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Star Wars: The Old Republic: Night School for Advanced Classes

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Comments

  • KorithianKorithian Member Posts: 243

    I can't see ToR being as sucessful as they hope it will be (2 mill+ Subs), you can't reskin WoW with the same cartoonish graphics and game play and launch the game in Spring 2011 and expect people to flock to it. Those who love WoW will have got their fill and be back into the swing of it with the expansion that releaesed, with little pressing desire to start all over again on a game very similar to one they have been playing for the last 6 years and just been updated with the expansion. While those not keen on WoW will not find enough different to similarly not be keen on ToR. On a much lower comparison, Star Trek Online has been accused of being Champions online reskined and this created a massive backlash, and champions is a far newer game. With any luck 2011 and 2012 will see the next generation of MMO where companies give us more responsive character progression, immersion and game play.

     

    And in a way it would be best if ToR isn't the massive hit, cause if a WoW clone brings back the big bucks then it will only encourage investors to only look to that sort of MMO. And given the investment in ToR we will likely see a game that indie companies who are trying something else have no chance of matching dispite a better game play system. So here is hoping there will be some other good games out in 2011 offering something new.

  • DeborionDeborion Member Posts: 30

    i was really hoping that TOR would bring something new to the table.. but it looks like we are getting the same old same old. But as new info has been rolling out the past years. i just see that they are taking the safe road by doing the tradditional eq,wow,war gameplay but this time with a story.!

    however i have always enjoyed BW games even tough they have not that often been pioneers they know how to deliver good solid gameplay. and i think i will play trough at least one class. 

     

    still i had hopes that BW would be trying something new (back when it was announced) but i guess we will have to wait and see

    Sorry for typos... dyslexic and just too damn lazy to proof read every post for 30 min
    (yes i am aware of spell check but it does not help that much :)

  • EchelonsEchelons Member Posts: 80

    I don't know why people are so appauled by the idea that a lot of the basic functions of the game are going to be a lot like other MMORPG's (World of Warcraft).  Despite the fact that they stated this early on in development and nobody seemed to listen, the fact of the matter is - World of Warcraft at it's core isn't that much different from every other RPG out there.  There are abilities, you use them, you kill things, you get experience points, you level up you get more skills to use to kill things to level up further and then at some point you either beat the game or start grinding to some extent.  That's how RPG's have been for a long time.  Even games like Mass Effect that claim the title of Action RPG and offer "visceral" combat experience still operate under a set of old RPG guidelines based on skills, experienece points and story.  They deliver it in a more fast pased way, but at the end of the day it still has the core concept. 

    So when you think of SWTOR why should it be so different?  I think it's time that gamers get realistic about the genre and look for a game that is going to take what WoW has done and make it better rather than reinventing the wheel.  I think that this would do much more good for the genre as a whole than simply putting out a game that is competely different from the "norm".  Those games get burried.  We've seen some of those games that try to change core concepts.  Yeah those games that nobody plays and either fail or have just enough subscribers to sneak by without having to shut down.  The genre is stubborn and so are all of us that play it whether we like to admit it or not. This is 2010, not the 90's; the genre has been molded and we have to hope that the developers are willing to take baby steps forward and hope that one day the genre has snailed along long enough that we have these mind blowing games that everyone seems to want but nobody seems to know what they consist of in their imagination...

    I still think Shadowbane was one of the greatest MMORPG's ever created and look what that love has gotten me.  Nothing...

  • MMO_DoubterMMO_Doubter Member Posts: 5,056

    The chance for SWTOR to be something special and different lies in space combat. Not individual story lines, and certainly not voice acting.

    If the game has a good space combat system, then the game will offer a special gaming experience. Of course, by then WoW might have a sea battle system in place.

    "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  • DeborionDeborion Member Posts: 30

    Originally posted by Echelons

    I don't know why people are so appauled by the idea that a lot of the basic functions of the game are going to be a lot like other MMORPG's (World of Warcraft).  Despite the fact that they stated this early on in development and nobody seemed to listen, the fact of the matter is - World of Warcraft at it's core isn't that much different from every other RPG out there.  There are abilities, you use them, you kill things, you get experience points, you level up you get more skills to use to kill things to level up further and then at some point you either beat the game or start grinding to some extent.  That's how RPG's have been for a long time.  Even games like Mass Effect that claim the title of Action RPG and offer "visceral" combat experience still operate under a set of old RPG guidelines based on skills, experienece points and story.  They deliver it in a more fast pased way, but at the end of the day it still has the core concept. 

    So when you think of SWTOR why should it be so different?  I think it's time that gamers get realistic about the genre and look for a game that is going to take what WoW has done and make it better rather than reinventing the wheel.  I think that this would do much more good for the genre as a whole than simply putting out a game that is competely different from the "norm".  Those games get burried.  We've seen some of those games that try to change core concepts.  Yeah those games that nobody plays and either fail or have just enough subscribers to sneak by without having to shut down.  The genre is stubborn and so are all of us that play it whether we like to admit it or not. This is 2010, not the 90's; the genre has been molded and we have to hope that the developers are willing to take baby steps forward and hope that one day the genre has snailed along long enough that we have these mind blowing games that everyone seems to want but nobody seems to know what they consist of in their imagination...

    I still think Shadowbane was one of the greatest MMORPG's ever created and look what that love has gotten me.  Nothing...

    so just to get this straight you think that Guildwars and Eve are failures ?

     

    and i have know for a long time now that TOR is basically a remake of all the other mmo¨s that are out there (wow,war type of games)

     

    and i really think that you are looking at this in a wrong way.

     

    lets say that MMO¨s are like fast food.

     

    someone starts a pizza place.. it becomes popular and other pizza places open. now every one of those pizza places have something special to offer on there pizzas... some more than others.

    but after 6 years and the only fast food around being pizza with diffrent variations i am pretty sure that junk food lovers would welcome a big burger,sandwich or just about anything that does not resemble pizza.

    it does not mean that they hate pizza and never want to eat it again... but simply its been dominating the market for too god dam long and people simply want something diffrent

    Sorry for typos... dyslexic and just too damn lazy to proof read every post for 30 min
    (yes i am aware of spell check but it does not help that much :)

  • Jairoe03Jairoe03 Member Posts: 732


    Originally posted by MMO_Doubter
    The chance for SWTOR to be something special and different lies in space combat. Not individual story lines, and certainly not voice acting.
    If the game has a good space combat system, then the game will offer a special gaming experience. Of course, by then WoW might have a sea battle system in place.

    Is the game going to even come out with any space combat? I agree with this in regards to sci fi settings that space combat should be the defining feature that separates sci fi from traditional fantasy espcially if the sci fi is Star Wars. BioWare is too busy trying to create a way to provide cinematic experiences for every single person that touches their game, but I don't think it really touches up on the true nature of an MMO in terms of providing an interactive environment and allowing some room for creativity on the players part in terms of their experience.

    Overall, sure RPG's are going to utilize successful features and designs but I still think with a company like BioWare, its alright for us to want more only because we know that this company has the potential to bring more. Currently with the info released, the game feels lackluster and like most other games like many others have repeated. Everything released has been done, its just with a Star Wars twist. I won't knock them out too soon since they DO have till Q2 2011, but they news they are releasing is not even interesting at best. More like "meh".

  • MMO_DoubterMMO_Doubter Member Posts: 5,056

    Originally posted by Jairoe03

    Is the game going to even come out with any space combat?

    That is a point of much speculation.

    I agree with this in regards to sci fi settings that space combat should be the defining feature that separates sci fi from traditional fantasy espcially if the sci fi is Star Wars. BioWare is too busy trying to create a way to provide cinematic experiences for every single person that touches their game, but I don't think it really touches up on the true nature of an MMO in terms of providing an interactive environment and allowing some room for creativity on the players part in terms of their experience.

    Star Wars without space combat is just another fantasy IP. Lightning spells and glowy swords.

    Overall, sure RPG's are going to utilize successful features and designs but I still think with a company like BioWare, its alright for us to want more only because we know that this company has the potential to bring more. Currently with the info released, the game feels lackluster and like most other games like many others have repeated. Everything released has been done, its just with a Star Wars twist. I won't knock them out too soon since they DO have till Q2 2011, but they news they are releasing is not even interesting at best. More like "meh".

    Meh, indeed.

    They might have some great stuff to announce, but it's honestly getting late, and I'm not seeing much to get excited about.

    "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  • DeborionDeborion Member Posts: 30

    Originally posted by MMO_Doubter

    Originally posted by Jairoe03



    Is the game going to even come out with any space combat?

    That is a point of much speculation.

    I agree with this in regards to sci fi settings that space combat should be the defining feature that separates sci fi from traditional fantasy espcially if the sci fi is Star Wars. BioWare is too busy trying to create a way to provide cinematic experiences for every single person that touches their game, but I don't think it really touches up on the true nature of an MMO in terms of providing an interactive environment and allowing some room for creativity on the players part in terms of their experience.

    Star Wars without space combat is just another fantasy IP. Lightning spells and glowy swords.

    Overall, sure RPG's are going to utilize successful features and designs but I still think with a company like BioWare, its alright for us to want more only because we know that this company has the potential to bring more. Currently with the info released, the game feels lackluster and like most other games like many others have repeated. Everything released has been done, its just with a Star Wars twist. I won't knock them out too soon since they DO have till Q2 2011, but they news they are releasing is not even interesting at best. More like "meh".

    Meh, indeed.

    They might have some great stuff to announce, but it's honestly getting late, and I'm not seeing much to get excited about.

    i agree... i would however like to run trough the smuggler/sith inq storylines at some point.  and that is about the only thing i am excited about.

    Sorry for typos... dyslexic and just too damn lazy to proof read every post for 30 min
    (yes i am aware of spell check but it does not help that much :)

  • dirtyjoe78dirtyjoe78 Member Posts: 400

      With the little bit of information that is available for this game there is so much nit picking and complaining without any factual base for it.  I guess this is what you get when you get shoveled 5 years of shitbird games that changed nothing and released unfinished.  There are things that look promising and things that would seem that they are a copy of what has been done.  It comes down to personal preference and if you like the delivery.  

      I will compare it to food there are a lot of different resteraunts that offer the same food but some just cook it better than others and add a little bit of different flavor that makes it stand out and me want to go eat there more than anywhere else.  I think that it is going to come down to tastes here and if you like the flavor of the game, it looks like they are taking whats been done and putting their own spice to it and its going to be a matter of tasting to see if you like the flavor.  So until it releases and i get to play with all the features ill wait and see because there is no way of telling if you are going to like it unless you try it...unless the visuals or the star wars universe just makes you gag.

  • McGamerMcGamer Member UncommonPosts: 1,073

    Originally posted by maskedweasel

    Originally posted by Czanrei


    Originally posted by Xondar123



    This page on the SWTOR site explains advanced classes well. It is interesting to note that each class has access to two advanced classes, and if you take one, you no longer have the option of taking the other. The author of the article didn't seem to be aware of this fact...

    I like this system. I think it essentially expands the game into 16 unique classes instead of just 8 and it ensures that each player will have a pretty unique character mechanics-wise.


     

    Um, no it doesn't explain their skill system well. Like I said, they don't explain any skill names, requirements, attributes or stats at all. All that link shows is some pretty icons and overview of the skill tree with no details. So, like I said, a whole lot of nothing said by BW once again.

    It gives you the overall system they will be using, they could have given very different descriptions describing very different systems.  What you want are details, but the stats were given away in a different interview, and some skills were shown as well.

     

    Requirements  were also given.  Every class has 2 sub classes.  You can choose 2 subclasses.  The talent trees shown are 2 talent trees though they said more could be expected.  Every class can choose between those 2.  Alignment will open up certain skills for you that others will not be able to access if they are the opposite alignment.

     

    We have quite a bit of information on classes specifically already,  but I don't think you'll be getting a play by play anytime soon.

    Other than skills shown in some of the vids, the recent posting by BW goes into no detail on the skill trees other than the overall approach and advancement.

    (BTW, you only proved my point by agreeing we won't know anything without "hands-on" anytime soon.)

    They have given no names of the adv classes...which usually is the first thing I would think one would do when creating a class of any kind, there have been no new skill names released either, no vids, nothing but icon pics and a summary. Once again, someone is claiming BW is revealing a lot with nothing to back it up. You guys are beginning to sound like a broken record repeating what each other say over and over, only copying what has already been posted here by the OP. Which is a lot of nothing from BW.

    My whole point is there are too many people trying to jump on the BW bandwagon trying to claim TOR is going to be sooo wonderful with so little to base that opinion on. TOR is too far away from completion and BW is releasing too little information on game mechanics and environmental interaction to be touting.

  • TGoodspeedTGoodspeed Member Posts: 3

    I agree with you entirely. It's all about how it's implemented. It could either go the direction of being very unique and versatile with nothing being set in stone. Or, unfortunately, you'll see websites and forums pop up all over the place advertising someone's "tried and true", "must have" cookiecutter build for every class. So hopefully this skill idea is brought about in a way where there's many, and we all mean MANY, different paths to take to still be powerful in the chosen class you choose. Just have to wait for more updates I guess.

  • whpshwhpsh Member Posts: 199

    All MMOs have the flavor of the month. It gets abused until they tweak it then every one has to respec out of it ... if that's even possible.  I prefer skill based systems. And no Luke wasn't a smuggler, but was a great pilot and a farmer. Skill based allows for more roles. But the 'best' system isn't abount quantity of skills, every skill should have an applicable purpose in the game.

    Moving around the battle faster is awesome ... how does lag affect it? Are people able to kite the slower tanks? If not, why not just use a tougher tank and take a few seconds longer to close the distance and then roflstomp them?

    Like everyone else said. There's going to be one specific tree that is useful 95% of the time that 95% of the people are going to have. The other 5% will be hardcore into role playing or only be fully utilized 5% of the time.

    Throw in character choices that may take 25 hours of gameplay to reverse and all of a sudden your stuck with 'Summon Pink Jedi Socks' instead of 'Thunderous Tornado of Force Lightning DOOM'

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Originally posted by Czanrei

    Originally posted by maskedweasel


    Originally posted by Czanrei


    Originally posted by Xondar123



    This page on the SWTOR site explains advanced classes well. It is interesting to note that each class has access to two advanced classes, and if you take one, you no longer have the option of taking the other. The author of the article didn't seem to be aware of this fact...

    I like this system. I think it essentially expands the game into 16 unique classes instead of just 8 and it ensures that each player will have a pretty unique character mechanics-wise.


     

    Um, no it doesn't explain their skill system well. Like I said, they don't explain any skill names, requirements, attributes or stats at all. All that link shows is some pretty icons and overview of the skill tree with no details. So, like I said, a whole lot of nothing said by BW once again.

    It gives you the overall system they will be using, they could have given very different descriptions describing very different systems.  What you want are details, but the stats were given away in a different interview, and some skills were shown as well.

     

    Requirements  were also given.  Every class has 2 sub classes.  You can choose 2 subclasses.  The talent trees shown are 2 talent trees though they said more could be expected.  Every class can choose between those 2.  Alignment will open up certain skills for you that others will not be able to access if they are the opposite alignment.

     

    We have quite a bit of information on classes specifically already,  but I don't think you'll be getting a play by play anytime soon.

    Other than skills shown in some of the vids, the recent posting by BW goes into no detail on the skill trees other than the overall approach and advancement.

    (BTW, you only proved my point by agreeing we won't know anything without "hands-on" anytime soon.)

    They have given no names of the adv classes...which usually is the first thing I would think one would do when creating a class of any kind, there have been no new skill names released either, no vids, nothing but icon pics and a summary. Once again, someone is claiming BW is revealing a lot with nothing to back it up. You guys are beginning to sound like a broken record repeating what each other say over and over, only copying what has already been posted here by the OP. Which is a lot of nothing from BW.

    My whole point is there are too many people trying to jump on the BW bandwagon trying to claim TOR is going to be sooo wonderful with so little to base that opinion on. TOR is too far away from completion and BW is releasing too little information on game mechanics and environmental interaction to be touting.

     

    On the contrary, we've seen more on BioWares game then any of the other upcoming games, including FFXIV which is supposed to launch before it.  

     

    Who claimed that BioWare revealed a "lot", this is just a reveal of the class structure.   You have a lot more to base your opinion on with TOR then with GW2  TSW or FFXIV.  

     

    To say we won't know "anything" without hands on information is incorrect,  in fact we've learned quite a lot  without playing the game so far, and there is still a lot we don't know.    The information you are looking for like all the skills, all the skill icons, those things are never released before the actual game releases.  You aren't going to get a play by play skill deck,  most of the time the user guides provide this information, not the development team before launch.

     

    They will reveal the advanced classes most probably how they revealed the actual classes.  It will be spread out so they can milk the information during the next year in development, along with all the other information we are looking for.  Or maybe we can expect the rest at E3, who knows.

     



  • Jairoe03Jairoe03 Member Posts: 732


    Originally posted by maskedweasel

     
    On the contrary, we've seen more on BioWares game then any of the other upcoming games, including FFXIV which is supposed to launch before it.  
     
    Who claimed that BioWare revealed a "lot", this is just a reveal of the class structure.   You have a lot more to base your opinion on with TOR then with GW2  TSW or FFXIV.  
     
    To say we won't know "anything" without hands on information is incorrect,  in fact we've learned quite a lot  without playing the game so far, and there is still a lot we don't know.    The information you are looking for like all the skills, all the skill icons, those things are never released before the actual game releases.  You aren't going to get a play by play skill deck,  most of the time the user guides provide this information, not the development team before launch.
     
    They will reveal the advanced classes most probably how they revealed the actual classes.  It will be spread out so they can milk the information during the next year in development, along with all the other information we are looking for.  Or maybe we can expect the rest at E3, who knows.
     

    I think that's kind of the point, I'm tired of hearing about their class system. An MMORPG isn't entirely defined by it but on top of everything else revealed, there really is nothing different being presented at all. I don't think anyone is saying they aren't going to do good, it's just that if you're going to reveal ssomething, make it worthwhile and exciting. That's kind of the whole point anyway and I think many of us are pointing out basically, they aren't doing too good of a job on the marketing side of things.

    It's really starting to look more and more like reskinned and reimplemented features of everything that';s already been done. At least GW2 revealed dynamic events and environmental effects, BioWare is trying to re-introduce the blaster and lightsabre, with much of the same resemblance of the current top games.

    I could care less about their advanced class system, EQII has done it and look what happened to their system. Even the skill tree is comparable to Age of Conan has cited by others. Their dialogue event choices have been done and re-done in practically every single-player game they have released. So again, what exactly is exciting about anything released about SWTOR as of yet? I'm not impressed until I see some vehicle action or space combat or something out of the ordinary, until then, everything is just going to seem ordinary.

  • DeeweDeewe Member UncommonPosts: 1,980

    Originally posted by Kyleran

    Classses, sub classes, levels, talent trees, extreme soloability  and quest driven progression.  I know it is what sells in today's marketplace, but I'm just done with that design.

    Oh well, for those who still enjoy this type of game I'm sure it will be terrific, Bioware usually does a great job in packaging and presentation.

     

    We are on the same boat, however for now the only feature that have been really unveiled are the graphics as for the rest we are mostly left in the great void.

     

    And the graphic choice are a huge turnout for me.

     

    Now about the talent tree as stated by the author it looks much like AoC shared skill set system. With on top some skills unlocked by your dark/light orientation.

  • DarkerxxDarkerxx Member Posts: 17

    this game better have space combat, char balance and cinematics scenes at launch or it will fail. Is the cartoon look for the kids (and fans but mostly kids) that watch clone wars? those graphics could be a big no-no for mmorpg's players.

  • leroysgleroysg Member UncommonPosts: 97

    i wish the dev just shut the f**k up and share only when it almost ready to launch. 

    keep your secret back right at your butt ho|e, once the game is out, we will know whether SWTOR gonna be another failure or stay for long with decent good number of subscribers to get your pay check at every month end.

    period...

  • MoretrinketsMoretrinkets Member Posts: 730

    Level 12 <insert class here>: "dude, you need to put point on <insert irrelevant skill here> FTW, you will PWN!"

    Level 11 <insert  class here>: "I will think about it when you beat me in a duel nOOb!"

    Level 80 <insert class here>: "o.O"

  • RizzitRizzit Member UncommonPosts: 43

    Seriously so far I pretty much loved every single game BioWare has put their hands on. I personally trust BioWare,I know that they won't mess up and provide as much enjoyable stuff as possible with good quality. We should just be quiet and let them do what they think is right, because if we look into the past experience we clearly see that they do know what is right.

     

    Let's face the facts:

     

    Sci-Fi MMO's have minority over Fantasy MMO's

    The Star Wars Universe is a specific universe, not all Sci-Fi fans stick with Star Wars.

    Star Wars games at all haven't been that much of released

    SW TOR will be the 2nd MMORPG in the Star Wars Theme and pretty much the last for decades.

     

     

    This being said, I see it like this:

     

    I can play a Sith

    I can play with a double-bladed Lightsaber

    I can play in the Old Republic Universe

    I am able to interact with the world, and chose between situations(!)

     

     

    Thats it you know, the balance of classes and things like Skill System are not important. Every other additional content that is coming is nice to have and thats all. Im playing MMO's for 11 years now and the games i enjoyed most were games  that i never heard of before and never went to forums before. This is one of the main reason why I wont register on the beta.

     

     

    My 2 Cents

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