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So years ago, Wish Online started beta and it was easily my favorite MMO ever. Open world, story events once a week...ok combat was barely a step above UO, but the rest was good. Has anyone made anything similar? Really miss that game. The pre NGE Star Wars Galaxies was VERY close, but thats gone too. Oh, and no EVE. That one just bored the heck out of me. I think its the lack of avatar.
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Uhm, Wish didn't get over a few days of open beta....
I still wonder though why they closed shop and sold their servers
I was in closed as well, so I had a couple months to get into it. Anyway, the only thing I ever heard about it is that someone violated their no-compete clause and should not have been working for them. Not sure how true it is, but still...I miss the game.
Because no one played the open beta. I mean no one. If you can't get anyone to even play your free open beta where are the paying customers going to come from?
I was in the alpha through beta of Wish. It was my understanding that they projected a loss before launch and the game required a lot more subscribers then they thought they could get. If you remember, beta was going on around the time World of Warcraft exploded.
to answer the question, nothing even remotely close has come out or will come out of the likes of Wish. It was a brilliantly thought out idea that required a lot of overhead.
A company is at steak.
Rare, medium, or well done?
Umm, bullshit?
Proof or STFU and GTFO.
PAST: UO-SWG-DAOC-WOW-DDO-VG-AOC-WAR-FE-DFO-LOTRO-RIFT-GW2
PRESENT: Nothing
FUTURE: ESO
I never got to play Wish but I was following it and was incredibly bummed out when they folded.
One MMO which might - and I have to stress the might - come close to what Wish offered is Rift: Planes of Telara.
They've announced very few details about gameplay other than the rifts, but the technology they've developed for the game theoretically allows for both lag-free gaming no matter how many players congregate in a given area (additional servers can be dynamically automatically assigned to them) and for an extremely malleable gameworld - i.e. constructible and destructible structures could (theoretically) be placed anywhere.
They originally had some kind of free-form multiclassing but have changed their plans re this. They've promised that it's still very flexible but haven't released details yet.
They're not planning to release until 2011, but it's a title to keep an eye on.
Have you tried Rose Online?