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Where Are the Real RPGs?

I think that most mmorpgs misuse the part of rpg in their name. They should really be called mmohsg for massively multiplayer online hack and slash game because most of them are just boring level grinds. I just want to know if anyone knows of any real online rpg games that focus on roleplaying rather than level grinding.

Comments

  • ZheritelZheritel Member Posts: 176

    You'll probably want DDO (Dungeons & Dragons Online)

    In DDO, exp is purely quest-based, so it really doesn't matter how many monsters you kill. It's currently not even in the betatest as far as I know, but it's worth the wait. You should check out the teaser.

  • JulianDracosJulianDracos Member UncommonPosts: 1,528

    RPG for computers does not equal role playing game.  I would even go so far as to think rpg servers also fail to make it into one.  It is not the level grind that is the issue.  All computer based games since the begining have fallen far short of capturing the role-playing experience and genre.  It just simply cannot be done in any practical way given the technology and cost limitations.  Simply look at all of the Final Fantasy games?  You kill things and then you have a cut scene followed by more killing. 

    Of course if what you consider an rpg is a bunch of people chatting and going on static quests where you cannot change the outcome then you will have that. 

    The industry is progresing.  If Dark and Light can make most of what is is trying to do work, it will be a giant leap forward for mmorpg game design.  The problems are many.  How can you make a dynamic world?  Not just in terms of the programing, but in terms of making sure that game community works.  How do you make quests that aren't static and change the world, and yet at the same time allow others to participate?  How do you allow PvP without the higher levels dominating everything?  How can you make politics work without it becoming a bunch of cliques controling the game?  How can you have a player driven economy that isn't crap?  What about taxes?

    The list is almost endless and can easily be handled in PnP with a good GM.  However such godlike and imediate power of a GM will be lacking in any mmorpg.  So in reality a huge amount of the role-playing is gone.  What you are left with are those who take it as a game, and those who want to go around talking 'in character.'  So some in a chat room having a good time, and some in a chat room playing make-believe.  In either case I would think that there is not much difference in role-playing. 

  • stone-seraphstone-seraph Member Posts: 376

    honestly, i think its the community that decides wether a game is roleplaying based or not. You can have a game whose mechanics are all driven towards the roleplaying experience infested with 1337DO0DZ while at the same time, with the right people, you could take even a game like Diablo II and make into quite an interesting story.

    Make of it what you will.
    image

  • stone-seraphstone-seraph Member Posts: 376

    *double post*

    Make of it what you will.
    image

  • HyoukanHyoukan Member Posts: 307



    Originally posted by stone-seraph

    honestly, i think its the community that decides wether a game is roleplaying based or not. You can have a game whose mechanics are all driven towards the roleplaying experience infested with 1337DO0DZ while at the same time, with the right people, you could take even a game like Diablo II and make into quite an interesting story.



    Yeah, I totally agree with this, some of the best RP I've seen (for it's time atleast) has been in EQ. Although, games have learn from EQ ALOT. Back in the day how you could talk in your own race's language and drink beer and get drunk, it was pretty great. Some RP servers are great, alot of people will change the way they talk and act. Second Life has some great RP but is more of a sim then a game.
  • VolkmarVolkmar Member UncommonPosts: 2,501

    while i do agree that is the community that makes or unmake the RPG in a certain game, i must admit the Devs could do a bit more to provide us tools for enriching such an experience.

    Tools like being able to declare wars on enemy guilds, or be able to speak with your enemy somehow (even trough a neutral language so both factions can still speak between them in secret if need be and that would work only in /say), being able to create props and tools to set the stages for your adventures and so on.

    So far the only game with all the tools i have experienced is UO. EVE is coming near it, i heard, and SWG also. But that is about it.

    Have a nice day.

    "If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"



  • MisfitZMisfitZ Member Posts: 368

    " Don't just let players make items, vehicles, and buildings, make those the only kind available.  That would be a dynamic MMORPG world. "- rentantilus

     

    Yea, they wanted to do that in Wish. Didn't seem to be working too well.

     

    In any case, you can't have a world composed solely of players, not at first. If you do, then it's extremely frustrating, to the point of impossibility. It'd be like putting a bunch of 10 year olds on an island and saying "Build a civilization. And...kill some monsters."


    -----------------------------
    Listen Asmodeeus, seven years ago, Ultima Online didn't even have those pathetic "quests" that you refer to or those "professions" of ninja, samurai, necromancer, and paladin. Nor did it have any of the neon crap, or bug mounts. It didn't even have any "combat moves." You turned on attack and jousted with simplistic swings. It was a better game then. if you can't guess why then just uninstall the thing and move along. - Crabby

  • OdenathusOdenathus Member UncommonPosts: 605

    actually, I thought a "totally player dominated mmorpg" had been done... some type of freebie game based on egypt...

    Yeah A Tale in the Desert thats it!

    Is so hawt and successfull, I couldn't remember the name...

    It's not easy. It takes something from the players (community) and the devs to put the RPG back into the MMOs. You have to have dev support to beat the l337 dudes and you need the community to make it thrive.


    Originally posted by rentantilus
    I love how everyone says this, but since a completely player-dominated MMORPG world has never, ever been attempted, nobody knows for sure.

    ----------------------------------------
    My dog barks some. Mentally you picture my dog, but I have not told you the type of dog which I have. Perhaps you even picture Toto, from "The Wizard of Oz." But I warn you, my dog is always with me.

  • n0wyn0wy Member Posts: 2

    Uh... I played ATitD... but i must say that this game is not for evryone... for most of you it would be really borring... world is looking little weird... player buildings evrywhere... without order. This world is very chaotic... I think that now if you wanna play mmoRPG (not MMOrpg) you must wait for DDO... that can be game for you, or for... Sigonyth: Desert Eternity :) Im sure that this game will be intresting for most of you.

  • ShadusShadus Member UncommonPosts: 669


    ctually, I thought a "totally player dominated mmorpg" had been done... some type of freebie game based on egypt...

    Yeah A Tale in the Desert thats it!


    Cept there is hardly *ANY* rp in atitd. I played it for 6mo or so... good game mind, but except for "events" Much as you'd see in eq, there isn't much rp... most people there are hardcore powergamers.

    Shadus

  • Kaos_nyrbKaos_nyrb Member Posts: 244

    I actually quite liked atitd, but it would be nice to have this along side a solid combat system as well ::::18::

  • NabikNabik Member Posts: 1

    The only real Role Playing game i have played was a text based game called GemStone 3 now upgraded to GemStone 4. When i played it the comunity was a very strict RP one where people got ban for going OOC.

    Its a fairly fun game if you can deal with it being text based.

  • XpheyelXpheyel Member, Newbie CommonPosts: 704

    Heh, I have to say I've never really seen one that equals the sort of RPing I just do in forums with people. I've sort of kicked around the idea of starting a RP clan/guild in RuneScape but people are more focused on leveling skills and so forth. Of course, I don't think RuneScape lends itself in any way to such a construct.

    Also based off my experiences in RuneScape, a game that was actually player driven would be a horror unlike that which the world has seen. The Dread Lord Cthulhu rising from his slumber under the cold sea could scarcely be more terrifying. Plagues on the magnitude of Cecil B. DeMille's The Ten Commandments. All the first born of Egypt dying, world spinning into the sun, etc. Every single login, I am sure to encounter a person or persons that makes me wonder how the human race maintains its perch atop the food chain.

    I'm not questioning the validity of the idea, its that the current crops of players range from helpless and hopeless morons to power gamer d00dsp34king griefers that resent everything and everyone that is not directly serving them, who believe indeed that grinding away for endless hours/days/years grants them a divine privilege of some kind or other. I can't in my wildest imaginations see either group, which seem all permeating, not breaking all sense of immersion I might be able to get at every opportunity.

    Maybe I just have a jaded view.

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