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The reason I quit... (Not the PvP, Not the Grind)

NetzokoNetzoko Member Posts: 1,271

There's a lot of people leaving because FFA isn't for them, which is understandable. Then theres even more leaving because the game, in all honesty, is a total grindfest. Again, I totally understand this.

But with the lack of sandbox games, I'm personally willing to overlook the grind if its fun. My #1 problem, and the reason I can't keep playing... is Aventurine themselves.

They just don't have the dedication, skills, or time to manage an MMO like this. Players wait, and wait, and wait for simple bugs and balance issues to be fixed, and a part-time development team putting out tiny patches every 3 months doesn't cut it. I took a break for about 3 months... when I came back, NOTHING changed. AV literally added nothing to the game, no content, no fixes, nothing. Only 2 days ago did they release a patch... and guess what, its nothing but worthless fluff and a balance change people complained about four fucking months ago (The 2 archery specs). It's incredibly simple to fix something like that, and the fact that it takes them MONTHS to fix such small problems, and even small amounts of content are added so rarely, it just kills it for me. The game is going nowhere.

It had so much potential, but it was screwed from the start. The game's "expansions" are laughable at best. There are F2P games that add 10x the amount of content in the span of time it takes AV to do anything. It just isn't worth the money. Why do MMOs have monthly fees? Because unlike regular games, the developers constantly make additions. In DF, the additions are so sparse its just isn't worth it.

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Comments

  • echolynfanecholynfan Member UncommonPosts: 681

    Originally posted by Netzoko



    There's a lot of people leaving because FFA isn't for them, which is understandable. Then theres even more leaving because the game, in all honesty, is a total grindfest. Again, I totally understand this.

    But with the lack of sandbox games, I'm personally willing to overlook the grind if its fun. My #1 problem, and the reason I can't keep playing... is Aventurine themselves.

    They just don't have the dedication, skills, or time to manage an MMO like this. Players wait, and wait, and wait for simple bugs and balance issues to be fixed, and a part-time development team putting out tiny patches every 3 months doesn't cut it. I took a break for about 3 months... when I came back, NOTHING changed. AV literally added nothing to the game, no content, no fixes, nothing. Only 2 days ago did they release a patch... and guess what, its nothing but worthless fluff and a balance change people complained about four fucking months ago (The 2 archery specs). It's incredibly simple to fix something like that, and the fact that it takes them MONTHS to fix such small problems, and even small amounts of content are added so rarely, it just kills it for me. The game is going nowhere.

    It had so much potential, but it was screwed from the start. The game's "expansions" are laughable at best. There are F2P games that add 10x the amount of content in the span of time it takes AV to do anything. It just isn't worth the money. Why do MMOs have monthly fees? Because unlike regular games, the developers constantly make additions. In DF, the additions are so sparse its just isn't worth it.

    Hey - if you can find better games than Darkfall - let us in on the ones you're playing - I'd like to check them out.

    btw - how "free" are those games to play? I thought in order to take advantage of the full potential of those "free" games you had to buy in-game items. How much does that end up costing monthly? Less than the meager 15 bucks a month to play Darkfall?

    Currently playing SWTOR and it's MUCH better than it was at launch.

  • devout101devout101 Member Posts: 67

    The OP has a point, even I overlooked the grind because the PVE is actually fun to fight. I played for a while, and I really enjoyed my time. At the end of the day, however, this game doesn't have enough tools for me to really enjoy the game. Those tools, such as enhanced worldbuilding (not just in "specified" locations), crafting specializations, and the fact that many try to become self-reliant, destroys the social aspect of this game.

    The core problem with Darkfall is not FFA pvp full-loot ruleset, or the stat/skill grind for that matter. I'm sure that MANY agree that  this game would have faired better under a skill decay system. I don't mean lose all of your skills over time, instead one could "specialize" or "max out" a few skills, and have secondary skills that you can work on over time, and if you don't use those skills, a mathematical model could be designed to decrease those skills over time, like Mortal Online.

    On another note, I have watched this company for over a year, and swore I would not give this company any money simply because of Tasos Flambouras's actions displayed from the Eurogamer fiasco. Eventually I broke down, like many have, and had some extra money for the investment. I decided to take the plunge simply because I was curious, and didn't believe that a free trial was on the horizon. I met some great people, had a lot of fun, but I believe I wasted my money simply because the way Aventurine operates.

    Like the OP, this game has great potential, but as history has shown, Aventurine is going to run this game into the ground. Take a peek at the forums (I know that the minority of gamers post on forums, but I believe the point is still valid.), and you will see many disgruntled by the way Aventurine communicates with the playerbase. People are hungry for updates, and I think the "indie" card has been used far too long. The customer is the most important part to business, and we all know what happens when the customer continues to be crapped on by the company.

    Aventurine has had long enough to clean up its act.

    Will be updated later.

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333

    They working on directx 11 and that means they working parallel on the engine. Anyone with a bit of knowledge in developement  can assure you that it means that is a very big change, it changes the whole underlying technology  and in same time it means it adds nothing to new content , just raises future abilities to add.

    Even with that works on such big change in the background, they introduced several new things, like newbie protection and strongboxes and port chambers  in 2 -3 months time since last expansion.  IMO they do a amazing job.

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • AethaerynAethaeryn Member RarePosts: 3,150

    Originally posted by DarthRaiden



    They working on directx 11 and that means they working parallel on the engine. Anyone with a bit of knowledge in developement  can assure you that it means that is a very big change, it changes the whole underlying technology  and in same time it means it adds nothing to new content , just raises future abilities to add.

    Even with that works on such big change in the background, they introduced several new things, like newbie protection and strongboxes and port chambers  in 2 -3 months time since last expansion.  IMO they do a amazing job.

    I am loving the game right now.  .but DirectX 11?  I would rather them spend the time on some contect.  Newbie protection is just a timer that makes it so you can't damage another player and they can't damage you.  The strongboxes and chambers. . while nice additions - over 2-3 months it just shows that the team is small.  I keep trying to tell people this about MO as well.  Unless they invest heavily in manpower and development the changes are going to come slowly.  I am very happy with the game so far but I would not expect a faster pace than this. . which means a lot of the changes people hope to see are years away.

    Wa min God! Se æx on min heafod is!


  • Originally posted by Netzoko



    There's a lot of people leaving because FFA isn't for them, which is understandable. Then theres even more leaving because the game, in all honesty, is a total grindfest. Again, I totally understand this.

    But with the lack of sandbox games, I'm personally willing to overlook the grind if its fun. My #1 problem, and the reason I can't keep playing... is Aventurine themselves.

    They just don't have the dedication, skills, or time to manage an MMO like this. Players wait, and wait, and wait for simple bugs and balance issues to be fixed, and a part-time development team putting out tiny patches every 3 months doesn't cut it. I took a break for about 3 months... when I came back, NOTHING changed. AV literally added nothing to the game, no content, no fixes, nothing. Only 2 days ago did they release a patch... and guess what, its nothing but worthless fluff and a balance change people complained about four fucking months ago (The 2 archery specs). It's incredibly simple to fix something like that, and the fact that it takes them MONTHS to fix such small problems, and even small amounts of content are added so rarely, it just kills it for me. The game is going nowhere.

    It had so much potential, but it was screwed from the start. The game's "expansions" are laughable at best. There are F2P games that add 10x the amount of content in the span of time it takes AV to do anything. It just isn't worth the money. Why do MMOs have monthly fees? Because unlike regular games, the developers constantly make additions. In DF, the additions are so sparse its just isn't worth it.

    Yep thats the problem..the patches come every 3 months not enough..simple things they should fix in a blink of an eye take months or are never fixed...they refuse to change the skill system that promotes afk macro, and makes new players new forever against veteran macroers...


  • Originally posted by dorianyates
    Yep thats the problem..the patches come every 3 months not enough..simple things they should fix in a blink of an eye take months or are never fixed...they refuse to change the skill system that promotes afk macro, and makes new players new forever against veteran macroers...

    Yep, people leave cause the insane advantage vets have, these vets exploit and macro everything since day-1, and for the boredom and lack of content. I don't get why AV don't reduce the grind for stats and skills. With less character development more people can enjoy the game and pvp more fast, and not after months of terrible grind.
    Also the lack of sandbox content is a joke, they continue to put in items and features typical of themeparks, not craftable but based on the lucky (chaos chests and mobs).
    I think Av devs has reach their limit of knowledge regarding coding for adding true sandbox features (like MO have).
    Imo the game stil infact a big arena fps all vs all with an insane grind and lack of content.
    Time will tell what's happen in the long term.

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333

    Originally posted by kdchan

     




    Originally posted by dorianyates

    Yep thats the problem..the patches come every 3 months not enough..simple things they should fix in a blink of an eye take months or are never fixed...they refuse to change the skill system that promotes afk macro, and makes new players new forever against veteran macroers...



    Yep, people leave cause the insane advantage vets have, these vets exploit and macro everything since day-1, and for the boredom and lack of content. I don't get why AV don't reduce the grind for stats and skills. With less character development more people can enjoy the game and pvp more fast, and not after months of terrible grind.

    Also the lack of sandbox content is a joke, they continue to put in items and features typical of themeparks, not craftable but based on the lucky (chaos chests and mobs).

    I think Av devs has reach their limit of knowledge regarding coding for adding true sandbox features (like MO have).

    Imo the game stil infact a big arena fps all vs all with an insane grind and lack of content.

    Time will tell what's happen in the long term.

    So the game now is a "big arena fps" but you want less char developemnt to "pvp more and faster"..

     

    No Darkfall is a MMORPG they are plenty games out there to arena PvP, Darkfall is clearly not for you.

    I know you lazy guys dont want to earn anything on your own like skills and abilities and just pawnwith your twitch skill  but there are games like CS for that.You get there right away into action the way you like it with no character progression at all.

    I choose to play Darkfall  which is an MMORPG, character abilities get stored on the server and i my session progress get stored for me for the next day so i can login and work on my chars abilities and skills and i want exactly THESE TIME INVESTMENT and care taken of that char GET REWARDED.

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • xanphiaxanphia Member Posts: 684

    Originally posted by Krewel



    Originally posted by DarthRaiden



    Originally posted by kdchan

     




    Originally posted by dorianyates

    Yep thats the problem..the patches come every 3 months not enough..simple things they should fix in a blink of an eye take months or are never fixed...they refuse to change the skill system that promotes afk macro, and makes new players new forever against veteran macroers...



    Yep, people leave cause the insane advantage vets have, these vets exploit and macro everything since day-1, and for the boredom and lack of content. I don't get why AV don't reduce the grind for stats and skills. With less character development more people can enjoy the game and pvp more fast, and not after months of terrible grind.

    Also the lack of sandbox content is a joke, they continue to put in items and features typical of themeparks, not craftable but based on the lucky (chaos chests and mobs).

    I think Av devs has reach their limit of knowledge regarding coding for adding true sandbox features (like MO have).

    Imo the game stil infact a big arena fps all vs all with an insane grind and lack of content.

    Time will tell what's happen in the long term.

    So the game now is a "big arena fps" but you want less char developemnt to "pvp more and faster"..

     

    No Darkfall is a MMORPG they are plenty games out there to arena PvP, Darkfall is clearly not for you.

    I know you lazy guys dont want to earn anything on your own like skills and abilities and just pawnwith your twitch skill  but there are games like CS for that.You get there right away into action the way you like it with no character progression at all.

    I choose to play Darkfall  which is an MMORPG, character abilities get stored on the server and i my session progress get stored for me for the next day so i can login and work on my chars abilities and skills and i want exactly THESE TIME INVESTMENT and care taken of that char GET REWARDED.

    Yeah, I'm such a lazy slob, I'd rather work on my post-grad studies than waste months and months on raising skills just so I can have a couple of hours' worth of fun. There's so many better MMOs out there that focus on quality-spent time rather than this overwhelming grind which brings you some sort of niche fortune and fame in a dying game.

    Maybe DFO fanboys will one day understand this - the reason why DFO will always be fail (if the current mechanics prevail) is because the tedious grind is solely punctuated by fun, and with other MMOs it's vice versa.

    Darkfall always is and always will be a game that people need to invest in. But the treasure at the end is very much worth it. If you want something right away, go somewhere else. Darkfall requires a certain amount of time dedication to become good.

  • LumanilLumanil Member Posts: 110

    Originally posted by Netzoko



    There's a lot of people leaving because FFA isn't for them, which is understandable. Then theres even more leaving because the game, in all honesty, is a total grindfest. Again, I totally understand this.

    But with the lack of sandbox games, I'm personally willing to overlook the grind if its fun. My #1 problem, and the reason I can't keep playing... is Aventurine themselves.

    They just don't have the dedication, skills, or time to manage an MMO like this. Players wait, and wait, and wait for simple bugs and balance issues to be fixed, and a part-time development team putting out tiny patches every 3 months doesn't cut it. I took a break for about 3 months... when I came back, NOTHING changed. AV literally added nothing to the game, no content, no fixes, nothing. Only 2 days ago did they release a patch... and guess what, its nothing but worthless fluff and a balance change people complained about four fucking months ago (The 2 archery specs). It's incredibly simple to fix something like that, and the fact that it takes them MONTHS to fix such small problems, and even small amounts of content are added so rarely, it just kills it for me. The game is going nowhere.

    It had so much potential, but it was screwed from the start. The game's "expansions" are laughable at best. There are F2P games that add 10x the amount of content in the span of time it takes AV to do anything. It just isn't worth the money. Why do MMOs have monthly fees? Because unlike regular games, the developers constantly make additions. In DF, the additions are so sparse its just isn't worth it.

    Think about it.

    Think about it again.

    Maybe you will see, that there is a strategy behind this.

    AV has the dedication, skill and time to manage this MMO and all updates.

    You can count me on this.

    BUT, they don't want to make the same errors like Failcom and GOA.

    Better to think about an issue for some weeks and think about the impact a fix would have on future content, than fauly-fixing it to death.

  • NetzokoNetzoko Member Posts: 1,271

    Originally posted by Aethaeryn



    Originally posted by DarthRaiden



    They working on directx 11 and that means they working parallel on the engine. Anyone with a bit of knowledge in developement  can assure you that it means that is a very big change, it changes the whole underlying technology  and in same time it means it adds nothing to new content , just raises future abilities to add.

    Even with that works on such big change in the background, they introduced several new things, like newbie protection and strongboxes and port chambers  in 2 -3 months time since last expansion.  IMO they do a amazing job.

    I am loving the game right now.  .but DirectX 11?  I would rather them spend the time on some contect.  Newbie protection is just a timer that makes it so you can't damage another player and they can't damage you.  The strongboxes and chambers. . while nice additions - over 2-3 months it just shows that the team is small.  I keep trying to tell people this about MO as well.  Unless they invest heavily in manpower and development the changes are going to come slowly.  I am very happy with the game so far but I would not expect a faster pace than this. . which means a lot of the changes people hope to see are years away.

    This brings up an additional point... they are focusing on fluff. Instead of enhancing PvP or sandbox elements, the DF spotlight forum is filled with RP quests and new armor models... its a total joke.

    It's as if they are trying to be as gimmicky as possible by making the game more pretty to increase sales rather than fixing the gameplay. Everyone here knows that once you launch an MMO, its crucial to fix tons of things very fast in the first year or two. Big AAA titles like WAR, PotBS, and AoC failed to address core issues within a reasonable amount of time and now those games are dead.

    AV's arrogance and lack of direction with the game are worse than any grind problem.

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  • JupstoJupsto Member UncommonPosts: 2,075

    OP makes valid points. if I quit it will be for the same reasons. they can't make simple balances to pvp and if they do it takes them a year.

    My blog: image

  • EthianEthian Member Posts: 1,216

    Personally I like to see AV adding more to the game to attract different types of players. More quests and better looking armor models are nice additions to a game thats lacking in both imo. I think they need to fill the world abit rather then playing with an already decent pvp/pve game as it is now. Once their happy with the way their game looks I'm sure we'll see all sorts of additions to the world that will make it better then it is now. I think some of you are forgetting DFO is still a very young MMO. Even big budget games *cough Aion cough* don't have updates very often. Aions been out going on two years now and there hasnt been a single large patch yet. AV isnt doing too bad as far as I'm conserned, not too mention their working on a big patch now which should totally change the face of Darkfall for the better hopefully.

    Only time will tell the fate of DFO unfortionately...

    "I play Tera for the gameplay"

  • holdenhamletholdenhamlet Member EpicPosts: 3,772

    I agree and it was a factor in me quitting.  My last day of my first month coincided with them botching the last patch.  They don't have a test server so of course the patch brought down the server for a day and a half, there was zero communication from the Devs, and the patch itself, the first one I've seen since I started, addressed exactly zero of the issues I care about, nor the problems I see mentioned most often, not to mention the fact that there is absolutely no indication that AV is even aware of the problems most people care about let alone actively working on fixing them.

  • IkisisIkisis Member UncommonPosts: 443

    Originally posted by holdenhamlet



    I agree and it was a factor in me quitting.  My last day of my first month coincided with them botching the last patch.  They don't have a test server so of course the patch brought down the server for a day and a half, there was zero communication from the Devs, and the patch itself, the first one I've seen since I started, addressed exactly zero of the issues I care about, nor the problems I see mentioned most often, not to mention the fact that there is absolutely no indication that AV is even aware of the problems most people care about let alone actively working on fixing them.

    LoL was it the one where the Reskinned the Bow and ash and skinner (that took the server down for a day to make Bows LOOK better)



  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    Simple Equation (TO OP):


     


    People do not quit a game becuase of grind, community, pvp, pve and least of all the company that designed it. Poeple quit becuase they are not having fun and they found a better game to play. Peroid.


     


    People dont quit games becuase the developers dont patch the game, the quit becuase they dont like the game as it is and wish it would be patched. VERY different.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

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