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Star Wars: The Old Republic: First New Species, Advanced Classes Revealed

MikeBMikeB Community ManagerAdministrator RarePosts: 6,555

TheGalacticStruggle.com got a chance to sit down for an exclusive hands-on with BioWare's Star Wars: The Old Republic where the first new species was revealed: the Rattataki. Playing a level 6 Bounty Hunter with a distinct look, BioWare informed the folks at TGS that they were playing a Rattataki, which may have you scratching your head, but if you are familiar with the character Asajj Ventress, you're familiar with the Rattataki.

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One interesting and perhaps disappointing detail about customization was also revealed in TGS' gameplay hands on, where Jake Neri described The Old Republic's customization as not being as robust as Star Wars Galaxies' customization system.



Star Wars: The Old Republic's Advanced Classes system was also revealed today over at Eurogamer, detailing the dual class system each class will be able to branch off into. The Advanced Class system essentially gives Star Wars: The Old Republic 16 classes, with the main four on each side serving as a kind of base archetype.  It is not simply a choice of choosing a Juggernaut or Marauder talent tree as a Sith Warrior and that's it. Instead, players will have two distinct talent trees for each Advanced Class, A third talent tree will also be available, but it will be shared between both Advanced Classes and focus on your base class abilities.

Visit the official Star Wars: The Old Republic website for more information on the game.

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Comments

  • BadSpockBadSpock Member UncommonPosts: 7,979

    I love new details...

    I knew they'd do a branching class system after what they did in KotOR and the ME games!

  • MMO_DoubterMMO_Doubter Member Posts: 5,056

    Originally posted by Ettirxa



    [mod edit]

    WoW, indeed.

     

    Honestly, if an idea is good - use it. No point in re-inventing the wheel.

    TBH, I'd rather see the third tree used for mundane (out of combat) abilities.

    "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  • ZerakusZerakus Member Posts: 19

    Looks good... the Advanced classes are more than talent trees, as I understand it, and more like seperate classes within a shared storyline. Since the Shared tree "expands on Core Class Abilities" indicating the abilities differ past that point.

  • AmbassadorDvinnAmbassadorDvinn Member UncommonPosts: 339

    Hmm.  So what's the difference between this and talent trees like WoW?  Seems like it's almost identical.

    Serious death penalties makes every close call an adrenaline rush, and every minor achievement a major victory. This alternative rule-set should be in all MMORPGs.

  • XerenixXerenix Member UncommonPosts: 237

    Originally posted by Zerakus

    Looks good... the Advanced classes are more than talent trees, as I understand it, and more like seperate classes within a shared storyline. Since the Shared tree "expands on Core Class Abilities" indicating the abilities differ past that point.

    According to the info, The Advanced classes have different armor and weapon types in them.

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Originally posted by Vyre

    Hmm.  So what's the difference between this and talent trees like WoW?  Seems like it's almost identical.

    For one they have a 3rd tree that is shared across the archetype, unlike WoW which has 3 seperate trees.

    And in the two tress for the two specializations, each appears to have two sectons rather then one.

     

    It's not different from WoW's talents, but it's an improvement and expansion on their idea.

    Most innovation is improvement and refinement of existing ideas.

    Saying "identical" shows you didn't read the supporting article or pay attention to the details in the demo-screen shot.

  • AmbassadorDvinnAmbassadorDvinn Member UncommonPosts: 339

    Originally posted by heerobya



    Originally posted by Vyre

    Hmm.  So what's the difference between this and talent trees like WoW?  Seems like it's almost identical.

    For one they have a 3rd tree that is shared across the archetype, unlike WoW which has 3 seperate trees.

    And in the two tress for the two specializations, each appears to have two sectons rather then one.

     

    It's not different from WoW's talents, but it's an improvement and expansion on their idea.

    Most innovation is improvement and refinement of existing ideas.

    Saying "identical" shows you didn't read the supporting article or pay attention to the details in the demo-screen shot.


     

    "Almost identical" was what I wrote.  I'll let that one go without a response you wouldn't like.

    Serious death penalties makes every close call an adrenaline rush, and every minor achievement a major victory. This alternative rule-set should be in all MMORPGs.

  • ThalariusThalarius Member Posts: 125

    Looks interesting, but am going to take a wait and see approach, with current speculations regarding release dates between 2010 and 2014 am taking the long view.

    New races and classes looks interesting, talent trees look similiar to World of Warcraft, but what do you expect lot of MMO developers been basing lot of thier MMO's off of other MMO's. Lot of ideas that WOW uses were stolen from SWG and EQ.  Everyone MMO steals from other MMO's. It is the way things work and no crying foul is going to change it. 

  • miked9022miked9022 Member UncommonPosts: 91

    i cant freaking wait for this game!!

  • zanbatozanbato Member Posts: 1

    Have you guys ever played anything other than WoW? Seriously.

    Advanced classes is not like the WoW talent system. It's like picking a new class that is different from your other option, and then you are that class. It's pretty much exactly like Aion where you can pick from 4 classes at the start then when you get to a certain level and then pick your real class from 2 choices.

    Once you get to that class you have your talent tree, along with a base class talent tree. The fact that they used talent trees is the only thing similar to WoW in this system. And by no means was WoW the first or only game to use them, so you can all blow it out your asses.

    So yes, they are creating a system similar to another game, but who cares? It's in the execution and the design of the individual classes that will determine if the game is fun. Whatever games their systems may be similar to have nothing to do with it. I could make a tower defense game with talent trees if I wanted to.

    For being stupid enough to get me to argue on the internet though, you all get a cookie.

  • HyanmenHyanmen Member UncommonPosts: 5,357

    Originally posted by heerobya

    Most innovation is improvement and refinement of existing ideas.

    Just because MMO "Innovation" is in such sad state doesn't mean it has to be.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • AlberelAlberel Member Posts: 1,121

    Lol, the people saying this is just like WoW probably only looked at the pictures... this is actually closer to the old EQ2 system. Each class subdivides and becomes a more specialised role, once you reach that specialisation you can start advancing along a choice of skill trees.

    There are essentially 16 classes covering a total of 40 different skill trees.

  • junzo316junzo316 Member UncommonPosts: 1,712

    The more I read on this title the more excited I get.  After getting burned by other titles, though, I'm still remaining cautiously optimistic about it.  Hoping this will be a game I can hang my hat on for a few years.

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197

    Sounds good. I wonder how the advanced class system works in depth.  Do the force users share a class pool and non force users share advanced class pools or are there specific advanced class lines for each starting class?

     

    I knew speeders would be in game, shuttles too, but I hope they go the more player controlled router or at least give us options to own mounts instead of having everything carry you around.   If the worlds are supposed to let you roam for a long time and just keep roaming, then we shouldn't be forced to do that on foot :)



  • DistopiaDistopia Member EpicPosts: 21,183

    As an above poster said this is far more along the lines of what EQ2 had originally. Secondly what's with these ('it's like WOW") posters all over the web? Does WOW even have a single feature that is exclusive to it? Skill trees even those WOW used were brought about by skill based profession systems. WOW and other games took the idea to add a little more customization to a class. This is not a WOW originating feature, nothing in WOW is.

    I do like what I'm seeing as I didn't expect this TBH, I thought we'd be stuck with the class archetypes they've been showing prior to this.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • HyanmenHyanmen Member UncommonPosts: 5,357

    Originally posted by Malickie

    As an above poster said this is far more along the lines of what EQ2 had originally. Secondly what's with these ('it's like WOW") posters all over the web? Does WOW even have a single feature that is exclusive to it? Skill trees even those WOW used were brought about by skill based profession systems. WOW and other games took the idea to add a little more customization to a class. This is not a WOW originating feature, nothing in WOW is.

    It doesn't matter how it's said; it's a been there, done that feature and from a not-so-distant past either.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by Hyanmen

    Originally posted by Malickie

    As an above poster said this is far more along the lines of what EQ2 had originally. Secondly what's with these ('it's like WOW") posters all over the web? Does WOW even have a single feature that is exclusive to it? Skill trees even those WOW used were brought about by skill based profession systems. WOW and other games took the idea to add a little more customization to a class. This is not a WOW originating feature, nothing in WOW is.

    It doesn't matter how it's said; it's a been there, done that feature and from a not-so-distant past either.

    If that's how you feel I really don't blame you. As I feel that way about most MMO "features" today. If this weren't SW or by Bioware I most likely wouldn't even be interested.

    AOC has this now, which is what I play, by the time TOR releases I might even be more sick of such features. However it is one feature that doesn't bother (me) so much, as I'd prefer to have it rather than not.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • dirtyjoe78dirtyjoe78 Member Posts: 400

    Looks interesting but it is definately nothing new, implementation will decide if it is a good feature or a crappy one, it's too early to tell.  Going to have to actually play with it to see if i like the implementation of it, not too sure about there being 3 talent trees and a single talent point pool to pull from but again its impossible to determine how it is implemented and the rate you get talent points.  Back to wait and see for me.

  • SykomykeSykomyke Member Posts: 116

    Originally posted by Alberel



    Lol, the people saying this is just like WoW probably only looked at the pictures... this is actually closer to the old EQ2 system. Each class subdivides and becomes a more specialised role, once you reach that specialisation you can start advancing along a choice of skill trees.

    There are essentially 16 classes covering a total of 40 different skill trees.


     

    So it's actually very similar to Tabula Rasa's Class system.  Better do it right, b/c TR's class system was good in theory but horrible in implementation.

    ~~Internet gaming is not for the faint of heart or the dumb of mind.~~
    image

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

    This got me more excited because the advance class system reminds me of how the old NWN days were played. I also think that character customization is really overrated because once you start putting weapons and gear on your character who cares what he/she looks like underneath. Atleast that is how I feel about it .

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  • FernusFernus Member UncommonPosts: 28

    Not to mention EQ2 did away with the system because it confused to many people.  I personally want the old SQG system back where you roll your own class but apparently I'm in a minority.

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197

    Originally posted by Hyanmen

    Originally posted by Malickie

    As an above poster said this is far more along the lines of what EQ2 had originally. Secondly what's with these ('it's like WOW") posters all over the web? Does WOW even have a single feature that is exclusive to it? Skill trees even those WOW used were brought about by skill based profession systems. WOW and other games took the idea to add a little more customization to a class. This is not a WOW originating feature, nothing in WOW is.

    It doesn't matter how it's said; it's a been there, done that feature and from a not-so-distant past either.

    What features aren't "been there done that"?

     

    I don't think we'll find an MMO that will ever truly bring something new to the table, if nothing else, single player games have been doing most of these things for years.  The best we can hope for is something relatively engaging without a severe lack of polish or engaging content.  If I can get that from any of the upcoming games, I'll be happy... but right now my moneys on TOR. :/ 



  • HyanmenHyanmen Member UncommonPosts: 5,357

    Originally posted by maskedweasel

     

     The best we can hope for is something relatively engaging without a severe lack of polish or engaging content.  If I can get that from any of the upcoming games, I'll be happy... 

    I wish I would be content with so little as well.. and I don't think my expectations are too high either.

    The best thing we can hope for in my opinion is something done in other games, but so long ago that most people have never experienced it before. Also combinations of things done in other games.

    I truly hope there at least won't be race/class restrictions. That will almost be a dealbreaker for me.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • McGamerMcGamer Member UncommonPosts: 1,073

    Originally posted by MMO_Doubter



    Originally posted by Ettirxa



    [mod edit]

    WoW, indeed.

     

    Honestly, if an idea is good - use it. No point in re-inventing the wheel.

    TBH, I'd rather see the third tree used for mundane (out of combat) abilities.


     

    WoW didn't invent the class system they use for the millionth time. Not sure why so many people are so clueless when it comes to which mmo came out first with different features. SWG's skill system was a lot more innovative than redundant branches and limited classes. BW's limiting the customization also is disapointing to me that there is going to be clones of everyone running around....boooorring

  • musicmannmusicmann Member UncommonPosts: 1,095

    Originally posted by Czanrei

    Originally posted by MMO_Doubter



    Originally posted by Ettirxa



    [mod edit]

    WoW, indeed.

     

    Honestly, if an idea is good - use it. No point in re-inventing the wheel.

    TBH, I'd rather see the third tree used for mundane (out of combat) abilities.


     

    WoW didn't invent the class system they use for the millionth time. Not sure why so many people are so clueless when it comes to which mmo came out first with different features. SWG's skill system was a lot more innovative than redundant branches and limited classes. BW's limiting the customization also is disapointing to me that there is going to be clones of everyone running around....boooorring

     

    See this is how speculating without knowing all the facts can make people look like they are trolling just for the fun of it. Since you haven't played TOR, how do you know that SWG's old skill system is that much better. As for the limited customization, the dev said it won't be as indepth as SWG's but that still doesn't mean it won't be a system that has some nice depth that will allow for some nice customization .Without actually being able to test these things there's no reason to post this opinion/dribble that come off as a fact. 

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