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I am not sure why that is, it seems I just get bored quickly.. maybe it's doi9ng the same things all the time, i.e kill 100 of these mobs.
I mean with WoW, it was constantly refreshed with expanions and updates.. but LOTRO had that also but never maxed a character on there either.
I find myself concerned that MMO's no longer appeal to me anymore, who else has this feeling?
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I find that very few MMOs appeal to me as well. As far as maxing characters out, that rarely happens for me only because I have slight ADD as a gamer, and play a ton of games at once. (example: Final Fantasy XIII, I've had it since launch and have only put 10 hours into it because I play so many other games at the same time).
But there are two MMOs I have maxed characters in.
Ultima Online: it's my all time favorite MMO and nothing has come close to pleasing me as much since. No game measures up to it still... none.
Guild Wars: I think I only maxed my characters out in this game because I was under a lot of pressure to do so from in-game friends... you know, so I could participate in the high level raids and stuff. After maxing out, I found out that the game, if played alone, kind of stops... and I haven't been back in a long time.
I know what I like and not many games have successfully put the elements together since Ultima Online enough to keep me interested. Maybe when Mortal Online gets a US beta (so it's not so laggy) I may enjoy it... but that a big "may". I'm a fan of natural progression in MMOs and think that should be the only way to better your character.
"What you get better at things by ACTUALLY doing them !?!?! No way.." lol.
Guess it's a crazy concept not too many developers are willing top embrace. In the meantime, I am enjoying Champions Online... but maxing out my character still is questionable. Afterall, there are a lot of games out there that need playin'. I just can't dedicate my time enough to something to max out. Hopefully soon an MMO will come along that'll change my mind.
I got my hopes set on Secret World by Funcom.
The only part of wow that kept me going whas in Classic wow, where the whole goal whas to get to 60 and become rank 14,
and the rank14 part whas what motivated me to get to 60 in the first place..
And than TBC came out and made wow totally goalless. I lvled my char to 70, asked myself "what now" - Game over!
Than WOTLK came out, and i wanted to try the new class, so i lvled it to 80, asked myself "what now" - Game over!
Cataclysm dosnt look like it has anything to offer at all, so it's game over already!
I've in my entire gaming career with hundres of games played reached max lvl in any one of them, Main reason being i usually get to the lvl where i can do end game stuff which i do for a bit and then quit because i'm not much for end-game grinding. My first max lvl cap character would probably be wow, but the entire game starts at cap so yeh.
I don't typically reach max level, at least not when a game is first out. I want the game to be fun and I am not gear-centric so the way MMOs are nowadays the endgames are not often for me.
Again all I can think reading this title is about how fun SWG used to be when it was first out. When the goal wasn't about levelling it was about figuring out what role you wanted to play in a world and playing it.
I have that feeling about most mmo's i play now days. my first love was anarchy online back in 2002 but i switched to wow and got a level 60 when that was it, after the expansion i didnt really like it but i have not liked a lot of mmo's. I consider them something that i liked as a teen much like i liked arcades when i was a kid .... great fun to think about but just does not have the magic it once did. Although nothing i would call good has come out since wow so i would say that could be the reason why a lot of people think they are burn out on mmo's
no im am not a wow fanboi or hater and its all my personal thoughts.
Obviously a wow troll, since wow has almost only kill-this-kill-that-quests
I maxed in most MMOs I played, but always just 1 character, which I invest all my time into. I never twink.
I have played almost every mmorpg out there, at least the major ones. The only one that really pulled me in was Ultima Online.
I have spent more money trying to get that feeling back I had in that game. None of them did it for me.
I had 4 subscriptions at one time. Wow, EQ2, CoH and Eve. Crazy, isnt it. It was an addiction for me. Slowly, I quit one by one.
After awhile, I missed playing, so I picked up LotR, Warhammer, Aion and CO. Got bored with them. So I quit all four.
So, for now, I am not playing any mmorpg's. I am trying my hand at RTS's for awhile.
WoW is a very very easy beginner mmo, so it takes no effort at all to lvl.
[Mod edit]
What does difficulty got to do with age anyways... what i considered easymode in early 90s would maby be considered hardcore by my own standards these days, because everything has become easymode in the 2000's
and the hardest mmos will still be considered easymode by solo game standards unless your a cheater.
But blaming the kids is just wrong, because some adults influenced the kids in the first place, so theres only adults to blame.
Yes even me got my brother to play mmos with me when he whas 13, hes 18 now though and im close to the 30s..but you see the picture... most often the kids want to be a part of your life of those they look up on, if they got bad attitude is more because of bad role models.. when i quited wow, my brother did the same, he played what i whas playing!
I seen this in Eq2, Aoc and ofcause wow + a lot of other games i played, where the kids says that this and that game is crap, and what they play is the only good game in the world. because hes father said it whas..
Grinding XP is dumb and should be hated
That's why I am so very glad that I dont have to do it.
Give me liberty or give me lasers
No idea what your going on about sorry. Think you need to read what I posted.
since i began playing mmo(when wow lunched!)
i baught all the major mmorpg title that made the top xfire
and only 3 i reached lvl 20+ guild wars and wow and everquest 2
now that i think it like that it really meanssomething for sure but i cant say what!
i mean how can you get addicted to the game if the game doesnt keep you in lol
its often the problem it start nice and once you reach later level we end up here faster then a cat can swat at you with its paw!
i mean come on !3 game out of the hundred i tried i never reached more the lvl 20 +
i do hope I AM the only gamer like this because if not then p2p AND f2p are doing it wrong!
Don't kid yourself. Leveling in games like SWG or EQ is just as 'easy' as in WoW.
Back in the day, I frequently leveled more than one character to max level. (DAOC - 7, WOW - 5) Some games were too much of a grind for me (Lineage 1 - 49, Lineage 2, 52) and some games got too boring (LotRO - 30, Aion 38).
I think pretty much now I'm done with the whole 'grind to max level thing', regardless whether its grinding on camps of mobs or running endless quests ad nauseum to get the top.
In fact, I'm pretty much done with the idea of level based games any more.
EVE has spoiled me, I realize theres a progression system of sorts, but at no point did i feel i was grinding for it. Sure, I grind for ISK, but since most games require you to grind for both its a welcome relief to only have to worry about the one since the other sort of takes care of itself as time goes by.
I wish some of the newer games would discard the level idea (yes, I know, MO does, but that's not my style I don't think) and come up with alternate progression systems that are different and more entertaining.
I know there's some on the horizon coming Soon [TM] but in the meantime I guess I'll just stick tight where I am.
"True friends stab you in the front." | Oscar Wilde
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Wow is way to easy to hit max level (Lotro, COX, EQ2, Warhammer are just as easy)
Making a 7x GM in UO... now that was tough...
Having a pet dragon that is 5x gm in UO was really rough/ took a long time....
I only once maxed out a char and that was in DAoC. But in that game the emphasis was mostly on team play. Today's games are basically solo player games played on a server with other players.
Sure there was grinding, more even than games like WoW, but it was fun due to the fact that you always did it in a group, being it a PUG or guild group, you were never alone.
After DAoC I really never found the same fulfillment I found in that game in the newer games. However, I have to admit, once I reached max level in DAoC I shortly after quit the game because the purpose of playing was a bit out of it for me.
Leveled a max toon in EQ, DAoC and WoW.
Almost max in DDO, but I've lost a lot of motivation to continue playing. Takes too much patience to sign in, and try to find good quality people to group with.
I don't know what you mean by WOW is "way too easy to hit max level". MMOs are pretty simplistic.
That is the HUGE problem with game design,it has become nothing more than a race to level up.That is not gaming,that is just watching a number rise,means nothing and offers zero satisfaction to myself.I play a game i do not even care about grind,my ONLY concern is if i am having fun with the combat system and enjoying the race/class structure.
Really there is ONLY one MAJOR concern with gaming and that is combat,be it either PVP or PVE,that is the main focus of EVERY MMORPG.Crafting is to maintain your combat,raiding is to maintain your combat,questing is to maintain nothing more than a level number,this is why i cannot believe how cheap/lame questing is and yet MOST seem to accept it as being fun?Last time i checked watching a level number move is about as fun as watching grass grow,it is still the combat that brings out the FUN.When someone tells me they got a new level,i couldn't care less,it means nothing,anyone can do it.
This is why FFXIV is making a great move to remove levels,however,it will still be about gear leveling,really not much different jsut a different twist.The big difference is i don't have to listen to people DING level 20,21,22,23 ect ect.So hopefully all players wil lcare about is having FUN,until now ,everyone claims that is their goal,but in reality they lie,it has been about leveling.
Never forget 3 mile Island and never trust a government official or company spokesman.
Same boat as you, many mmos dont have alot of meat to the game till endgame, so it can't hold you in. Nowadays mmos arent even released with enough quests in the game now, so you cant level. Its rather sad. As far as max leveling, I can only recall maxing out Guild wars and CoH, Guild wars is to easy though, and CoH was just so awesome, Im coming back to that for going rogue.
MMOs played: Too many
Watch List: FFXIV, CoH:GR, GW2, SWTOR, TERA, Earthrise
Obviously a troll, since WOTLK's quests had so few kill quests that I almost wished they had more. Seriously, I found myself saying "aw man, another convoluted quest series? Why can't I just kill shit?" :P
...and that's without noting the Level-purely-through-dungeons option that exists nowadays.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Some games just appeal to certain players more than others. For me, I've tried probably over twenty MMOs, and I've only really been enticed by three of them for any length of time. The first was EQ, which I would have had a max level character in given the amount of time I played if not for the slow leveling speed in those days, EQ2, and now WoW even though I've been stopping and starting in WoW since before the release of WoTLK.
Games like FFXI, Warhammer, DAoC, and LoTRO all have serious appeal for a certain time period until I resubscribe and play for a couple of weeks per month, and then I will simply get burned out and quit to go back to whatever game I was playing previously.
The only thing I can say to the OP is that I sometimes wish I had the same thing happening. I tend to hit max level in a game and become interminably bored. It seems to me that in most of the MMOs I've played, the best parts have been in the leveling process, and then at max level you lose a huge chunk of the choices you had while leveling.
If leveling wasn't enough to keep you interested then I doubt you're missing anything at endgame. Might I ask though, what aspects of MMOs really entice you?
Posted by SuperXero89 on 3/27/10 at 7:20:44 PM
Some games just appeal to certain players more than others. For me, I've tried probably over twenty MMOs, and I've only really been enticed by three of them for any length of time. The first was EQ, which I would have had a max level character in given the amount of time I played if not for the slow leveling speed in those days, EQ2, and now WoW even though I've been stopping and starting in WoW since before the release of WoTLK.
Games like FFXI, Warhammer, DAoC, and LoTRO all have serious appeal for a certain time period until I resubscribe and play for a couple of weeks per month, and then I will simply get burned out and quit to go back to whatever game I was playing previously.
whoa whoa whoa! stop right there....use of such a rational, common sense phrase does not fly on this website..its either my way or your game just sucks, guess you didnt get that memo. /sarcasm
Seriously though..great to see people enjoying multiple games for the sake of having fun...(keyword there being "fun", I know..what a rebel right?!?) keep up the good work.
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So you level 1-80 by wotlk? Respect :P Troll
No but soon he will be able to do so in CATA...
WOW is constantly refreshed in many ways. Because simply Blizzard has the money to do it.
From dual specs to getting old leveling dungeons to be massively played. To a new Battleground competition with titles and guild play in CATA. To a complete reset of talent designs within classes. And so are the quests...
Redesigning quests is a special thing for the Blizzard developpers, they advance the techniques with every expansion.
... or how did Mark Jacobs (War) said it once ...
"Once TBC launched we had to redo all our quests and redo a lot of content". Unlucky for him Wotlk launched 6 weeks after WAR and the quality was raised again. PVE wise Wotlk beated War hands down.
GW2 was immediatly put on hold too for at least 3 years (!), the moment Wotlk Beta launched.
It is very clear Blizzard still sets the pace in this industry.
With CATA using the very latest quest designs and techniques (phasing) as early as level 1 this time, the impact in the field will be even more pronounced as new players will witness this advance as from day one.
In CATA the small competition that still exists will be wiped out again, influencing a complete new generation of mmorpg gamers, who simply will not be happy with anything less offered.
Perhaps they'll postpone the launches of the competition for a third time again. It wouldn't surprise me one bit.
Want a real mmorpg? Play WOW with experience turned off mode and be Pve_Pvp King at any level without a rat race.