I think GW2 is getting too much credit for what it will really be, even GW1 had mission events unfold in front of you once you get close enough. I rememver one right off the bat in the Asian-themed xpac (the name escapes me) where you walk up to NPCs threatening another. There were emotes and text, but I think the change will be VO now.
It's just as I've been saying for quite some time now; lose the windows and promote more active storytelling.
People will pay more attention to NPC actors with rolling text dialog and emotes to push the mood. The next step is VO, and it's not that far of a jump. Otherwise, the thing about roaming epic monsters sounds cool, at least visually.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4 Waiting On: GW2, TSW, Archeage, The Rapture
I think GW2 is getting too much credit for what it will really be, even GW1 had mission events unfold in front of you once you get close enough. I rememver one right off the bat in the Asian-themed xpac (the name escapes me) where you walk up to NPCs threatening another. There were emotes and text, but I think the change will be VO now.
It's just as I've been saying for quite some time now; lose the windows and promote more active storytelling.
People will pay more attention to NPC actors with rolling text dialog and emotes to push the mood. The next step is VO, and it's not that far of a jump. Otherwise, the thing about roaming epic monsters sounds cool, at least visually.
GW2 will still have missons similar to what GW1 had, youre right, but that is nowhere near what the DES (Dynamic Event System) is doing. It won't be story driven events triggered by you as an individual talking to or getting near NPCS. These will be active, changing events that will take place wether youre there or not and are triggered in various ways, some occuring randomly, some triggered by what happens in other events, some triggered by items, etc.
The events will also impact the rest of the world around it, causing sort of a butterfly effect where what happens in one event may impact another nearby event, and then another, and another where you may logout with the world in 1 state, and when you log back in the next day everything in the area has changed. Thats one of the main reasons im looking forward to GW2, the potential for things to always be different than they were the day before, rather than logging back into the same static crap day after day.
I think GW2 is getting too much credit for what it will really be, even GW1 had mission events unfold in front of you once you get close enough. I rememver one right off the bat in the Asian-themed xpac (the name escapes me) where you walk up to NPCs threatening another. There were emotes and text, but I think the change will be VO now.
It's just as I've been saying for quite some time now; lose the windows and promote more active storytelling.
People will pay more attention to NPC actors with rolling text dialog and emotes to push the mood. The next step is VO, and it's not that far of a jump. Otherwise, the thing about roaming epic monsters sounds cool, at least visually.
That's not the focus of the dynamic event system though, the focus is having the entire game world evolving and reacting to player interactions whilst simultaneously being the sole advancement system. Players essentially don't quest but simply roam the world and interact with whatever they encounter, which could be different every time. I don't know of any game that has attempted to stray from either quest-based progression or kill-based progression and so A-Net is being innovative (even if elements of the system resemble things you've seen before).
I think GW2 is getting too much credit for what it will really be, even GW1 had mission events unfold in front of you once you get close enough. I rememver one right off the bat in the Asian-themed xpac (the name escapes me) where you walk up to NPCs threatening another. There were emotes and text, but I think the change will be VO now.
It's just as I've been saying for quite some time now; lose the windows and promote more active storytelling.
People will pay more attention to NPC actors with rolling text dialog and emotes to push the mood. The next step is VO, and it's not that far of a jump. Otherwise, the thing about roaming epic monsters sounds cool, at least visually.
That's not the focus of the dynamic event system though, the focus is having the entire game world evolving and reacting to player interactions whilst simultaneously being the sole advancement system. Players essentially don't quest but simply roam the world and interact with whatever they encounter, which could be different every time. I don't know of any game that has attempted to stray from either quest-based progression or kill-based progression and so A-Net is being innovative (even if elements of the system resemble things you've seen before).
While I'm interested in and appreciate what ANet is trying to do - even the dynamic event system boils down to a script. Granted, an elaborate and probably entertaining one, but a script nonetheless.
A game like EvE has a dynamic universe, but those dynamics are mostly the result of player interaction, and not a script. That's what I love about the game.
I think GW2 is getting too much credit for what it will really be, even GW1 had mission events unfold in front of you once you get close enough. I rememver one right off the bat in the Asian-themed xpac (the name escapes me) where you walk up to NPCs threatening another. There were emotes and text, but I think the change will be VO now.
It's just as I've been saying for quite some time now; lose the windows and promote more active storytelling.
People will pay more attention to NPC actors with rolling text dialog and emotes to push the mood. The next step is VO, and it's not that far of a jump. Otherwise, the thing about roaming epic monsters sounds cool, at least visually.
That's not the focus of the dynamic event system though, the focus is having the entire game world evolving and reacting to player interactions whilst simultaneously being the sole advancement system. Players essentially don't quest but simply roam the world and interact with whatever they encounter, which could be different every time. I don't know of any game that has attempted to stray from either quest-based progression or kill-based progression and so A-Net is being innovative (even if elements of the system resemble things you've seen before).
While I'm interested in and appreciate what ANet is trying to do - even the dynamic event system boils down to a script. Granted, an elaborate and probably entertaining one, but a script nonetheless.
A game like EvE has a dynamic universe, but those dynamics are mostly the result of player interaction, and not a script. That's what I love about the game.
True it is just a script, but it's simply the fact that it should finally move the genre forward that makes it worth anticipating. The only way a PvE based game could match EVE's dynamic world would be through the use of a highly advanced objective based AI system that could somehow even integrate some form of political/diplomatic structures. I can see that quite easily being the next evolution of what A-Net is about to offer as well. For now though I think the dynamic events system could provide a satisfactory illusion.
I think GW2 is getting too much credit for what it will really be, even GW1 had mission events unfold in front of you once you get close enough. I rememver one right off the bat in the Asian-themed xpac (the name escapes me) where you walk up to NPCs threatening another. There were emotes and text, but I think the change will be VO now.
It's just as I've been saying for quite some time now; lose the windows and promote more active storytelling.
People will pay more attention to NPC actors with rolling text dialog and emotes to push the mood. The next step is VO, and it's not that far of a jump. Otherwise, the thing about roaming epic monsters sounds cool, at least visually.
That's not the focus of the dynamic event system though, the focus is having the entire game world evolving and reacting to player interactions whilst simultaneously being the sole advancement system. Players essentially don't quest but simply roam the world and interact with whatever they encounter, which could be different every time. I don't know of any game that has attempted to stray from either quest-based progression or kill-based progression and so A-Net is being innovative (even if elements of the system resemble things you've seen before).
While I'm interested in and appreciate what ANet is trying to do - even the dynamic event system boils down to a script. Granted, an elaborate and probably entertaining one, but a script nonetheless.
A game like EvE has a dynamic universe, but those dynamics are mostly the result of player interaction, and not a script. That's what I love about the game.
True it is just a script, but it's simply the fact that it should finally move the genre forward that makes it worth anticipating. The only way a PvE based game could match EVE's dynamic world would be through the use of a highly advanced objective based AI system that could somehow even integrate some form of political/diplomatic structures. I can see that quite easily being the next evolution of what A-Net is about to offer as well. For now though I think the dynamic events system could provide a satisfactory illusion.
Indeed, GW2 is worth looking at for what they are trying to do.
Still, just wanted to point out that a game exists right now with a really dynamic environment (a player driven one at that) - and it's also one that has strayed away from kill or quest based progression.
I've gotta say that GW2 and TSW are on my most anticipated list too, hopefully they'll be able to bring some innovation to the "WoW clones ftw" mentality of developers.
CCP is the only one that can make a realistic world to fit White wolf's concept of WoD. Perfection would be acheived if you can play all the factions inside WoD like Vampires, Werewolves, Wraiths, Mages, Inquisition, Pentex corp. Fomories, even the all the Kindred of the East if they got time to include it, or as an NPC faction to be able to grind a bit !! etc etc THIS GOING TO BE AWSOME!!! I also hope that they will make it in the good WoD Time line, and not bogus it.
I dont know how they will work on char advancement; is it like EVE or a level system based on XP and generation/rank or whatever clasification your type of char has. Sure thing, White Wolf wont let this game out if it aint WoD enough at their taste!
Great thing they work with the creators of the IP on this game so there will be no setting bogus ... well i hope
Indeed, GW2 is worth looking at for what they are trying to do.
Still, just wanted to point out that a game exists right now with a really dynamic environment (a player driven one at that) - and it's also one that has strayed away from kill or quest based progression.
New titles to try out which have a chance to gain lots of success: ---> SW and GW2.
As "the" new title to wait for: the new MMO from Blizzard with Jeff Kaplan's enthousiasm and the polished game play.
But I think the real "surprise" in 2011 is the upcoming e-sport competition in Cataclysm. The PVE part of WOW is played out these days: they are going to put out a hell of a PvP system based on seasonal PvP competitions.
On line competitive play - aka e-sports - is the reason why Blizzards 10 year old games are still being played (SC1, WC3).
CATA will be used to introduce this - finally letting arena play go as their main PvP focus. The new PvP competition will be an instant hit. If you don't like e-sports and PvP (guild based even) seasonal rankings, you'll be limited to 50% of the fun in future years.
Also: it is far more cost effective to produce PvP e-sports than the ever aging PVE content updates. For an older design e-sports is ideal to maintain focus (SC).
For the same reason I personally think SW will "fail" (too PVE linair and too solo) and GW2 could succeed.
Its embarrassing when an NPC compliments you in an MMo, the only relevant, cool and epic things come from players whispering you Grtz, mate, we did it. copyright Pilnkplonk
It doesnt matter if the MMORPG part of it is good....the storylines alone should be worth the box purchase considering it is supposed to have more content that all prior BW games combined.
Bonus if the world aspect is good.
Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.
REALLY looking to TOR and WoD. CCP is by far the most respectable group of devs out there. A truly devoted group of people whom made one of the greatest MMOs available. If they keep the same player driven community and generally the same skill system then it has potential to be the fu*kin bomb. Plus, while I prefer OWoD (malkavians fu*k yeah!), NWoD has pretty brilliant lore and a ton of potential as an MMO as well.
As for TOR, I just love Bioware to death. Bloody brilliant storytelling. KotOR is by far one of my most favorite games ever made. Truly monumental storytelling.
"So you stole them! You're some kind of.....sneaky....witch-thief!"
Even if the MMO aspect of the game were to suck (which I doubt will be the case) the stories alone will be enough of a reason for me to grab the box.
Keeping an eye on FF14 as well, but I don't have much faith in that one lawl
Playing: *sigh* back to WoW -------- Waiting for: SW:TOR, APB, WoD --------- Played and loved: Eve and WoW -------- Played and hated: WoW:WotLK, Warhammer, every single F2P
Earthrise is the only non-fantasy MMO on the horizon with FFA PvP, player looting, territorial warfare with ressource-control and deep crafting system, combined with a classeless and skill-based character-system.
Secret World. Love the theme. It is using Conans graphic engine. Conan is the best MMO out at the moment.
World of Darkness (CCP). I am hoping CCP comes through with another sandbox. CCP has proven to be a quality dev that does not clone WoW like so many other MMO's now.
SWTOR is off my list of anticipation as it looks like nothing more then Star WoWs. I might try it, but I sure am not getting any hopes up about it. Way too much hype. I hate the Mickey Mouse kiddie graphics.
Yea, these graphics are real kiddie, if you're blind. This game still has a year before release.
There are a few I am looking foward to. First and foremost it's Tor. People already love it or hate it I know, but for me these things are paramount. 1 - Bioware, 2 - Star Wars, 3 - Lightsabers 4- I couldn't give a rats ass what anybody else thinks it's going to be like. I will make my mind up about this game when I first play it and not a moment before. The Secret World is my next choice primarily becouse of the setting. I get so bored of fantasy sometimes and I am itching to try something diferent. Earthrise looks amazing on paper, can't wate to see how it turns out. Special mention also has to go to the planed World Of Darknes mmo. Odviously this particular puppy is a long way off but I have a lot of respect for CCP and have my fingers crossed that they can pull something special out the bag. Odviously we have all been let down before and I find it strange in my cynical old age that I still get hyped for upcoming games. Guess some people never learn ah?:) Anyway, if The Old Republic turns out to be total trousers I think I will be unapproachable for months.....nay years.
In that order, though GW2 is sneaking up on top place in my mind due to all the droolsome info they have been letting out lately. I'm hoping for goodies in terms of TOR info from E3. I'm trying to tune out all the hype and arguments and just keep to my basic interest of what Bioware can do in the MMO space, and how KOTOR can be expanded on in that space.
GW2 because of dynamic events, personal storyline...they seem to be making a real effort to incorporate all kinds of extra goodies on top of your standard MMO fare.
TSW because the footage released looks great, the dev team is very very solid, and I like the idea of a horror MMO.
I'm also interested in WOD and Copernicus, but that's just "interest" as there's no info available really on either game, and I'd imagine they're farther away from release than the top three I chose.
Earthrise is intriguing, but (despite what they promise) I reckon it'll end up being pretty similar to Fallen Earth (except for art style), which I already play and enjoy, so I see no reason for a second sub to something similar.
Comments
I think GW2 is getting too much credit for what it will really be, even GW1 had mission events unfold in front of you once you get close enough. I rememver one right off the bat in the Asian-themed xpac (the name escapes me) where you walk up to NPCs threatening another. There were emotes and text, but I think the change will be VO now.
It's just as I've been saying for quite some time now; lose the windows and promote more active storytelling.
People will pay more attention to NPC actors with rolling text dialog and emotes to push the mood. The next step is VO, and it's not that far of a jump. Otherwise, the thing about roaming epic monsters sounds cool, at least visually.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
World of Darkness Online. It has the most promise of not being a themepark, level based retread. It's also a IP I enjoy from table-top gaming.
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."
Chavez y Chavez
GW2 will still have missons similar to what GW1 had, youre right, but that is nowhere near what the DES (Dynamic Event System) is doing. It won't be story driven events triggered by you as an individual talking to or getting near NPCS. These will be active, changing events that will take place wether youre there or not and are triggered in various ways, some occuring randomly, some triggered by what happens in other events, some triggered by items, etc.
The events will also impact the rest of the world around it, causing sort of a butterfly effect where what happens in one event may impact another nearby event, and then another, and another where you may logout with the world in 1 state, and when you log back in the next day everything in the area has changed. Thats one of the main reasons im looking forward to GW2, the potential for things to always be different than they were the day before, rather than logging back into the same static crap day after day.
That's not the focus of the dynamic event system though, the focus is having the entire game world evolving and reacting to player interactions whilst simultaneously being the sole advancement system. Players essentially don't quest but simply roam the world and interact with whatever they encounter, which could be different every time. I don't know of any game that has attempted to stray from either quest-based progression or kill-based progression and so A-Net is being innovative (even if elements of the system resemble things you've seen before).
While I'm interested in and appreciate what ANet is trying to do - even the dynamic event system boils down to a script. Granted, an elaborate and probably entertaining one, but a script nonetheless.
A game like EvE has a dynamic universe, but those dynamics are mostly the result of player interaction, and not a script. That's what I love about the game.
Hell hath no fury like an MMORPG player scorned.
True it is just a script, but it's simply the fact that it should finally move the genre forward that makes it worth anticipating. The only way a PvE based game could match EVE's dynamic world would be through the use of a highly advanced objective based AI system that could somehow even integrate some form of political/diplomatic structures. I can see that quite easily being the next evolution of what A-Net is about to offer as well. For now though I think the dynamic events system could provide a satisfactory illusion.
I am waiting for the following games in this order:
Star Wars: The Old Republic (star wars is always good)
Blade & Soul (I get to platy a martial artist again Teras Kasi ftw)
Guild Wars 2 (lost of new ideas here and if implemented right it will be a great game)
Rift: Planes of Telara (cant wait looks nice ... love the lore of the game)
The Secret World "Horror" mmo kinda ... H.P. Lovecraft inspired nice lore ... hope they dont mess it up
Final Fantasy XIV (stunning game ... will be my first Final Fantasy game)
Black Prophecy (ELITE kind of game if any of you remember that game ... cant wait)
Jumpgate Evolution
Seems more of an arcade kind of shooter, and not sure it will ever come out but will give it a go if it does
Was excited about TERA as well till I saw you had to aid your attacks ... total turnoff for me at least.
Indeed, GW2 is worth looking at for what they are trying to do.
Still, just wanted to point out that a game exists right now with a really dynamic environment (a player driven one at that) - and it's also one that has strayed away from kill or quest based progression.
Hell hath no fury like an MMORPG player scorned.
I've gotta say that GW2 and TSW are on my most anticipated list too, hopefully they'll be able to bring some innovation to the "WoW clones ftw" mentality of developers.
Easily SW ToR followed closely by GW2
By "WoW clones" do you refer to the games that wow cloned itself off? because wow didnt bring anything new for the 999999999999th time
World of Darkness :
CCP is the only one that can make a realistic world to fit White wolf's concept of WoD. Perfection would be acheived if you can play all the factions inside WoD like Vampires, Werewolves, Wraiths, Mages, Inquisition, Pentex corp. Fomories, even the all the Kindred of the East if they got time to include it, or as an NPC faction to be able to grind a bit !! etc etc THIS GOING TO BE AWSOME!!! I also hope that they will make it in the good WoD Time line, and not bogus it.
I dont know how they will work on char advancement; is it like EVE or a level system based on XP and generation/rank or whatever clasification your type of char has. Sure thing, White Wolf wont let this game out if it aint WoD enough at their taste!
Great thing they work with the creators of the IP on this game so there will be no setting bogus ... well i hope
WOW HATER DETECTED AS: MACAMUS
sigh
Ah I see, point taken.
No doubt:
Blade & Soul
Clan Hispania
- Final Fantasy XIV : I love FF series
- SW:TOR : My dad and my 7 year old bro loves it :P, so I will play with them....Hopefully
-World of Darkness : CCP's 2nd MMO. They did a fucken nice job with Eve. So I spect no less from WoD
-APB : Customization looks sick.
-Blade & Soul : I just know this game for 1 single trailer that doesn't look so...in-game...but looks like a nice game.
New titles to try out which have a chance to gain lots of success: ---> SW and GW2.
As "the" new title to wait for: the new MMO from Blizzard with Jeff Kaplan's enthousiasm and the polished game play.
But I think the real "surprise" in 2011 is the upcoming e-sport competition in Cataclysm. The PVE part of WOW is played out these days: they are going to put out a hell of a PvP system based on seasonal PvP competitions.
On line competitive play - aka e-sports - is the reason why Blizzards 10 year old games are still being played (SC1, WC3).
CATA will be used to introduce this - finally letting arena play go as their main PvP focus. The new PvP competition will be an instant hit. If you don't like e-sports and PvP (guild based even) seasonal rankings, you'll be limited to 50% of the fun in future years.
Also: it is far more cost effective to produce PvP e-sports than the ever aging PVE content updates. For an older design e-sports is ideal to maintain focus (SC).
For the same reason I personally think SW will "fail" (too PVE linair and too solo) and GW2 could succeed.
Its embarrassing when an NPC compliments you in an MMo, the only relevant, cool and epic things come from players whispering you Grtz, mate, we did it. copyright Pilnkplonk
There are several MMO's comming that look promising.
SWToR
Earthrise
Tera
Perpetuum
Really interested to see how Earthrise turns out i would like a good Sci-Fi MMO.
I read this and all I heard was "derp".
But I digress, my most anticipated MMO's are:
FFXIV (it looks so shiny and pretty)
Cataclysm (loved vanilla WoW, many a drunken midnight Scholo runs, and I think heroic UBRS would be sweet)
Warhammer 40K (In da distant futur dere is only da Spehsh Mahreens!)
That concludes my list so far. Oh also Mortal Online, but that'll not happen in my lifetime (insert trollface here).
Originally posted by GTwander:
How are you an MMO? Or any of us for that matter?
I say we strike all users from the site for not being MMOs.
TOR
It doesnt matter if the MMORPG part of it is good....the storylines alone should be worth the box purchase considering it is supposed to have more content that all prior BW games combined.
Bonus if the world aspect is good.
Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.
TOR, WoD and GW2
REALLY looking to TOR and WoD. CCP is by far the most respectable group of devs out there. A truly devoted group of people whom made one of the greatest MMOs available. If they keep the same player driven community and generally the same skill system then it has potential to be the fu*kin bomb. Plus, while I prefer OWoD (malkavians fu*k yeah!), NWoD has pretty brilliant lore and a ton of potential as an MMO as well.
As for TOR, I just love Bioware to death. Bloody brilliant storytelling. KotOR is by far one of my most favorite games ever made. Truly monumental storytelling.
"So you stole them! You're some kind of.....sneaky....witch-thief!"
Even if the MMO aspect of the game were to suck (which I doubt will be the case) the stories alone will be enough of a reason for me to grab the box.
Keeping an eye on FF14 as well, but I don't have much faith in that one lawl
Playing: *sigh* back to WoW
--------
Waiting for: SW:TOR, APB, WoD
---------
Played and loved: Eve and WoW
--------
Played and hated: WoW:WotLK, Warhammer, every single F2P
Earthrise is the only non-fantasy MMO on the horizon with FFA PvP, player looting, territorial warfare with ressource-control and deep crafting system, combined with a classeless and skill-based character-system.
So yeah... easy decision for Earthrise here.
Yea, these graphics are real kiddie, if you're blind. This game still has a year before release.
There are a few I am looking foward to. First and foremost it's Tor. People already love it or hate it I know, but for me these things are paramount. 1 - Bioware, 2 - Star Wars, 3 - Lightsabers 4- I couldn't give a rats ass what anybody else thinks it's going to be like. I will make my mind up about this game when I first play it and not a moment before. The Secret World is my next choice primarily becouse of the setting. I get so bored of fantasy sometimes and I am itching to try something diferent. Earthrise looks amazing on paper, can't wate to see how it turns out. Special mention also has to go to the planed World Of Darknes mmo. Odviously this particular puppy is a long way off but I have a lot of respect for CCP and have my fingers crossed that they can pull something special out the bag. Odviously we have all been let down before and I find it strange in my cynical old age that I still get hyped for upcoming games. Guess some people never learn ah?:) Anyway, if The Old Republic turns out to be total trousers I think I will be unapproachable for months.....nay years.
SW:TOR, GW2, and TSW .
In that order, though GW2 is sneaking up on top place in my mind due to all the droolsome info they have been letting out lately. I'm hoping for goodies in terms of TOR info from E3. I'm trying to tune out all the hype and arguments and just keep to my basic interest of what Bioware can do in the MMO space, and how KOTOR can be expanded on in that space.
GW2 because of dynamic events, personal storyline...they seem to be making a real effort to incorporate all kinds of extra goodies on top of your standard MMO fare.
TSW because the footage released looks great, the dev team is very very solid, and I like the idea of a horror MMO.
I'm also interested in WOD and Copernicus, but that's just "interest" as there's no info available really on either game, and I'd imagine they're farther away from release than the top three I chose.
Earthrise is intriguing, but (despite what they promise) I reckon it'll end up being pretty similar to Fallen Earth (except for art style), which I already play and enjoy, so I see no reason for a second sub to something similar.