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Xsyon vs Mortal Online vs Darkfall

2

Comments

  • VypreVypre Member Posts: 180

    The game hasn't launched yet, but my first observational pass is:

    - The content that is supposed to be in the game is not in the game; yet.  We'll see.

    - Animations seem worse than Fallen Earth, and that is a major point of contention for anyone that has played that game.

    - Graphics quality is still looking rudimentary.

    - 0-gravity jumping aint gonna cut it.

    - more clicks than necessary to move a log from my back to the ground is 2 clicks and mousemovements too many and makes Darkfall seem stream-lined.

    - American Indian chanting game-play music seems out of place for a post-apocolyptic environment; heh.

    So,the jury is going to be out on game-play yet, but the concept is still appealing.  If it pulls the 10 players that play Wurm online into the game, fine, but I'd like to think that the dev studio has higher aspirations than that.

    Striving for Silver Stars since Gold is so effeminate.

  • MrDDTMrDDT Member UncommonPosts: 276

    Originally posted by Vypre



    The game hasn't launched yet, but my first observational pass is:

    - The content that is supposed to be in the game is not in the game; yet.  We'll see.

    - Animations seem worse than Fallen Earth, and that is a major point of contention for anyone that has played that game.

    - Graphics quality is still looking rudimentary.

    - 0-gravity jumping aint gonna cut it.

    - more clicks than necessary to move a log from my back to the ground is 2 clicks and mousemovements too many and makes Darkfall seem stream-lined.

    - American Indian chanting game-play music seems out of place for a post-apocolyptic environment; heh.

    So,the jury is going to be out on game-play yet, but the concept is still appealing.  If it pulls the 10 players that play Wurm online into the game, fine, but I'd like to think that the dev studio has higher aspirations than that.

     

    1) Agree, there are features that are turned off and not in the game. But I have to say for me the biggest one is terraforming (the one I was most worried about working right) is in and working very well.

    2) Animations can use some work, but IMO graphics in an MMO are not really huge for me. See point above + gameplay.

    3) See 2, plus I think they are good but not great (good for people with normal systems so they dont have 5 FPS)

    4) Jumping does need some tweaking, you jump pretty far and high. But its also based on movement speed, faster you are going longer you can jump, etc.

    5) Totally need to work on this to make it smoother game play, this is a big problem for me, not just inventory but also combat. Howvever, I think this is one of the easiest things to fix IF the devs focus on it.

    6) I turned music off very fast, like most MMO's =P

     

    My vote is, it needs a good bit of work, but I dont see any major issues holding it up other than crashing. It doesnt have the major desync issues, (like other games) sounds are not working based on range (sorta like DFO had at first), I love the crafting system how you gather etc. The feel of movement (not counting combat) is smooth and feels good, if they fix the run/walk issue.

     

    Im still holding out before I say yep its a good one. Im making more videos as I can, and the quality should be better, I had some messed up settings at the start and Im still learning.

    -MrDDT

  • holifeetholifeet Member Posts: 532

    Originally posted by MrDDT

    My vote is, it needs a good bit of work, but I dont see any major issues holding it up other than crashing. It doesnt have the major desync issues, (like other games) sounds are not working based on range (sorta like DFO had at first), I love the crafting system how you gather etc. The feel of movement (not counting combat) is smooth and feels good, if they fix the run/walk issue.

    You talk of crafting, so how is the crafting? Is it interesting and detailed or is it like Fallen Earth? Any experimentation or a simple combination of items gathered?

    To be honest I was sceptical about Xsyon before today and, after watching a few videos, I'm just as sceptical. The UI looks chunky and awful. It kind of reminds me of the original EQ UI, just smaller. There were some screenshots that reminded me of EQ, they were so graphically dated. I know it's early days, and I'm not saying graphics make a game, but there has to be a starter level.

    Fallen Earth got a graphical update shortly after release because so many people were commenting on how dated it looked. I find myself wondering if Notorious would have the resources to do that. Will people pay for it when there are better looking games for free on the net? There's also Earthrise to come, which promises equally as inventive and deep gameplay with modern graphics.

    The one video that gave me both goosebumps and shivers was the one with the guy chopping a tree up into logs. He moved that log about back and forth for ages with it going from the ground to his back and then back to the ground. When I thought he'd finally given up and dropped it he was suddenly able to stick in an inventory that previously would not let him.

    Ok, I sound very negative, but I'm wondering where Xsyon fits in in the wider world of MMOs. A pay-to-play MMO that looks like it's out of 2002? A game for the remaining hardcore minority (despite that so many of us seem to be looking for a new game we are the minority) that sacrifices looks for depth? I don't know where to place this game and all these new videos and screenshots have just made that query even harder.

    All hail the Pixel, for it is glorious Orange!
    .
  • ThrawlThrawl Member Posts: 271

    If you've followed MO at all you know their desync problems are to do with their Unreal build, so no sense in bashing the devs when some of them are personally coming to the U.S. to meet with Unreal reps and make sure the game gets built right.

    As far as using lame excuses to not show any pictoral evidence of how great Xsyon is have you ever bothered hitting print screen? Even as bugged out as I am in MO at the moment ( I can't even log into Meduli without crashing) I can still come up with some pretty decent screens elsewhere in the game using simple Paint.

    I'm interested in Xsyon don't get me wrong. I hope it's another great sandbox and I'll give it the benefit of the doubt. It's not Xsyon's credibility I'm wondering about, it's yours. When you go bashing one game to promote another you should provide at least a few screenshots to promote your position.

    You have provided nothing but excuses. Your rhetoric is trolling at worst, amateur at best.

    Our spirit was here long before you

    Long before us

    And long will it be after your pride brings you to your end

  • randomtrandomt Member UncommonPosts: 1,220


    Originally posted by Thrawl
    As far as using lame excuses to not show any pictoral evidence of how great Xsyon is have you ever bothered hitting print screen?

    5 seconds with google or youtube will find you videos, screenshots have been posted in xsyon's forums. Be unlazy, that's what I did. Now I am interested and will see what's what when the time comes.

    Not to mention direct links to such have been posted in this thread.

    Tsk.

  • mcvfxxmcvfxx Member UncommonPosts: 59

    Originally posted by randomt

     




    Originally posted by Thrawl

    As far as using lame excuses to not show any pictoral evidence of how great Xsyon is have you ever bothered hitting print screen?



     

    5 seconds with google or youtube will find you videos, screenshots have been posted in xsyon's forums. Be unlazy, that's what I did. Now I am interested and will see what's what when the time comes.

    Not to mention direct links to such have been posted in this thread.

    Tsk.

    "Great game." From an OP which just created account? Why everything about this game is fishy?

  • MrDDTMrDDT Member UncommonPosts: 276

    Originally posted by holifeet



    Originally posted by MrDDT

    My vote is, it needs a good bit of work, but I dont see any major issues holding it up other than crashing. It doesnt have the major desync issues, (like other games) sounds are not working based on range (sorta like DFO had at first), I love the crafting system how you gather etc. The feel of movement (not counting combat) is smooth and feels good, if they fix the run/walk issue.

    You talk of crafting, so how is the crafting? Is it interesting and detailed or is it like Fallen Earth? Any experimentation or a simple combination of items gathered?

    To be honest I was sceptical about Xsyon before today and, after watching a few videos, I'm just as sceptical. The UI looks chunky and awful. It kind of reminds me of the original EQ UI, just smaller. There were some screenshots that reminded me of EQ, they were so graphically dated. I know it's early days, and I'm not saying graphics make a game, but there has to be a starter level.

    Fallen Earth got a graphical update shortly after release because so many people were commenting on how dated it looked. I find myself wondering if Notorious would have the resources to do that. Will people pay for it when there are better looking games for free on the net? There's also Earthrise to come, which promises equally as inventive and deep gameplay with modern graphics.

    The one video that gave me both goosebumps and shivers was the one with the guy chopping a tree up into logs. He moved that log about back and forth for ages with it going from the ground to his back and then back to the ground. When I thought he'd finally given up and dropped it he was suddenly able to stick in an inventory that previously would not let him.

    Ok, I sound very negative, but I'm wondering where Xsyon fits in in the wider world of MMOs. A pay-to-play MMO that looks like it's out of 2002? A game for the remaining hardcore minority (despite that so many of us seem to be looking for a new game we are the minority) that sacrifices looks for depth? I don't know where to place this game and all these new videos and screenshots have just made that query even harder.

     

    I agree there are some things that can be smoother, but about the log thing. Dont forget, it was the first time enteracting with the game I didnt have an idea on how to use  the GUI. Come to find out you need to move it from your working area to your hand to your backpack.

    I do think thats extra work thats not needed.

    Xsyon is a sandbox game, look at the features. Thats where it fits.

    -MrDDT

  • RohnRohn Member UncommonPosts: 3,730

    Originally posted by randomt

     




    Originally posted by Thrawl

    As far as using lame excuses to not show any pictoral evidence of how great Xsyon is have you ever bothered hitting print screen?




     

    5 seconds with google or youtube will find you videos, screenshots have been posted in xsyon's forums. Be unlazy, that's what I did. Now I am interested and will see what's what when the time comes.

    Not to mention direct links to such have been posted in this thread.

    Tsk.

     

    Not to put words in his mouth, but prior to yesterday, there were only a handful of screenshots and virtually no videos available for the game.

    Now that they are becoming available, it seems pretty clear that the graphics and animations of the game are definitely not a strong point.  Originally, the game was supposed to come out in two weeks.  It certainly appears they were trying to hide a weak part of the game for as long as they could by limiting its exposure.  Fairly lame excuses have been given to "explain" what simply appears to be Notorious covering up a weak part of the game.

    Personally, I'm not a big graphics snob - I believe gameplay is more important overall.  That doesn't mean, however, that they are completely unimportant.  To some people, they are quite important.

    Hell hath no fury like an MMORPG player scorned.

  • ThrawlThrawl Member Posts: 271

    Originally posted by randomt

     




    Originally posted by Thrawl

    As far as using lame excuses to not show any pictoral evidence of how great Xsyon is have you ever bothered hitting print screen?



    5 seconds with google or youtube will find you videos, screenshots have been posted in xsyon's forums. Be unlazy, that's what I did. Now I am interested and will see what's what when the time comes.

    Not to mention direct links to such have been posted in this thread.

    Tsk.

    I am referring to the OP's excuse to not show any video or screens to back his statement up. I am not alleging in any way, shape or form that Xsyon is a hoax, or a bad game. As a matter of fact, if you read my entire post, I stated that I hope Xsyon does well.

    What I am referring to is that the OP bashes one game to promote another, yet brings no evidence forth to justify his claim. The only excuse given is that his PC can't handle a video. My PC can't handle a video in MO either, but I can still pull off a screenshot.

    If the OP wishes to bash one game to support another than it seems to me that a couple of screenshots of both games would be in order, so that an intelligent critique could take place, instead of a mindless trollish bashing.

    5 seconds of actually reading my thread would make you realise that I have no negative feelings towards Xsyon whatsoever, and that I never doubted the game was legit.

    The lazyness is on your part sir, for being so quick to judge me. I was not criticizing the legitimacy of your precious game. I was criticizing the legitimacy of the OP's inability to back up his juvenile statements with pictoral proof.

    Our spirit was here long before you

    Long before us

    And long will it be after your pride brings you to your end

  • x3r0hx3r0h Member Posts: 186

    Originally posted by rlmccoy1987



    Interface is good looking also...

    Dude your signature is the funniest thing ever. lololololol

    __________________________________________________________________________________________
    "Your pride, good sir, far exceeds your worth." -x3r0h

    Oldest mmorpg.com member with the least amount of post counts. That counts for something, right?

  • osmundaosmunda Member Posts: 1,087

    Originally posted by HerculesSAS

    How could it be the OP's PC when they use the same engine, and same basic technology?

     

    Could it be -- that one developer knows WTF they are doing, and one does not?

     

    I am yet to make a judgment on Xsyon right now, only because it's far too early. But I'm looking forward to seeing how it all plays out. It should be interesting :)

     I don't think they use the same engine. Xsyon's website does note the use of Speedtree but does not mention Epic games or the Unreal Engine anywhere.  Jordi Grau Davis, founder of Notorious games, was also the Lead Client Programmer & 3D Engineer for Roma Victor so I suspect that the underlying engine is likely to be derived to some extent from the engine for Roma Victor.  Roma Victor did use SpeedtreeRT, so a new iteration of the engine for Roma Victor should be compatible with Speedtree.          http://www.roma-victor.com/community/live/development.php

    When we started development of Roma Victor there weren't too many options when it came to 3D rendering middleware and those engines that did exist were either unaffordable, unsuited to big seamless virtual worlds or both. So we had to hire a contractor to help us build our very own renderer to our specification. We were lucky enough to come across Jooky [Jordi Grau Davis] who is a one-man coding army and he ended up building the entire 3D engine for the Roma Victor client all by himself, which is no small achievement as any programmers amongst you will understand.

     

  • VirtusVirtus Member Posts: 492

    Originally posted by osmunda



    Originally posted by HerculesSAS

    How could it be the OP's PC when they use the same engine, and same basic technology?

     

    Could it be -- that one developer knows WTF they are doing, and one does not?

     

    I am yet to make a judgment on Xsyon right now, only because it's far too early. But I'm looking forward to seeing how it all plays out. It should be interesting :)

     I don't think they use the same engine. Xsyon's website does note the use of Speedtree but does not mention Epic games or the Unreal Engine anywhere.  Jordi Grau Davis, founder of Notorious games, was also the Lead Client Programmer & 3D Engineer for Roma Victor so I suspect that the underlying engine is likely to be derived to some extent from the engine for Roma Victor.  Roma Victor did use SpeedtreeRT, so a new iteration of the engine for Roma Victor should be compatible with Speedtree.          http://www.roma-victor.com/community/live/development.php

    When we started development of Roma Victor there weren't too many options when it came to 3D rendering middleware and those engines that did exist were either unaffordable, unsuited to big seamless virtual worlds or both. So we had to hire a contractor to help us build our very own renderer to our specification. We were lucky enough to come across Jooky [Jordi Grau Davis] who is a one-man coding army and he ended up building the entire 3D engine for the Roma Victor client all by himself, which is no small achievement as any programmers amongst you will understand.

     

    NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

    lol

    I want to kill this belief immediately as it is not true since the RV engine and design is shit to say the least. The Xsyon Engine is nothing like the RV engine. Roma Victor uses the coding language PhP Xsyon uses C++ So there is no way they could even be similar.

    Xsyon is using its own custom Engine that is not being used by anyone else and does have speed tree/grass built into it.

    And yes Jooky is a 1 man coding army, even one of his artists (the one who posted the rottweiler  http://www.xsyon.com/forums/6-general-discussion/12903-hello-everyone?limit=10&start=20#13551) said


    well, yeah, sometimes I think Jordi is a robot, I never saw such a guy who can work so hard as he does.
  • OaksteadOakstead Member Posts: 455

    Originally posted by Virtus



    I want to kill this belief immediately as it is not true since the RV engine and design is shit to say the least. The Xsyon Engine is nothing like the RV engine. Roma Victor uses the coding language PhP Xsyon uses C++ So there is no way they could even be similar.

    Xsyon is using its own custom Engine that is not being used by anyone else and does have speed tree/grass built into it.

    And yes Jooky is a 1 man coding army, even one of his artists (the one who posted the rottweiler  http://www.xsyon.com/forums/6-general-discussion/12903-hello-everyone?limit=10&start=20#13551) said


    well, yeah, sometimes I think Jordi is a robot, I never saw such a guy who can work so hard as he does.

    Wow! Roma Victor's engine was done in PhP! No wonder it had problems. I never imagined that was even possible.

  • VirtusVirtus Member Posts: 492

    Originally posted by Oakstead



    Originally posted by Virtus



    I want to kill this belief immediately as it is not true since the RV engine and design is shit to say the least. The Xsyon Engine is nothing like the RV engine. Roma Victor uses the coding language PhP Xsyon uses C++ So there is no way they could even be similar.

    Xsyon is using its own custom Engine that is not being used by anyone else and does have speed tree/grass built into it.

    And yes Jooky is a 1 man coding army, even one of his artists (the one who posted the rottweiler  http://www.xsyon.com/forums/6-general-discussion/12903-hello-everyone?limit=10&start=20#13551) said


    well, yeah, sometimes I think Jordi is a robot, I never saw such a guy who can work so hard as he does.

    Wow! Roma Victor's engine was done in PhP! No wonder it had problems. I never imagined that was even possible.

     

    Actually it was first done in VB then converted to PhP as they were coding things.

    Yeah, why the hell would anyone do that. PhP isnt a band language and i'm sure it is possible to make a clean game if everything is done properly, which it wasn't.

     

  • yoscsskillsyoscsskills Member Posts: 75

    Originally posted by rlmccoy1987



    Originally posted by HerculesSAS



    How could it be the OP's PC when they use the same engine, and same basic technology?

     

    Could it be -- that one developer knows WTF they are doing, and one does not?

     

    I am yet to make a judgment on Xsyon right now, only because it's far too early. But I'm looking forward to seeing how it all plays out. It should be interesting :)

     

    Thing about this game, the content that was suppose to be in the game... IS IN THE GAME!  They actually have content (i.e. road building) in the game, not like MO where everything will be in "soon" 

     

    I am not use to content being in the game, this is exciting image

     

    How exactly are you playing? You asked 'how customizable is the UI' and now you can play???

  • MrDDTMrDDT Member UncommonPosts: 276

    Originally posted by osmunda



    Originally posted by HerculesSAS

    How could it be the OP's PC when they use the same engine, and same basic technology?

     

    Could it be -- that one developer knows WTF they are doing, and one does not?

     

    I am yet to make a judgment on Xsyon right now, only because it's far too early. But I'm looking forward to seeing how it all plays out. It should be interesting :)

     I don't think they use the same engine. Xsyon's website does note the use of Speedtree but does not mention Epic games or the Unreal Engine anywhere.  Jordi Grau Davis, founder of Notorious games, was also the Lead Client Programmer & 3D Engineer for Roma Victor so I suspect that the underlying engine is likely to be derived to some extent from the engine for Roma Victor.  Roma Victor did use SpeedtreeRT, so a new iteration of the engine for Roma Victor should be compatible with Speedtree.          http://www.roma-victor.com/community/live/development.php

    When we started development of Roma Victor there weren't too many options when it came to 3D rendering middleware and those engines that did exist were either unaffordable, unsuited to big seamless virtual worlds or both. So we had to hire a contractor to help us build our very own renderer to our specification. We were lucky enough to come across Jooky [Jordi Grau Davis] who is a one-man coding army and he ended up building the entire 3D engine for the Roma Victor client all by himself, which is no small achievement as any programmers amongst you will understand.

     

     

     

    You are a bad troll really, your info is so off.

    For 2 seconds if you think, you would understand that coming from another company you CANT use that game code to make your own company stuff. Not even if he wanted too (which Im sure he didnt because it was jacked up) Xsyon isnt even using the same lang as Virtus posted.

     

    Please keep trolling because its funny. I understand you going to call me a fanboi etc, but clearly you are just a troll. Read more of my posts you will see Im not a blind fanboi.

    -MrDDT

  • MrDDTMrDDT Member UncommonPosts: 276

    Originally posted by yoscsskills

    I am not use to content being in the game, this is exciting image

     

    How exactly are you playing? You asked 'how customizable is the UI' and now you can play???

     

    Im playing because im in early access (really just a closed beta). Preorder and you can get in as they let more people in. Dont expect it that day though.

     

    How customizable is the UI?

    Not as much as a few games out there, but a good bit. You can move almost all the windows and things around. You can also rebind all the keys and actions.

    They also adding more options so looking good so far, but not great like some games. Ive played Shadowbane where you can totally mod it out and change textures, fonts etc.

    -MrDDT

  • RohnRohn Member UncommonPosts: 3,730

    Originally posted by MrDDT

    Originally posted by yoscsskills

    I am not use to content being in the game, this is exciting image

     

    How exactly are you playing? You asked 'how customizable is the UI' and now you can play???

     

    Im playing because im in early access (really just a closed beta). Preorder and you can get in as they let more people in. Dont expect it that day though.

     

    How customizable is the UI?

    Not as much as a few games out there, but a good bit. You can move almost all the windows and things around. You can also rebind all the keys and actions.

    They also adding more options so looking good so far, but not great like some games. Ive played Shadowbane where you can totally mod it out and change textures, fonts etc.

    How is the stability of the client and server?

    Hell hath no fury like an MMORPG player scorned.

  • yoscsskillsyoscsskills Member Posts: 75

    Originally posted by MrDDT



    Originally posted by yoscsskills

    I am not use to content being in the game, this is exciting image

     

    How exactly are you playing? You asked 'how customizable is the UI' and now you can play???

     

    Im playing because im in early access (really just a closed beta). Preorder and you can get in as they let more people in. Dont expect it that day though.

     

    How customizable is the UI?

    Not as much as a few games out there, but a good bit. You can move almost all the windows and things around. You can also rebind all the keys and actions.

    They also adding more options so looking good so far, but not great like some games. Ive played Shadowbane where you can totally mod it out and change textures, fonts etc.

     

     

    Is there any magic?

  • RohnRohn Member UncommonPosts: 3,730

    Originally posted by yoscsskills

    Originally posted by MrDDT



    Originally posted by yoscsskills

    I am not use to content being in the game, this is exciting image

     

    How exactly are you playing? You asked 'how customizable is the UI' and now you can play???

     

    Im playing because im in early access (really just a closed beta). Preorder and you can get in as they let more people in. Dont expect it that day though.

     

    How customizable is the UI?

    Not as much as a few games out there, but a good bit. You can move almost all the windows and things around. You can also rebind all the keys and actions.

    They also adding more options so looking good so far, but not great like some games. Ive played Shadowbane where you can totally mod it out and change textures, fonts etc.

     

     

    Is there any magic?

    I don't believe there is any magic planned for launch, but will be added later during the "evolution".

    From the Xsyon Features forum:

    "Derek asks:



    Will there be magic in the game?



    Xsyon Developer Responds:



    There is no magic in the Prelude. This is a planned evolution as the world expands."



     

    Hell hath no fury like an MMORPG player scorned.

  • MrDDTMrDDT Member UncommonPosts: 276

    Originally posted by Rohn



    Originally posted by MrDDT


    Originally posted by yoscsskills

    I am not use to content being in the game, this is exciting image

     

    How exactly are you playing? You asked 'how customizable is the UI' and now you can play???

     

    Im playing because im in early access (really just a closed beta). Preorder and you can get in as they let more people in. Dont expect it that day though.

     

    How customizable is the UI?

    Not as much as a few games out there, but a good bit. You can move almost all the windows and things around. You can also rebind all the keys and actions.

    They also adding more options so looking good so far, but not great like some games. Ive played Shadowbane where you can totally mod it out and change textures, fonts etc.

    How is the stability of the client and server?

     

    As I posted elsewhere (who knows where now Ive posted so many times haha).

     

    Crashing is the #1 issue. The server is crashing due to server bugs, not stress of it.

    #2 is that when you DO crash, you lose all your items, and clothes.

    #3 is when the game servers are offline and you try to log in the game locks up. (Now has been fixed).

    -MrDDT

  • randomtrandomt Member UncommonPosts: 1,220


    Originally posted by MrDDT

    #2 is that when you DO crash, you lose all your items, and clothes.

    Kinda sounds like an issue with the character saving then heh.. shouldn't be too hard to pin down with such obvious symptoms to work with, anyway

  • rlmccoy1987rlmccoy1987 Member Posts: 1,722

    Originally posted by zekkcc



    As I posted elsewhere (who knows where now Ive posted so many times haha).

     

    Crashing is the #1 issue. The server is crashing due to server bugs, not stress of it.

    #2 is that when you DO crash, you lose all your items, and clothes.

    #3 is when the game servers are offline and you try to log in the game locks up. (Now has been fixed).

     

    Where's Mcoy at?  He should be rippin this apart considering how harsh he is on MO.

     

    Mortal Online is a lost cause at this point. 

     

    The Xsyon devs have not lied repetedly to their customers like the Mortal Online devs did.  Can't compare the 2, one has lied multiple times about how "epic" their game would be but it turned out a disaster, while this one has not so far. 

     

    I also like how this company does not act arrogant like Starvault does.

     

    Time will tell though image

    image
  • osmundaosmunda Member Posts: 1,087

    Originally posted by Virtus

    Originally posted by osmunda

     I don't think they use the same engine. Xsyon's website does note the use of Speedtree but does not mention Epic games or the Unreal Engine anywhere.  Jordi Grau Davis, founder of Notorious games, was also the Lead Client Programmer & 3D Engineer for Roma Victor so I suspect that the underlying engine is likely to be derived to some extent from the engine for Roma Victor.  Roma Victor did use SpeedtreeRT, so a new iteration of the engine for Roma Victor should be compatible with Speedtree.          http://www.roma-victor.com/community/live/development.php

    When we started development of Roma Victor there weren't too many options when it came to 3D rendering middleware and those engines that did exist were either unaffordable, unsuited to big seamless virtual worlds or both. So we had to hire a contractor to help us build our very own renderer to our specification. We were lucky enough to come across Jooky [Jordi Grau Davis] who is a one-man coding army and he ended up building the entire 3D engine for the Roma Victor client all by himself, which is no small achievement as any programmers amongst you will understand.

     

    NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

    lol

    I want to kill this belief immediately as it is not true since the RV engine and design is shit to say the least. The Xsyon Engine is nothing like the RV engine. Roma Victor uses the coding language PhP Xsyon uses C++ So there is no way they could even be similar.

    Xsyon is using its own custom Engine that is not being used by anyone else and does have speed tree/grass built into it.

    And yes Jooky is a 1 man coding army, even one of his artists (the one who posted the rottweiler  http://www.xsyon.com/forums/6-general-discussion/12903-hello-everyone?limit=10&start=20#13551) said


    well, yeah, sometimes I think Jordi is a robot, I never saw such a guy who can work so hard as he does.

     & MrDDT 

    You are a bad troll really, your info is so off.

    For 2 seconds if you think, you would understand that coming from another company you CANT use that game code to make your own company stuff. Not even if he wanted too (which Im sure he didnt because it was jacked up) Xsyon isnt even using the same lang as Virtus posted.

    Good grief. I was just trying to point out that the game doesn't use the Unreal Engine.  I'm well aware that the actual engine from Roma Victor is the intellectual property of Red Bedlam (as well as any programming that Jooky [JGD] did while working for them).  I should not have used the word iteration and derived was probably too suggestive, but every design decision that he made while working as Lead Client Programmer & 3D Engineer for Roma Victor informs his choices while designing the engine and client for Xsyon.

    With all that being said, you both may be making a bit much of the different programming languages.  The same processes and procedures can be coded in different languages just as the same sentence can be written in multiple languages and can be translated in much the same way http://wiki.github.com/facebook/hiphop-php/  That being said, someone who designed a client and 3d engine from the ground up, could certainly do it again in a novelway, and there is no reason to suggest that Jooky did anything but that.

    @MrDDT ;  I'm not sure why you take such offense as to call me a troll.  As I have stated in the thread I started, "For the record, I think Xsyon is likely to be a reasonably good game once it's finished" . Whatever I may think of your particular forum style, you will most likely make a significant contribution to the Xsyon community.  If you can look past your initial antagonism, I think frank discussions about the game can contribute to a push-pull atmosphere on the forums that can be healthy.

  • FearmeirlFearmeirl Member UncommonPosts: 231

    I dont understand, you didn't compare anything from Darkfall yet its in the title....

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