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Fallout New Vegas Returning to It's Interplay Fallout Roots

MelonCrazyMelonCrazy Member Posts: 55


 

 

Fallout

MTV Multiplayer has a piece about what we actually know about the Vegas of New Vegas, which Obsidian has apparently been secretive about. Here's a snip:


A Grittier "Fallout"...If That Were Possible



The original two "Fallout" games -- especially the second -- were surprisingly grim and gritty. Prostitution, drugs, a general disdain for the human spirit… those were all fairly prevalent issues that developer, Black Isle, delivered rather well. And while "Fallout 3" certainly had its dark moments, I can't remember feeling quite the same wash of grime across the entire game.



New Vegas is looking to bring some of that dirt back into the picture. "There is a very heavy influence on drugs, and sex, and gambling and the impact that it has on people," Sawyer reveals.



"You, as a character, can participate in a lot of this stuff. You can also help bust it up if you want. The focus for that sort of stuff is in the city of New Vegas itself, rather than the larger conflict between Caesar's Legion and the New California Republic…



In New Vegas you will see a lot of things that you remember from New Reno [from 'Fallout 2'], in terms of the under-handedness and how people are used and thrown away a lot."

Link: Uncovering The Mystery Of The 'Fallout: New Vegas' Strip @ MTV Multiplayer

Once you get underway, there'll be twice as many weapons as in Fallout 3, including a new 9-iron golf club. This melee weapon can whack somebody's head off and send it sailing clear across the screen. Another big change will be the weapon mods, which will let you change barrel sizes for more damage, add sights for better accuracy and use specialized ammo for unique strategies. Among the new weapons we got to see, the plasma caster and grenade machinegun will probably become favorites.



New Vegas aims to generate a post-apocalyptic Western vibe, which means you'll be journeying to lots of different locations. Reputation is another new element that will change the way folks interact with you. Depending on how you craft a Reputation, by killing members of one faction and/or helping another group, certain allies and quests won't be available to you.
Xbox360Achievements.

Avellone proceeds to show us a pistol he's augmented with a scope, barrel and larger magazine, and it looks far meaner than its vanilla counterpart. This is preparation for the first main mission, which is to protect a weird guy called Ringo who lurks in the saloon toilets. A fellow called Joe Cobb is causing trouble in the town with a gang of so-called 'powder gangers', so the bar's owner, Trudy, calls upon you to round up a gang to go tackle Cobb and his cronies. After a quick talk with Ringo, Sunny, Chet from the general store and Easy Pete (who also gives us a few sticks of dynamite thanks to a dialogue option unlocked due to our 25 point explosive skill), we're good and ready to tackle the gang. Along the way, our hero gets hold of the game's new 9-iron and enters the trusty VATs mode showing that a press of Y now initiates a specialised weapon specific move, designed to add “spice” to melee combat. This one is called 'Fore!' and is – as you'd expect – a swift, (dis)graceful golf swing to the plums of your targeted victim. Tiger Woods, eat your heart out.



Incidentally, Cobb's head went flying off in classic VATs style outside of VATs, demonstrating the dynamic kill cam which can now be triggered at any moment. Upon completing this mission for the people of Goodsprings and taking out Joe Cobb, we earn the acceptance and trust of the townsfolk. This is part of the new reputation system that has overarching consequences across all of New Vegas, so incurring the wrath of one faction will delight another and vice-versa. So when we betray the loyalty of the New California Republic by activating the Helios One plant's generator to reroute power to the Archimedes II orbital laser, only to rain florescent laser death upon the NCR troops below, they'll remember it and will potentially never trust you ever again. But then again, it is easy to slip past the facility's idiotic custodian, Fantastic (who has a “theoretical degree in physics”), and once you get to the generator, you're presented with a variety of options that have a range of consequences. Remember, just because there's a big space laser at your fingertips, you don't have to use it to kill everyone in the vicinity.

Obsidian's task is daunting, sure. The relative distance both geographically and temporally between the last proper Black Isle Fallout, the tactical RPG Brotherhood of Steel and Fallout 3 meant Bethesda was able to essentially create their own continuation, sticking more to the tone and timeline of the original game while transplanting everything to the Washington DC area. In heading cross-country -- though not quite all the way -- Fallout: New Vegas has, in many ways, a much bigger hill to climb. This is hallowed ground for the Fallout faithful, a locale pregnant with nostalgic memories and more than a few bruised psyches after the series' shift to a more action-driven, Oblivion-esque style.



From the hour or so demo we got the first day we arrived in the very real Vegas for Bethesda's BFG 2010 event, it was rather evident that New Vegas was doing a valiant job of melding the two semi-disparate worlds. This was land rife with characters like The Master and the original Vault Dweller, and in a slightly timeline-bending change, New Vegas will carry on some bits and pieces of Fallout 2 despite being set only three years after the events of Fallout 3.

http://www.nma-fallout.com/

Comments

  • MelonCrazyMelonCrazy Member Posts: 55

    Ugh I screwed up that copy and paste if you all want to look at the all the stories and interviews about New Vegas follow the the link at the bottom of my first post.

    I think it's really about time to bring back the the grime as they called it back to Fallout which Bethesda avoid like a plauge, for me Fallout 1-2 are still the best out of the entire series, my favorite area was New Reno and the sex, prostitution , drugs, black humor is what was sorely missed in Fallout 3, and to make New Vegas even better that gets me excited is the fact they are doing tie-ins from Fallout 2 which makes me want to play this game even more. For any Fallout fan out there this looks to be a game of the year material :)

  • PoopyStuffPoopyStuff Member Posts: 297

    Now if only we could get a isometic rpg feel instead this obsessive need to do every game in fps or 3d mode.

  • MelonCrazyMelonCrazy Member Posts: 55

    I have to agree there and with isometric=more content instead of eye candy...

  • cukimungacukimunga Member UncommonPosts: 2,258

    If they did the camera control like Dragon Age you could have your Isometric view and I can play my nice up in the action view.  I just can't find the willpower to play games that are point and click and Iso view. It just all feels wrong to me now for some reason.

  • TardcoreTardcore Member Posts: 2,325

    I love the original Fallout games. I've been a fan since the game Wasteland. I seriously hope they can recapture the atmosphere that made Fallout 1 and 2 so absorbing.

    While I found Fallout 3 to be visually stunning I found myself hating the game play (I've never cared for the way Bethesda has handled ranged combat in any of their games), story line, most of the quests, and the voice acting, my god the abysmally corny and over the top voice acting.

    In fact some of the voice acting alone (the annoyingly shrill and manically cheerful woman) made the game seem more of a kitschian parody than a serious attempt at 3rd incarnation.

    I'm torn on the isometric turn based game vs first person argument. I'd love for the game to be made isometric and turn based like the originals, but I think making it FPS would appeal to a wider audience.

    image

    "Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "

  • RobsolfRobsolf Member RarePosts: 4,607

    I love ALL the Fallout games.  except for some console games, from which I understand I am fortunate to not have experienced.  Let it roll...

  • Rockgod99Rockgod99 Member Posts: 4,640

    Originally posted by MelonCrazy

    I have to agree there and with isometric=more content instead of eye candy...

    Iso view? uggh... no thanks.

    Fpv is much more immersive.

    I would be all for a revamped 3rd person view but iso is so 90's.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • MelonCrazyMelonCrazy Member Posts: 55

    As long as there is sex, drugs, child killing and all the black humor that made the originials great and a continuation of the first 2 games I'll be playing this game for years just like I still play the first 2 along with their new content and mods.

  • warmaster670warmaster670 Member Posts: 1,384

    Originally posted by MelonCrazy

    I have to agree there and with isometric=more content instead of eye candy...

    rofl, sorry but the view has no bearing on how much content a game has.

    Apparently stating the truth in my sig is "trolling"
    Sig typo fixed thanks to an observant stragen001.

  • PoopyStuffPoopyStuff Member Posts: 297

    Originally posted by warmaster670

    Originally posted by MelonCrazy

    I have to agree there and with isometric=more content instead of eye candy...

    rofl, sorry but the view has no bearing on how much content a game has.

    actually it does.

    If you give a game a 5 year cycle, and have to complete it within that 5 years, not having to design and develop a 3d space for all your content can free up tons of development time to make extra quests, content, characters etc.

     

    so your just plain wrong.

    It is way more time consuming to make a 3d space than a 2d one.

  • JosherJosher Member Posts: 2,818

    Originally posted by PoopyStuff

    Originally posted by warmaster670


    Originally posted by MelonCrazy

    I have to agree there and with isometric=more content instead of eye candy...

    rofl, sorry but the view has no bearing on how much content a game has.

    actually it does.

    If you give a game a 5 year cycle, and have to complete it within that 5 years, not having to design and develop a 3d space for all your content can free up tons of development time to make extra quests, content, characters etc.

     

    so your just plain wrong.

    It is way more time consuming to make a 3d space than a 2d one.

    Yup.  You can cut corners everywhere with an ISO birds eye view.  If you don't have to spend as much time on graphics, we could assume it would go into stories, missions, ect.  But thats assuming thats where the effort will go.  But thats not what would happen=)  The cycle would just switch from 5 yrs to 2 years.  It doesn't matter though.  An isometric game just won't SELL.  Its like trying to remarket Doom with fake 3D.  Not going to happen.  Also, point and click?  Gahh, it sucked then and it sucks now.  I'll give Bioware credit for the ISO view in Dragon Age to appeal to the old schoolers.  I would never have played it though if that was the only view.  I'm not living in the 90s anymore=)

    If its not an FPS or over the shoulder, theres no point in playing it.  I'd prefer a REAL FPS, instead of that psuedo view like in Fallout3.  They just didn't take enough care doing it right.  Awesome overall, but a first person view isn't enough.  You have to go full blown FPS with leaning, prone, good animation and weapon feel, iron sites, ect.  

  • warmaster670warmaster670 Member Posts: 1,384

    Originally posted by PoopyStuff

    Originally posted by warmaster670


    Originally posted by MelonCrazy

    I have to agree there and with isometric=more content instead of eye candy...

    rofl, sorry but the view has no bearing on how much content a game has.

    actually it does.

    If you give a game a 5 year cycle, and have to complete it within that 5 years, not having to design and develop a 3d space for all your content can free up tons of development time to make extra quests, content, characters etc.

     

    so your just plain wrong.

    It is way more time consuming to make a 3d space than a 2d one.

    good 2d is harder and more expensive to make then 3d games, with a 3d game all you need is an established engine.

     

    And ill say it again, view  has NOTHING to do with content.

    Apparently stating the truth in my sig is "trolling"
    Sig typo fixed thanks to an observant stragen001.

  • KabraxisxKabraxisx Member Posts: 5

    thats awesome.

  • MelonCrazyMelonCrazy Member Posts: 55

    Has anyone had the chance to check out the expansion for Fallout II yet?


  • Originally posted by MelonCrazy

    Has anyone had the chance to check out the expansion for Fallout II yet?

    If you are thinking on the unofficial Restoration Project by killap?

    Then I can give the thumps up for this one. He really put much work into it and manage to make it function.  I think they are running a 2.0 version of it. You should try it, its free.

  • DerrialDerrial Member Posts: 250

    I'll keep my 3D first person view, thanks. The first person view puts me in the eyes of the character, able to take a close up look at my surroundings, able to look around and behind objects, up at the sky or the top of a building or down a deep hole. The isometric view locks me in a camera floating at an arbitrary point in the sky. Why in the world would I want that?

  • MelonCrazyMelonCrazy Member Posts: 55

    Originally posted by Battlekruse

    Originally posted by MelonCrazy

    Has anyone had the chance to check out the expansion for Fallout II yet?

    If you are thinking on the unofficial Restoration Project by killap?

    Then I can give the thumps up for this one. He really put much work into it and manage to make it function.  I think they are running a 2.0 version of it. You should try it, its free.

    Already got it installed image definetly more to do now :)

  • ReklawReklaw Member UncommonPosts: 6,495

    First OP thanks for the info, loved FO1/2 but always hated the Iso view, so am on the 3d side of things, Iso view is like others said old, had my share of the old and like the new, makes a game feel more "alive" in a gaming way.

  • Mellow44Mellow44 Member Posts: 599

    Originally posted by Rockgod99

    Originally posted by MelonCrazy

    I have to agree there and with isometric=more content instead of eye candy...

    Iso view? uggh... no thanks.

    Fpv is much more immersive.

    I would be all for a revamped 3rd person view but iso is so 90's.

    This.

    Isometric in 2010 = Fail

    The game will bomb and then Bethesda can pick up the pieces and do a proper Fallout MMORPG with a true 3D game engine.

    All those memories will be lost in time, like tears in the rain.

  • ThillianThillian Member UncommonPosts: 3,156

    Why can't the silly FPS-born console players accept the fact that RPG genre DOES NOT need or require FPS view. In fact, isometric view is far more intuitive and strategical than FPS will ever be.

    Why can't you stick to your FPS genre and praise Dragon Age or Fallout 3 and have to plague every single RPG that actually tries to be RPG instead of some blend mix of a shooter and Diablo.

    REALITY CHECK

  • GTwanderGTwander Member UncommonPosts: 6,035

    Originally posted by Thillian

    Why can't the silly FPS-born console players accept the fact that RPG genre DOES NOT need or require FPS view. In fact, isometric view is far more intuitive and strategical than FPS will ever be.

    Why can't you stick to your FPS genre and praise Dragon Age or Fallout 3 and have to plague every single RPG that actually tries to be RPG instead of some blend mix of a shooter and Diablo.

    Exactly something I been scheming myself.

    They need a game that's a mix of the perspective of the original FO, with a radial aiming system where the character can shoot in 360 degrees from his center axis and just spray things. Auto Assault machine guns were very much like that too, and I loved it.

    Like if Project Overkill (it's robotron-like) had more precise aiming, that game was tits.

    Writer / Musician / Game Designer

    Now Playing: Skyrim, Wurm Online, Tropico 4
    Waiting On: GW2, TSW, Archeage, The Rapture

  • Mellow44Mellow44 Member Posts: 599

    Originally posted by Thillian

    Why can't the silly FPS-born console players accept the fact that RPG genre DOES NOT need or require FPS view. In fact, isometric view is far more intuitive and strategical than FPS will ever be.

    Why can't you stick to your FPS genre and praise Dragon Age or Fallout 3 and have to plague every single RPG that actually tries to be RPG instead of some blend mix of a shooter and Diablo.

    I want to feel like I'm in the game and only true 3D does that, Isometric is a thing of the past when computers couldn't handle 3D graphics very well.

    All those memories will be lost in time, like tears in the rain.

  • GTwanderGTwander Member UncommonPosts: 6,035

    Originally posted by Mellow44

    Originally posted by Thillian

    Why can't the silly FPS-born console players accept the fact that RPG genre DOES NOT need or require FPS view. In fact, isometric view is far more intuitive and strategical than FPS will ever be.

    Why can't you stick to your FPS genre and praise Dragon Age or Fallout 3 and have to plague every single RPG that actually tries to be RPG instead of some blend mix of a shooter and Diablo.

    I want to feel like I'm in the game and only true 3D does that, Isometric is a thing of the past when computers couldn't handle 3D graphics very well.

    Not even.

    Isometric view is simply a choice in camera angle, and the last game to apply it that I personally played was Persona 3-4. It works great in roguelikes, such as P3-4's random dungeons, as well as what Diablo is known for. In fact... Diablo 3, nuff said.

    Writer / Musician / Game Designer

    Now Playing: Skyrim, Wurm Online, Tropico 4
    Waiting On: GW2, TSW, Archeage, The Rapture

  • HYPERI0NHYPERI0N Member Posts: 3,515

    Originally posted by Mellow44

    Originally posted by Thillian

    Why can't the silly FPS-born console players accept the fact that RPG genre DOES NOT need or require FPS view. In fact, isometric view is far more intuitive and strategical than FPS will ever be.

    Why can't you stick to your FPS genre and praise Dragon Age or Fallout 3 and have to plague every single RPG that actually tries to be RPG instead of some blend mix of a shooter and Diablo.

    I want to feel like I'm in the game and only true 3D does that, Isometric is a thing of the past when computers couldn't handle 3D graphics very well.

    I take it you have not played Dagonage then thats 3DISO and that works very well.

    Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981

  • Mellow44Mellow44 Member Posts: 599

    Originally posted by GTwander

    Originally posted by Mellow44


    Originally posted by Thillian

    Why can't the silly FPS-born console players accept the fact that RPG genre DOES NOT need or require FPS view. In fact, isometric view is far more intuitive and strategical than FPS will ever be.

    Why can't you stick to your FPS genre and praise Dragon Age or Fallout 3 and have to plague every single RPG that actually tries to be RPG instead of some blend mix of a shooter and Diablo.

    I want to feel like I'm in the game and only true 3D does that, Isometric is a thing of the past when computers couldn't handle 3D graphics very well.

    Not even.

    Isometric view is simply a choice in camera angle, and the last game to apply it that I personally played was Persona 3-4. It works great in roguelikes, such as P3-4's random dungeons, as well as what Diablo is known for. In fact... Diablo 3, nuff said.

    It all comes down to immersion and you only feel truly immersed in a game when it's in a first or third person view.

    But if Fallout Online is going to be like Diablo one, two and three then I guess that it's okay.

    All those memories will be lost in time, like tears in the rain.

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