DC Universe Online Ditches Classes, Introduces Stances
Could this be a big MMO shift? By Andrei Dumitrescu, Games Editor 15th of January 2009, 21:45 GMT Adjust text size: You could be just like him
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Sony Online Entertainment presented its upcoming PC and PlayStation 3 MMO, DC Universe Online, at the recently concluded Consumer Electronics Show 2009 and there's new stuff about the game that MMO players and fans of the comic book universe will find very interesting. The big reveal related to the way the super hero MMO will work is that traditional party roles, which have made their way into MMOs coming from the Dungeons & Dragons ( they mean WoW) background, are being abandoned in favor of a new approach based on “stances.” Basically, all characters can adopt an offensive stance, becoming a DPS class, a defensive stance, becoming a tank, or a support stance, which fits neatly into the role played by the healer class. This will give DC Universe Online a new level of flexibility in the creation of groups and parties. Sony is trying to make sure that players don't spend a lot of time looking for a party, with one preview noting that something akin to the public quest system from Warhammer Online will be implemented, with players fighting together through an instance without being part of the same group. There will be four main characteristics defining a character in DC Universe Online. The “Super power” characteristic allows the player to choose their offensive power, “power source” generates a weapon to use, “movement modes” allows the player to choose if they want to fly or float into battle and other options are put into a “traits” group. It's nice to see that the people at Sony Online Entertainment have also thought about those poor souls that don't have the time or the interest to fiddle with a lot of sliders in a character creation screen. Players can also choose to select one super hero from the vast DC Universe line up of heroes, like Superman, Batman, Green Lantern or any other, in order to be “inspired by” his powers and get right into the fight. ENDQUOTE
No they mean Dungeons and Dragons which was out some 30+ years before WoW. Just because WoW was your first run in with the high fantasy sword and sorcery genre doesnt mean it was the first. To paraphrase Kurt Cobain, its a fresh new thing in your eyes because your experiencing it personally for the first time. That doesnt mean WoW is first and it doesnt mean WoW is revolutionary because its not. It did nothing new in the way of the genre and I hope to God people one day wake up from this all. Half the time talking to WoW fanatics is like having a conversation about history with someone who has neve read a history book. Anything you can pitch me that WoW did I can rebuttal with a game that did it before them in some way.
Phasing (changing the world environment for players that finished major quest lines), dailies, heirloom armor/weapons (linked to your account to be shared by any toon you create and changes stats depending on what level the character using it is), dual specs (switch on the fly from dps/tanking to healing, druids ftw!), inscription craft (specialize spells and abilities), Vendor mounts (repairs and stocking on the fly), Shared food (placed on the ground for all raid members to eat), Summoning gates (to summon raid members by any member once the gate is open).....I could list more?
Actually UO did all of this before anyone (besides the daily questing.... who the hell needs quests?). They had player vendors, PLAYER HOUSING, Gate spell, create food spell, mounts, no need for dual speccing (that is a limitation of class games), inscription, cradting, etc...
As for DC Universe.... I am sick of the Superhero MMO's. Each and every has been worthless and will continue to be as long as they think the traditional MMORPG elements will work in them. Stance is a new idea, but I can see it as NEVER going to be balanced. This is fine i suppose as long as it is a PvE ONLY game.
- Case: Thermaltake Kandalf Black Chassis - CPU: AMD Phenom II X4 955 Black Edition 3.2GHz (OC'd 4.2GHz on Water Cooling) - Memory: Mushkin 8Gb (4x 2Gb) DDR3 1600Mhz - HDD: Dual Western Digital Caviar Black 1TB 7200 RPM - GFX: (2) XFX Radeon HD 5870 in CrossFire - New upgrade!
"I like wow, I like aion and I like AoC all for different reasons.....the later cause i get to see boobs, but still its a reason!!" - Sawlstone
Every person that ever mention a game is a WoW clone cracks me up... as it seems that WoW was the only and "first" game they ever played...
WoW is a clone of EQ I must say... in many aspect. But if one really wants to start saying "this game is a clone of WoW", you're wrong. WoW is a clone of "MANY GAMES", from Anarchy Online, DAoC, etc etc.
Hmm... better yet- on the next game I see that someone calls a "WoW" Clone, I'm going to direct them to www.google.com.
Comments
No they mean Dungeons and Dragons which was out some 30+ years before WoW. Just because WoW was your first run in with the high fantasy sword and sorcery genre doesnt mean it was the first. To paraphrase Kurt Cobain, its a fresh new thing in your eyes because your experiencing it personally for the first time. That doesnt mean WoW is first and it doesnt mean WoW is revolutionary because its not. It did nothing new in the way of the genre and I hope to God people one day wake up from this all. Half the time talking to WoW fanatics is like having a conversation about history with someone who has neve read a history book. Anything you can pitch me that WoW did I can rebuttal with a game that did it before them in some way.
Phasing (changing the world environment for players that finished major quest lines), dailies, heirloom armor/weapons (linked to your account to be shared by any toon you create and changes stats depending on what level the character using it is), dual specs (switch on the fly from dps/tanking to healing, druids ftw!), inscription craft (specialize spells and abilities), Vendor mounts (repairs and stocking on the fly), Shared food (placed on the ground for all raid members to eat), Summoning gates (to summon raid members by any member once the gate is open).....I could list more?
Actually UO did all of this before anyone (besides the daily questing.... who the hell needs quests?). They had player vendors, PLAYER HOUSING, Gate spell, create food spell, mounts, no need for dual speccing (that is a limitation of class games), inscription, cradting, etc...
As for DC Universe.... I am sick of the Superhero MMO's. Each and every has been worthless and will continue to be as long as they think the traditional MMORPG elements will work in them. Stance is a new idea, but I can see it as NEVER going to be balanced. This is fine i suppose as long as it is a PvE ONLY game.
- Case: Thermaltake Kandalf Black Chassis
- CPU: AMD Phenom II X4 955 Black Edition 3.2GHz (OC'd 4.2GHz on Water Cooling)
- Memory: Mushkin 8Gb (4x 2Gb) DDR3 1600Mhz
- HDD: Dual Western Digital Caviar Black 1TB 7200 RPM
- GFX: (2) XFX Radeon HD 5870 in CrossFire - New upgrade!
"I like wow, I like aion and I like AoC all for different reasons.....the later cause i get to see boobs, but still its a reason!!" - Sawlstone
OP got destroyed in this thread. Over one year of replies all of which have slammed him repeatedly.
Every person that ever mention a game is a WoW clone cracks me up... as it seems that WoW was the only and "first" game they ever played...
WoW is a clone of EQ I must say... in many aspect. But if one really wants to start saying "this game is a clone of WoW", you're wrong. WoW is a clone of "MANY GAMES", from Anarchy Online, DAoC, etc etc.
Hmm... better yet- on the next game I see that someone calls a "WoW" Clone, I'm going to direct them to www.google.com.