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Hey guys, if you'd humor me for a few questions before I resub or not:
- My main interest is solo PVP or sometimes to PVP with a friend. I'm not really interested in joining a large guild, never really was my playstyle for any game. Is this doable in AOC?
- Is the main PVP done in Scenarios these days? I read this somewhere but that would remind me too much of Warhammer Back when I played there was still a lot of open-PVP. Is Keshetta still frequented by PVPers? Are there any other zones where lvl 80's fight each other for some purpose? Or does it pretty much boil down to Scenarios or Sieges?
- Am I going to have to PVE to PVP?
- How is class balance nowadays? I used to play a Ranger and Assassin.
Thanks much for your help guys.
Comments
i do play on a pvp server.
AoC is a GROUP pvp focused game. especially now with the Shrines of Bori group pvp is all the rage. you can go off by yourself and kill the odd person farming or questing but most of the pvp (minis, sieges, shrines) requires a group. in AoC classes are not balanced for 1v1 instead they are balanced for group pvp. to truly enjoy most of the pvp AoC has to offer you need a group. this game can be very frustrating trying to pvp by yourself since all the pvp challanges are ment to be tackled with a group. there is very little you can do by yourself besides ganking people traveling or farming and even that doesn't raward you much.
yes premades minis are all the rage. siges also happen often if you are lucky enough to be in a guild that does them. and wile the Shrines of Bori are the new "world pvp" it's mostly a group affairs where bands of 10+ players run arround farming mats and capturing shrines.
you do not have to pve to pvp BUT purple pve gear does help getting kills and therfore gain pvp xp faster. good luck farming pvp xp in blues or low pvp gear. not impossible but it will take you a wile.
Pvp balance is based on group pvp. wile they have fixed many of the glitches with ranger's traps/abilites they have also revamped sinss and now they are definately the fotm class. sins are highest single target dps class at the moment and probably one of the best 1v1 classes. rangers are fun in group pvp but horrible in 1v1.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Thanks for replies guys. From reading different forums I see some conflicting responses though, which I suppose is normal for any MMO. My main interest is high-end PVP, but I don't really want to have to join a guild as I don't raelly like hanging in vent all the time, that kind of thing. Is it possible I could get any kind of meaningful high-end PVP done as a solo/duo setup in AOC?
Not done a lot of PvP apart from mini games. But i give my 2 cents worth:
1. Open world PvP can be done solo or duo.
2. Mini games PvP can be done solo or duo, as you join up with others and just go to work. You can act solo here. The other day i was in a mini as a Conq, whilst the others were fighting, I went for the flag and single handedly capture the flag 3 times, I did engage in some fights along the way but i acheive this solo.
3. Seiges are high end pvp. My advice here is to join a guild, if they ask for Vent say you don't have a mic or something. Not sure if they use voice comms in Siges anyway. I am sure that it should not be a problem to fight in a seige and not use vent. if it is leave and join another guild :-)
Here are high end PvP videos:
Solo Setup: http://www.youtube.com/watch?v=6psN4n2UQyo
Duo Setup: http://www.youtube.com/watch?v=3Uy7iCpn9mU
That is high end PvP it is gathering/harvesting/mining or whatever you call picking at an object to get material so you can do that solo hours on end. You are confusing high end PvP with killing other players and that won't get you gear or anything you Mine in this game.
Funcom has reviewed all of its assets relevant for
impairment testing. This process has led to
recognition of an impairment loss of around
3,1 MUSD for Age of Conan due to a decrease in
numbers of subscribers for the game. Funcom Q4 10 report.
http://forums.ageofconan.com/showpost.php?p=2926123&postcount=7 500 mains/alts on Tyranny in past 30 days - instead of merge servers let's open a new PvP server, again! http://forums-eu.ageofconan.com/showthread.php?t=106427
Yeah, unfortunately, PvP's been rescheduled... indefinitely. For now there's Bori, if you like farming a lot.
I started less than 2 weeks ago, I'm level 50 with several hundred PvP kills, 90% of them solo running around ganking people near where I'm levelling up. I understand at higher levels it's mostly group based, but I don't think you really need to be in a guild, you just queue up, but chances are a pug will lose to a premade.
Cool, thanks guys.
One thing I remember from when I used to play was people farming each other for PVP XP. Is this still taking place regularly? Does FC have a ban/suspension/warning policy for this or anything of this nature? Or is it just not really happening anymore?
Did you not read my post? there is no longer PvP, people mine ore for PvP XP like in the two videos I linked. This isn't much of a PvP game so no idea why you would bring up PvP. AoC is all about instances and solo quest and that type of stuff...if that is your thing AND you are very casual like a few hours a week and enjoy making new characters to do the same grind over and over then AoC is for you.
TBH probably more character Player Killing PvP happens in Tortage White Sands than the rest of the game combined do to free trials and do to they don't care about dishonor kills because those griefing characters don't matter. rest of the game is much like playing on a PvE server in any other game. The end game PvP is Shrines of Bori(NG) and that is just like farming nodes so if you like gathering from a node instead of player killing then you will like it.
Funcom has reviewed all of its assets relevant for
impairment testing. This process has led to
recognition of an impairment loss of around
3,1 MUSD for Age of Conan due to a decrease in
numbers of subscribers for the game. Funcom Q4 10 report.
http://forums.ageofconan.com/showpost.php?p=2926123&postcount=7 500 mains/alts on Tyranny in past 30 days - instead of merge servers let's open a new PvP server, again! http://forums-eu.ageofconan.com/showthread.php?t=106427
Ah... but that seems like a pretty harsh reality. Why would it be implemented like this? Don't people fight each other over the nodes? I used to remember it showing up on the map when people were hitting a node. Are you saying people ignore each other and just farm PVP xp off rocks all day?
They may have the first few days but now it just goes by hours, like in off hours or most servers don't have many players or people who care or on a PvE server you can solo nodes and the other guy in the zone can find another one. Then in active hours which there are not many, the ZERG guilds (zerg guilds may have 10-20%+ of an entire servers population) work out deals so 1 will do one area and another will do another or swap out by time and days but all servers have deals going because PvPing in that zone messes with getting PvP points. But at the end of the day no there is not much Player Killing at all. If you go try to solo at the wrong time or grief you will likely be killed but it is 99.99 % deals and minning and maybe .001% PKing.
Look up google video and find a good shrines of bori PvP video where players are killing each other, maybe the first day but no longer. Age of Conan added disputed nodes before for tradeskills and it was the same thing. They added arenas with no rewards and hid them so they don't get done. They added guards all over the place except in one spot in Kesh and PvP penalties for killing someone 5 levels lower. It took them two years to get sieges not to crash but they still lag on some servers, only 1 pvp mini game map gets used, and there is nothing PvP related much in the expansion aside from minning nodes gains PvP Alternite advancement. Think Funcom does it because they don't get PvP and their market is casual PvE.
Yeah farm rocks all day for PvP XP, gear, and AA.
Funcom has reviewed all of its assets relevant for
impairment testing. This process has led to
recognition of an impairment loss of around
3,1 MUSD for Age of Conan due to a decrease in
numbers of subscribers for the game. Funcom Q4 10 report.
http://forums.ageofconan.com/showpost.php?p=2926123&postcount=7 500 mains/alts on Tyranny in past 30 days - instead of merge servers let's open a new PvP server, again! http://forums-eu.ageofconan.com/showthread.php?t=106427
Maybe it depends what server you're on, but the harvesting for pvp xp is the best thing that happened. We routinely have raid on raid pvp fighting over the right to those resources as well as developing strategies to harves them under fire. It's not as simple as havesting. You have to sacrifice the rares scrificing has a cooldown, so you have to guard the alter and if you die you can drop your rares. I fyou see people in there uncontested, instead of whining you should go in there and disrupt them. Not to say you alone will stop them from capping an altar, but you can at least make it difficult for them. Or get a raid together and go in there and wipe them out. It's AoC, of course this game is about the pvp.
If you are looking for meaningful high end PvP for solo or Duo Players than the experience is limited compared to the design of the game. The game promotes Guild Vs Guild Play, the whole renown system, sieges, pits etc all ties in within a Guild community / environment. Outside of all the goodness that this can bring, you have your basic PVP levels where you can seperately level these up, purchase / earn seperate PvP gear / Godslayer will bring Faction armor and gear which you can obtain aswell. You can also mini game. So the avenues are somewhat limited if your style is solo/duo play. You can still hunt down players, you can still be hired as merc's, you can have goals to obtain gear through levels and also ranking system, you can still RP-PVP. If you don't guild up you can miss out on a lot more though.
The only best advice I can give and in my opinion the best answers to your questions would naturally come from active players and not those that have not played for say a year or so. I mean you have not played for a while and wanted some up-to-date info right? well post history is your friend and becareful of the advice you see in this thread for example.
Keep reading different forums for different opinions or slap a months sub down to find out forsure.
Best to be honest and upfront for you so you know where you stand within the preferences you put out. Absolutely nothing wrong with that. Watch out for ulterior motives like forum camping a game you don't play for specific reasons...
Check out http://conanvault.ign.com/ the vault network for AoC to see how 'Shrines' has captivated servers to PvP more than ever!
Great advice from an active player! We can see the many facets of 'Bori' that some conveniently leave out.
One point about that resource dropping, that is a reason guilds cooperate rather than kill each other as farming for 6 hours on end would be lame if you lost some handing in an object not to mention gathering for 6 hours on end sounds boring. It is hard to argue with the Age of Conan Official Advocate but but pretty sure AoC's merc system doesn't work so well with all the guards about and I'm not aware there is an in game merc system. You do however bring up an interesting point so here is the PvP forum with players talking, most PvPers probably are no longer with this game as it has been two years of meh though: http://forums.ageofconan.com/forumdisplay.php?f=10
http://forums.ageofconan.com/showthread.php?t=216501
If you intended to have people gain pvp levels without pvping.
http://forums.ageofconan.com/showthread.php?t=217469
My guild does shrines all the time and I dislike how only the more dominate guilds can be succesful. You basically zerg it up. That is ignoring the fact that they are shrines of boring.
http://forums.ageofconan.com/showthread.php?t=217436
As a member of one of those "big guilds" I completely agree, don't let bori give prowess. It will just encourage more mindless resource farming and convince players like me to not branch out and explore the new expansion as much.
http://forums.ageofconan.com/showthread.php?t=217582
""I just read 90% of the posts on a thread, and i saw only 3 ppl saying shrines are nice and cool."
"Funcom neva listen to its pvpers/best players"
http://forums.ageofconan.com/showthread.php?t=215553
"Is it just me or are more and more players moving super speed all over the place?"
Funcom has reviewed all of its assets relevant for
impairment testing. This process has led to
recognition of an impairment loss of around
3,1 MUSD for Age of Conan due to a decrease in
numbers of subscribers for the game. Funcom Q4 10 report.
http://forums.ageofconan.com/showpost.php?p=2926123&postcount=7 500 mains/alts on Tyranny in past 30 days - instead of merge servers let's open a new PvP server, again! http://forums-eu.ageofconan.com/showthread.php?t=106427