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World of Warcraft: Cataclysm: Rage Normalization

MikeBMikeB Community ManagerAdministrator RarePosts: 6,555

The trickle of Cataclysm information continues, as we've now learned that Warriors and Druids will see changes to the Rage mechanic come Cataclysm. Rage will be normalized as a result of the upcoming changes, resulting in more consistent gains, as opposed to the current extremes which starve Warriors and Druids with low-end gear, and make Rage management for Warriors and Druids with high-end gear trivial.

Some of you who have been playing WoW for a long time might be feeling a bit skpetical about these changes, as Bornakk recalls that Blizzard has tried to normalize Rage in The Burning Crusade, but failed to achieve the desired outcome. However, this time is promised to be different, as Blizzard admits that the past implementation was wrong, but they still feel the concept is sound.

Below are the specific changes Rage will see in Cataclysm:

1) Rage is no longer generated based on damage done by auto-attacks. Instead, each auto-attack provides a set amount of Rage, and off-hand weapons will generate 50% of the Rage main hands do. This amount is based on a constant formula which factors in the base swing speed of the weapon. This means the Rage gained should be averaged out between fast and slow weapons. The constant formula also gives us the ability to easily increase the rage gained if it feels too low (or reduce it if is too high). We are also implementing the following mechanics, which will still allow rage to improve to some extent as you improve gear.


  •     If the attack is a critical strike, it will generate 200% Rage.

  •     Haste will accelerate swing times to generate Rage faster.

2) Rage from damage taken will no longer be based on a standard creature of the character’s level, but instead will be based on the health of the warrior or druid. Again, there is a constant that is multiplied by the rage generated in order to allow for fine-tuning. This calculation ignores all damage reduction from armor, absorption, avoidance, block, or similar mechanics, so improving your gear will not reduce Rage gained.



3) We will provide warriors and druids with more instant sources of rage. For example, the warrior shouts are changing to work more like the death knight ability Horn of Winter. Instead of Battle Shout consuming Rage, it will generate Rage but have a short cooldown. Both classes will have additional methods to generate Rage in an emergency or bleed off Rage when they have too much.



4) All “on next swing” attacks in Cataclysm are being removed. Heroic Strike and Maul will be instant swings that cost a variable amount of Rage. For example, imagine Heroic Strike costs between 10 and 30 Rage. You must have at least 10 Rage to use the attack, but it will consume all available Rage up to a maximum of 30. Any Rage consumed above the minimum will cause the ability to hit harder, and in some cases much harder. We will tune the ability so that it’s generally not a good idea to hit it when you have low Rage (unless everything else is somehow on cooldown) but becomes a more attractive button the higher your Rage.

You can view the original announcement here.

Do the changes make you rage (I know, I know)? Or do you feel that Blizzard's proposed solution is sensible? Let us know in the comments below!

[Thanks Kost for the tip!]

Comments

  • OzmodanOzmodan Member EpicPosts: 9,726

    Certainly it is better than what exists currently.  Have to see how the new implementation actually works in actuality to comment further.

  • deka01deka01 Member Posts: 7

    i want these bliz morons to set up a classic wow server and a cat or wotlk server get people to play and see which one is better since they are so different not i can guarantee that classic wow will kick the ass of this dribble they produce now

    image

  • JorikuzaJorikuza Member Posts: 46

    Originally posted by deka01



    i want these bliz morons to set up a classic wow server and a cat or wotlk server get people to play and see which one is better since they are so different not i can guarantee that classic wow will kick the ass of this dribble they produce now

    I doubt it...

    "I went to the store to buy a candle holder. They were out, so I bought a cake." -Mitch Hedberg

  • SteamRangerSteamRanger Member UncommonPosts: 920

    Normalization. Interesting word. What Street and his crew seem to be bent on is homogenizing everything so that no class has an advantage over any other, which will only be a benefit in Arena PvP. They are gradually removing any distinctions between classes to make things easier to "balance". There's something wrong when I'm finding Champions Online preferable to playing one of my boring WoW characters.

    "Soloists and those who prefer small groups should never have to feel like they''re the ones getting the proverbial table scraps, as it were." - Scott Hartsman, Senior Producer, Everquest II
    "People love groups. Its a fallacy that people want to play solo all the time." - Scott Hartsman, Executive Producer, Rift

  • greed0104greed0104 Member Posts: 2,134

    Originally posted by deka01



    i want these bliz morons to set up a classic wow server and a cat or wotlk server get people to play and see which one is better since they are so different not i can guarantee that classic wow will kick the ass of this dribble they produce now

    Vanilla was fun but stupid. I'd rather not go back to classic where itemization was screwed up beyond measure.  Or seeing feral druids have to heal along with every other class that has a heal button. Vanilla wasn't as great as people think.

  • Rockgod99Rockgod99 Member Posts: 4,640

    Originally posted by greed0104



    Originally posted by deka01



    i want these bliz morons to set up a classic wow server and a cat or wotlk server get people to play and see which one is better since they are so different not i can guarantee that classic wow will kick the ass of this dribble they produce now

    Vanilla was fun but stupid. I'd rather not go back to classic where itemization was screwed up beyond measure.  Or seeing feral druids have to heal along with every other class that has a heal button. Vanilla wasn't as great as people think.

    It was better. If you wanted to tank you had to roll a real tank class like a warrior. Now everyone does everything, might as well let mages and hunters tank as well.

    Anyway back on topic!!!!!

    Blizzard failed with rage normalization in TBC I don't see this going anyother way.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • RajenRajen Member Posts: 689

    Originally posted by MikeB



    •     Haste will accelerate swing times to generate Rage faster.

     

     

    I thought they said they were removing the haste stat come Cataclysm?

  • rebelhero1rebelhero1 Member Posts: 229

    Dear God I wish them luck!

     

    My poor Warrior has been so neglected :(

    Playing: *sigh* back to WoW :(
    --------
    Waiting for: SW:TOR, APB, WoD
    ---------
    Played and loved: Eve and WoW
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    Played and hated: WoW:WotLK, Warhammer, every single F2P

  • thg7fthg7f Member Posts: 87

    Originally posted by Rajen



    Originally posted by MikeB



    •     Haste will accelerate swing times to generate Rage faster.

     

     

    I thought they said they were removing the haste stat come Cataclysm?

    nope they said they would change it.   They like how it works for some classes but not all so they were gonna tweak it.

    It sucks being a hardcore player at heart but a casual player in availability. ~NightCloak

  • daltaniousdaltanious Member UncommonPosts: 2,381

    I just hope they will not ruin for what they have worked hard for years to bring wow to current level. Sometimes revolutionary moves can be risky. However I trust Blizzard they will do thing right.

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