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I don't understand....

If you weed through threads and check the hype section it would appear that DAOC has had one of the best PvP systems of all time.  So why has it been so difficult for companies to re-create it, even developers from Mythic with WAR?  I know alot of todays gamers don't really care for PvP and are more geared toward raiding(as evident by posts here and WoW's populairty), but is it really that hard to develop meaningful objective based PvP with no less than 3 factions with meaningful PvE?

Comments

  • Depravity44Depravity44 Member UncommonPosts: 32

    PvP is a very difficult animal to tame.  One of the most important aspects of PvP is making sure the classes are balanced so you don't have one pwning all the others.  I believe this is one of the hardest parts of making PvP fun and interactive.  Another aspect of PvP is the actual gameplay.  For example, in AoC melee seem to be at a disadvantage because they have to activate their combos then hit the correct directional keys.  This makes it hard to hit a moving target.... Just my 2 cents...

  • LasastardLasastard Member Posts: 604

    Well, why Mythic didn't do it with WAR is frankly beyond me, but some general thoughts on DAoCs history...

    - three factions means more work, unless you want to be really lazy and just copy-paste classes (WAR anyone..). DAOC hat uniqe classes in each realm (albeit most of the abilities were available in each realm, just in different combinations). Was a nightmare to balance, I think ;)

    - it was a very different generation of gamer back then, I think. I don't think that you could nowadays rally up 200 people just like that to defend a keep for no particular gain other than the fun of it. It's always 'what's in it for me now...

    - DAoC was fillied with all kinds of gamer-types. Some rarely engaged in RVR and twinked away, crafted etc - but DAoC was about community and it made every path more or less viable.

    - Ultimately, the growing market and Mythic's decision to focus the game on item grind started to split the community into 'haves' and 'have-nots', RVR became very competitve and the population shrank as other games became available.

    But to answer your question: no idea, really no idea ... maybe they don't think there is a big enough market for that anymore (because of the things mentioned above, possibly).

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