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Hello everyone,
I've been following the community reaction on the recent cash shop items from Blizzard. There is a lot of argument about it. I figured that I would ask a hypothetical question and see how that changes the debate.
What would you say/How would you react if Blizzard offered player housing in the cash shop?
I'm just wondering because the biggest case for the cash shop that I've seen is that it's ok as long it doesn't affect gameplay or is a "fluff" item. Technically player housing is a "fluff" item, because it does not change gameplay mechanics or give any player an unfair advantage.
Please try to be as civil as possible. This is just a hypothetical question, they haven't done it yet and I haven't heard any rumors stating they are going to do it.
Thanks for your responses in this discussion.
All that is necessary for the triumph of evil is for good men to do nothing - Edmund Burke
Comments
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It is that simple. It doesn't change how any player affects another and does not change the core mechanics of the game. All the stuff you mentioned does not give one player an advantage over another. In other cash shops, storage space etc. is "fluff".
That is why player housing is technically "fluff".
All that is necessary for the triumph of evil is for good men to do nothing - Edmund Burke
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I agree with you to some extent, but storage is also limited in most games and tiered as WoW's model is. IF the player housing is in the wild it is still a non issue. You have no tactical advantage from housing placement. Even on a pvp server you can't attack an opposing player except in neutral territory. So player housing will be safe even on a pvp server unless they allow player housing in neutral areas, which I think would be interesting. As far as convenience issues, most cash shops offer convenience items.
The reason I'm advocating player housing because in some cases it is considered a game feature rather than "fluff", but with the success of the cash shop, Blizzard has little incentive to add it as a feature. Instead they now have incentive to offer it as a fluff item.
Things like rested xp, placement (with the exception of neutral territory), convenience, storage, etc. DO NOT affect other players. They only effect the player who purchases them.
All that is necessary for the triumph of evil is for good men to do nothing - Edmund Burke
I consider guild housing a separate issue. I can see that affecting multiple players, but why would blizzard offer them together when they could charge for both. Business wise it would make more sense to sell guild and player housing as separate options.
I wonder how many people would jump at the option to purchase guild housing with cash? I bet a lot of people would drop $30-50 for a guild hall.
All that is necessary for the triumph of evil is for good men to do nothing - Edmund Burke
Im sorry, but I have to say housing would be part of your paid subscription. It changes many things and is a selling point for more subscriptions. However, if there were micro-transactions for decorations, rooms, merchants etc, I think that would be playing it safe both ways.
I'm with you. I think it should be a feature included in the subscription. However, with the success of the items in Blizzard's cash shop. I wonder if it will instead be thrown in as a cash shop feature? They have the potential to make exceedlingly more money using the cash shop.
Which brings me to ask, will the community react against placing a feature like that or will they complain a little and fork over the money for it anyway?
All that is necessary for the triumph of evil is for good men to do nothing - Edmund Burke
Offering something thats actually beneficial to your character development and making it only available in a cash shop for a P2P game is the low of all lows.........
Now you have the taken the cancer that is F2P cash shops and infected a game with a predictable price model (P2P).
I agree with you with the exception of F2P being a cancer. I believe it is a viable option in a non subscription based game.
However, Blizzard/WoW is big enough now, that they can lose subscriptions and still make more money off micro transactions than the loss of subscriptions will cost them.
I think if any company could pull off player housing/guild halls as RMT's, it will be Blizzard.
There seems to be a fine line of RMT's that players allow in subscription based games. At this point I'm wondering:
1) is player housing/guild halls where gamers draw the line?
2) are gamers helpless to stop something like that?
All that is necessary for the triumph of evil is for good men to do nothing - Edmund Burke
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I wouldn't be happy if guild halls and player houses were to be cash shop items, at all. They should be avaliable in patches.
My prediction:
Bit by bit they will ad more and go that little bit farther till it is normal for the userbase. They go as far as they can sell.
They'll keep going until the number of people who quit paying subscriptions outweighs the profit they get from it. We don't expect celebrities to be models of upstanding and ethical behaviour - there's a whole industry and population subset that gets off on their bad behaviour, in fact. So I can't imagine why we'd expect the largest MMO to suddenly become a philanthropist either.
A Modest Proposal for MMORPGs:
That the means of progression would not be mutually exclusive from the means of enjoyment.
As WoW runs towards the end of its natural life cycle then cash shop is the logical way for Blizzard to go. I think after a few months of Cataclysm and as they start to reveal what they are up to with their next generation mmorpg then a full cash shop will appear for WoW. After all why make artificial barriers in the game, rather than players having to endlessly run heroics, and then hit 10 man content before being able to chew the latest 25 stuff why not just let them pay $100 and give them the 10 tier set and they can jump straight in, after all guilds can always end a trial if they are terrible player. If BLizzard were to make the objective of the end-game raid dungeons content and say Legendary Weapon instead of regular epic gear content it would work better I think.
It makes perfect sense. As long as they don't lose more subs than the profit that they make off of the cash shop they will continue to push the line. As far as expansions go, most people even if they quit will pick up the expansion to see how it's changed, so they won't lose much in that aspect.
You keep saying "you" in your posts. I am against the cash shop. I've already left WoW and refuse to play sub based games that have cash shops. Even if, all they offer is "fluff". I'm just trying to be the devil's advocate and trying to get people to understand where this could all be heading.
In this post you bring up some valid points. Some of the things you mentioned are already in other cash shops. I fear that more games, especially AAA games, are going to see this as a major success and try to copy that as well.
All that is necessary for the triumph of evil is for good men to do nothing - Edmund Burke
Ive played WoW for over 5 years now, its like a daily thing. FOr some reason since they released the STeed i dont really have the desire to play.
A cash shop in warcraft while an amazing idea, just turns me off.
Exactly. The next thing will be a (slightly) more expensive mount with 310 % speed (1 month before cataclysm) -> rest/stat potions -> reduce lockout potions -> -1 Tier gear -> top "epic" gear -> END
so there's still a long way to go but I'm sure there are enough dump people willing to pay monthly and feed Blizzard with the extra bucks. Only remaining question at which point will be subscription lose outweight the IS income? Personally I think once the release the potions.
Think about UO 4 things come to mind: freedom - pvp - housing - RP
So housing isn't fluff its an USP for some people. Anyway I fully agree they would add it to the cash shop because they have become endless greedy now.
We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!
"Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play."
"Then maybe MMORPGs aren't for you."
I personally would not take kindly to Blizzard adding player housing to their cash shop. They are a P2P MMORPG and for them to try and tunnel players into paying out even more just to get some extra content (that quite frankly, should already be there), then I'd be packing up and buggering off.
If it's going to be done there should always be an alternative means of obtaining it through the game without paying extra money, what you pay on the online store should be for a different style only.
Please check out my journalistic work here. Thanks