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The title pretty much sums it up. Let's say you had a fully equipped team of devs that also happened to be your mind slaves. You had an inexhaustible amount of time and money. You could make the MMOG of your dreams, with no strings attached. What would that be?
Mine would actually be a sandbox MMOG with tons of story involved, set in either a space/sci-fi setting or a extremely low medieval fantasy setting. While when you die you lose all your things, items wouldn't be the thing that determines the battle. Your level and your skills would determine the majority of whether you win or lose. If you lose that steel body plate/quantum vaporizer, then so what, you can always buy/craft more. I feel like most games make you feel like your items determine your power. Also, at a certain point you will be able to rule a city/planet or even a whole nation with your guild mates. Stories would be dynamic and full of choices: You get to choose you're own path, meet characters you want to meet and develop your character's skills and personality. I guess you could call it some kind of simulation type game along with the MMORPG, because you carve your character out based on your choices. There would be no classes, but at the same time everyone would be unique and have their own story to go along with it. It should be fast paced and with very little grind. Rather then trying to get to the next level you would try to progress your character in your story. Story would also be connected with player interaction. If you were one of the people who destroyed a player owned castle, you could make yourself know for it.
That's my dream MMOG, so tell me forum, what's yours?
This statement is false.
Comments
My fav mmo was Planetside so imagen a full out Battlefield 2 sandbox mmo, only 3 because just like planetside 2 factions ould be going at it over a base and then all a sudden the other 1 would come and try to take it from both of them.
Please?
The original vision of Star Wars Galaxies. The idea that was first pitched to LucasArts.
That, is what an MMO should've been.
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Build the Star Wars galaxy.
Put everything job-wise in it from moisture farmer to Imperial Fleet Admiral.
Set to the original trilogy timeline. Jedi are next to none and vehemently hunted to their permanent death if caught.
Modern Warfare-style ground combat with X-Wing Vs. TIE Fighter space flight simulation.
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Thats a small glimpse into my idea of MMO perfection.
- A Middle-earth based sandbox that takes place before the LotR and The Hobbit books, possibly during Silmarillion times.
- Huge open world.
- Can play either side of the struggle.
- Sticks to Tolkien lore as much as possible and doesn't deviate too far.
- Quests available if you choose to do them.
- Achievements and renown.
- No instances except for special dungeons (maybe).
- Meaningful and rewarding crafting.
- Ryzom-like animal AI with herds that migrate, hunt each other, check you out, protect each other, etc.
- Awesome weather effects that are more than just show, meaning they can affect battles, visibility, available crafting mats, etc.
- Seasons.
- No official world or zone maps to start off with, so players can explore and make/sell maps (obviously the major areas would be known from Tolkien's maps, but more detailed maps of areas would not be available at the start).
- Left alone long enough, NPC towns/groups could form, which could lead to...
- NPC raids and attacks (meaning there would be random NPC orc/elf invasions on either other NPC towns or player towns)
- Most animals tamable with some being much more dangerous to tame than others
- Truly rare, one-off, epic items. Some could be just for show, others give stats to the owner, and still others could give towns/factions stat boosts in battle.
- Player housing. Free form interior placement like SWG. Armor sets, weapon racks, trophy kills, etc. I'm not sure whether to have instanced or non-instanced housing. I don't want ghost towns or towns popping up just anywhere.
- Ship-building, but only in towns that have built a port on the sea. Rafts, canoes, etc for rivers and lakes.
- No full-loot PvP, but you would be able to loot one item.
- PKers would be clearly labeled and be attacked on site by certain NPC town guards. PKers could form their own clans/towns.
- Bounty hunting for both elite NPC mobs and players with bounties on their head.
That's all I can think of at the moment.
Current: None
Played: WoW, CoX, SWG, LotRO, EVE, AoC, VG, CO, Ryzom, DF, WAR
Tried: Lineage2, Dofus, EQ2, CoS, FE, UO, Wurm, Wakfu
Future: The Repopulation, ArcheAge, Black Desert, EQN
My dream MMO would be a little game called Evolution.
It would be a combination of Spore, Civilization, and The Sims, all mixed in as a MMO-stylized game. You would start off as a caveman (or woman). As one, you can gain skills and skill boxes similar to Star Wars Galaxies, but it would be like a tree branch - at first there would only be a few choices to go off of, and then you can "branch out" into various different professions. Your first skills will be caveman-orienated: the bit of hunting, gathering, and basic communication skills. You can branch out of those and become part of an early civilization with other players as you build things such as irregation, pyramids, and early houses. In other words, your skill set would be the same as the human evolution. You would go through pre-civilization, ancient civilization, medieval civilization, industrial civilizatiion, and modern civilization. In order to keep each player different and not max out on all of the skills, there would be a, "brain capacity" limit so you can only learn so many skills before you have to "forget" some of them in order to gain others. All players start off as caveman, but new players of civilizations already formed will be able to speed-level their way to the top by going to classrooms and learning stuff there.
The entire world would be a fictional planet based off of Earth. There would be various environments, including swamps, deserts, forests, jungles, plains, mountains, and others. Anything you can do in the real world you should, in time, be able to do in game. The game would have a steep learning curve, because unlike most MMOs, you will not be able to really start talking to other players. You will have to develop languages in the game (which could be based off of English, sure), and all factions, guilds, currencies, and man-made resources will be made by the players of the game. There would be life bars, similar to The Sims, which your character will have to eat, drink, sleep (to avoid over-playing), comfort, and others which you will have to maintain. A daily cycle on this planet is exactly the same as Earth's, and the environment would be so large that players could be all contained in it without a need for a seperate server.
Players will be able to master any profession and skill that a person could master in real life, and in the expansion pack, they will be able to master anything that is predicted to be made/created in the next 500 years.
(One can dream, right?)
PVE Sandbox
Open world, no zones, no instances, no levels.
Deep story.
Difficult quests.
Penalties for failure.
Lots o' grouping required.
Puzzles, make dungeons take some work.
BEWARE WALL OF TEXT!!!!!! and I haven't edited it for grammar:
game world:
A fully open no instanced mmo where one has no limit to what one can learn. If your character ages... it'd probably be somewhat half of real time because that'd suck to have your char die permanently.
Skill System where skills may level with use:
A system where someone can create there own character animations of skills in the animation editor that is provided in the cost of the game, thereby creating their own skills, and only being able to learn skills by having seen them by either an npc player or real player that performed the skill on you.
You will be able to choose what your skills do (knockback/stun/freeze/burn/poison/etc.) , but they will be weak until you've used them a until they are ok and then proficient. You can put multiple effects on a skill as well (given somesort of limitation), but it will be harder to become proficient with it. In order to have a freezing punch, you'll need to know ice magic.
Stats:
Stats such as str/intel/wisdom/charisma/dexterity/constitution, will increase based on what you do (what your skill have done... like DF/Mortal online etc.). It might also depend on gender, mass, size of the character.
Augmenting Stats:
You can use poisons or drugs to increase or decrease them for a certain amount of time. You can get addicted to the drugs, needing more of it to stay completely capable the more it's used, but only if you've used it far to many times in succession. You'd also be able to become " high" or a drunk that makes you very unpredictable when fighting...*cough*... drunken sword fighting.. drunken combat, but have some side effect. You could even become immune to them... including healing herbs and antidotes, but there would be a lot of plants for herbalists to make different types of the same drug. Such plants will be availiable in certain areas etc. Some may be in more extreme areas and have added effects for better or worse. The description of all of the items will be blank and it'd be the players that will have to describe what they do through trial and error, or ask an npc (Deckard Cain anyone?) at a certain price.
Character creation
A character creator as good or better than AION's.
Crafting:
Crafting should be fairly realistic, but fairly easy. You don't need the recipe's, you can create pieces of pauldrons, boots, gloves, etc. You'd have a mini-game that you'd be able to draw a 2D shape of what you want to hammer or mold a sheet of material into. The game will find the shape that is most similar to what you drew, if it cannot find one, your metal material will come out like a failure. You don't lose your materials magically. If it's metal, you can melt it and cool it back to a sheet, but it will be downgraded slightly. The gear will be crude until you find a combination that IS a recipe and you'll be able to right that down in a log book. The recipe's you find will tell you the quality of the material that's needed, how much of it, the size of it, and steps to putting the thing all together. You won't need 5000 iron pieces to make a piece of gear for a 6 foot tall character. You also won't need to wait hours and hours trying to make your aluminum T6. It'd have a short animation and it'd be complete. Once you "unlock" certain recipes. You'll be able to pick 2 foot metal sheet etc. instead of having to draw it again. You won't have to re-find how to make things, per se, but you'd have to have written down what you did to allow friends to know how to make what you made ... unless you memorized it, it could be simple as "a 4" by 4" square" or something. You can also make your own recipes (buy a slab of parchment... type in the requirements... put the new parchment in the auction house) and sell them in the auction house, but there's no telling if that recipe will yield something good or not hehe. You can actually write anything on the paper and sell that info... let it be ways to defeat a boss or where to find some treasure that will re-spawn.
I could go on and on as I sit here and think of more things, but anywayz.....
LOOTZ:
Open loots on mobs. People can come in and grab what you wanted from under your nose. Just be quick about it. Find some nice friends etc.
Maybe something like shadowbane's partial full loot for players. Keep what you're wearing, lose what you were getting.
Mobs will drop what they should drop. Humanoids will drop some sort of money or what gear they're wearing and any other items they might have. An animal will drop nothing, but can be skinned and taken for cooking. Bosses that are mystical will drop what they were using (if they used anything), special items, but not necessarily special weapons and armor. You can skin and harvest ANYthing. Even the bosses. You can take their bones, their skin, meat, eyes (but they only have 2), tongue (1), teeth (can vary)... finger nails... hair... you get the picture.
Enhancements/Slots/Gems:
You will be able to learn how to cut holes in your items. This however, will not let you choose where the hole is. You will need to give the item to a slot maker npc along with a small amount of the material the cut is going to be in and the enhancement item(s) you'd like to use. These items will be like the finger nails/hair from the bosses and gems made from magic and jewelers and alchemists. You can put varying powers in gems by other means that the jeweler might unlock if they know certain spells already. Just give the slot maker npc the gear and enhancement items and they'll make you the enhanced equipment that you will be allowed to name. It'll work every time and not break your weapon, but some magical jewels might mess with the durability of your weapon, which could make it very brittle. But you can always repair it back to full strength. You could have a powerful weapon with 4/4 durability and after 50 hits it might break. Or you could find an enhancement that increases the resistance of the weapon, thus making it more capable of accepting argmentations. You can take the gems out at the slot maker, your weapon might break, but it can be repaired and you keep all of your gems unless they broke.
Armor:
The better, stronger, heavier armor will protect you VERY well. Most of this will make you slower and tire easily. You can imbue it with enhancements that can make it lighter and stronger or resistant to things if you wish. But you can't be resistant to both water and fire... if you're resistant to one, you'll be weak to the other. You can even where armor that pretty much covers your entire body, but your vision will be worse, meaning accuracy or dexterity minus.
Melee Combat:
Morrowind/Oblivion/Demon's Souls/Devil May Cry.... pick something along those lines. Something that would work with a controller if you wanted it to. Grab the states system that TSW is doing. Throw in hit boxes on hands/ feet/ legs/ arms/ groin/ stomach/ chest/ head/ back. You might make a skill that focuses on one of these and targets one of these boxes. It's harder to hit their hand, but they might drop their weapon. Hit their arm, they might not attack as strongly or will need to do incantations with 1 arm. Hit their head... I don't think a 1 shot kill would be good in an mmo, but it'll do more damage. More than the back. I'd like to see more active blocking. Block up, down, left, and right. A block increases the recovery time of the attacker. Parry if it's a weapon on weapon block and you get a slight boost to the speed of your next attack. Dodging depends on the players skill and players speed, meaning less armor etc. You'd do something like press the block botton and move the mouse in the direction to block or press the dodge button and then use your mouse to the direction you'd dodge. You can roll too, but that takes more energy. Jumping? Yeah that's in, but you'd probably have 0 energy if you had lots of armor on.
Magic Combat:
You can make your own magic here as well. Not to the extent of melee combat and style, but in the incantations. The more hand movement that's needed in the spell, ie. the longer it takes to cast, the stronger it is. You can make your hand motion move in the four quadrants of the screen and choose which orientation the quadrants are. Click the left mouse button, move mouse up, counter-clockwise 180 degrees, up, clockwise 180 degrees, click mouse button, spell moves to target or around caster. Here magic will be powerful already, so for balance sake, it's going to take skill to pull off your attacks. The more you use your spell, the less mouse movement you'll need to preform it until it's just 1 or 2 mouse movements. You're probably wondering how you will aim? Well you will be locked on the position where you first initiated magic mode, but after the final incantation of the spell click the mouse button and hold it and you can move the camera as normal. Keep in mind that magic is a powerful thing. If you mess up the incantation, you could hurt yourself, so if you're unsure right click to cancel magic mode. I'm not sure how much mana it'd take or how fast it will recharge.
You can try and find out magic yourself by just twirling you mouse around, but since you don't know what you're looking for, you'll probably end up hurting your intelligence. Conversely, a high intelligence would make it so you have a better chance of finding random spells out on your own.
PvP:
Only will have PvP if you warred another guild (this would be open world except for town) or visited a certain area (NOT AN INSTANCE) like perhaps an arena, tourney, the wastelands of the sahara where there is no law mwaha.
Their will be castles and sieges like L2/DF. Here, all pvp restrictions will be cleared for those in the siege.
Castles will grant the guilds that occupy it with many of the usual perks... taxing... gear maybe.. recipe's. None or few of the items will have selling restrictions. I think bind on pick-up is stupid. Some gear can not be made or broken or enhanced.
PvE:
There will be monsters and bosses that will be able to be brought down with one person to multiple guilds. Pick your poison. Thought could be needed... they could be tank and spank. All is fun. All that matters is defeating a foe that requires a large amount of organized players.
Questing:
So there will be quests that can teach you abilities... errands... hunting quests from solo to guild cooperation. Bounty Hunting quests that changes all of the time. Quests that just tell you to go search the ruins for something interesting. You might have to solve a puzzle... but you'll be looking for something interesting like a ritual of evil or maybe the golden monkey egg of tuganda.
What's The Point of the Game?:
It'll just be about power really. You'll be able to go everywhere and do everything as long as you've ... done everything. There will be things that only parties or guilds can get. You won't be restricted to to only playing as a solo person to take down a mob or do a quest that only a solo person would really benefit from. Guilds will get more of the game. Sieging for power. Making alliances that rule the world. Breaking those alliances. Figuring out the secrets of the equipment, skills, magic system.
Expansion:
You can always expand the world. I hope it'll add in new unique mobs and towns and castles and npcs and gear possibilities/ spell possibilites/enhancement possibilities/quests/bosses, but when I say unique... I mean NOT copy and paste.
WARNING: TEXT HEAVY
What we are seeing now is a true ceiling that the genre has hit. In order to make the next version MMO, we need to get completely away from the blueprint thats out there. My suggestions are not inspired by what I wish was in other games, but by the imagnation of my perfect game to spend 15 bucks a month on and enjoy as much as I enjoy real Role playing games.
1. Smaller servers - There's no reason in this day and age with the amounto f space out there that we can't have servers with no more than 1,000 to 2,000 players on it. A more intimate world would truly allow people to become heroes in the land as opposed to just another player. It's a bit far stretched that 10k heroe's swords exist in this world. Sure, you're talking about a 100 or so servers, but for a game with a more personal experience, wouldn't you want to pay a bit more.
2. Quests not Errands - When I read fantasy books, I never get to the part where the hero goes and gets 15 crow feathers or tells Lydia her son is in the well. The games I play involve epic quests, battles and adventuring. Only about 10 percent of just about every mmo consists of actual adventuring. My perfect game eliminates all fetch quests, all gathering quests and all rinky dink crappy quests. Instead, I'd have a dozen or so "item smiths" which buy particular kinds of items. Butchers buy meat, the more expensive the meat the mroe xp and money you get. Tanners buy skins.. etc.
The quests should be broken up into sizable parts with people able to redo certain parts (in case their with party or whatever). But they should be important things with success or failure consequences. If the moss lord kills me a third time he wins and the boy is loss forever, my reputation with a certain group of npcs is permanenntly damaged. If I side with the thief lord instead of killing him, it opens up a new quest change and improves my reputation with a particular group of NPCs.
3. Where have Role Playing Game Skills gone? - Skills need to be in a Roleplaying game and important to the adventure, not just crafting. There should be dungeons that require Lock Picking, pits that require Acrobatics and quests that can only be received (or enhanced) with high social skills. Gamer designers shy away from this because they do not want to make quests "unsoloable" or "or that require a whole party". That is easy to get around . Provide temporary penalties to failing such checks but not to the point where it makes the checks unable to get around. Also make skill checks possible to overcome by 2 or 3 seperate skills. Lockpicking a door, is the same as bashing a door is the same as using a spell to phase through it.
4. Spell Variety - Damage, heal, buff. That's all we seem to have in MMOs nowadays. However, I can pick up a tabletop rpg book and find 200 different spells. I can read a novel and call out 15 different spells. only 20 to 30 percent of them do damage. By incorporating skill challgnes you can have a greater variety of spells that can be useful in other situations.
5. Vendors - Aint it something, you spend your life savings to open a store, and then here comes this auction that makes you pretty much a purchaser of unwanted material. That's MMO vendors in a nutshell. Instead, make the vendors important. Instead of various items, perhaps there are ancient recipes and rituals that can be brought to a vendor and duplicated, then able to be sold to you or your guildees whenever you visit that type of vendor.
6. Crafting - Which brings me right into crafting, instead of having some guy who just started making swords a month ago able to make the high level vorpal sword, perhaps they instead assist these vendors. If you have craft skill in an object, it comes to you with an extra bonus or enhancement on it. You may be able to take it to the vendor and combine these items together somwhow, assisting the vendor to make better items.
7. Bottom Line : Make all players different instead of quanitive versions of each other - MMOs now are all about who has the better version of the same character, not about who has a truly unique character. THe thing that got me into rpgs was the ability to make a character i wanted to play and set him out into the world. Now most games have us playing a game of who has the most stamina, who has the highest statted sword. These elements can still exist in the next version of the MMO, but they should by no means be what defines it.
A sandbox mmo that revolves around building things. The materials you gathered would be used to construct houses and furniture that sort of thing so like you would have to go out and chop down trees to make a house. You could then get together with a clan and construct your houses beside each other and create a city and eventually make walls. The world would be all open so you could decide to make your own city anywhere you wanted in a world filled with forests, lakes, mountains, rivers ect.
Eventually you could go to war against other clans fighting over recourses and try to burn down their city. A lot of the economy would be buying and selling houses and animal meat from hunting.
I like this thread we need more activity.
I'll just say a little something and expand on it later.
I like what was said about smaller servers. I'd be perfectly fine with extremely limited population. Don't laugh, but it works well for RuneScape, even though it's nowhere near the scale I'm thinking.
I'd love to see limited space for shops and houses too. Leave a city size predetermined and then only have a set amount of real estate lots available for shops or houses. The shops part especially. Imagine the price someone would pay for a location in the middle of the main city... It would do beautiful things for an economy.
I have a deep seated need for a huge world too. In games, I love playing out the role of a hermit, so give me the option to build a house in the middle of freaking nowhere and I'll be happy for years.
Mystery thats all a mmorpg needs. In any form and shape you can have. Todays Mmorpg are all 0815 mostly the same. (Insert mainstream Game name) ,.....clones......... i need fresh air.
Planetside 2.
3 factions.
PVP only.
population limits on each continent (150-300 per faction)
base and tower-capturing gameplay.
infantry, power armor, tanks, and fighters.
lateral progression (PVP-viable less than 10 mins after character creation)
(I'd also have a separate "Dream PVE MMOG", but MMOFPSes are something which has been sorely lacking.)
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Vanguard 2 Or PlanetSide 2.
Both useing the Just Cause 2 Engine... OmG *Onehand on the keyboard* :P
If ye love wealth greater than liberty, the tranquility of servitude; greater than the animating contest for freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you; May your chains set lightly upon you, and may posterity forget that ye were our countrymen.
Samuel Adams
I think i you.
well lets see my dream MMO is Asherons Call but with updated graphics so more people would play it.
it has everything i love in a MMO game,
NO Classes, 100% Random Loot ( no 2 items are the same ) a very unique crafting system that lets you gather the materials needed by destroying items you pick up then using those mats to upgrade weapons you find threw out the game. different Mats do different things to weapons and armor endless ways to use them.
No instances, NO auction house ( yes you actually have to interact with others to do trade and such ) untill they came out with a 3rd party apt that ruined that.
Skill based game, you can actually dodge magic and arrows by moving your character out of the way ( omg yes no heat seeking arrows and auto magic hits ) even comes in handy in PvE when a creature has a bow you can strafe and shoot back or strafe and run at him dodgeing arrows.
NO CC in the game so when pvping you can fight many other players and have a chance to escape or fight it out without being stunned and knocked back the whole time. ( I have seen really good pvpers take on and win against many many others at once ).
Sandbox style game, no NPCs with magic icons above their head telling you to deliver a letter to some dumbass on the other side of the map then putting a icon on your little mini map holding your hand the whole way showing you what to do. ( in other words no WoW quest ) you have to actually explore and find dungeons work your way to the bottom and there might be a reward or a NPC with some kind of info for somthing else to search out and find if you want to.
Patchs every month that fixed bugs and added content and quest ( this is my favorite part, every month is like a little expansion for free ) allways somthing new depending on what time of the year it is, the map changes in the winter to snow in most areas and it melts in the spring.
i can go on forever, i will leave it at that. Those of you who have played AC know its still the best game out people just dont give it a chance because the graphics are from 1999 and yeah i dont blame them its hard to get new players in a old game.
so you can eat twinkies with the other? or maybe even jack off to female character models?
Diablo!
nuf said
A cross between Freelancer and Gears of War.
My dream MMO would be a sandbox Sci-fi game without a doubt. It would be a mix of cyberpunk, hacker culture, and tron. I dont know exactly how it would look or work, but if it had those themes with an ability to enter cyberspace, hack, create programs and simulations that affect gameplay and the way you interact with the game world I would be sold. The game would not be restricted to real world like physics...for instance the rules of physics may apply like real life in some parts of the cyberworld, but in the player designed areas physics as we know it may completely change..of course balancing that would be incredibly hard gameplay wise, but its just an idea.
The world itself will not be linear in anyway but will be able to be expanded in any direction and in some areas into parallel dimensions inhabiting the same area but unseen without the right in game objects or devices. (like a scanner/ hacking device that will allow you access to the parallel dimension for storage of valuable goods or maybe even for a tactical ambush on players who are passing by the area and are unaware of the parallel dimension) I know its a little crazy but its just an idea.
This game would also require a new control system like some kind of iphone like controller/keyboard that would allow you to physically manipulate/hack the game world via your pad like the jailors display in the Minority Report movie. The pad itself would also act as a storage/housing device for your information that would be represented in the game world like something out of tron; and maybe even be hacked by enemy players so hiding it in the game world would be important. But of course in order to hack and manipulate the game world you will need the original information code in your possession so hiding your info will be more of a last resort and when your on the run. In essence the pad would be very much a critcal aspect of the gameplay physically and ingame as well, pretty confusing I know but honestly I wouldnt know anyway to explain my own thoughts on it.
3D technology like the stuff we are seeing in the movies and in the lastest TVs would be used to make the 3D world more immersive and will more than likely give people vertigo and motion sickness when they enter player designed areas where there maybe no up or down. (like being in space would be the best description for what I mean)
The game itself would have clans/corporations but no set factions. changing clans/corporations will also be available and that of course could be a way for some people to play both sides for their own goals or for profit. In game reputation will be very important as will knowing who to trust and knowing when to form alliances.
Those are just some of my thoughts on my dream MMO but its safe to say my dream MMO would require a much further leap in game-control interaction technology beyond what we can expect to achieve anytime soon so its just that..my dream MMO.
HEAVEN OR HELL
Duel 1
Lets ROCK!
I have to say, the number of people that say sandbox and quest in the same post need to give it up. It shows a fundamental lack of comprehension and one of the reasons that people will never get what they want. You may as well tell the developer, I want you to make a right turn - ask them why they are turning right when you wanted them to go left...
I miss the MMORPG genre. Will a developer ever make one again?
Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%
On 1: I very, very much disagree. The "everyone is a hero" dogma of most themepark MMO's nowadays is getting tiring. We already have WoW for that.
Bringing EVE into this point: That game may be boring to a lot of people, it may be an excel sheet with space graphics. However, the beauty of it's game world is that you can choose to be a hero or a villain - And if you want to be known as such, you have to do great deeds that actually qualify you for that title. The hand holding should be limited to how the game works and not affect the morality and deeds of your character, the things you actually do, the things that make you what you actually are instead of just a product of clicking 'create character'.
This would bring endless game possibilities, and would very much affect point 2 of your post (which i like) very positively given that you can truly give your own spin on the story, though the instanced nature of quests (everyone can get the same quest) may be a problem here.
I can understand the smaller servers argument if you meant that there would be more npc's to offset the lack of general population, but npc's are a terrible conversation partner and don't allow for any meaningful dynamic. You need other players to fill in the gaps aswell.
6: So if you want to be a blacksmith... You can't? You always need NPC vendors to craft? If so... That doesn't make much sense, given how much you stress individuality and complexity in your other points and take it back out in a gameplay element which servers as the primary alternative to combat. If i misunderstood, please tell me.
7: Very, very, very difficult to implement. Individuality on such a broad basis is nigh impossible, at least, the discernable kind. There's 10 million players in WoW for example. One is a cop. Does that mean the other 9,999,999 people can't be cops? Another one is a baker. One baker in a population of 10,000,000?
Even when going to small servers - The problem becomes less pronounced but is still very much there. Diversity cannot be forced in this way, especially if a few people want to be the same.
This problem cannot be directly solved. There is only a finite amount of options you can give a player, at least, options that make a noticable difference. Even in a game like City of Heroes or Champions Online you will see overlapping character concepts. Not exactly the same, but very very similar. I defer to the pirates and ninjas argument.
Of course, this thread is about what you would like to see in a game, i simply had to argue because my doctor told me so. ;p
Playing: WF
Played: WoW, GW2, L2, WAR, AoC, DnL (2005), GW, LotRO, EQ2, TOR, CoH (RIP), STO, TSW, TERA, EVE, ESO, BDO
Tried: EQ, UO, AO, EnB, TCoS, Fury, Ryzom, EU, DDO, TR, RF, CO, Aion, VG, DN, Vindictus, AA
A dark sinister & evil version of Middle-Earth.
Core features would be these, not included to only these:
* No classes
* No levels
* Crafting system from Fallen Earth
* Open seamless world
* User Interface like World of Warcraft's
* Graphichs like Age of Conan
* Blood & gore like in Age of Conan
* Battlegrounds
* Balanced through PvP, not lame 2v2 duels/Arena's
* World bosses with phat loot to encourage World PvP (fast respawn timers, like 2-4 hrs)
* Consentual PvP (safe cities)
* No FFA looting of corpses in PvP
* A huge achievement system
* An own social tab beside the choice to wear armor to allow greater character look customization
Make us care MORE about our faction & world pvp!
easy answer: mythica
Play Darkfall and be happy.
Yea, I like it too. I've been meaning make such a thread for a while, but it just never happened until now. I like it because it's constructive, and there is very little arguing. 90% of the threads on this site are negative. You can express your opinion on the ideal MMO without expecting anyone tear you down and say you're wrong.
This statement is false.