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Age Of Conan worth coming back ?

Hi there.

 

I played AoC for 1 month when it came, and i stoped playing it very fast, i saw that it had potential to be a great game

 

The things that bothered me was.

1.No huge maps, just A - B maps

2.Lack of content

and other things.

 

 

If you are one of those like me who stoped play after the first month, and have something to say regarding this,

Basicly , is it worth coming back ?

System Specc
Intel I7 4770K 3,5 ghz
16Gb RAM 1600 mhz
Nvidia GTX 780

Comments

  • VultureSkullVultureSkull Member UncommonPosts: 1,774

    Im my opinion it is worth a re-try.

    To address your concerns:

     

    1. The maps get bigger once you leave the starting area (Tortage). Fields of the Dead and other places are pretty big. Newly added maps, like Yimir Pass are even bigger. The maps in the new expansion will also be on the big side.

     

    2. Content is/was a major issue and although still not up there like WoW and EQ2 etc it is being addressed, some new maps have been added like Yimir pass and the Common District. The expansion also is dedicated to content as there is no level cap increase.

     

    Other improvements are

    1. Graphics run so so much smoother now.

    2. The armor stats have been re-done to make more sense(no moire +0.001 to damage mitigation for example). Although nowhere near the dependency on armor as you may find in games like WoW. Classes have also been revamped.

    3. Content, as mentioned above content is much better now and is growing.

     

    So yeah it is worth a look again, AoC has a new Games Director who knows what he is doing and is transforming AoC in to a pretty good MMO. And with the expansion being released on 11th of may there will be an influx of new players.

    If you are really not sure then try the trial as a reminder what it is like. Although you will start in Tortage which is not wholy representive of the whole game.

  • TulkasonsetTulkasonset Member Posts: 5
    It became the game it should have been at launch a few months ago with patch 1.06. It was not just that one patch, it was more like the last 4. Sieges and raids worked, levelling/questing gaps were closed, meaningful crafting, things to accomplish as a guild with your city, etc. 1.07 probably took the game beyond the initial plans, and now the expansion is coming.

    There's no way to measure it.
    Not every pony grows up to be a Pegasus.
    You got to let people be hypocrites.
    Count your blessings, and mind your business.

  • TSWBETAROGSTSWBETAROGS Member Posts: 196

    Originally posted by Tulkasonset

    It became the game it should have been at launch a few months ago with patch 1.06. It was not just that one patch, it was more like the last 4. Sieges and raids worked, levelling/questing gaps were closed, meaningful crafting, things to accomplish as a guild with your city, etc. 1.07 probably took the game beyond the initial plans, and now the expansion is coming.

    It has realy improved and got the most improved game of 2009 and after that two more patcher and now the expantion.

     I got the game as a gift for a friend.

     Original game + expantion and 30days playing time for onely 18pounds with shipping to 26 countrys ;) (play.com)


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  • ZtekanZtekan Member Posts: 261

    It had plenty of things i liked , but the game was so soulless.

     

    I might give it a try , who knows it might be as good as i was beleaved in the first place.

    System Specc
    Intel I7 4770K 3,5 ghz
    16Gb RAM 1600 mhz
    Nvidia GTX 780

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Yeah, the game can be described as 'low fantasy' so it has less of the colorful graphics of high fantasy games like a WoW, LotrO or Aion. So if that's not your thing then I doubt this will have changed much.

     

    But, game plays smooth now, it had new content added since launch, and within a few weeks a whole new expansion will be added with lots of new stuff and content added as well.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • astoriaastoria Member UncommonPosts: 1,677

    Some we can't say for sure due to the NDA, but certainly May 11th expansion will greatly increase the content.

    I also played at launch and left. One of the main reasons was that it had too fragmented a population. The population now is large enough with server merges.


    "Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga

  • ariestearieste Member UncommonPosts: 3,309

    Honestly, given what you thought was "wrong" with the game, I don't think you'd find any different.

    Lack of content was never really an issue except for a small level range (somewhere in the 50s i think?).

    Zone sizes have stayed the same.  

    The "soul" of the game is still the same.  I personally thought it very much had "soul" and its own feel and look that stayed with you.   So even though I quit (like you) a few months after launch, I didn't quit for the same reasons.  Coming back now, it's still essentially still the same game, just with a bit more polish.

    If you expect to come back to something else, you'll be disappointed.  If you're willing to come back and look at it with new expectations, you might just enjoy it. 

    Good luck either way :)

    "I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

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  • XDawGXXDawGX Member UncommonPosts: 5

    I just done the trial for AoC and found there to be severe latency and fps issues, which ; made the game almost unplayable.

  • ZuuzZuuz Member Posts: 44

    Originally posted by XDawGX

    I just done the trial for AoC and found there to be severe latency and fps issues, which ; made the game almost unplayable.

    That's really unfortunate. Of course it's your choice whether to let this stop you from trying the game but I can tell you that lag-issues are normally non-existant and bad fps is, sorry to say, probably your computer 'cause AoC runs very smooth nowadays. 

  • JackdogJackdog Member UncommonPosts: 6,321

    Originally posted by Ztekan

    Hi there.

     

    I played AoC for 1 month when it came, and i stoped playing it very fast, i saw that it had potential to be a great game

     

    The things that bothered me was.

    1.No huge maps, just A - B maps

    2.Lack of content

    and other things.

     

     

    If you are one of those like me who stoped play after the first month, and have something to say regarding this,

    Basicly , is it worth coming back ?

    every time I consider spending 15 bucks to retry it I just go to the official forums and read some posts by people playing the game. After reading a couple of posts like this one the foolish thoughts go away and I still have my 15 dollars. As you can see contrary to some posters claims , lag is still very much alive and well on the AoC US servers.

    http://forums.ageofconan.com/showthread.php?t=216409

    Following is a list of bugs introduced in or bugs that have gotten worse in 1.07.

    In no particular order



    *Group invite Bug (can't invite to group and have the message pop up to invited player if they are in a different zone.)Commented on by Sill EU Forums



    *Conq rez bug (if a conq is rezzed using another conq's incombat rez it puts the rezzed conq's incombat rez on cool down.)No Dev comment



    *Crashes on Zoning (When zonings some times it fails to fully load generating content no matter how long you wait could be caused by the new memory leak) No Dev Comment



    *Bugged mobs (mobs that are unkillable possibly linked to fatalities) No Dev Comment



    *Lag on Casting Blue Heals (mainly poms seem to report that they freeze for 1-2 seconds when casting heals.)No Dev Comment





    *Soldiers Stance Bugs (Stances seem to come off sometimes when you die and are rezzed)No Dev Comment





    *Blinking buffs (Buffs now blink when there are up to 4 hours left on them and all buffs blink on mobs it is very hard to see now.)No Dev Comment





    *Crashing on exit (No matter which way you exit some people will always crash the game and have the send error report on game exit)No Dev Comment





    *Tombstones disappearing (Some times after res or releasing you will receive a death penalty that you can not find the tombstone to click)No Dev Comment





    *Lag and latency spiking in all zones (Some zones seem to have constant latency issues some are on and off all members in raid experience at the same time.)No Dev Comment





    *Single Cpu used ingame tool to switch doesn't work anymore (cntl+alt+c doesn't switch your affinity any more must alt+tab and cntl+alt+del then cancel it and that will enable multiple cores.)No Dev Comment





    *Companions and paths all placed in one tab making it hard to find. No Dev Comment





    *Stuck running on horse (sometimes when jumping and sprinting on horse it stand up on your horse and must either die, jump in water, or talk to an npc to get off horse.)No Dev Comment




     

    I miss DAoC

  • DrowNobleDrowNoble Member UncommonPosts: 1,297

    Originally posted by Ztekan

    Hi there.

     

    I played AoC for 1 month when it came, and i stoped playing it very fast, i saw that it had potential to be a great game

     

    The things that bothered me was.

    1.No huge maps, just A - B maps

    2.Lack of content

    and other things.

     

     

    If you are one of those like me who stoped play after the first month, and have something to say regarding this,

    Basicly , is it worth coming back ?

     Yes I would say it's worth coming back to.

    They added some newer zones at higher levels to help out leveling.  Ymir's Pass is a 55-65 zone complete with a new six man instance.  Which has, quite possibly, one of the best final fights I've seen.  No I won't spoil it for you.  To help getting to 80, they added the Tarantia Commons, which you can hit around 76ish.

    If you enjoy raiding, they added a tier 3 raid with Thoth-Amon.  Plus you can actually start raiding at 60, if you can find a guild willing to apprentice you up to 79. 

    They added a veteran reward system.  Basically every month you sub, you earn X tokens to buy various items.  Some are cosmetic, but I did buy my swift horse and skill at 80 with them.  You don't have to wait either, if you sub for a year, you get the 12 months worth of tokens right away.

    Bugs have been pretty much squashed.  No memory leaks, DX10 support is in, performance enhancements for sieges, etc.

  • NakisisaNakisisa Member Posts: 27

    I was one of the people who first started playing back when the Early Access drop and wound up stopping a month later when I hit the "content vaccum". As an assassin I was too high to get XP off of anything lower, and too squishy to handle anything much higher than me and the quests just disappeared. However, coming back I've noticed ALOT of changes almost immediately. Everyone has valid points in this thread, but the one suggestion I'd add is to find a good guild to jump in with. I think that one of the reasons I'm enjoying it more this time is because of the people I play with and the fact that most major guilds now have their cities already built and established. Seems like the community of people who stuck around are pretty solid and aren't going anywhere and it feels like the entire game is a bit more mature now. Just my two cents though.

  • darkpath19darkpath19 Member Posts: 51

    I agree with what Nakisisa said. We started a re-roll/newbie guild on Cimmeria called Saga. We've been levelling up together and running instances, minigames, world pvp events, etc, and have been having a blast. The game itself, as with all MMO's, is only half the story. The community is the other half.

  • Sid_ViciousSid_Vicious Member RarePosts: 2,177

    Hey guys . .. do you think that there will be a lot of people in the Tortage underhalls after the 11th? How about now?

     

    About how many people on average can be found during prime time and about how many different instances available?

     

    Thanks for your feedback (I've asked this question in like 3 other threads and not ONE person has answered . ..)

    NEWS FLASH! "A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore gamer and knew just what to do!" Download my music for free! I release several albums per month as part of project "Thee Untitled" . .. some video game music remixes and cover songs done with instruments in there as well! http://theeuntitled.bandcamp.com/ Check out my roleplaying blog, collection of fictional short stories, and fantasy series... updated on a blog for now until I am finished! https://childrenfromtheheavensbelow.blogspot.com/ Watch me game on occasion or make music... https://www.twitch.tv/spoontheeuntitled and subscribe! https://www.youtube.com/channel/UCUvqULn678VrF3OasgnbsyA

  • ZarcobZarcob Member Posts: 207

    Originally posted by arieste

    Lack of content was never really an issue except for a small level range (somewhere in the 50s i think?).

     

    I don't think that's remotely correct.  I remember almost as many unfinished dungeons as finished ones.  In fact I only really recall two non-instanced dungeons working at the time, one in the city sewers (these names escape me).  A great many items had faulty, broken or just buggy stat listings.  A lot of crafting resources that weren't useful or produced useless items.  Several class abilities that fell into the same range.  Ambiguous or misleading quests (many crafting ones).  Missing or over-used graphic textures.

     

    I suppose you can consider broken content still "content" but I tend to simply dismiss it.  The fact that I couldn't find armor past the mid 30s that either worked, had stats I needed (or for that matter advanced stats that actually did anything) ultimately led to me moving on.  It might as well not have even been in the game for all the good it did me.

    The morning sun has vanquished the horrible night.

  • ProfRedProfRed Member UncommonPosts: 3,495

    I recently resubbed to check out some of the new content and prepare for the expansion.  I always loved the gameplay and content in AoC while it lasted so i'm excited to check out the expansion content and see some of the raids I missed once or twice.  Hopefully it's enough content to last until FFXIV, but I know i'll get my moneys worth regardless.

    I have already met some really cool players that have helped me re-learn the ropes and check out some areas I couldn't solo.  Really enjoying my time back, and the offline leveling is really quite cool.

  • Frostbite05Frostbite05 Member, Newbie CommonPosts: 1,880

    Originally posted by Jackdog

    Originally posted by Ztekan

    Hi there.

     

    I played AoC for 1 month when it came, and i stoped playing it very fast, i saw that it had potential to be a great game

     

    The things that bothered me was.

    1.No huge maps, just A - B maps

    2.Lack of content

    and other things.

     

     

    If you are one of those like me who stoped play after the first month, and have something to say regarding this,

    Basicly , is it worth coming back ?

    every time I consider spending 15 bucks to retry it I just go to the official forums and read some posts by people playing the game. After reading a couple of posts like this one the foolish thoughts go away and I still have my 15 dollars. As you can see contrary to some posters claims , lag is still very much alive and well on the AoC US servers.

    http://forums.ageofconan.com/showthread.php?t=216409

    Following is a list of bugs introduced in or bugs that have gotten worse in 1.07.

    In no particular order



    *Group invite Bug (can't invite to group and have the message pop up to invited player if they are in a different zone.)Commented on by Sill EU Forums



    *Conq rez bug (if a conq is rezzed using another conq's incombat rez it puts the rezzed conq's incombat rez on cool down.)No Dev comment



    *Crashes on Zoning (When zonings some times it fails to fully load generating content no matter how long you wait could be caused by the new memory leak) No Dev Comment



    *Bugged mobs (mobs that are unkillable possibly linked to fatalities) No Dev Comment



    *Lag on Casting Blue Heals (mainly poms seem to report that they freeze for 1-2 seconds when casting heals.)No Dev Comment





    *Soldiers Stance Bugs (Stances seem to come off sometimes when you die and are rezzed)No Dev Comment





    *Blinking buffs (Buffs now blink when there are up to 4 hours left on them and all buffs blink on mobs it is very hard to see now.)No Dev Comment





    *Crashing on exit (No matter which way you exit some people will always crash the game and have the send error report on game exit)No Dev Comment





    *Tombstones disappearing (Some times after res or releasing you will receive a death penalty that you can not find the tombstone to click)No Dev Comment





    *Lag and latency spiking in all zones (Some zones seem to have constant latency issues some are on and off all members in raid experience at the same time.)No Dev Comment





    *Single Cpu used ingame tool to switch doesn't work anymore (cntl+alt+c doesn't switch your affinity any more must alt+tab and cntl+alt+del then cancel it and that will enable multiple cores.)No Dev Comment





    *Companions and paths all placed in one tab making it hard to find. No Dev Comment





    *Stuck running on horse (sometimes when jumping and sprinting on horse it stand up on your horse and must either die, jump in water, or talk to an npc to get off horse.)No Dev Comment




     

    Yes but before this happened to just about everyone regardless of how good your computer/internet connection is. Let me tell you from first hand experience after coming back. The game now is exactly what was promised at release. The expansion and now growing pop is a testament to the fact that they knew they screwed up the launch and have busted their butts fixing and adding to the game. Mad props to the folks at funcom for not giving up on the title 

  • GeevesGeeves Member UncommonPosts: 149

    Originally posted by Jackdog

    Originally posted by Ztekan

    Hi there.

     

    I played AoC for 1 month when it came, and i stoped playing it very fast, i saw that it had potential to be a great game

     

    The things that bothered me was.

    1.No huge maps, just A - B maps

    2.Lack of content

    and other things.

     

     

    If you are one of those like me who stoped play after the first month, and have something to say regarding this,

    Basicly , is it worth coming back ?

    every time I consider spending 15 bucks to retry it I just go to the official forums and read some posts by people playing the game. After reading a couple of posts like this one the foolish thoughts go away and I still have my 15 dollars. As you can see contrary to some posters claims , lag is still very much alive and well on the AoC US servers.

    http://forums.ageofconan.com/showthread.php?t=216409

    Following is a list of bugs introduced in or bugs that have gotten worse in 1.07.

    In no particular order



    *Group invite Bug (can't invite to group and have the message pop up to invited player if they are in a different zone.)Commented on by Sill EU Forums



    *Conq rez bug (if a conq is rezzed using another conq's incombat rez it puts the rezzed conq's incombat rez on cool down.)No Dev comment



    *Crashes on Zoning (When zonings some times it fails to fully load generating content no matter how long you wait could be caused by the new memory leak) No Dev Comment



    *Bugged mobs (mobs that are unkillable possibly linked to fatalities) No Dev Comment



    *Lag on Casting Blue Heals (mainly poms seem to report that they freeze for 1-2 seconds when casting heals.)No Dev Comment





    *Soldiers Stance Bugs (Stances seem to come off sometimes when you die and are rezzed)No Dev Comment





    *Blinking buffs (Buffs now blink when there are up to 4 hours left on them and all buffs blink on mobs it is very hard to see now.)No Dev Comment





    *Crashing on exit (No matter which way you exit some people will always crash the game and have the send error report on game exit)No Dev Comment





    *Tombstones disappearing (Some times after res or releasing you will receive a death penalty that you can not find the tombstone to click)No Dev Comment





    *Lag and latency spiking in all zones (Some zones seem to have constant latency issues some are on and off all members in raid experience at the same time.)No Dev Comment





    *Single Cpu used ingame tool to switch doesn't work anymore (cntl+alt+c doesn't switch your affinity any more must alt+tab and cntl+alt+del then cancel it and that will enable multiple cores.)No Dev Comment





    *Companions and paths all placed in one tab making it hard to find. No Dev Comment





    *Stuck running on horse (sometimes when jumping and sprinting on horse it stand up on your horse and must either die, jump in water, or talk to an npc to get off horse.)No Dev Comment




     

    Honestly some of those bugs really aren't game changing at all. The "blinking" bug? Soldiers stances? Cmon.

    I'll grant some of those are frustrating. The latency spikes and crashes in particular infruriate. Neither are even remotely bad enough to stop me enjoying this game. I'm having a blast.

    If you're considering the game, these issues shouldn't dissuade you either way imo.

    MUNDO!!

  • CultOfXtcCultOfXtc Member Posts: 378

    Originally posted by Amarok44

    Originally posted by Jackdog

    Originally posted by Ztekan

    Hi there.

     

    I played AoC for 1 month when it came, and i stoped playing it very fast, i saw that it had potential to be a great game

     

    The things that bothered me was.

    1.No huge maps, just A - B maps

    2.Lack of content

    and other things.

     

     

    If you are one of those like me who stoped play after the first month, and have something to say regarding this,

    Basicly , is it worth coming back ?

    every time I consider spending 15 bucks to retry it I just go to the official forums and read some posts by people playing the game. After reading a couple of posts like this one the foolish thoughts go away and I still have my 15 dollars. As you can see contrary to some posters claims , lag is still very much alive and well on the AoC US servers.

    http://forums.ageofconan.com/showthread.php?t=216409

    Following is a list of bugs introduced in or bugs that have gotten worse in 1.07.

    In no particular order



    *Group invite Bug (can't invite to group and have the message pop up to invited player if they are in a different zone.)Commented on by Sill EU Forums



    *Conq rez bug (if a conq is rezzed using another conq's incombat rez it puts the rezzed conq's incombat rez on cool down.)No Dev comment



    *Crashes on Zoning (When zonings some times it fails to fully load generating content no matter how long you wait could be caused by the new memory leak) No Dev Comment



    *Bugged mobs (mobs that are unkillable possibly linked to fatalities) No Dev Comment



    *Lag on Casting Blue Heals (mainly poms seem to report that they freeze for 1-2 seconds when casting heals.)No Dev Comment





    *Soldiers Stance Bugs (Stances seem to come off sometimes when you die and are rezzed)No Dev Comment





    *Blinking buffs (Buffs now blink when there are up to 4 hours left on them and all buffs blink on mobs it is very hard to see now.)No Dev Comment





    *Crashing on exit (No matter which way you exit some people will always crash the game and have the send error report on game exit)No Dev Comment





    *Tombstones disappearing (Some times after res or releasing you will receive a death penalty that you can not find the tombstone to click)No Dev Comment





    *Lag and latency spiking in all zones (Some zones seem to have constant latency issues some are on and off all members in raid experience at the same time.)No Dev Comment





    *Single Cpu used ingame tool to switch doesn't work anymore (cntl+alt+c doesn't switch your affinity any more must alt+tab and cntl+alt+del then cancel it and that will enable multiple cores.)No Dev Comment





    *Companions and paths all placed in one tab making it hard to find. No Dev Comment





    *Stuck running on horse (sometimes when jumping and sprinting on horse it stand up on your horse and must either die, jump in water, or talk to an npc to get off horse.)No Dev Comment




     

    Honestly some of those bugs really aren't game changing at all. The "blinking" bug? Soldiers stances? Cmon.

    I'll grant some of those are frustrating. The latency spikes and crashes in particular infruriate. Neither are even remotely bad enough to stop me enjoying this game. I'm having a blast.

    If you're considering the game, these issues shouldn't dissuade you either way imo.

     Some people always find reasons to moan about a game, no matter what.  AoC is a great game now with very little real bugs (game changing).

    The expansion is a top class effort. :)

    Like I always say there's a free so you can make up your own minds.

    THE SECRET WORLD - PAY ONCE PLAY FOREVER - Give it a go!

    http://www.thesecretworld.com/buy/

    OR PM ME FOR A BUDDY KEY (need your email address).

  • ShastraShastra Member Posts: 1,061

    Originally posted by Ztekan

    Hi there.

     

    I played AoC for 1 month when it came, and i stoped playing it very fast, i saw that it had potential to be a great game

     

    The things that bothered me was.

    1.No huge maps, just A - B maps

    2.Lack of content

    and other things.

     

     

    If you are one of those like me who stoped play after the first month, and have something to say regarding this,

    Basicly , is it worth coming back ?

    Problems like Jackdog mentioned vary from player to player . I for instance nevr had any lag or came across any bugs. You have to decide for yourself but i can assure you that AOC is a new game now and runs excellent. I use Dx 10 on highest quality graphics and it's very smooth with ZERO lag.

    Every player will give you a different story about the games performance. They are neither right or wrong, so please 15 bucks is not a big deal. You will know within a week if AOC runs good for you or not. As far as content is concerned a lot has been added and its a smooth ride all the way to max level.

  • scot835scot835 Member Posts: 50

    This mmo is becoming a very well pollished title I think. I played for two months and quit, i hated it. but you know what i came back a year later and they have added content, and fixed issues that were bugging me.  To me yes it is worth the 15 bucks to at least try it again.

    Game On.

    image

  • TSWBETAROGSTSWBETAROGS Member Posts: 196

    Originally posted by scot835

    This mmo is becoming a very well pollished title I think. I played for two months and quit, i hated it. but you know what i came back a year later and they have added content, and fixed issues that were bugging me.  To me yes it is worth the 15 bucks to at least try it again.

    Game On.

    It seem to be alot of new/returning player atm. Check xfire

    And the game rocks with the expantion in a few more days(12)

    http://www.xfire.com/games/aoc/Age_of_Conan_Hyborian_Adventures/

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