Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

An ongoing trend I see

I have studied the Allies' attack plans and it is obvious why the Axis are victorious more often than the allies. The allies start out attacking towns with their planes. Blens, hurricanes, and spits light the sky. After the axis confirm the attack, they send out Flak30s and bofors to attack the planes, as well as 109s and Fws to attack Via air. eventually there is so much anti air on the axis side that when the allies attempt a paratroop run, the JUs get shot down rather quickly. This lack of Paratroopers affects allies capturing cities. It seems as if there is 1 infantry for every 4 allied planes. Spits cannot capture cities so it is no wonder why the Axis have such a large range in towns.


Axis use a lot of infantry and light tanks to cap. They make good use of the mobile spawn. Allies on the other hand, park their mobile spawns 20-50 meters away from town near roads. This is not a good idea and the MSs get fragged rather quickly.


When you see the stats of the average allied player, he has a lot of kills/deaths but when you think about it, the Axis will always be winning until the allies realize the role of the infantry.

"Whoever controls the media controls the mind..-'Jim Morrison"

"When decorum is repression, the only dignity free men have is to speak out." ~Abbie Hoffman

Comments

  • FadeFade Member Posts: 419

    i agree, it seems the axis are just more organized and have more coordinated movements. also it doesnt help that ppl keep leaving the allies to play on axis side.

    _________________________________
    playing:
    ww2online: Fader
    EVE: Fader Bane
    proud member of BKB http://www.bkbhq.com/

  • Cobra1107Cobra1107 Member Posts: 78

    I hope I don't sound biased with this.

    As an axis player, I feel the allies biggest weakness is the fact that they're very disorganized, but I feel it goes deeper than this. I have heard allied players switch over to axis and say that the allied side is very disorganized. Perhaps the problem is the way they run their HC. If I had a day to rearrange the whole AHC, I'd combine all the units into one country and have them work together as one country. I also feel that they don't use their supplies right, this is most evident in the infamous 'allied air quake' and one of the more obvious abscences of allied paratroopers (in the south atleast). If there's any axis players, you know that there is a .axis for paratroopers almost every 10 minutes.

    Let me give two examples of why I think the allies are very disorganized:

    Remich:
    The allies start an excellent attack on Remich. They quickly capped the west side of town with a large tank and infantry force. Very disorganized tanks kept trying to hit the East Armybase(seperated from rest of the town by river) and these lone tanks would just be killed over and over. During the whole fight, the axis were patrolling the area around the EAB, and successfully took out atleast 10 laffies. Eventually, the allies pushed the axis into the East Armybase and surrounded them with tanks. They kept randomly running tanks into the AB and getting them destroyed. And when I say randomly, I meen moving in one tank every minute. Our ground pounders were already in the bunker waiting for the base to be overrun.

    While they camped our AB with tanks, I camped outside and kept updating my squad. During a period of 20 minutes, I only saw a SINGLE infantry try to get to the AB. We decided to move out of the AB, and within 20 minutes, we destroyed 10+ tanks using Infantry and resecured the town. People say they failed the attack because they had no supply, but I say an allied paradrop or two would have finished that town off. Also, had the tanks actually moved into the AB together, they could have easily ran it over and secured the town.

    Although the axis put one hell of a fight up, it was the inferior tactics of the allies that lost the battle - whether you want to believe it or not.
    Longwy or Evrange, can't recall:
    This is another good example.

    A large enemy tank force was spotted around Evrange, and axis forces set up a defence for the town. They began hitting the outskirts of town very hard. There were a ton of tanks. It was obvious that the allies would have had to spent atleast an hour and a half supplying these tanks from the back.

    I have never seen such a disorganized attack before. Axis sappers took out all of the tanks before they could reach the town. A squadmate and I alone got 6 of them. The tanks were all seperated and trying to goto town by themselves.

    Within 30 minutes we resecured the town.

    --

    Although the axis will get their asses kicked in attacks, I have never seen this level of disorganization.

    I think AHC needs a lot of work.

    image

  • KiamdeKiamde Member CommonPosts: 5,820

    If it is one thing that Allies are good at besides air, it is using ATGs and ATRs. They may have weaker than axis ATGs but they know how to use them. I have also been sniped countless times by ATR snipers on rooves.

    "Whoever controls the media controls the mind..-'Jim Morrison"

    "When decorum is repression, the only dignity free men have is to speak out." ~Abbie Hoffman

  • KiamdeKiamde Member CommonPosts: 5,820

    Anyone seeing the huge difference in Allied playing style this campaign? Now I see more Blens then Spits. It is nice to see them using thier infantry and tanks more often.

    "Whoever controls the media controls the mind..-'Jim Morrison"

    "When decorum is repression, the only dignity free men have is to speak out." ~Abbie Hoffman

  • AdrenalNAdrenalN Member Posts: 28

    I've been playing the last couple of days around the Wiltz area. The French seem to be fairly organized down there, at least from what Im seeing. Went Axis tonight and they seemed more disorganized that I remember.

    However, the last time I played the game, the maps went like this...
    Brits would push a bit in the north. French would slowly lose towns in the south. Eventually axis would breakthrough in the south and the north would cave it.

    This map seems totally alien to me. Brits pushed back behind Antwerp and Brussels and French pushing almost all the way across on the southern edge.

    Maybe the French finally got some more players now that their getting US equipment.

  • dogbertxdogbertx Member Posts: 8

    To introduce myself in this forum.

    I am Dogbertx. This is my tag in Ww2OL, look me up when you're online. I'm not quite a day 1 player in Ww2OL but close and a bit of a fixture in ww2ol. I'm AHC and a RAF Wing CO. WW2OL has a free 2 week trial, try it out again.

    This is link to the stat's page. My stat's are not hidden. Feel free to browse.  http://csr.wwiionline.com/scripts/services/beta.jsp;jsessionid=C670041D4BDD8BAE45E03FC3BA5A86B6

    I posted the link here not to show you how uber I am (I'm not) but to show you that I don't BS and can back up what I say.

    The problems are ..... not too many fighters, and not the numbers imbalance. The problems are with the planning and direction or lack of it.

    When you see lots of allied fighters overhead and few of your own....you are likely suffering from the old 64 limit. The game will render only the enemy if there are too many objects in the area in order to alleviate the lag. It is a myth that we blanket a town with fighters and have no infantry, we know fighters are only usefull for killing enemy air. We do regular fighter sweeps and go where we are asked by the ground. If they are being airquaked by Stuka's, we come. If bombers are called for, we come. We bring our own fighters for cover but rarely are there more than 5 Spitfires over a town.

    In addition, fighters and bombers can cover multiple towns in a short time, there can appear to be MANY more than there in reality.

    I fly 90% of the time (see the sig). Every time I'm over a town there are at least as many enemy planes as allied. From the ground, you just may not see them.

    The BEF have the numbers, they are just horrendously undisciplined at the moment. The numbers of players are spread so thin they become less effective. When the game changed with the introduction of AO's (Attack Objectives) the lone wolves couldn't mole a city at will. They changed their tactics to suppressing/camping the forward bases to get their easy kills. They still do their own thing but in doing that they make themselves much less effective.

    The game has morphed into a more team oriented game. The lone wolf days are numbered, these guys are the ones who think themselves a hero or are trying to figure out what they are good at in game. They need to join a multi-faceted squad that can teach them the tricks of each trade, or they need to play an arcade game that feeds their ego.

    Yesterday the one-at-a-time, no plan attackers insisted on an Attack Objective on Brussels. What happened was...they went in one at a time, killed 1-2 enemy, temporarily captured a depot and died. Then did it again and again. They had fun but totally emptied the supplying town. At the end of the day the axis counterattacked and walked into the allied town of Halle. They continued the advance and captured 4 more allied towns. Now the molers have no place to go and now they whine.

    In comparison, the French army captured 7-8 towns. Here is the difference.

    The french have a team that is made up of 3-4 squads. They have an air squad, an AAA and Anti-tank squad and a tank squad. The brits used to have such a team in the 5th brigade.

    Working together they have pushed the Axis to the edge of the map. Success attracts the new players, the side-switchers and the easy mode types. These add numbers and now at some times of the day we (allied) have the numbers imbalance.

    This is how an attack should go. This is how the attacks go with the french. This is how the attacks used to go and will go again with the Brit's.

    1- Capture and protect the Forward base. Set the Attack Objective, start the timer. (10 minutes beofre the first table)

    2- Start the armour driving from a rear town. NEVER a frontline town. You may need to defend from a counter-attack. It usually takes about 15 minutes more and you can usually get the good armour you want.

    3- Surround the objective with AA and Antitank guns. Have Anti-tank guns cut the resupply routes. These guns will kill any armour that spawns.

    4- Have para's drop on the objective (the allies have 2+ squad's that do para drops almost exclusively)

    5- Get Mobile Spawn points setup around the town. Capture the spawnable depot's so more infantry (usually non-squad) can spawn in. (Start the timer on the first cap, the bunker table will come up after 20 minutes)

    6- Combat air patrol (CAP) comes, usually 4-5 fighters, all using teamspeak. They stay high for cover. Close Air support (CAS) comes to kill any setup enemy ATGun's and tanks. We also bomb the Army base.

    7- The tanks should be there by then. They drive in, killing any AI and enemy tanks left and cover the CP's and the AB.

    8- The infantry rush the bunker and capture it. Town ours. Next.

    I welcome questions and comments.

    Cheers Dogbertx

    ps. As I mentioned, the 23rd Armour Brigade is made up of several squads. If one doesn't do what they are supposed to then others suffer. Not all attacks can go as planned.

    pps. Note - Remich is allied and about 4 towns behind the lines now. If at first ....

    Cry Havoc and let loose the Dogbertx's of War
    image

  • GreyedGreyed Member UncommonPosts: 137

    Aaand then there's what happened to Brussels Saturday night/Sunday Morning.

    Axis was so enthralled with Temse and St. Nik that we had 2 hole defenders in Brussels. I saw the cap messages flash by but as I just started on the Axis side after 2 years off and the Brits prior to that I have no input on what missions to drop or where to go.

    Not one word from GHC to defend Brussels. Nothing. At all.

    Literally 10-15m later there was a stream of cap messages as the allies captured every depot and AB at the same time. Axis handed Brussels over. After that the Allies swept up a few more towns. Today was a Axis push on St. Nik and defense of Temse. We've not been able to crack St. Nik in 3 days (I know, I've been in and out of St. Nik for as many days) and Temse finally fell this morning when it was under heavy attack with no help coming from other towns.

    Temse down 'twerp is now facing 3 FBs and 4 ABs. IE, equal strength. Brussels gives the RAF a close base for air support. If 'twerp lasts 2 days I'll be surprised.

    Sure is a far cry different from when I played the Brits 2 years ago. I think I was party to 3 losing campaigns. Ok, not that different as I'm still on the side giving up land left and right. :(

    Not just another pretty color.

Sign In or Register to comment.