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Honor system great reward system bad

I like the fact that they implemented the new honour system or are going to implement whatever you wanna say. It looks great the only thing I would've added is that you should get a dishonour kill for ganking REALLY low level players only if they attack you first or someone you are grouped with first.

That aside however what were they thinking with this "ladder and rank system" I mean I play a fair bit and I think I could get near the top ranks on my server but if I went on vacation, boom I drop in ranks boom there goes all my rewards!. I also feel for the casual gamer, you know the people this game was supposedly aimed at, they'll never come close to the top ranks on the server and therefore will not get the cool rewards EVER. I really wish instead of this they put in a system like Dark Age where you keep your ranks and if you take a break you stay the same rank since it's all placed upon total points over your lifetime, who cares if yes eventually the ranks become top heavy that means a lot more people are enjoying a lot more gaming content.

"Sony Customer Service is like Santa Clause, people say they've seen them but they don't really exist"

Comments

  • VolkmarVolkmar Member UncommonPosts: 2,501

    I'm a casual gamer and i must say i prefer this system to the others.

    Cause, in my view, it is much better to have 10 field marshalls than 10,000. The rewards for the PvP system might be cool, but still, also the ones from the PvE ones are not something a casual gamer will ever put their hands on.... so the thing is balanced there.

    Items in general are pretty cool in WoW, so i do not mind if there is even more of the stuff that i won't get. At least when i see passing a Field Marshall i can go "wow! nice outfit and mount!" without fear there are 5000 more just behind the corner.

    And is not that you lose the rewards... you just cannot use it. Plus everybody seems to think just the top rewards are good. i am pretty sure you can keep the first 5 ranks quite easily... and they also give rewards, so there is a bit for everybody... Hardcore and Casual.

    "If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"



  • kmimmorpgkmimmorpg Member Posts: 624

    Depending on what level carebear you are killing a lower level player could be considered dishonorable. Some people say "hey this is war" any pvp enabled player is fair game.

    But I think its better if they leave out something like that. Do you want to spend time figuring out whether killing another player is honorable or not while you are in Booty Bay? or at Southshore? I doubt that this would be the case very often, but what if you have a lower level play with uber armor and weapons vs a higher level player with sucky armor and weapons? Would it be dishonorable then?

  • sycomidgitsycomidgit Member Posts: 39

    i still think it will be a good idea

    Goddam mad dog gnaws wang! Goddam mad dog!

  • VicerynViceryn Member Posts: 177

    i agree, i like it...

  • HashmanHashman Member Posts: 649

    Worst implementation ever. Dishonourable kills will mean nothing so it's status quo, also it seem sto reward number of hours invested rather than skill. If the rewards are on a par with high-end raid instances then why try and keep up the leader?

  • boommer99boommer99 Member UncommonPosts: 309


    Originally posted by Hashman
    Worst implementation ever. Dishonourable kills will mean nothing so it's status quo, also it seem sto reward number of hours invested rather than skill. If the rewards are on a par with high-end raid instances then why try and keep up the leader?

    I was a alpha and beta tester... I am also a carebear (self proclaimed). I remember when they first put in the dishonor system. It didnt effect gameplay at all (true the penalties where not implemented). Basically, bliz felt that having a system where killing another player penalized you... then it would hurt the overall idea of what PvP is all about. For the Most part, there are failsafes that are in the game (zone types etc). Once you get to a fair level (16-20) you begin getting into PvP. That should make it so you realize that if you are in a contested zone... you are fair game. If you do not realize that then...

    About the PvP ranking system, I feel that we cannot judge how long it will take to lose your rank until we have a chance to play it. Nowhere in the preview did it say that if you dont play for a week you lose your gear. Infactm it said that it would take multiple weeks on non PvP play to begin to lose your rank. I feel people are harping on something that does not really exhist. I think that it IS a good idea to encourage PvP and the fact that you cannot get points for killing a gray or lower will most likly STOP ganking. But as bliz already said... if after implementing this system they find that people are still ganking and griefing they WILL revisit the dishonor system.

    All I am saying is stop whinning about something that we have very little information on. As soon as we know more about how long it takes to lose rank and how bad ganking is in the new system we cannot say it is or is not going to work.

    just my 2 cents

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    Bartle Test Breakdown: Achiever 20.00%, Explorer 86.67%, Killer 26.67%, Socializer 66.67%

  • HashmanHashman Member Posts: 649

    I am saying that at the moment there is nothing stopping a level 60 player killing a level 1 player. The honour system won't change that, your dishonourable kill is recorded and that's all. If anyone thinks that the honour system will magically stop ganking then they are as naive as Blizzard are.

    In effect it makes it worse because you will produce a mob mentality as players actively seek out every possible encounter.

    boommer99 try reading your post before posting it --->

    "Infactm it said that it would take multiple weeks on non PvP play to begin to lose your rank."

    "All I am saying is stop whinning about something that we have very little information on. As soon as we know more about how long it takes to lose rank "

  • LamananLamanan Member Posts: 8

    Agreed. I think that the system is great - it benefits those that don't want to do high-end raiding, but even those that do the raiding can benefit. However, I see a conundrum; the people that will be able to maintain the highest ranks will not be those that would benefit the most. It [casual loot versus hardcore loot] is a completely different discussion; I feel that those that play the most should get the best equipment, but I feel that the plane should be shifted some. It does, however, depend upon how exactly this ranking is determined. If only 5-15 people on each side can get the "best" equipment, it might seem a bit eliteist. Yes, it is a ladder system - however, the artificial "raid" ladder and the PvP Honour ladder will most likely coincide, thus halting potential diversity in rewards.

    Really, I think that to solve the potential "sustained hardcore" problem, the loot that is acquired as a result of rank should be able to be kept regardless of rank. However, to encourage an attempt to retain rank, there should be two fields of usage. A good system would be to either restrict rewards to a battleground if attained but rank isn't kept, or cause a heightened repair cost on gear. As for non-decay items such as a mount or trinket or battle standard: restrict to battlegrounds. Perhaps an Emeritus symbol on officer tabard if not an officer?

    Anyway, that's just a random slew of ideas from the pit known as my cranium.

  • boommer99boommer99 Member UncommonPosts: 309


    Originally posted by Hashman
    I am saying that at the moment there is nothing stopping a level 60 player killing a level 1 player. The honour system won't change that, your dishonourable kill is recorded and that's all.

    You do NOT get dishonor at all with the new system for killing a PC.


    If anyone thinks that the honour system will magically stop ganking then they are as naive as Blizzard are.
    In effect it makes it worse because you will produce a mob mentality as players actively seek out every possible encounter.

    First off here, players will get NO POINTS for killing a PC that is gray to them. I am sorry that I believe that people are generally in it for the points and receiving no honor points=pointless kill (literally). Like I said in my post. Blizzard already said that if they see it is still a problem they will imploy stricter kill policies... but until then lets just see what happens.


    boommer99 try reading your post before posting it --->
    "Infact, it said that it would take multiple weeks of non PvP play to begin to lose your rank."
    "All I am saying is stop whinning about something that we have very little information on. As soon as we know more about how long it takes to lose rank "

    I do not understand what you are trying to say. I think you are trying to say that I contradicted myself but this is not the case. They told us a vague time frame (multiple weeks) not a specific (i.e. 2 weeks, 2months or 2 years). So my statement about not whining until we have more information still stands.

    I would highly recomend not calling someone out on reading a post before you actually read it... it just makes you look silly...

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    Bartle Test Breakdown: Achiever 20.00%, Explorer 86.67%, Killer 26.67%, Socializer 66.67%

  • HashmanHashman Member Posts: 649

    Ok let me try and make this easy for you

    YOU DO GET DISHONOURABLE KILLS but there is no penalty for doing so. You could get 1000 dishonour points but you don't get a penalty because it doesn't mean anything .

    I think you do a pretty good job of making yourself look silly. ::::02::::::01::::::02::

  • boommer99boommer99 Member UncommonPosts: 309


    Originally posted by Hashman
    Ok let me try and make this easy for you YOU DO GET DISHONOURABLE KILLS but there is no penalty for doing so. You could get 1000 dishonour points but you don't get a penalty because it doesn't mean anything .I think you do a pretty good job of making yourself look silly. ::::02::::::01::::::02::

    Umm... You do NOT get dishonorable kills for killing PCs as stated below from the WoW site. http://worldofwarcraft.com/pvp/pvp-article-part2.html


    Player versus player battles are always best when played out between opposing forces of equal level. Thus, our system creates incentives to attack foes around your level. And it also does not reward those who kill players far below their level. If the player or PvP-enabled NPC you kill is trivial (i.e. gray to you), then you won't get an Honorable Kill. In fact, if you kill an NPC who is not PvP-enabled or who is PvP-enabled and trivial, you will gain a Dishonorable Kill. This exacts a penalty on those who, for whatever reason, kill trivial NPC bystanders. To make it easier to identify a potential Dishonorable Kill, such NPCs will be labeled as "civilians" in their tooltip. Note that dishonor does not apply to killing players, regardless of their level.

    Please READ the site and understand what Blizzard is trying to do before posting again. Thank you.

    P.S. You have just been PWNED by your own stupidity.

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    Bartle Test Breakdown: Achiever 20.00%, Explorer 86.67%, Killer 26.67%, Socializer 66.67%

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