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I'll admit this idea is off the cuff, but what do you think or better yet can you expand or have a better idea ?
Private servers.....Blizzard can charge $2, but interview players for maturity levels. If and only if they qualify they pay $2 one time fee to play on the mature servers :
1) This can help the mature players experience.
2) More revenue for blizzard and create more jobs for them ( I know, like they really need it ).
Many will slip by but the majority will be mature.
THIS IDEA MAY HAVE HOLES IN IT, but whats your idea ?
Comments
It would never fly. Maturity is subjective, and not something you can measure with certainty.. Best luck you would have is a psych test like some police dept use or other agencies.. But soon as the word it out, people will go to a spoiler site and get all the "correct" answers to sneak into an "approved" server and you still end up with jerks..
Honestly.. IMO.. if you really want to clean up the community. Blizzard needs to make some changes that allow misconduct to shine.. Remove that G**D*** ID system. I know Bliz put it there for a time sink, but it always is a HUGE factor in the drama that happening in the game.. In fact it is the major cause that lead to the dungeon finding tool..
Furthermore, change some of the raid mechanics, and dungeons for a different options.. (more on this later).. lol
Massive gaping holes, since interviews even short ones would cost closer to $50 and really the server itself should have a higher monthly, say $30-50/month and then the time to develop the interview and purchase hardware, add another fee. All in its too expensive for the crowd you want.
Good response Rydeson,
Your right !
Anyway anymore suggestions? cause I would like to play again.
WoW has gone into a AOE group grind mechanic. We all know that 98% of the dungeons fights are AOEfest. Cataclysm and the class restructuring makes it even worse. After reading the changes each class looks somewhat watered down replicas of each other. There is no class defining roles anymore, WoW has turned into a 3 class game. Heal, Dps, Tank.. All the healing classes are roughly the same, with very minor changes and relabeling the same abilities with different effects. This was WoW's way of balancing within each role.. Water everything down, blur the lines and POOF you have balance..
I'm old school EQ, and I loved and LIVED for class defining roles.. I hear so many people cry in years past how they felt "left" out from groups because they couldn't CC, or didn't have HOT's or this , or that.. well.. guess what? You have 10 character slots, USE THEM. I want each class to be significantly different then each other. If my friends or whoever needs a ceratin role filled.. "BRB, I'm switching toons"..lol At the time I left WoW I had 6-80's all in T9 or better, and 4 more alts from 30-70th level. I had 1 toon for each class.. I believe that after the revamping of classes, one healer will be just like any other, or tanks, or dps.. Why have different alts, when all you'll need is just 2 or 3 toons to fill any role needed
As for the raids.. as I have said before.. get rid of the ID system. Have raids come in 3 levels of difficulty.. Hard, Harder and Hardest.. LOL Along with restructuring the ID system, remove the level cap on raids.. Traditionally we've had a 40 man limit ( 8 groups of 5). right? I know currently everything is either 10 or 25.. Fork that!.. Lets go back to a 40 hard cap. How does this all plan out? Bare with me...
Hard mode (ideally designed for 10 people) - This is the easiest of the raid difficulty.. With removing the currentl level cap, if a guild or pug group wished to gather 20 people together to do ICC on hard mode, then let them. I'm sure some hardcore esport fanatic will say.. NO NO, it would make it too easy.. My response would be, why would YOU care? Their play is not effecting you. Hard mode would reward drops of level 1 ranking. True the more you take into a raid dungeon the easier the kill, but it also means the more to share the loot with too. So overkill is not always a benefit.
Harder mode (ideally designed for 20 people) - Here the boss is twice as hard then lvl 1. I suggest taking 20, but if you want to take 30.. go for it. Same mechanics as lvl 1 hard mod. The more you take, the easier the fight, but the more people you have to share with. Here the boss drops lvl 2 rewards, which are a slight upgrade lvl 1..
Hardest mode (ideally designed for 30 people) - Same applies here as the first two levels.. Again if you wish to bring a hard cap limit of 40 to the fight, go for it.. Reward drops would be lvl 3 variety..
With Blizzards current system they have turned the game into an elitist esport.. People are forced to become exclusionary because of the 10 or 25 man cap. Why should a fellow guild members be turned away from raids because of drama, which is generated by Bliz's ID/raid limit. If a 3rd tank shows up for a lvl 1 raid and we end up with 12 people.. FINE, lets go party and have some laughs.. I despise the idea that a social game forces me as raid leader, or any raid leader to KICK people from a group because of lame raid mechanics.
I'm sure I didn't cover everything, but you get the idea
The games we love so much are still there to play. But then if we really did prefer that rpg system... we'd be playing it and not WoW, EQ2, *insert mmo*.
You have to keep servers open to everyone or you risk getting into legal issues (IMO). However, you can certainly charge more for some servers than others. Say, the RP servers cost $5 more per month. Not a big deal for adults, but kind of a hit for the teen crowd. This would gravitate older (and probably more mature players, if age generally correlates with maturity) to the RP servers.
Also, throw some additional stipulations on the RP servers such as strict naming policy enforcement (i.e., must be fantasy roleplaying names, not stuff like "Ihealgood" or "Imatank"), and maybe even restrict chat channels so that no server wide chat exists. These might be deemed hassles to the instant-gratification crowd and be another reason younger or less mature players would play on these servers.
Problem solved.
Just remove the chat feature. Make all players on that server communicate through /tell. That would remove a good chunk of the immaturity.
Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!
May have holes in it? May? Let's see, you think it's a way to increase Blizzard's revenue. At 2 bucks a person with a one time fee. How long do you think it'd take the interviewer to find out somebody's true maturity level? And how much are they going to pay that person? And how many people do you think it'd take Blizzard to get monitor the actual server to enforce the maturity?
And that's not even considering the start-up costs of setting up this server, the interview process and the payment method.
Thnk that'll be easy? It won't. Especially since you'll get folks who fake it for a few minutes, then go wreak havoc on your server....or who just have a different idea about what's mature than you.
I suggest a different approach to your problem...actually find people you want to talk with and a private chat channel. You can do that in WOW you know.
Gee Blueharp, your really mad about this.
Relax a little and have a cup of coffee, and take it easy !
alternatively just do what the rest of us do and find a guild with likeminded people in it... you can put anybody who really annoys you on ignore so its not really a big issue.. besides, having a seperate server for 'mature' players seems rather elitist in a way, and defining maturity is, as has already been stated, not really that easy - age is not a particularly reliable determining factor for assessing maturity either. besides, it all adds colour to the game anyway.
Ya their is no real answer, I was just poking and hoping. It's not like they can have a drivers license slot in your computer, the kids would be borrowing their parents drivers license anyway. The only way is to find an ok guild, and have a good circle of friends that are that are mature.
I think its quite simple have the type of servers that would'nt appeal to the less mature players . Simply make the game harder and similar to what it once was . The kids will go in most part for the easier option so they can get to max level quickly .
Mature servers and advanced servers would be the same thing .
Its a mute point though .Blizzard wont start listening untill the game is in a sharp decline . Then and only then you may get this type of server .
The funny thing is even though Blizzard continue to do well they could have done better if they had been a little more creative with the type of servers they offered . I think they would have retained several million more subscriptions than they currently have .
it could have been 15+ million .
If you look back at what I've posted you'll see that I've touched on this subject before.
I would love to see "age" specific servers...I know that doesn't exactly address the "mature" issue because I've seen plenty of immature people in their 20's and 30's but I have NOT seen many "mature" 12-16 yr olds. At least with an age specific server I got a pretty good chance that I'm going to be playing with an adult that has some of the same priorities and intrests that I have. It is a selfish idea but hey since I'm gonna be paying monthly to play a game I think it is my right to be a bit selfish and have a game that I like to play and a community I like to play with.
Like many others, I'm an old school EQ guy. I started EQ back in 1999 and played for many years (Quellious , Hallowed Pestillence Guild). Back then the only people playing MMO"s were fairly technical people and were generally a much older crowd, which is why I think I enjoyed it so much. As time went on and the average age of the player kept dropping because now little tommy or susie could get on Daddy's Internet connection after they got their homework done I think the quality of the communities in MMO's have gone down on a whole. Some games, like EVE still maintain a faily "older" crowd but most (Read WoW and all it's many clones) game's communities have suffered .
I would gladly pay an additional monthly fee for being able play on a "age Specific" server...something like 23 years of age and Older.
Just my 2 cents..
Droggy
I get annoyed with the immature brats all the time. Then they smart mouth you on Vent (voice chat) when their balls haven't dropped or graduated grade school. Kids are getting too spoiled today and way too disrespectful with adults. The trade chat is normal without hardly any spam, but as soon as little smart mouth Jonny gets out of school the trade chat is spammed half to death with immature slang to get attention. Sure, I’ll be the first to admit there are immature adults, yet the likelihood of an adult making fart jokes in the trade chat is almost none. I applaud the idea of a mature (18/20+) server since maybe I can spend more of my time enjoying playing the game instead of being pestered by bratty children.
Sometimes the truth hurts more than believing the lie.
I wish the idea would work to be honest, but I know it won't.
I can't count the many times I have joined a guild that claims to be mature and it turns out that they are the exact opposite. I'm in a guild now that I am about to drop because all they do is down people and overuse vulgarity. They seem more like ill educated teenagers rather than mature players.
"Mature" is highly subjective. Someone else hit the nail on the head: use ignore as liberally as you feel you need to, remove yourself from general chat (and trade if you feel the need), and find a guild of like-minded people. That really is your best bet.
Let the kiddies do their thing and you do yours.
Firebrand Art
"You are obviously confusing a mature rating with actual maturity." -Asherman
Maybe MMO is not your genre, go play Modern Warfare...or something you can be all twitchy...and rank up all night. This is seriously getting tired. -Ranyr
I wish it was as easy as that . The thing is you still come across the younger players in the battlegrounds and in pugs . I think battlegrounds espeacially would work better on mature servers . I got fed up with all the zerging and lack of tactical play .
Another thing I've always argued is that other than mmos its rare to see adults and children occupying the same virtual space . Can you imagine what an uproar there would be if children and adults were encouraged to use the same chatroom and quite rightly so . Yet it happens everyday in mmos .
I think all mmos should at least offer seperate servers for children and adults . Not to do so is irresponsible .
ya two problems
1 ) separating them, would be hard.
2 ) I guess Blizzard,could never take the responsibility.
But in doing so, it would keep the in- mature, and bring back a lot of mature.
One way could be for Blizzard to sub - contract out servers. People will have to pay a higher monthly payment $15.95-$19.95. I could even see other web based organizations wanting a piece of the pie.
Actually that kind of 'hardcore' server would have a bigger appeal to the younger crowd. The casual adult players will stick with the 'saner' servers. The more mature players would be less likely to put out with all the nonsense vanilla WoW entailed.
Agreed it would be difficult because a lot of children proberbly use credit cards registered to parents . What could happen is that a warning screen would come up when a player trys to register to an adult server and letting them know that childrens severs were also available . While not perfect this would give responsible parents the option of where there child was going to play . I can't imagine many parents would want a child of 12 playing alongside people of 20-40 years old . Theres of course would be the problem of older players wanting to play on -18 servers (parents who enjoy playing WOW with their children etc) . But a way around this would to be to only allow either access to -18 or +18 servers and not both on one account . While other games have similar issues I think given Warcraft popularity it puts Blizzard in a unique postion . No system would be perfect but anything is better than whats in place at the moment .
From my personal experience in playing WoW on Ravenholdt Server (RPPvP), I experienced that Blizzard...
1) Refuses to enforce their own server rules set in terms of Global and City wide chat and punishing foul mouthed players in a way that would add a reality of having their account suspended from regular abuse.
2) Refuses to enforce their own server rules set in terms of PvP hacking and Win Trading in a substantial manner that discourages players from doig so.
3) Refuses to enforce their own server rules set in terms of players antagonizing or harassing others that are holding role play events, whether they are held in a city or in a more remote area of a zone in the game.
Blizzard is about money. The entire "pyramid of scaling punishment" is a complete and utter crock of bullcrap. The company takes great pains to instruct their GM's (the few that they have) to cherry pick token offenders for meaningful punishment, and not a whit more than that. Every subscription dollar is what they are after - bottom line.
Yes, I am bitter. I loved their game, and I loved how much work they put into it. But from what I witnessed, they failed to go the proper distance in keeping their virtual community in line. NC Soft actually does a better job, and if you're an asshat in Lord of the Rings they're not afraid to take measures with you and your account whatsoever.
Hay best idea I could come up with :
Blizzard can sub contract out servers.
This way of doing business is not un common at all. Blizzard does not have to be liable in anyway, and can charge royalties. People can pay more $15.99, $16.99 per month or what ever. Same updates, same expansions, BUT rules of conduct can be totally different, and GM's can handle rude, or in mature players totally different, with penalties or how ever they see fit. If players get bounced, they can always join regular WoW.
They can even go a step farther and be their own sub- contractors, that is not un common either for a company.
This will increase their profit is two ways :
1) Make a few extra $$, by charging more.
2) bring back the disgusted mature players.
Lets face it the only two ways WoW looses players are burn out, and people tired of the in- maturity.
Burn out yes, immaturity no.
There isn't an MMO without immature people running around. I do find it funny that people under 30 think they're mature though. Granted I did too once upon a time. If you think you have less money than adults because you are a student... you're still immature =P
One day you'll also realise that your time in high school/college was when you had the most disposible income =O
A good example of what Blizzard does in their quest for their subscriber dollars.
watch in high quality so you can see the chat window. guy gets a whole whopping 3 hour suspension of service.
It's all about the money. They need the kids and will do anything to keep them.
Sorry OP but Blizzard needs you to help out the incompetent since otherwise they won't see any success and leave. So no exclusive clubs for you.
Pi*1337/100 = 42