You attacked someone with positive sec status and lost? You are a criminal: no insurance
You blew up and insurance company had to pay? You get most of the payout as bounty on your heard.
The 50% costs of your lost ships, implants / clone etc. would be bounty payout for anyone who blew you up. They can do it repeatedly.
What I have said can be implenented gradually. Say: Every 2 weeks the "NPC supply" to keep systems functioning would drop by 10%. And some of the "rookie systems" would have some key services financed (but no high level agents, etc) anyway.
Am I PVE centric? Think about goons, are they most skilled players? The best PVPers? No. Their way to wage a war is: "We can afford more loses, we can bring more ships and we win in the end tactics" even peaceful mining by a carebear is a part of PVP in eve. My plan builds on this unique and revolutionary concept in eve.
Bet on it, when you need more players to build up your current high sec home, you would wardec people who supply some other system, and make it clear "move or die". Is that PVE centric?
When you make sure locals to a system cannot pay for adequate concord response and move them out from a high sec system, is that PVE centric?
When you say: loot thieves not only steal a bit of loot but makes development of your system lower and if you lose concord protection in your "high sec system" that is bad, so if you want to keep your home, it is time to wardec ninja salvagers, can flipers? (And make sure after some time: no npc corp for you, if you quit your corp, you will be an one man corp...)
When you say: Wthout player financing on stock and bonds market most NPC corps won't be able to work and you have reasons to war for resources even in high sec?
I think what I say is PVP centric. It is "eve online is the only game where carebears would enjoy being part of the PVP" centric.
Alright well since my post got lost and overshadowed by 2 people bickering back and forth over eve's game mechanics.... What I was trying to get at was, if I am missing something in this game after a year of play, is there anyone willing to take the challenge to invite me into a nice active corp to see if I am really missing something or if eve is really just a lonely boring drift in space.
Why on earth do people perpetuate the fallacy that Level 4s are the only things one can do in hisec? What a profoundly limited view of the game.
Minig isn't profitable.
Rats in belts? No point...
A lot of other options end up as "not reasonable"
And your entire series of rants, including this response, only demonstrates that you do have a profoundly limited view of the game.
If EVE isn't the game for you, that's fine. It's not everyone's cup of tea. But if you yourself cannot imagine worthwhile and interesting things to do whilst staying in hisec, let alone all the potential possibles when lowsec, nullsec, and wpsace are thrown into that mix, then that is your problem. Not EVE's.
Why on earth do people perpetuate the fallacy that Level 4s are the only things one can do in hisec? What a profoundly limited view of the game.
Minig isn't profitable.
Rats in belts? No point...
A lot of other options end up as "not reasonable
This guy is nuts.
Mining is profitable, so is exploration (combat sites, 1-2 class WH's), trading. Ratting may suck outside 0.0 but using the on board scanner to find easy sites is good for a newbie.
Alright well since my post got lost and overshadowed by 2 people bickering back and forth over eve's game mechanics.... What I was trying to get at was, if I am missing something in this game after a year of play, is there anyone willing to take the challenge to invite me into a nice active corp to see if I am really missing something or if eve is really just a lonely boring drift in space.
Anyone?
I would extend you an invite but unfortunately right now my corp is just a few real life friends just puttering around and teaching a couple of friends new to the game.
My advice to you about finding a corp though is this. Take your time, read the recruitment posts over on the official forums, hang out in the recruitment channel. Don't be too quick to just join up with anyone that will take you, take your time to make sure they suit you. Look at how many people are in the corp. Most good corps will have a public channel you can join and hang out and chat with them, take advantage of this to get a feel for them before joining.
Two corps I have been a part of before and enjoyed my time with them have been "Es and Whizz" very laid back but active booster manufacturing corp. Other corp was "Dirt Nap Squad", a 0.0 corp with no alliance associations at the time (don't know exactly what they are up to now). These guys specialized in stealth bomber and black ops which was a lot of fun.
Both of those corps I was in talks with for a couple of weeks before I decided to join them. Take a look at and talk to them, they may or may not fit what you are looking for.
Alright well since my post got lost and overshadowed by 2 people bickering back and forth over eve's game mechanics.... What I was trying to get at was, if I am missing something in this game after a year of play, is there anyone willing to take the challenge to invite me into a nice active corp to see if I am really missing something or if eve is really just a lonely boring drift in space.
Anyone?
I would extend you an invite but unfortunately right now my corp is just a few real life friends just puttering around and teaching a couple of friends new to the game.
My advice to you about finding a corp though is this. Take your time, read the recruitment posts over on the official forums, hang out in the recruitment channel. Don't be too quick to just join up with anyone that will take you, take your time to make sure they suit you. Look at how many people are in the corp. Most good corps will have a public channel you can join and hang out and chat with them, take advantage of this to get a feel for them before joining.
Two corps I have been a part of before and enjoyed my time with them have been "Es and Whizz" very laid back but active booster manufacturing corp. Other corp was "Dirt Nap Squad", a 0.0 corp with no alliance associations at the time (don't know exactly what they are up to now). These guys specialized in stealth bomber and black ops which was a lot of fun.
Both of those corps I was in talks with for a couple of weeks before I decided to join them. Take a look at and talk to them, they may or may not fit what you are looking for.
I read about Es and Whizz, I always thought it would be cool to be a drug runner for them. Never knew how to go about getting hooked up with those guys though.
I thought it would be cool to dodge people and drug oops i mean "booster" run.
I read about Es and Whizz, I always thought it would be cool to be a drug runner for them. Never knew how to go about getting hooked up with those guys though.
I thought it would be cool to dodge people and drug oops i mean "booster" run.
Getting hooked up with people is easy...just open your mouth
Seriously, the corp "show info" page, if you look them up in the People & Places tools, will usually get you started. A lot of corps will list a public lobby anyone can join, they might list their recruitment officer, recruitment status, feeder corp name, or other pertinent info. As a worst case, the CEO and founder are always listed (though the founder may not be in the corp anymore) and you could convo them. What's the worst that could happen, right?
Otherwise, I would invite you to my corp as well, but I help run a very small corp with an RL friend and we are fairly casual right now. I'm not sure it would be what you are looking for, though feel free to PM on this site and I would be glad to help out with your search however I can.
-mklinic
"Do something right, no one remembers. Do something wrong, no one forgets" -from No One Remembers by In Strict Confidence
Mining is profitable, so is exploration (combat sites, 1-2 class WH's), trading. Ratting may suck outside 0.0 but using the on board scanner to find easy sites is good for a newbie.
You say mining is profitable? Interesting oppinion, too bad that maximum yield with a hulk isn't enough to compete with an agent runner. And I wouldn't say that is varied, exciting and interesting activity.
WHs would lead you outside of high sec.
Combat sites: While they are profitable, they are just as repetitive as level 4 missions...
Hint: mr "smart" (if we are at name calling) fun isn't pressing a button and going afk for half an hour or longer while you mine ice in high sec...
Hint: Eve is about "sandbox" but in high sec most of the content is hard coded (doesn't show the ture strenghts of eve)
Hint: risk vs reward ratio for low sec is known to be wrong.
Interesting how this awesome noob point of view article somehow devolved into an obvious WoW is better than Eve troll..bad is bad boyz..Eve and WoW are 2 very different games..one is sharded the other is not..i can log onto Eve anytime accept 1 hour down time period without having to wait forevfer..i get free expansions awesome content awesomer players and friends and astronomicaly more choices, i should have expected this though because we are just now entering into a whole new Era for Eve and possibly mmorpg's..where now we have multi-platform awesomeness..where something i do in one game can affect was happens in another plus an unprecented Eve portal awesomewness..yeah never been a better time to be a Noob!!!!
Reasonable option is: Eve Online is a competitive game, so I would want an activity with an OK risk vs reward ratio and an ok investment vs reward ratio. It should require some activity from you (so what you can do in AFK doesn't count) and it varies a bit (can help you to have fun), and can be / can "provide" a meaningful goal you work for.
Hint: Trade (if you check charts, etc a lot) is one of the meaningful activites in high sec.
Training newbies is another.
Hint 2: High sec was never designed as a place for people to stay for long and reach most of their goals, the game was deisinged to send you to lowsec, nullsec, etc.
Mining is profitable, so is exploration (combat sites, 1-2 class WH's), trading. Ratting may suck outside 0.0 but using the on board scanner to find easy sites is good for a newbie.
You say mining is profitable? Interesting oppinion, too bad that maximum yield with a hulk isn't enough to compete with an agent runner. And I wouldn't say that is varied, exciting and interesting activity.
WHs would lead you outside of high sec.
Combat sites: While they are profitable, they are just as repetitive as level 4 missions...
Hint: mr "smart" (if we are at name calling) fun isn't pressing a button and going afk for half an hour or longer while you mine ice in high sec...
Hint: Eve is about "sandbox" but in high sec most of the content is hard coded (doesn't show the ture strenghts of eve)
Hint: risk vs reward ratio for low sec is known to be wrong.
I hate having discussions with Isk per hour players.
So what L4 runners make more than miners. boo hoo.
Seriously who cares? do what you find fun. if you like to mine, mine! if you like to explore do that!
its shouldnt matter who makes more isk per hour.
Don't get me started on "high sec isnt a sandbox" I fucking hate stupid fucks that consider their eve the only way to play.
Hint 2: High sec was never designed as a place for people to stay for long and reach most of their goals, the game was deisinged to send you to lowsec, nullsec, etc.
Isn't a sandbox great? because in this game the fucking players decide what they want to do not the devs.
CCP knows this, they have long given up trying to get players out of high sec.
People like it there and since this game is all about player freedom i dont see an issue with it.
Interesting how this awesome noob point of view article somehow devolved into an obvious WoW is better than Eve troll..bad is bad boyz..Eve and WoW are 2 very different games..one is sharded the other is not..i can log onto Eve anytime accept 1 hour down time period without having to wait forevfer..i get free expansions awesome content awesomer players and friends and astronomicaly more choices, i should have expected this though because we are just now entering into a whole new Era for Eve and possibly mmorpg's..where now we have multi-platform awesomeness..where something i do in one game can affect was happens in another plus an unprecented Eve portal awesomewness..yeah never been a better time to be a Noob!!!!
Interesting enough, people who accuse me of "wanting to turn it into wow" were quick to name wow as comparision, yet the problem is current eve vs potential in the game differences.
Imho, eve attracted a lot of players, who are "eve fans on paper" but left because couldn't find fun in the game, they shown up in this thread. Yet a few trolls argue that eve is better than this, better than that. Yet it is a game that starts with a huge promise and leaves behind a lot of disappointed players. If that isn't a problem and shouldn't be fixed then what is the problem? When millions of people who want exactly the kind of game that is advertised try the game and they leave disappointed that is a problem.
For a game: Happy players are a success.
Dissapointed fans leaving in droves is a failure.
Imho any true fan of eve with more intelligence than a fly should understand, the later problem should be understood and fixed and not denied and let spread. Sadly such fans are rare there.
Imho any true fan of eve with more intelligence than a fly should understand, the later problem should be understood and fixed and not denied and let spread. Sadly such fans are rare there.
It's CCPs game. They want to stick to their vision of the game and not stray like other good games did (UO, SWG).
I would rather Eve have 10 thousand players than freaking NGE or Trammel itself to death.
Isn't a sandbox great? because in this game the fucking players decide what they want to do not the devs.
CCP knows this, they have long given up trying to get players out of high sec.
People like it there and since this game is all about player freedom i dont see an issue with it.
In the same time, certain things aren't possible in high sec. If you are a pure industry characters, a lot of stuff is out of reach for you. I don't see if they have given up on trying to move people out of high sec.
In high sec your enemies are hard coded, the services you can use are built into game, etc. it isn't the "sandbox" where your decisions shape the world.
Outposts, "huge" starships assembled in space, etc. are all moving us towards low sec, etc.
ISK / hour I don't care about. But if I would love to afford a BPO and make some ships, I see if I can reach my goal in reasonable time and this is where risk vs reward is important.
If you need standings to be able to refine and manufacture perfectly, and don't like agent missions but have to run them for standings since you can't afford to hire a mission runner then ISK becomes important.
Imho any true fan of eve with more intelligence than a fly should understand, the later problem should be understood and fixed and not denied and let spread. Sadly such fans are rare there.
It's CCPs game. They want to stick to their vision of the game and not stray like other good games did (UO, SWG).
I would rather Eve have 10 thousand players than freaking NGE or Trammel itself to death.
Strangely this is why they have CSM
Strangely this is why the blog banter asked for ideas
Strangely this is why CCP is trying to fix the issues I am speaking about. And rest are discussed by CSM candidates and CCP.
Eve is evolving.
And why CCP listens to unhappyplayers? The reasons is simple: Because companies who listened to happy players for their content lost the rest and their games became crap. People who are unhappy understand why they are unhappy and CCP tries to fix the game for them without ruining it for happy ones.
Interesting how this awesome noob point of view article somehow devolved into an obvious WoW is better than Eve troll..bad is bad boyz..Eve and WoW are 2 very different games..one is sharded the other is not..i can log onto Eve anytime accept 1 hour down time period without having to wait forevfer..i get free expansions awesome content awesomer players and friends and astronomicaly more choices, i should have expected this though because we are just now entering into a whole new Era for Eve and possibly mmorpg's..where now we have multi-platform awesomeness..where something i do in one game can affect was happens in another plus an unprecented Eve portal awesomewness..yeah never been a better time to be a Noob!!!!
Interesting enough, people who accuse me of "wanting to turn it into wow" were quick to name wow as comparision, yet the problem is current eve vs potential in the game differences.
Imho, eve attracted a lot of players, who are "eve fans on paper" but left because couldn't find fun in the game, they shown up in this thread. Yet a few trolls argue that eve is better than this, better than that. Yet it is a game that starts with a huge promise and leaves behind a lot of disappointed players. If that isn't a problem and shouldn't be fixed then what is the problem? When millions of people who want exactly the kind of game that is advertised try the game and they leave disappointed that is a problem.
For a game: Happy players are a success.
Dissapointed fans leaving in droves is a failure.
Imho any true fan of eve with more intelligence than a fly should understand, the later problem should be understood and fixed and not denied and let spread. Sadly such fans are rare there.
Your posts are nothing more than a typical high sec should be as profitable as 0.0 whine post. You are trying to hide your agenda by claiming disappointed fans are leaving in droves when Eve subsciber base keep climbing every year. You claim millions of people want Eve exactly as advertised but leave out of disappointment when Eve has never advertised anything more than what it is "a harsh cold cruel world" with a hellish learning curve.
You claim you are trying to better the game when in fact all you want is all the benefits of low sec and 0.0 space without any of the risk and work that is involved with it.
A single quote from your response to Rockgod on the previous page is proof enough.
Lovesurgeon: I think your ability to comprehend text are limited, so I will explain to you something in clear terms.
When someone claims "this is a good option and can be done in high sec space" but that is in WH space, then that isn't in high sec. Period
no buts, no ifs, no maybes, no "you want everything in high sec moron" explanations.
We speak about a fact there.
When I said it is important to reduce rewards in high sec PVE and make risk vs reward ratio better in low sec that isn't watning to see the same rewards in high sec but I statement that in high sec options are designed to be limited and right now the risk vs rewards for low sec is one of the key issues identified by CSMs and CCP and an issue that prevents many people from moving to low sec to keep playing.
From ardound 330K accounts (close to 10), some of them are alt accounts, some of them are trial (Close to 20), so it is safe to assume we have about 250.000 players.
If you look at how many new players you see on nontrial accounts (around 1 months old chars) you see there are lot of players who buy the game, some of them buywhen it is cheap on steam, others get a PLEX with a 21 days trial, yet others start at trial and subrscribe, etc. with this the playerbase should grow at a prety rapid rate, I wouldn't be surprised if it would be around 100000 "new subrscriber" per year rate. But how come we don't have more than 250K people? And how come it doesn't climb this rapidly?
Because incming new players are almost balanced out by people who leave. And it can be about 25-30% of playerbase total playerbase, but can be close to 80% of new subscribers.
When this all happens? When mos of high sec gets boring.
This is the point where we should consider lowsec, nullsec and wh space.
Nullsec can be difficult in many cases (depending on your corp)
WH space is interesting, with limits, I realy realy like it, but will be problematic for many.
Lowsec was designed for this transition. In 10 days you check entrances to low sec are gatecamped, and the rewards in yarebap (high sec) aren't worse than what you would have in low sec in most cases, but low sec are riskier than nullsec (or wh) and offers inferior rewards.
This is where a lot of people experience a wall and leave. Low sec risks should be reduced (by helping bounty hunters, etc) and high sec rewards reduced while high sec risks increased...
Comments
Easy to make bounty hunter profession right:
negative sec status: no insurance payout
You attacked someone with positive sec status and lost? You are a criminal: no insurance
You blew up and insurance company had to pay? You get most of the payout as bounty on your heard.
The 50% costs of your lost ships, implants / clone etc. would be bounty payout for anyone who blew you up. They can do it repeatedly.
What I have said can be implenented gradually. Say: Every 2 weeks the "NPC supply" to keep systems functioning would drop by 10%. And some of the "rookie systems" would have some key services financed (but no high level agents, etc) anyway.
Am I PVE centric? Think about goons, are they most skilled players? The best PVPers? No. Their way to wage a war is: "We can afford more loses, we can bring more ships and we win in the end tactics" even peaceful mining by a carebear is a part of PVP in eve. My plan builds on this unique and revolutionary concept in eve.
Bet on it, when you need more players to build up your current high sec home, you would wardec people who supply some other system, and make it clear "move or die". Is that PVE centric?
When you make sure locals to a system cannot pay for adequate concord response and move them out from a high sec system, is that PVE centric?
When you say: loot thieves not only steal a bit of loot but makes development of your system lower and if you lose concord protection in your "high sec system" that is bad, so if you want to keep your home, it is time to wardec ninja salvagers, can flipers? (And make sure after some time: no npc corp for you, if you quit your corp, you will be an one man corp...)
When you say: Wthout player financing on stock and bonds market most NPC corps won't be able to work and you have reasons to war for resources even in high sec?
I think what I say is PVP centric. It is "eve online is the only game where carebears would enjoy being part of the PVP" centric.
Check my home page for gaming related articles
Why on earth do people perpetuate the fallacy that Level 4s are the only things one can do in hisec? What a profoundly limited view of the game.
Minig isn't profitable.
Rats in belts? No point...
A lot of other options end up as "not reasonable"
Check my home page for gaming related articles
Alright well since my post got lost and overshadowed by 2 people bickering back and forth over eve's game mechanics.... What I was trying to get at was, if I am missing something in this game after a year of play, is there anyone willing to take the challenge to invite me into a nice active corp to see if I am really missing something or if eve is really just a lonely boring drift in space.
Anyone?
And your entire series of rants, including this response, only demonstrates that you do have a profoundly limited view of the game.
If EVE isn't the game for you, that's fine. It's not everyone's cup of tea. But if you yourself cannot imagine worthwhile and interesting things to do whilst staying in hisec, let alone all the potential possibles when lowsec, nullsec, and wpsace are thrown into that mix, then that is your problem. Not EVE's.
This guy is nuts.
Mining is profitable, so is exploration (combat sites, 1-2 class WH's), trading. Ratting may suck outside 0.0 but using the on board scanner to find easy sites is good for a newbie.
Playing: Rift, LotRO
Waiting on: GW2, BP
Define "not reasonable." I play the game to have fun, not to min/max isk per hour like some kind of macro isk farmer.
I would extend you an invite but unfortunately right now my corp is just a few real life friends just puttering around and teaching a couple of friends new to the game.
My advice to you about finding a corp though is this. Take your time, read the recruitment posts over on the official forums, hang out in the recruitment channel. Don't be too quick to just join up with anyone that will take you, take your time to make sure they suit you. Look at how many people are in the corp. Most good corps will have a public channel you can join and hang out and chat with them, take advantage of this to get a feel for them before joining.
Two corps I have been a part of before and enjoyed my time with them have been "Es and Whizz" very laid back but active booster manufacturing corp. Other corp was "Dirt Nap Squad", a 0.0 corp with no alliance associations at the time (don't know exactly what they are up to now). These guys specialized in stealth bomber and black ops which was a lot of fun.
Both of those corps I was in talks with for a couple of weeks before I decided to join them. Take a look at and talk to them, they may or may not fit what you are looking for.
I read about Es and Whizz, I always thought it would be cool to be a drug runner for them. Never knew how to go about getting hooked up with those guys though.
I thought it would be cool to dodge people and drug oops i mean "booster" run.
Getting hooked up with people is easy...just open your mouth
Seriously, the corp "show info" page, if you look them up in the People & Places tools, will usually get you started. A lot of corps will list a public lobby anyone can join, they might list their recruitment officer, recruitment status, feeder corp name, or other pertinent info. As a worst case, the CEO and founder are always listed (though the founder may not be in the corp anymore) and you could convo them. What's the worst that could happen, right?
Otherwise, I would invite you to my corp as well, but I help run a very small corp with an RL friend and we are fairly casual right now. I'm not sure it would be what you are looking for, though feel free to PM on this site and I would be glad to help out with your search however I can.
-mklinic
"Do something right, no one remembers.
Do something wrong, no one forgets"
-from No One Remembers by In Strict Confidence
You say mining is profitable? Interesting oppinion, too bad that maximum yield with a hulk isn't enough to compete with an agent runner. And I wouldn't say that is varied, exciting and interesting activity.
WHs would lead you outside of high sec.
Combat sites: While they are profitable, they are just as repetitive as level 4 missions...
Hint: mr "smart" (if we are at name calling) fun isn't pressing a button and going afk for half an hour or longer while you mine ice in high sec...
Hint: Eve is about "sandbox" but in high sec most of the content is hard coded (doesn't show the ture strenghts of eve)
Hint: risk vs reward ratio for low sec is known to be wrong.
Check my home page for gaming related articles
Interesting how this awesome noob point of view article somehow devolved into an obvious WoW is better than Eve troll..bad is bad boyz..Eve and WoW are 2 very different games..one is sharded the other is not..i can log onto Eve anytime accept 1 hour down time period without having to wait forevfer..i get free expansions awesome content awesomer players and friends and astronomicaly more choices, i should have expected this though because we are just now entering into a whole new Era for Eve and possibly mmorpg's..where now we have multi-platform awesomeness..where something i do in one game can affect was happens in another plus an unprecented Eve portal awesomewness..yeah never been a better time to be a Noob!!!!
Reasonable option is: Eve Online is a competitive game, so I would want an activity with an OK risk vs reward ratio and an ok investment vs reward ratio. It should require some activity from you (so what you can do in AFK doesn't count) and it varies a bit (can help you to have fun), and can be / can "provide" a meaningful goal you work for.
Hint: Trade (if you check charts, etc a lot) is one of the meaningful activites in high sec.
Training newbies is another.
Hint 2: High sec was never designed as a place for people to stay for long and reach most of their goals, the game was deisinged to send you to lowsec, nullsec, etc.
Check my home page for gaming related articles
I hate having discussions with Isk per hour players.
So what L4 runners make more than miners. boo hoo.
Seriously who cares? do what you find fun. if you like to mine, mine! if you like to explore do that!
its shouldnt matter who makes more isk per hour.
Don't get me started on "high sec isnt a sandbox" I fucking hate stupid fucks that consider their eve the only way to play.
Playing: Rift, LotRO
Waiting on: GW2, BP
Isn't a sandbox great? because in this game the fucking players decide what they want to do not the devs.
CCP knows this, they have long given up trying to get players out of high sec.
People like it there and since this game is all about player freedom i dont see an issue with it.
Playing: Rift, LotRO
Waiting on: GW2, BP
Interesting enough, people who accuse me of "wanting to turn it into wow" were quick to name wow as comparision, yet the problem is current eve vs potential in the game differences.
Imho, eve attracted a lot of players, who are "eve fans on paper" but left because couldn't find fun in the game, they shown up in this thread. Yet a few trolls argue that eve is better than this, better than that. Yet it is a game that starts with a huge promise and leaves behind a lot of disappointed players. If that isn't a problem and shouldn't be fixed then what is the problem? When millions of people who want exactly the kind of game that is advertised try the game and they leave disappointed that is a problem.
For a game: Happy players are a success.
Dissapointed fans leaving in droves is a failure.
Imho any true fan of eve with more intelligence than a fly should understand, the later problem should be understood and fixed and not denied and let spread. Sadly such fans are rare there.
Check my home page for gaming related articles
It's CCPs game. They want to stick to their vision of the game and not stray like other good games did (UO, SWG).
I would rather Eve have 10 thousand players than freaking NGE or Trammel itself to death.
Playing: Rift, LotRO
Waiting on: GW2, BP
In the same time, certain things aren't possible in high sec. If you are a pure industry characters, a lot of stuff is out of reach for you. I don't see if they have given up on trying to move people out of high sec.
In high sec your enemies are hard coded, the services you can use are built into game, etc. it isn't the "sandbox" where your decisions shape the world.
Outposts, "huge" starships assembled in space, etc. are all moving us towards low sec, etc.
ISK / hour I don't care about. But if I would love to afford a BPO and make some ships, I see if I can reach my goal in reasonable time and this is where risk vs reward is important.
If you need standings to be able to refine and manufacture perfectly, and don't like agent missions but have to run them for standings since you can't afford to hire a mission runner then ISK becomes important.
Check my home page for gaming related articles
Look up Clann Fian. They're active, skilled, and live in a wormhole.
http://eve-search.com/thread/1309508
Pah, that was meant to be a reply to Neonaka, my bad.
Strangely this is why they have CSM
Strangely this is why the blog banter asked for ideas
Strangely this is why CCP is trying to fix the issues I am speaking about. And rest are discussed by CSM candidates and CCP.
Eve is evolving.
And why CCP listens to unhappy players? The reasons is simple: Because companies who listened to happy players for their content lost the rest and their games became crap. People who are unhappy understand why they are unhappy and CCP tries to fix the game for them without ruining it for happy ones.
This is why they do things well.
Check my home page for gaming related articles
DELETED
hehe, sorry, wrong thread
Your posts are nothing more than a typical high sec should be as profitable as 0.0 whine post. You are trying to hide your agenda by claiming disappointed fans are leaving in droves when Eve subsciber base keep climbing every year. You claim millions of people want Eve exactly as advertised but leave out of disappointment when Eve has never advertised anything more than what it is "a harsh cold cruel world" with a hellish learning curve.
You claim you are trying to better the game when in fact all you want is all the benefits of low sec and 0.0 space without any of the risk and work that is involved with it.
A single quote from your response to Rockgod on the previous page is proof enough.
"WHs would lead you outside of high sec." -Enerla
Lovesurgeon: I think your ability to comprehend text are limited, so I will explain to you something in clear terms.
When someone claims "this is a good option and can be done in high sec space" but that is in WH space, then that isn't in high sec. Period
no buts, no ifs, no maybes, no "you want everything in high sec moron" explanations.
We speak about a fact there.
When I said it is important to reduce rewards in high sec PVE and make risk vs reward ratio better in low sec that isn't watning to see the same rewards in high sec but I statement that in high sec options are designed to be limited and right now the risk vs rewards for low sec is one of the key issues identified by CSMs and CCP and an issue that prevents many people from moving to low sec to keep playing.
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And a bit of math...
From ardound 330K accounts (close to 10), some of them are alt accounts, some of them are trial (Close to 20), so it is safe to assume we have about 250.000 players.
If you look at how many new players you see on nontrial accounts (around 1 months old chars) you see there are lot of players who buy the game, some of them buywhen it is cheap on steam, others get a PLEX with a 21 days trial, yet others start at trial and subrscribe, etc. with this the playerbase should grow at a prety rapid rate, I wouldn't be surprised if it would be around 100000 "new subrscriber" per year rate. But how come we don't have more than 250K people? And how come it doesn't climb this rapidly?
Because incming new players are almost balanced out by people who leave. And it can be about 25-30% of playerbase total playerbase, but can be close to 80% of new subscribers.
When this all happens? When mos of high sec gets boring.
This is the point where we should consider lowsec, nullsec and wh space.
Nullsec can be difficult in many cases (depending on your corp)
WH space is interesting, with limits, I realy realy like it, but will be problematic for many.
Lowsec was designed for this transition. In 10 days you check entrances to low sec are gatecamped, and the rewards in yarebap (high sec) aren't worse than what you would have in low sec in most cases, but low sec are riskier than nullsec (or wh) and offers inferior rewards.
This is where a lot of people experience a wall and leave. Low sec risks should be reduced (by helping bounty hunters, etc) and high sec rewards reduced while high sec risks increased...
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