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Wow, this game seems to have finnaly got it's $H!7 together, and some questions.

Been a long time since I've played this game. I recently activated a free trial account and convince a couple of my nay-saying friends to try it with me. The major changes seem to be the mobile spawn points and attack objectives. Finally battles are easily found, and infantry fights are not rare. Only after playing for two days we've already been involved in several major battles, enouph that I might can convince my friends to pay. I allways knew the game had potential, but it seem they may have finnally realized it.

A couple of questions.

I've notice a lot of times attacks seem to start before the attack objective gets placed. Is this just to get the armor and MSP's in place befor alerting the enemy?

I heard a guy yelling not to capture depots; what would be the reson for this? I remember when you would try and simalcap all depots as the same time. Is a similar thing going on here.

How long does it take to retract an attack objective and is there a wait on placing one?

I understand that an attack objective has to be placed for 20 minutes before the depot tables come up and that the town has to be contested for 20 minutes before the AB table is up. Is this different in large town to combat whack-a-mole?

How is falling back different from losing a town?

I've noticed that town with defence objectives aren't always hot zones. Does the amount of placable attack objective scale with the amount of people online or not?

Comments

  • GreyedGreyed Member UncommonPosts: 137

    I've been thinking of looking at WWIIOL again. Played it over a year ago. Biggest quetion I have is have they simplified the spawning and multi-user vehicle interface? After playing Planetside I knew what was wrong with WIIOL.

    PS to gun a tank. Run up to tank, hop in.

    WWIIOL to gun a tank. Find someone to spawn with, wait for them to get into the spawn interface, find them, join them in the spawn interface, spawn, get killed before he does, wait 10m for him to get back to base to despawn and repeat.

    Not just another pretty color.

  • KiamdeKiamde Member CommonPosts: 5,820


    Originally posted by AdrenalN
    Been a long time since I've played this game. I recently activated a free trial account and convince a couple of my nay-saying friends to try it with me. The major changes seem to be the mobile spawn points and attack objectives. Finally battles are easily found, and infantry fights are not rare. Only after playing for two days we've already been involved in several major battles, enouph that I might can convince my friends to pay. I allways knew the game had potential, but it seem they may have finnally realized it. A couple of questions. I've notice a lot of times attacks seem to start before the attack objective gets placed. Is this just to get the armor and MSP's in place befor alerting the enemy?Just squads and attackers who want to be rebelsI heard a guy yelling not to capture depots; what would be the reson for this? I remember when you would try and simalcap all depots as the same time. Is a similar thing going on here. Proably setting a trap. Sometime we dont cap to make the enemy think we have fallen back.
    How long does it take to retract an attack objective and is there a wait on placing one?
    I don't think you can retract it before 20 minutes. Not too sure on the waiting lineI understand that an attack objective has to be placed for 20 minutes before the depot tables come up and that the town has to be contested for 20 minutes before the AB table is up. Is this different in large town to combat whack-a-mole?Attack objs are set on whole towns so no.How is falling back different from losing a townIt pretty much tells your side to fall back and hold a certain part of town or fall back to the FB.I've noticed that town with defence objectives aren't always hot zones. Does the amount of placable attack objective scale with the amount of people online or not?No. Some people just are careless with placing objs.

    "Whoever controls the media controls the mind..-'Jim Morrison"

    "When decorum is repression, the only dignity free men have is to speak out." ~Abbie Hoffman

  • DemariiDemarii Member Posts: 131

    Just about any good attack starts way before the AO gets placed. This is because of a few reasons but generally the old adage of to win in an attack you need 3-1 odds, so amassing your force before launching the attack is one of the best ways to ensure a good attack.

    Normally you don't capture depots if your attack is not fully ready for the wave of defenders who will show up once you do cap.

    I also think its about 20 minutes to retract once the withdraw command is finalized.

    AO timeframes function the same for towns as they do for cities. The only difference from the old form of whacka mole is now they need to place an AO before they can start doing it.

    Falling back allows you to keep any of the depot links from your friendly towns and opens your FB's. It also I believe still opens up your depots fully open, in others you can draw all your resources from the town supplying to maximize your chance of retaking the town from that defensive position. If you lose the town completely you are working from a FB and the depots operate as normal, and the enemy now controls the town, meaning they are uncontested and the ABis operational, in a fallback the enemy has to still work from their FB's and depots as the AB is not operational and won't be until they uncontest the town. So the biggest difference is that instead of you attacking and they are defending from the town, you are both essentially attacking the town. So basically if you know your losing the town its smarter to fallback because you are in a stronger position that is more of an equal footing to your enemy.  Hope that makes sense.

     

  • dogbertxdogbertx Member Posts: 8



    Originally posted by AdrenalN

    I've notice a lot of times attacks seem to start before the attack objective gets placed. Is this just to get the armor and MSP's in place befor alerting the enemy?



    This is why exactly. It is underhanded and NOT recommended or condoned by any of the squads I deal with. It is an explout not condoned by CRS (the game managers). You can get in position, resupply etc before the AO is placed but should NEVER have the attack underway before the AO is placed.




    Originally posted by AdrenalN


    I heard a guy yelling not to capture depots; what would be the reson for this? I remember when you would try and simalcap all depots as the same time. Is a similar thing going on here.




    Sometimes they want to have people in place to stop a counterattack. If you capture a depot, the enemy has the option of calling a fallback. A fallback, gives the attacker the main army base, but gives the defenders forward bases FROM one of their towns. This is a useful tactic if the defending town is out of supply. This is just one reason, be sure to ask on the attack channel before you capture any buildings, the attackers usually have a plan.



    Originally posted by AdrenalN

    How long does it take to retract an attack objective and is there a wait on placing one?



    AN AO can be palced almost instantly as long as you have 3 HC members in accordance and in a position to be able to set it. The High Command are the only ones able to place an attack objective. They have to have 3 HC officers place/retract an objective. Remember, they may want to give you one but each side has a limit of AO's and they may have to remove another to give you one. Removing one usually entails asking the local commander for permission. Note permission is not required but it is always nice to ask.




    Originally posted by AdrenalN

    I understand that an attack objective has to be placed for 20 minutes before the depot tables come up and that the town has to be contested for 20 minutes before the AB table is up. Is this different in large town to combat whack-a-mole?



    This does not change in a large town. No change. Remember that you do not have to have 1 depot capped for 20 minutes, but the town must be contested for 20 minutes. You can cap 4 depots for 5+ minutes each, as long as the town is continually contested.



    Originally posted by AdrenalN

    How is falling back different from losing a town?



    Falling back is surrendering your AB only to the attacker. This gives you your forward bases from any of your supplying towns. As long as you control any one of your depots the enemy does not own the town.

    This tactic is effective if the town being attacked is out of supply.




    Originally posted by AdrenalN

    I've noticed that town with defence objectives aren't always hot zones. Does the amount of placable attack objective scale with the amount of people online or not?


    A defence objective is automatically placed when the enemy places an AO on it. They may do it as a ruse to draw players away from the main attack on another town or for a mole.

    Cheers Dbx

    Gen RAF, Col FAF, Col ArFr, Col BEF, Duty Officer and AHC

    Cry Havoc and let loose the Dogbertx's of War
    image

  • I've notice a lot of times attacks seem to start before the attack objective gets placed. Is this just to get the armor and MSP's in place befor alerting the enemy?

    The Attack Objective placement creates tables for radios necessary for capture of facilities. An attack can start before any tables are created and if the attack is not going well an Attack Objective may never be placed.

    I heard a guy yelling not to capture depots; what would be the reson for this? I remember when you would try and simalcap all depots as the same time. Is a similar thing going on here.

    A fallback requires a facility to be captured. If a facility is captured by a lone attacker before reinforcements are in place to make a sustained attack then a fallback can be used by the defenders to easily reinforce the city. This is most often used when the defenders are almost out of troops but with only a single attacker in town nothing can be done to prevent the fallback from succeeding.

    How long does it take to retract an attack objective and is there a wait on placing one?

    It takes 15 minutes to remove an Attack Objective once ordered. Placing an attack is immediate if one is available to place.

    How is falling back different from losing a town?

    Falling back gives up the Armybase and opens linked Forward Bases from any town you own. Any depots you control linked to your towns are spawnable for infantry drawn from the linked town. The Armybase is not spawnable by either side until all facilities in town are owned by one side. Losing a town is different in that the Armybase becomes spawnable for the capturing side because all facilities are owned.

    I've noticed that town with defence objectives aren't always hot zones. Does the amount of placable attack objective scale with the amount of people online or not?

    The number of Attack Objectives scales to the number of the larger side online. The current minimum number of Attack Objectives possible is 3. I have seen as many as 7 available.

  • DekronDekron Member UncommonPosts: 7,359

    Hey Kiamde, I need your help on this! I am trying out the free trial, but when I get on to play, I (1) can't ever find anyone to go with so I am usually running around on my own (2) after running for 20 minutes to finally find a fight, I get picked off by something that I can't even tell where it came from. 

    I've tried asking for help (even on channel 99) and can't get any at all.  I may be on tonite (gotta watch Stargate first image).  My handle is Vrekasht, tell me how to meet with you online

  • SlamenSlamen Member Posts: 218

    Hey Dekron,

    I'll help you out, but you'll need to spawn in on the allied side.  Don't worry, I wont try to recruit ya for the allied side.

    Just tune to ch99 and I should be on between 10pm (PST) til late watching that channel.

    Slamen

     

  • KiamdeKiamde Member CommonPosts: 5,820


    Originally posted by dekron
    Hey Kiamde, I need your help on this! I am trying out the free trial, but when I get on to play, I (1) can't ever find anyone to go with so I am usually running around on my own (2) after running for 20 minutes to finally find a fight, I get picked off by something that I can't even tell where it came from.
    I've tried asking for help (even on channel 99) and can't get any at all. I may be on tonite (gotta watch Stargate first image). My handle is Vrekasht, tell me how to meet with you online


    Ok Dekron. First you want to get all the infantry weapons. Spawn in a defence P 1 missions for 10 minutes [no less] and despawn. You will get credit. Do this 5-6 times and you will get the whole line of infantry weapons and armor.

    Go to mission screen


    Find a mission with a green truck icon next to it


    Initiate the mission and choose your unit [infantry only. Not ATGs or tanks] and then instead of clicking spawn, click the other red icon on the right for mobile spawn. You will start in a location close to action but too far away to be camped. Then, follow the red crosshair on the map. That is your objective. If it is a night like tonight, players should be poping out of those trucks like popcorn.


    As for getting picked off, once you get a high enough rank, usually spawnning in and out 8-10 times, you get binoculars which you can use by pressing 0 [I use a mouse button since it is easier to click and I use them every 10 seconds or so.]. Scout out your area every 15 seconds and if you see and enemy, study his movements and when you think you can get a clear shot, waste him and return to cover. Be stealthy. Once you make a shot, retreat unless you are sure that you can get a second shot off before you are seen. Follow others and never raid alone.

    It is a gun game but very challenging. I have been playing 2 months so far and I still have much to learn, yet I love it and I play it 5-8 hours a night. ;) Also try flying. You can spawn an infantry at the german training grounds [axis] and spawn out in 10 minutes for air credit if you need more planes. Navy is hard but rewarding. It takes months to get all the ships due to the fact that you need kills for rank.


    As for numbers, there are plenty of players [almost too many for such small towns ;)] if you know where to find them.


    Good luck!

    !S

    "Whoever controls the media controls the mind..-'Jim Morrison"

    "When decorum is repression, the only dignity free men have is to speak out." ~Abbie Hoffman

  • BendenBenden Member Posts: 103

    Nice to see that ww2ol made it out. Was keeping an eye on this game since they announced it was in dev. Was so sad to see it was bugy and so badly done at release.

  • CarghCargh Member Posts: 15

    I left for a bit, but now I am back with the trial. Just switched over and began paying. Its worth it!

  • SresSres Member Posts: 156

    Hey Cargh, good to see you again bud ::::04::

    Are you back in the Nordland fold?

    Life can be tapped

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