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It's Not Ready Yet

nate1980nate1980 Member UncommonPosts: 2,075

I played around with it briefly today, and my conclusion from my testing is that the game just isn't ready yet.

I think the game has potential, and I certainly hope it succeeds, but the game needs some work before I'm willing to pay full price + subscription for this game. For example:

1. A targeting recticle would be nice.

2. A tutorial that gets you familiar with ordinary tasks would be nice.

3. Character creation customization options for a sandbox game is very limited.

4. Descriptions for each race and backgrounds is needed (race descriptions are being worked on, I know that).

That's pretty much the only things I could say at this time. I like how hard core the game is aiming to be, but every video game must feel complete and ready to launch before a developing team could have the audacity to charge full price for their product. There's just too much competition to be that arrogant.

One other plus, which doesn't mean squat in open beta is that the community is pretty helpful. If the same community carries on to the release version, I forsee a nice small healthy community to greet new players one day. Due to the mechanics, I also think MO will be a better game that Darkfall once/if it's ever complete.

Before you start flaming me, keep in mind that I've been dying for a game like MO or Darkfall for many years. I'm truly sad that MO isn't release worthy. I try to be a smart consumer before a fanatical gamer, so the smart consumer part of me warns me to stay away from this game due to it's box and subscription price, which just doesn't match up to the product they're delivering.

Comments

  • TJ_420TJ_420 Member Posts: 224
    Originally posted by nate1980


    I played around with it briefly today, and my conclusion from my testing is that the game just isn't ready yet.
    I think the game has potential, and I certainly hope it succeeds, but the game needs some work before I'm willing to pay full price + subscription for this game. For example:
    1. A targeting recticle would be nice.
    2. A tutorial that gets you familiar with ordinary tasks would be nice.
    3. Character creation customization options for a sandbox game is very limited.
    4. Descriptions for each race and backgrounds is needed (race descriptions are being worked on, I know that).
    That's pretty much the only things I could say at this time. I like how hard core the game is aiming to be, but every video game must feel complete and ready to launch before a developing team could have the audacity to charge full price for their product. There's just too much competition to be that arrogant.
    One other plus, which doesn't mean squat in open beta is that the community is pretty helpful. If the same community carries on to the release version, I forsee a nice small healthy community to greet new players one day. Due to the mechanics, I also think MO will be a better game that Darkfall once/if it's ever complete.
    Before you start flaming me, keep in mind that I've been dying for a game like MO or Darkfall for many years. I'm truly sad that MO isn't release worthy. I try to be a smart consumer before a fanatical gamer, so the smart consumer part of me warns me to stay away from this game due to it's box and subscription price, which just doesn't match up to the product they're delivering.

    Join the club.

    I dont forsee alot of flames heading your way as the majority agree with you (but you've been far too kind)

  • KatillaKatilla Member UncommonPosts: 829

    what about the crafting.... read a million books and have to keep running to go buy them cause it doesnt say whats required, same with the recipes....oh and on a side note the hackers suck

  • adralaadrala Member Posts: 148

     First of all what we were promised by the devs for release was:

    - The full Myrland continent

    - At least 9 races, male and female

    - Blood mix and character customization

    - Main features of the skill system

    - Full PvP, full loot

    - Full melee and ranged combat

    - Basic magic combat

    - Mounts and mounted combat

    - Basic GUI for the crafting system

    - Resource gathering

    - Basic Guild mechanics

    - Basic player housing

    - Basic NPC mobs and wildlife

    - Hidden/secret features

    Having cleared that...

     

    1. Hold down tab and you will get a crosshair.

    2. Tutorial is indeed needed but when the basics systems are still to be fine tuned it would be stupid to spend time to do a tutorial system only to have to redo it compeltely when you change a bit certain game mechanic or feature.

    3. Yes I agree with you here. However devs have said that more hairstyles/facial hair will be availeble only in-game by players who play as barbers, etc. I think its interesting aproach.

    4. This have been an issue since summer. I hope they manage to release the culture/race lore by end of month. 

  • adralaadrala Member Posts: 148
    Originally posted by Katilla


    what about the crafting.... read a million books and have to keep running to go buy them cause it doesnt say whats required, same with the recipes....oh and on a side note the hackers suck

     

    There are libreries in big towns that contain all books.

    If you plan to play as crafter just start in such town (ie Meduli, Fabernum, etc)

    This game is about exploration and discovery. Experiment. There is no best gear.

    And hackers suck in every single game out there so I dont know why you mention it.

     

    As I see it the biggest problem MO has right now is the desync. 

  • GobwarGobwar Member Posts: 121
    Originally posted by adrala

    Originally posted by Katilla


    what about the crafting.... read a million books and have to keep running to go buy them cause it doesnt say whats required, same with the recipes....oh and on a side note the hackers suck

     

    There are libreries in big towns that contain all books.

    If you plan to play as crafter just start in such town (ie Meduli, Fabernum, etc)

    This game is about exploration and discovery. Experiment. There is no best gear.

    And hackers suck in every single game out there so I dont know why you mention it.

     

    As I see it the biggest problem MO has right now is the desync. 

     

    adrala, don't even try.. Mo has got so much more attention what was never intended and the new masses are so big that they simply haven't read what the game has planned to have at launch. They don't have the experience compared to people from block A. They get the vision that it will be completely feature ready pile of meat. As it is feature ready already but only the core features what were promised.

     

    And yeah Desync is the only MO's issue right now.

    You can burn me, but i wont die.

  • downtoearthdowntoearth Member Posts: 3,558
    Originally posted by Gobwar

    Originally posted by adrala

    Originally posted by Katilla


    what about the crafting.... read a million books and have to keep running to go buy them cause it doesnt say whats required, same with the recipes....oh and on a side note the hackers suck

     

    There are libreries in big towns that contain all books.

    If you plan to play as crafter just start in such town (ie Meduli, Fabernum, etc)

    This game is about exploration and discovery. Experiment. There is no best gear.

    And hackers suck in every single game out there so I dont know why you mention it.

     

    As I see it the biggest problem MO has right now is the desync. 

     

    adrala, don't even try.. Mo has got so much more attention what was never intended and the new masses are so big that they simply haven't read what the game has planned to have at launch. They don't have the experience compared to people from block A. They get the vision that it will be completely feature ready pile of meat. As it is feature ready already but only the core features what were promised.

     

    And yeah Desync is the only MO's issue right now.



     

    Yep and thats getting better im in fab right now lots of people around no issues. still few issues tho

  • rlmccoy1987rlmccoy1987 Member Posts: 1,722
    Originally posted by downtoearth

    no issues. still few issues tho

     

    Do what?

    image
  • ComplicationComplication Member Posts: 209
    Originally posted by nate1980


    I played around with it briefly today, and my conclusion from my testing is that the game just isn't ready yet.
    I think the game has potential, and I certainly hope it succeeds, but the game needs some work before I'm willing to pay full price + subscription for this game. For example:
    1. A targeting recticle would be nice.
    2. A tutorial that gets you familiar with ordinary tasks would be nice.
    3. Character creation customization options for a sandbox game is very limited.
    4. Descriptions for each race and backgrounds is needed (race descriptions are being worked on, I know that).
    That's pretty much the only things I could say at this time. I like how hard core the game is aiming to be, but every video game must feel complete and ready to launch before a developing team could have the audacity to charge full price for their product. There's just too much competition to be that arrogant.
    One other plus, which doesn't mean squat in open beta is that the community is pretty helpful. If the same community carries on to the release version, I forsee a nice small healthy community to greet new players one day. Due to the mechanics, I also think MO will be a better game that Darkfall once/if it's ever complete.
    Before you start flaming me, keep in mind that I've been dying for a game like MO or Darkfall for many years. I'm truly sad that MO isn't release worthy. I try to be a smart consumer before a fanatical gamer, so the smart consumer part of me warns me to stay away from this game due to it's box and subscription price, which just doesn't match up to the product they're delivering.

     

    5. some sort of map or navigation, i got lost as fuck trying to explore to other cities and ended up just having to delete the toon.

    6. a grouping system,.

    and a ton of more stuff. ill post more when they come to mind

    yeah and the character creation is pathetic. the whole mixing races and all that is spiffy, but the options for creativity is gay.

    and the race descriptions on the site have said being worked on for years. they arent being worked on.

  • downtoearthdowntoearth Member Posts: 3,558
    Originally posted by rlmccoy1987

    Originally posted by downtoearth

    no issues. still few issues tho

     

    Do what?



     

    /shrug you know what i mean

  • downtoearthdowntoearth Member Posts: 3,558
    Originally posted by Complication

    Originally posted by nate1980


    I played around with it briefly today, and my conclusion from my testing is that the game just isn't ready yet.
    I think the game has potential, and I certainly hope it succeeds, but the game needs some work before I'm willing to pay full price + subscription for this game. For example:
    1. A targeting recticle would be nice.
    2. A tutorial that gets you familiar with ordinary tasks would be nice.
    3. Character creation customization options for a sandbox game is very limited.
    4. Descriptions for each race and backgrounds is needed (race descriptions are being worked on, I know that).
    That's pretty much the only things I could say at this time. I like how hard core the game is aiming to be, but every video game must feel complete and ready to launch before a developing team could have the audacity to charge full price for their product. There's just too much competition to be that arrogant.
    One other plus, which doesn't mean squat in open beta is that the community is pretty helpful. If the same community carries on to the release version, I forsee a nice small healthy community to greet new players one day. Due to the mechanics, I also think MO will be a better game that Darkfall once/if it's ever complete.
    Before you start flaming me, keep in mind that I've been dying for a game like MO or Darkfall for many years. I'm truly sad that MO isn't release worthy. I try to be a smart consumer before a fanatical gamer, so the smart consumer part of me warns me to stay away from this game due to it's box and subscription price, which just doesn't match up to the product they're delivering.

     

    5. some sort of map or navigation, i got lost as fuck trying to explore to other cities and ended up just having to delete the toon.

    6. a grouping system,.

    and a ton of more stuff. ill post more when they come to mind

    yeah and the character creation is pathetic. the whole mixing races and all that is spiffy, but the options for creativity is gay.

    and the race descriptions on the site have said being worked on for years. they arent being worked on.



     

    well there is maps online for the game i know my way around tho already. yea def can use a grouping system. who care about race description on a website. i rather have the game working

  • nate1980nate1980 Member UncommonPosts: 2,075
    Originally posted by Complication

    Originally posted by nate1980


    I played around with it briefly today, and my conclusion from my testing is that the game just isn't ready yet.
    I think the game has potential, and I certainly hope it succeeds, but the game needs some work before I'm willing to pay full price + subscription for this game. For example:
    1. A targeting recticle would be nice.
    2. A tutorial that gets you familiar with ordinary tasks would be nice.
    3. Character creation customization options for a sandbox game is very limited.
    4. Descriptions for each race and backgrounds is needed (race descriptions are being worked on, I know that).
    That's pretty much the only things I could say at this time. I like how hard core the game is aiming to be, but every video game must feel complete and ready to launch before a developing team could have the audacity to charge full price for their product. There's just too much competition to be that arrogant.
    One other plus, which doesn't mean squat in open beta is that the community is pretty helpful. If the same community carries on to the release version, I forsee a nice small healthy community to greet new players one day. Due to the mechanics, I also think MO will be a better game that Darkfall once/if it's ever complete.
    Before you start flaming me, keep in mind that I've been dying for a game like MO or Darkfall for many years. I'm truly sad that MO isn't release worthy. I try to be a smart consumer before a fanatical gamer, so the smart consumer part of me warns me to stay away from this game due to it's box and subscription price, which just doesn't match up to the product they're delivering.

     

    5. some sort of map or navigation, i got lost as fuck trying to explore to other cities and ended up just having to delete the toon.

    6. a grouping system,.

    and a ton of more stuff. ill post more when they come to mind

    yeah and the character creation is pathetic. the whole mixing races and all that is spiffy, but the options for creativity is gay.

    and the race descriptions on the site have said being worked on for years. they arent being worked on.



     

    I like how MO is aiming more towards realistic/hard core gameplay. No minimap on your screen is akin to not having a minimap in your back pocket with a GPS attached to it during the Dark Ages. This is a pretty reasonable feature to me and I like it.

    I don't think a grouping system would work well in MO, for what they're aiming for. Anyone who is flagged LFG would only be giving away their position to every PKer watching the LFG feature. I think that only having /local chat, not minimap, and no LFG system is pretty realistic.

  • ShealladhShealladh Member UncommonPosts: 90

    Not ready, my god have they started to make this a game yet.

     

    And I'm being SERIOUS!!!

  • greymanngreymann Member Posts: 757

    I'm encouraged by what I'm starting to see here.  People who critisize a game's weaknesses aren't being flammed left and right.  There seems to be a lot more common sense.  I guess players are finally learning more and more which each consecutive fail that they're being played and that it's pointless to keep expecting one of these developers to provide a game worth money and hours.  Go back to the other genre's you used to love that still have a strong release here or there or go back to a time-tested mmo.  Hopefully this crap is in its death throes and something great will come out of the mess in coming years.

  • HerculesSASHerculesSAS Member Posts: 1,272
    Originally posted by greymann


    I'm encouraged by what I'm starting to see here.  People who critisize a game's weaknesses aren't being flammed left and right.  There seems to be a lot more common sense.  I guess players are finally learning more and more which each consecutive fail that they're being played and that it's pointless to keep expecting one of these developers to provide a game worth money and hours.  Go back to the other genre's you used to love that still have a strong release here or there or go back to a time-tested mmo.  Hopefully this crap is in its death throes and something great will come out of the mess in coming years.

     

    Actually I don't think that's the case... it's a sad and slow evolution of people "seeing the light".

     

    People WANTED MO to be the next best game. Heck, I was one of those people. But I have enough experience to know when a project is an abject failure, and when the team developing it hasn't a clue what they are doing. I found that out early, with things like the patcher that seemed SO SIMPLE to fix to me -- and they couldn't do it. But I knew why.

     

    Many other folks just kept hope alive... pushing the idea that MO was going to be a great game, that it had so much "potential". That was the word of the day, the month, the year -- 'potential'. This game has potential like a turd has the potential to be manure. And finally, since they actually set a release date (or kind of did), people realized that "keeping hope alive" was more a delusion than it was a reality. It's easy to push your hopes into the future because you don't have a timeline on which to gauge your "hopes". It's abstract.



    But when you know that March is the time its' going to release, and you know that from Block A up until now the work and additions into the game have been underwhelming and underperforming -- that reality sets in. And now you see many of the fans that once supported MO and SV in all their misguided efforts, are coming on the forums here, and even on MO's main forum to withdraw their support for the game they had hope for. That "potential" they realize, is simply an illusion, and it's why MO's path is seen to be going more of the Dark and Light/Mourning route, than the EVE route that they had pushed on their community all along.



    And I'm glad. We don't need third rate wanna-be script kiddies trying to make MMOs so we can burn money watching them "try". We need experienced developers to find that a sandbox MMO is a viable business idea, and make an investment.

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333
    Originally posted by HerculesSAS





    And I'm glad. We don't need third rate wanna-be script kiddies trying to make MMOs so we can burn money watching them "try". We need experienced developers to find that a sandbox MMO is a viable business idea, and make an investment.

     

    That train has has long ago left the station, if it wasn't such idealistic small indipedent studios who simply want to create the game THEY would like to play we would be just left with these monoculture of MMO's WoW created.

    Why would anyone intrested in dollers build something different ? its easy for the masses, quick to build and to maintain server side with no challenge to create and balance gamemechanics and easy accesible from all generations from the child to the grandma everyone is able to play it.

    Our hope has to build upon some indie developers with an idealistic incentive try and succeed and not sell themselves like whores to moneysuckers like Smed or other salespersons. Aventurine pulled it off and now we wait for MO so there is another true MMORPG as an option (didn't mean there are just these 2, there is of course EvE and Ryzom and Wurm etc).

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • HerculesSASHerculesSAS Member Posts: 1,272
    Originally posted by DarthRaiden

    Originally posted by HerculesSAS





    And I'm glad. We don't need third rate wanna-be script kiddies trying to make MMOs so we can burn money watching them "try". We need experienced developers to find that a sandbox MMO is a viable business idea, and make an investment.

     

    That train has has long ago left the station, if it wasn't such idealistic small indipedent studios who simply want to create the game THEY would like to play we would be just left with these monoculture of MMO's WoW created.

    Why would anyone intrested in dollers build something different ? its easy for the masses, quick to build and to maintain server side with no challenge to create and balance gamemechanics and easy accesible from all generations from the child to the grandma everyone is able to play it.

    Our hope has to build upon some indie developers with an idealistic incentive try and succeed and not sell themselves like whores to moneysuckers like Smed or other salespersons. Aventurine pulled it off and now we wait for MO so there is another true MMORPG as an option (didn't mean there are just these 2, there is of course EvE and Ryzom and Wurm etc).

     

    Independent developers can be experienced developers too, you know.

     

    I'm simply saying that we shouldn't throw our support behind an independent studio just because they want to make a niche game like MO. I am saying we should encourage EXISTING, EXPERIENCED developers to branch out and start an indy studio, so we can see games like MO, but actually made PROPERLY. You know, kinda like Global Agenda. Very stable, polished game made by a stable of indy devs that had quite a bit of experience behind them.

     

    People interested in MONEY know that they can't compete with WOW. Trying to emulate WOW's success is what idiots at this point do, and they all fail. People out there that have taken a business class know that there is money to be made in the niches, filling gaps that are currently underserved. This is a simple market economics principle, it drives the whole purpose of capitalism. Find a need, fill that need, make money. Unfortunately for SV, they had no business plan developed for their game, they literally just had a rich CEO want to "play UO again" so he just got money from his dad and tried to make it. Profit wasn't part of the equation, keeping customers, enticing them to try it, marketing techniques (yes, you can market with no money), etc. It was all thrown out the window because some gamer thought he could make a game.



    And even in a niche game like MO, it SHOULD be easy to play and to learn. A grandma should be able to play it. Whether they stick with it is another story, but they should be able to learn it, it should adapt to them, and it shouldn't be a challenge just to play. Challenging to compete in, sure. But realism for the sake of realism without any thought is just stupid, and it's what a small group of people want, and MO was happy to provide. They just forgot that those group of people have no idea that this has to be a business first, and has to appeal to the broad segment of the niche they are trying to serve. Not a niche of a niche of a niche. When you have 8 people made happy by the changes you made, and everybody else is like "this is freaking stupid", you will realize that the company making the game probably should have had a business plan that focused on the long term and had an underlying design to pin it all together.

     

    MO is a mess, and SV has no clue what they are doing. And every bit of information that comes out simply reinforces this fact more and more.

  • nate1980nate1980 Member UncommonPosts: 2,075
    Originally posted by DarthRaiden

    Originally posted by HerculesSAS





    And I'm glad. We don't need third rate wanna-be script kiddies trying to make MMOs so we can burn money watching them "try". We need experienced developers to find that a sandbox MMO is a viable business idea, and make an investment.

     

    That train has has long ago left the station, if it wasn't such idealistic small indipedent studios who simply want to create the game THEY would like to play we would be just left with these monoculture of MMO's WoW created.

    Why would anyone intrested in dollers build something different ? its easy for the masses, quick to build and to maintain server side with no challenge to create and balance gamemechanics and easy accesible from all generations from the child to the grandma everyone is able to play it.

    Our hope has to build upon some indie developers with an idealistic incentive try and succeed and not sell themselves like whores to moneysuckers like Smed or other salespersons. Aventurine pulled it off and now we wait for MO so there is another true MMORPG as an option (didn't mean there are just these 2, there is of course EvE and Ryzom and Wurm etc).



     

     Just because a game isn't a skill-based sandbox game, doesn't mean it's a WoW clone/ripoff. look at the variety the genre has to offer as is. You should see that we don't need independent developer's that don't have enough skill to create a game of this magnitude to rally behind. As years seperate WoW's release from the present, more and more developer's are turning to create something different.

    [Mod Edit]

  • RheanonRheanon Member UncommonPosts: 130

    Originally posted by Complication

    Originally posted by nate1980


    I played around with it briefly today, and my conclusion from my testing is that the game just isn't ready yet.


    I think the game has potential, and I certainly hope it succeeds, but the game needs some work before I'm willing to pay full price + subscription for this game. For example:


    1. A targeting recticle would be nice.


    2. A tutorial that gets you familiar with ordinary tasks would be nice.


    3. Character creation customization options for a sandbox game is very limited.


    4. Descriptions for each race and backgrounds is needed (race descriptions are being worked on, I know that).


    That's pretty much the only things I could say at this time. I like how hard core the game is aiming to be, but every video game must feel complete and ready to launch before a developing team could have the audacity to charge full price for their product. There's just too much competition to be that arrogant.


    One other plus, which doesn't mean squat in open beta is that the community is pretty helpful. If the same community carries on to the release version, I forsee a nice small healthy community to greet new players one day. Due to the mechanics, I also think MO will be a better game that Darkfall once/if it's ever complete.


    Before you start flaming me, keep in mind that I've been dying for a game like MO or Darkfall for many years. I'm truly sad that MO isn't release worthy. I try to be a smart consumer before a fanatical gamer, so the smart consumer part of me warns me to stay away from this game due to it's box and subscription price, which just doesn't match up to the product they're delivering.


     


    5. some sort of map or navigation, i got lost as fuck trying to explore to other cities and ended up just having to delete the toon.


    6. a grouping system,.


    and a ton of more stuff. ill post more when they come to mind


    yeah and the character creation is pathetic. the whole mixing races and all that is spiffy, but the options for creativity is gay.


    and the race descriptions on the site have said being worked on for years. they arent being worked on.


    Maps and grouping mechanisms are essential as well as the ability to send tells.  The game is not group friendly.  My friend and I started beta characters to check out the game and play.  It was practically impossible to travel together.  We lost eachother all the time with no way to communicate.  The way it is right now is fine for soloing but duoing or grouping is a frustrating impossible task.  Its a shame too because the game has so much potential.  How hard is it to add a chat mechanism so friends can at least message eachother.

  • osmundaosmunda Member Posts: 1,087

    Originally posted by HerculesSAS


     


    Actually I don't think that's the case... it's a sad and slow evolution of people "seeing the light".


     


    People WANTED MO to be the next best game. Heck, I was one of those people. But I have enough experience to know when a project is an abject failure, and when the team developing it hasn't a clue what they are doing. I found that out early, with things like the patcher that seemed SO SIMPLE to fix to me -- and they couldn't do it. But I knew why.


     


    Many other folks just kept hope alive... pushing the idea that MO was going to be a great game, that it had so much "potential". That was the word of the day, the month, the year -- 'potential'. This game has potential like a turd has the potential to be manure. And finally, since they actually set a release date (or kind of did), people realized that "keeping hope alive" was more a delusion than it was a reality. It's easy to push your hopes into the future because you don't have a timeline on which to gauge your "hopes". It's abstract.




    But when you know that March is the time its' going to release, and you know that from Block A up until now the work and additions into the game have been underwhelming and underperforming -- that reality sets in. And now you see many of the fans that once supported MO and SV in all their misguided efforts, are coming on the forums here, and even on MO's main forum to withdraw their support for the game they had hope for. That "potential" they realize, is simply an illusion, and it's why MO's path is seen to be going more of the Dark and Light/Mourning route, than the EVE route that they had pushed on their community all along.




    And I'm glad. We don't need third rate wanna-be script kiddies trying to make MMOs so we can burn money watching them "try". We need experienced developers to find that a sandbox MMO is a viable business idea, and make an investment.


     Clearly, you want to have a serious discussion when you use terms like "third rate wanna-be script kiddies"

  • chriswsmchriswsm Member UncommonPosts: 383

    I have to agree this is far from ready.  They need to get the desynch  issue sorted before even considering release. 

     

    It does feel more tha alpha testing or concept testing than beta testing.  I am very pleased the logoff and quit buttons work.  Disappointed about the rest.

    I used to visit this site a lot however in recent years it has become the home of negative forum posts, illogical opinions and tantrums so I visit less often.

    Played or Beta'd: UO / DAOC / Horizons / EQ2 / DDO / EVE / Archlord / PirateKingsOnline / Tabula Rasa / LOTRO / AOC / Champions / Darkfall / Mortal Online / DCUO / Rift / STO / SWTOR / TSW

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