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I have been playing the beta for awhile now and I wanted to why some people think the game is goiong to be a flop. They tend to cry about how bad it looks and that it lags alot and it is jumpy. I have noticed this to but my response is that 'they are in the beta mode so be patient'. I think that game kicks ass but I have been wondering this one question:
should I abandon all hope of this game being the one mmorpg that i stick with and not get bord or just keep defend what looks to be a kick ass rpg?
'I have lived the best I can does this make me not a man" -Korn
Comments
I personally love this game. I love the community it has behind it. I love the combat and the crafting is awesome. However i still dont see this game as a game i will play forever and ever.
it just doesnt have that... gleam or whatever that makes you want to play it forever and want to push yourself to the next level.
Why ask other people how long a game you are playing will hold your interest?
I could tell you that it didn't hold my interest for very long at all, or that its the best game to ever hit the market. Either way, will it really affect how long you actually enjoy the game?
If you think this game is awesome, THEN IT IS AWESOME, my friend!!!! Your opinion is all that really matters, when it comes to the games you choose to play.
Does that mean you have to come on here to defend it when someone doesn't like it? NO.
Does that mean you have to come on here to trash it if it fails to meet your expectations? NO.
Personally, MxO did not "do it" for me. Does that mean I should come on here and tell you that you're wrong for liking it? Absolutely not.
My point is, you seem to like this game, and want to play it for a long time.
I doubt the game will be a "flop" seeing how large a market they have to sell to in just Matrix fans alone (much like SWG and SW fans). I mean if you're expecting the game to be the next EQ1, don't hold your breath. The market is too flooded with a diversity of these games for any one of them to be THE one 90% of people play.
I think we'll see each MMORPG that makes it to release find a little niche among a core group of players who think their game is tops!
If MxO is that game for you, more power to you! Whatever the rest of us on the boards think, matters little in comparison to that.
If you like the game, play it. Thats all that matters!
As to the questions of game stability, you're right, it IS in beta!!! And I have YET to play a game at or near release that wasn't riddled with problems. I wouldn't worry too much, in time, they will iron out all the wrinkles (hopefully without having to resort to stop selling their product ).
I really hope that *insert game name here* will be the first game to ever live up to all of its pre-release promises, maintain a manageable hype level and have a clean release. Just don't expect me to hold my breath.
Personally, I am thoroughly enjoying this game. The other MMO's I've played kept my interest for about as much as two months because they just became such a grind hell. I don't have to do that with MxO and I've been in this almost 5 months now. There are plenty of options and, to me, maxing out at level 50 isn't the supreme goal of the game. There are going to be storyling elements added to the next stress test. Perhaps that will pick up more interest from others.
The game isn't a game that I would go out and buy when the beta is done but it is a very well made and entertaining game. I think its gonna do well as far as I am concerned. I have been messing with it when I can in beta, I see no huge issues wrong with it and I NEVER have any lag issue at all, and I run it maxed out settings wise, especially graphics.
The graphics ARE abit out of date, they aren't current lead edge technology but regardless, they are appealing to looking at and definatly fitting for the Matrix theme. I think they are just fine. The wirefu is also alot of fun, I got all amped up when I broke out my shotgun and started blowing holes across a wall as I tried to take out a bell sister. That had me pumped for the rest of the day.
I really think that anyone who says this game will completely flop or it just sucks has no leg to stand on, its obvious WB put alot of money into this game and it shows.
- Scaris
"What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World
I havent triied it yet so i wouldnt know but judging from the first matrix game this one should be pretty cool
Rofl thats not usually the common response you get when putting it alongside ETM :P
Rofl thats not usually the common response you get when putting it alongside ETM :P
Yes cause most would agree that ETM was rubbish at best. Though there are a few that would argue that it was a good game.
Sygmas get back on your job. Haven't seen any new MXO post from you in long time now.
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.
This game really doesn't seem to have any chance of being good. The only thing going for it is the story. It could only work if it had a new set of developers and they started from scratch.
LOL...so you're telling me the game is a complete pile of shit and the only way to fix it would be to get new developers and just start over? BWAHAHAH! Monolith is a very competent developer, seeing as how they have been in the game industry for over a decade. Even though I really disliked my beta experience, I'm sure MxO will turn into a very polished and worthwhile mmorpg to play.
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Killer 86%, Socializer 53%, Explorer 33%, Achiever 26%
Yep
Rofl thats not usually the common response you get when putting it alongside ETM :P
Yes cause most would agree that ETM was rubbish at best. Though there are a few that would argue that it was a good game.
Sygmas get back on your job. Haven't seen any new MXO post from you in long time now.
I work for MXO Warcry now, so I have less time to post here, im sorry
I try.
I'm feeling like I'll need to re-post my post-NDA review. I'll think about it, but until then:
I've been playing this now for five months and have yet to be bored of it. This is one seriously kick ass. game.
Sure the graphics are dated and the only thing driving the game is a storyline thats yet to be implemented.
But you can use so many emotes! The community is super great.
It's crazy sometimes we remove our charcters clothes and dance naked. Where mad like that.
Just never could find a reason to like this game. The community even bugged me at times and I was a member of an already large guild in beta which will remain nameless. The game just to me at least wasn't fun in any way shape or form there really isn't any other way to explain it.
I watched it evolve over time but it just didn't do it for me even though I love the matrix and the idea of the story continuing I just can't see myself being a part of it.
I tried hard to like it I really did. Maybe at release it will come together but honestly I don' t see how it could make me want to play it as the beta for me was painful to log into. The guild was the only thing that kept me going.
I agree porkins 100%. I'm part of a very big guild within MXO. I'm finding it hard to log in and put up with the community anymore. Since we all had the infamous clan RIP banned the game has become unplayable.
The constructs are barren and pvp is pointless. Were planning on taking some exploits into live to use to just lvl as I can't see anything else to do in this game anymore.
Even with the story implemented. So what? It's still the same drab city of depression.
Did you just post as RIP Getting banned being a NEGATIVE? Uh HELLO they needed to be banned a longggg time ago. They were and still are unfathomable assholes. If you feel the game is dead without a bunch of assholes, then maybe you should leave and find a game more saturated with them. I'm sure you can figure out that one.
Yeah they were and still are assholes but they were the only bad guys in the entire MXO.
The game is dead before it even begins in m eyes. The game is dull and the CareBears have won.
Long live tea partys and emotes as thats all we will ever see from this game. No hardcore gamers have any point in playing this MMORPG as there is no competition. The competition has been wiped out.
The gamesn ot even launched what are you talking about dude? There will be several servers, with their own inner communities -- there will be guilds like in every MMO and there will be PVP etc. I'm not a hardcore gamer but I can still say this will provide for that type of player at least to some extent.
We aren't carebears because we don't like griefing idiots.
"I'm not a hardcore gamer but I can still say this will provide for that type of player at least to some extent."
That's worrying that you say to some extent. You've made it obvious and probably have said in a post you have links to the game dev. The Matrix Online is pvp, putdowns and violence. The way the game is shaping is making it into a user friendly mockry of the matrix movies.
No clan bonuses, no mention of any faction related...
I'm tired of posting already please somebody anybody make the god damn game a war zone and not a teddy bears picnic. I'm all for being nice and pleasent but if I want to say COWARDS when zion RSI's are using zion sentrys for protection. I don't want to check my Email later only to be told ive been harrasing players.
It's hard to make a game based on such an existential story have no soul.
I'm sorry to say this is the second time I've played a game based on the Matrix and found it to be lacking in that je ne sais quois that the first movie was gushing.
ETM was terrible, and I keep hearing this game compared to SWG in lots of places. SWG is not something any successful MMO would need to be compared to, being a mere shell of another deep and varied story.
Combat not exciting? Check.
Graphics from 3 years ago? Check.
Jerky movement? Check.
Cryptic mechanics? Check.
Every building is essentially the same? Check.
Run up 30 stories to find.... nothing? Check.
Complete lack of direction for new players? Check.
Insufficient tutorial? Check.
Rabid fanboy community to defend the game? Check.
This game may eventually turn out to be ok, but at this point, it's not something I would consider purchasing, and its largely MMO-newb community is not helping it. If there's any game that should have been fresh and innovative when it came out it is MxO.
Monolith should license the Unreal 3.0 engine and go back to the drawing board. They can port the character models and items (and story) over, but the mechanics and combat and graphics all need a complete overhaul.
Make the game look cool. Make combat intuitive and exciting. And then you might get some veteran MMO players interested.
Habit is not to be flung out the window by any man, but coaxed down the stairs one step at a time. - Mark Twain
Recently I retried the game after hearing that it's made some vast improvements from the first time that I played it. What I noticed was that, although they did improve the interface, it was still fairly clunky and unintuitive. None of the buttons had labels or easily identifiable icons, which made it frustrating to find the right one.
They did improve the missions somewhat and difficulty levels actually made a difference, but it's still pretty much the same. I'm glad they fixed the elevator panel bug where the game would freeze if you double-clicked it too fast, and the graphical update to the panel makes it look a lot more like an elevator. The missions still fall under the category of 'templates with randomly selected names and objects', and sometimes produces weird results. On one mission I was told to deliver a very important relic in the Matrix that was supposed to be of paramount importance, and it turns out I had to deliver...ammunition? Huh? In another mission, the NPC I had to find and talk to was named Alexander but the character was female, and unfortunately this happens quite frequently. Also, some of the NPC speeches are just silly, like a boyfriend saying "Oh Alexander Gortan, I'm too late!". Who in the world refers to someone by their first and last name?
They improved collision detection so it's easier to run up stairs without taking huge arcs but character movement is still jerky. I resorted to running straight while turning with the mouse because trying to strafe left and right made it look like you were teleporting around. This sort of issue should have been fixed long before beta was ever released and I'm surprised it was still in the game this late in the beta testing period.
As for combat, I don't get it and it's non-intuitive. Ok, you can berate me and say that I'm stupid for not understanding the combat system, but I have no problem with the combat systems in other games and complicated simulation games are a breeze to me, so I say it's because it's non-intuitive. I do a move and I don't see it come out immediately, and I can win a roll this round and the next round the mob and I use the exact same move and I lose? The game feels like I'm just typing /random and seeing if I can get a larger number than my opponent. You can say what you want about any 'strategies' to combat but the bottom line is that someone can randomly spam moves and still beat an opponent, or likewise lose because their rolls keep losing, even though they killed 5 of his buddies no problem. This does not make for a good combat system. It may be different but that doesn't make it good.
Overall, I think this game will flop. As sygmas has shown us, there will be rabid fanboys who'll keep the game barely alive but in the current state it's in now, it won't be a success.
Couldnt have possibly tried it recently, delete your character and do the tutorial. Theres no way possible one can come out of that tutorial and not know how combat works. They run you down it nice and slow and they even make you watch 4 videos about it. :P
You're entirely wrong about 'spamming moves and winning'. Since you admit you don't understand the system -- what makes you think you understand its depth? My guild leader in particular comes up with the most insane stuff I'd have never thought of myself. The combat system is extremely depthful. It's turn-based, and your 'move' doesn't matter per-se in what succeeds and what doesnt. The #'s you roll are a range of #'s determined by the Awakened abilities current level. This range can be tightened by loading Consistent Technique. Rolls for all 4 tactics are in the same range, so theres no distinct advantage in using any 4 at a base level. If having awakened at level 8 you observe youve never rolled lower than 80 and never higher than 120. You could say your range is 80-120. Consistent Tech would narrow this. This isnt like other MMOs where both players can succeed a hit at the same time. It's turn based. You win or lose rounds, only one winner per round of combat. As for strategy, I mentioned above that roll ranges are the same across all 4 tactics -- this is unless you have equipment or abilities that augment a specific tactic. Kung Fu for example adds +10 to Speed tactics. So in the same previous situation, your roll ranges would be something like 80-120 for block, power, grab, and 90-130 for Speed. You're more likely to hit with a speed attack while using Kung Fu. (Simple strategy.) You can further change things up with specific abilities that add more levels of strategy to combat like debuff rolls or damage resistance. Setting up combos, or using States applied by the 3 attack tactics to your advantage. Your opponent using a lot of specials? Grab him, get him off balanced to increase the IS costs of his special abilities. Your opponent a gun user? Disarm him using Grab. Your opponent wearing armored equipment, have a high belief (dmg resistance), use power attacks to pierce his defenses. Power also applies Staggered, which lowers your damage resistance further. Target completely open? Speed attacks are your best bet for high damage, if you get the Dazed state on em from Speed, it will lower their damage output. So you'll be doing high damage while theirs is reduced. And as I said combos, lots of abilities require targets be in certain states to execute, some chain up. One attack might cause Confuse but requires the target be Dazed, so you use Speed, daze them, then do the attack, which causes confuse, which happens to be the pre-requisite state for another special in your arsenal, you've just chained up a combo.
Add the group dynamic, spy with Suplex, hits your target with a suplex for immense damage, and applies all 3 states Dazed, Staggered, Off-Balance all in once. Leaves you open to blast him with a whole bunch of specials.
Thats just me ranting about, well, pretty much BASICS of MXO combat. It gets quite a few more levels of depth as you go up in levels and more types of abilities and whatnot are available to you. It's definitely not something that exposes itself completely at first sight. I guess that adds to it being 'non intuitive' -- maybe, I guess. It has a steep learning curve, I can say that much. But you'll find many people who actual DO legitimately know the mechanics of the game, tend to love it. They don't post here on MMORPG.com, so it may be hard to believe I guess, but I've been in beta for 6 months and I can tell you there are many people who love the game, for good reason, and not because they are 'fanboys'.
Anyways -- beta ends soon, guess you won't be here at launch since you're not happy with your current experience. Sorry bout that
P.S. Yes I know I didnt use paragraphs before, I was ranting as I said. If you dont want to read through it thats fine, I don't expect many to, or understand what im blabbering about. It's 3am, my gf went to bed, and im literally posting out of boredom. Later.