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This is based on my first... 5-7 hours of time with my Fallen Earth trial. So bare with me.
The Graphics.
6/10
Their is a full list of reasons why I think someone needs to wake up the model/texture department ,but let me begin by saying this is probaly do to the nature of the engine. What I found wrong with FE was the fact that the graphics are very mediocore ,and look very cheaply placed/slapped on. I remember finally getting off the tutorial/learning curve area ,and I came into this down which reminds of the first time I began mapping for Valve Games (communuity mapper). The worst part was my graphics were on the highest fricking settings. So not only did I feel the texture/mapping department sorta derped on the base levels ,but it gave me the feeling that they will not improve/polish the game considering it's already being marketed for $50 bucks.
The Community.
8/10
Without doubt the community of FE is probaly one of the more friendly communties I've met. Everyone is very decent ,and not just a bunch of 12 year old fragging idiots who are screaming because as a level one they couldn't beat a level fifty mutant. The one thing I did not like about the community was how the medium players would treat elder players like utter crap. This may because a small majority of the older players are complete jackasses ,and enjoy taking nooby players kills ,but I still belive they deserve a little more respect from younger players for the fact tale,lore,and all the marvelous stuff is coming from long standing players.
The Storyline.
3/10
Alright,alright. I've got full explanation for such a low score so let us begin with huge ass paragraph(or most likely a sentence when I'm done with this) on how the storyline seemed to lack depth.
Clone X magically wakes up one day to find himself clueless of the world around him ,and having a facility under attack by bad guys which are actually good guys which have bad trigger fingers. As the main curve goes on you get bugged by a lady who is telling you all this stuff that we should already know. *Spoiler* Remember when they tell the story about how your cloned ,and you remember everything from that point? Well they seem too completley abandon that ,and basically makes it out like your chachter is brain dead,and doesn't realize that the man in combat armor with a sub-machine gun wants his head on a stick. Then once your away from becoming Swiss chese too the horrid AI you find out that you need to James Bond out of the Hoover Dam with an ATV rigged up with a small nuclear war-head.
I need to ask something to devs in all honesty. Where on the line does it make any sense that a small Nuclear War-Head is being connected to an ATV ,or if it's a small bomb why is it deemed a threat? The Hoover Dam is made too take Earth Quakes for christ sake I highly doubt a small 15 pound warhead will do anymore then a scratch too it.
Then you magically are woke up four years later in an almost LSD trippy zone where the girl tries to tell you ,"REMEMBER ME" ,and then throws you into some magical land where your suppose to make a choice of where you want to be cloned.
This is not good story telling devs please try again.
The Questless.
This will basically sum up anything I say... This game is alright. It has potential ,but it's got some rough edges ,and very bad story narratives which need to be looked at more.
Comments
I disagree.
La Fin.
Wouldnt score the graphics that low but they definatly arnt going to win any visual awards thats for sure.
i thought age of conan was ment to be new and exciting...
A bomb explosion and an earthquake are not much alike, being resistant to earthquakes is a TOTALLY different thing then being resistant to explosions.... the story isn't that bad in my opinion. and how can you judge on story anyway while you have barely even played the game
I don't play fallen earth, i don't like it. but this review is rubbish
I wanted to like Fallen Earth, I really did. The one thing that really did it for me, ammo. An hour or so of gathering mats for ammo, another hour of crafting it, and it's all gone after a couple of missions. I know, I know, everyone says start crafting a bunch before you log off for the day. Still, gathering all the mats you need, and you're gonna need a lot for even a decent ammount of ammo, is tedious. I thought, maybe I'll just buy ammo, screw crafting it, then I saw the prices, which I can understand given the time it takes to make it. The whole system just makes me want to avoid fights as much as possible, and that's not fun.
5-7 hours is not enough time to ever try the game.
Your review is not revlent, You cant say how good or horrible a game is when tyour not even out of the noob area sector 1 when your not even half way out of it.
5-7 hours you dont know anything about the game yet.
So dont even try to act liek you know the games story and how it plays out.
For those in question. Yes I played the game for longer then 12 hours. I did follow a majority of the story line ,but what I'm getting at is the game seems incrediably vacant. When I first read on the timeline I understood that 99% of humanity got destroyed ,but that does not neglect the point of need for a more fixed storyline. It just seemed so jumpy... Thus I called the Runescape of Fallout.
Great Community,Slight work on graphics,but just some rough edges which could use some sanding ,and polishing.
The graphics weren't that bad when I played it. The design was good, but I think that it's so naturalistic it comes across as boring.
I never connected with the community at all. The only people talking were on the help channel, and in a week of playing I never got a guild invite or even spoke to players or get spoken to.
Story is well written but yeah, the hoover set piece started ok, but it seemed to be more "lets magically cram representatives from each faction into the dam, lets make them introduce themselves, then end in an absurd way." Out in the world there was no real story: quests were nice but all self-contained and no real link to my character. Show up in town, do odd jobs, move to next.
I have to agree on your take on graphics, models arnt to bad but movement is goofy, but the game world in general is poorly textured and designed. Like you said it looks like someones first attempt at modding. There are a number of reason why I cant keep playing this game, general gameworld uglyness is one of em.
I dunno, I disagree about the story, each to his/her own, but it made me grin that they'd come up with the clone thing to explain (which no other game bothers to do) how you can die and magically come back to life again, over and over. And then the kicker is that your "immortality" is in danger unless you do something to fix matters.
The Dam exists just to fill in backstory, introduce factions, teach players the basics of combat and AP allocation etc., the main storyline launched there weaves in and out of the game. Follow the "You're Dying" questline, meet all the Grahams and Elena (again) and you'll see how it all ties in. As for "just go to a town do missions and leave", really? I know you didn't get to play for too long, but are you trying to tell me that Kingman (as an early example) doesn't have it's own in-depth story? Casta Gaunt? Kingman Prison? It's one of the highlights of the early game, sharp storytelling that spans several mission lines and brings it all to a head in the romp that is the prison instance.
There are lots of issues people have with the game that I can understand, but bad story? Nope, don't see it, sorry.
OP, I disagree on all counts. Like others mentioned, you have to play the game to have a judgement, not watch the intro (which btw was awsesome to me). The graphics are actually quite good, nice attention to details like bullet ricochets etc. You need a good graphics card to really injoy it. It lagged badly on my laptop and was not fun, but on my desktop wit ha better card it is smooth and realistic. The paucity of vegetation is part of the theme. It's an apocalypse after all. Story/quests are among the best I've seen (rivals LoTRO except I don't care for fairy tales any more) with a novel approach that includes branching points to get more or less story. There are bugs sometimes, but overall visuals and the story are nice. Crafting is complicated and needs getting used to. Overall a good MMORPG. The downside for avid pvp'ers and group players is that pvp and group play are limited. This is a young game that is gradually adding features. Solo play focus with a nice community to interact with is actually very nice and appealing to some players. It may be a niche in that way.
PS You may read rave reviews about Rysom and EQII and how decent their graphics are, but in my opinion FE graphics are much better than those two - I could not stand the visuals in those games.
Any game that requires a player to dump more than 5-7 hours before he/she will like the game is FAIL design.
Of course one can say how good or bad is ... at least this game has a horrible intro and early progression ... going by the first 5-7 hours.
I agree the graphics is pretty bad.
I was playing Borderlans the other day ... similar setting ... and the graphics is so so much better. Models, animations .. gun models .. there is no comparison.
I have to agrre to disagree about the graphics, as another poster has said, if the graphics were superior as a few others would like then they'd lose certain aspects of gameplay due to the sheer programming required for "better" pixels to perform a basic task. personally i give the graphics 8/10 as they work for the job they're designed for.
I agree with parts of the OP's score on community, i'm still in the starter zone aiming for level 5 but what i've seen in the help channel is outstanding, no one critisizing or name calling to new players questions, people actually reply politely and help out instead of the usual "shut up you noob" and other foul mouthed junk.
I won't comment on the storyline as like i stated above, i'm still very new to the game, but from what i've read so far it does make sense WHEN YOU READ THINGS and THINK. simple common sense.
personally i give the game 7/10 so far from what i've experienced and i'm considering upgrading my trial account, (first time an MMO has tempted me to upgrade since i left SWG).
The graphics engine, models & animations are local to the machine. There is no reason why a MMO cannot look decent. Just look at LOTRO or AOC.
I use Borderland because it is the same kind of game. There is no reason FE have subpar art direction, subpar models and subpar textures.
The graphics from a technical standpoint are fairly good but the problem is that its too brownish and dull looking, people say "its the apocalypse, what do you expect?" i say look at fallout 3 or as said borderlands. Their just isn't much variety in colors and atmosphere that makes the game look very dull but the graphics themself are actually very good, with very detailed armour.
LotR is a bad example as the game is again far more limited in scope then FE is, though I will admit only played in beta and 1 month in release, but at that time mounts had a preset paths which desires less code to it making sure they can put more code into graphics, though it's still full of blind walls, again at the time I played it.
AoC the same far more limited compared to FE, lots and lots of blindwalls and smaller area's which again code can be used for other things then how FE is handling it.
I honostly and personaly really like a game that offers allot instead of looking great with limited options.
But also keep in mind that you do not have to agree with me as we all have our own opinions, but if we share our opinion lets try to look at the bigger picture.
Just so you know; if the warhead was 15lbs then someone could have brought it in on a backpack thus no ATV
the warhead was probably around 40-60 lbs (a tactical team would be hindered by much more on one member)
a current 40 lb nuclear warhead could destroy manhattan and about 80 miles outwards
this is a few hundred years in the future if nuclear technology has progressed any; even a 15 lb warhead could do that (imagine what a 40 could do!)
But even if the Warhead could only destroy a city block this is Inside a confined space;
All the machinery and all the people would be trashed/melted
For all of those reasons: story = plausable (at least as so much as any MMO story is plausable)
Also the graphics arent that bad
They are intentionaly non-flashy
Oh and if you look at the new factional armors and such (especialy techs) you will be pleasantly surprised
Oh yes, the TRON armour, I love that gear : )
I've played the trial and I was unimpress because the vendors don't repair your weapons and armor.
I agree with you. I played for two weeks. I really wanted to be ranged but the ammo crafting killed it for me too.
You can craft/buy/use repairkits to repair your weapons and armor and horses/vehicles.