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New Patch Notes 5/27/2010

AllSeeingGuyAllSeeingGuy Member Posts: 143

The new notes are out and I am downloading the new content as I type this. Lets see if the mobs are indeed fixed.

 

---------------------------------------------------------------------------------------------------------------------------------------------------------


Version 0.15.25.34 – Beta

2010-05-27



To download this patch, you will need to download a new installer from the website when the patch has been uploaded.



Also, the launcher patches in SILENT mode (wont display patching windows etc), so it might seem as its not doing anything but it is patching.



DELETE YOUR OLD FILES



This patch is first and foremost about bringing the game back to where it was prior to the merging of the new builds but in a more stable and less desynced environment. What this means is that some system are still disabled (see below the notes) as they are not yet up to the standard of functionality we want them to be and there are minor issues in some of the active systems. Overall, this patch brings back a large portion of the game to you as a player that allows you to progress your character and delve into the new content we have added.







------ ADDITIONS & CHANGES ------





General:

- Stable functionality has been altered. A maximum of five (5) pets can now be stabled at a time. The five pet maximum is limited by the amount of receipts you have in your inventory and/or your bank. This means that if Player A has five receipts and sells one receipt to Player B. Player A can then stable a new pet, bringing the amount of receipts back to five.





- The murder count system has been altered. When you receive a murder count it will start a short term and long term timer. The long term timer is 20 hours long and keeps track of the amount of murder counts. The short term timer is based of the long term timer and when your long term timer reaches 10 hours or less (since long term timer started counting down) you will no longer loose stats for the remaining time of the long term timer. These timers reset themselves when the next murder count starts counting down.





- For the time being, loot bag functionality has been changed. You can now only open a loot bag once. Once you close the bag, you will not be able to open and loot it again. So be careful when looting!





AI & Mounts:

- Five new mounts have been introduced to Nave. These are: The Bullhorse, the Jotun Horse, the Mongrel Horse, the Desert Horse and the Donkey.

- All mounts now have individual characteristics such as: speed, health, attack damage, stamina and jump height. Also the mounts require different levels of taming and creature control skill.

- Navmeshes functionality has been added to certain locations for testing purposes.

- Creatures will now align with the terrain (leaning hills and so on).



Art & Sound:

- A lot of new creatures have been introduced. Some of these are: spiders, felines and bears.

- Several new race specific NPCs added across Myrland.

- Spider caves have been added in Myrland. Don't forget your torch!





Combat:

- The amount of durability on an armor piece that was lost when struck has been significantly reduced. The lifespan of an armor piece is now much longer. (Do note that this does not necessarily affect the lifespan of the person wearing the armor ^^)

- Reduced the stamina cost of Axes to make them more useful in combat. They still cost more stamina then Swords and Spears, but do more damage as well.

- Reduced the damage done by Thrusting Blade to bring it in line with other weapon combinations.

- Minor Bandages now have a cool down of 20 seconds and cannot be used in combat mode.

- Minor Health Potions now have a cool down of 60 seconds. Potions can be used in combat mode.





------ BUG FIXES ------





We've been working very hard on getting the game back up and running to where it were two months ago, this involves a lot of bug fixes that has been found and fixed in house. The few fixes listed below are fixes that were made to bugs that were in the game prior to the merging of the new Unreal and Atlas versions. Please note that a lot of old issues that were on the bug tracker have been resolved (sadly not all of them) but won't be listed here (because it would take to long to write it all down). We will be setting up a new section on the bug tracker for this version so we can start fresh with the new game build. So if you find an issue that you know previously existed on the tracker, please report it again on the new tracker.





Found here: http://www.mortalonline.com/forums/bugtracker.php





General:

- The Equerry (stable keeper) will no longer take money from you if you fail to stable your pet.

- You should no longer get a message saying you have the to many pets stabled when in fact you don't.





AI & Mounts:

- Mounts will no longer come to a sudden stop when riding across bridges.





------ KNOWN ISSUES ------



- The Backgrounds in the Character Creation are bugged. The Backgrounds at the moment are mirrored left to right. So if you select a Recruit, you will spawn as a Weaponsmith. Also note that selecting an Acolyte will make you spawn as a Recruit not a Ruffian.

- Armors will appear to have horizontal stripes all over them.

- The Mercy Mode and Knockdown Animations are not working correctly.

- The Earthquake spell is not functioning.

- The Charge and Swing animations for weapons will get stuck at times. Re-swing to “unstuck” it.

- The loot window does sometimes appear of screen. Increase your resolution or delete NowUiSettings.ini to revert it to its default position.

- Shields will not be seen if equipped.

- Equipment and Inventory weight will not display correct values in the profile/inventory window.

- The inventory window is “one behind”. For example, if you have ten potions and consume one. It will be listed as if you have ten potions until another update is done to the inventory window, for example moving the stack.

- Mounting whilst in combat mode will make your weapons disappear until you equip/unequip an item or go out and back into combat mode.

- Weapon and Armor icons will not display their correct icon.

- When a player takes damage the 'targets health bar” will only update upon re-targeting of the target. (This only applies when the target is a player).

- You will be visible to other players whilst logging in (when you are on the loading screen).

- Torches equipped in your off hand slot will not display the fire animation on the torch.



------ DISABLED SYSTEMS ------



- Housing (Houses, keeps, palisades and bridges)

- Guilds

- Thievery

- Line of sight checks for Magic temporarily turned off.

- Locking/Decreasing of Attributes and Skills.





P.S - We are aware of some other issues. These will be worked on tomorrow.



PLEASE NOTE - These notes are not final and are subject to change.
«13

Comments

  • Honeymoon69Honeymoon69 Member Posts: 647
    cool let us know
  • jokerthag2jokerthag2 Member Posts: 37

    well the Ai isnt floating anymore havent heard word on the warping yet

  • HanoverZHanoverZ Member Posts: 1,239

    Originally posted by AllSeeingGuy


    ------ KNOWN ISSUES ------



    - The Backgrounds in the Character Creation are bugged. The Backgrounds at the moment are mirrored left to right. So if you select a Recruit, you will spawn as a Weaponsmith. Also note that selecting an Acolyte will make you spawn as a Recruit not a Ruffian.

    - Armors will appear to have horizontal stripes all over them.

    - The Mercy Mode and Knockdown Animations are not working correctly.

    - The Earthquake spell is not functioning.

    - The Charge and Swing animations for weapons will get stuck at times. Re-swing to “unstuck” it.

    - The loot window does sometimes appear of screen. Increase your resolution or delete NowUiSettings.ini to revert it to its default position.

    - Shields will not be seen if equipped.

    - Equipment and Inventory weight will not display correct values in the profile/inventory window.

    - The inventory window is “one behind”. For example, if you have ten potions and consume one. It will be listed as if you have ten potions until another update is done to the inventory window, for example moving the stack.

    - Mounting whilst in combat mode will make your weapons disappear until you equip/unequip an item or go out and back into combat mode.

    - Weapon and Armor icons will not display their correct icon.

    - When a player takes damage the 'targets health bar” will only update upon re-targeting of the target. (This only applies when the target is a player).

    - You will be visible to other players whilst logging in (when you are on the loading screen).

    - Torches equipped in your off hand slot will not display the fire animation on the torch.



    ------ DISABLED SYSTEMS ------



    - Housing (Houses, keeps, palisades and bridges)

    - Guilds

    - Thievery

    - Line of sight checks for Magic temporarily turned off.

    - Locking/Decreasing of Attributes and Skills.





    P.S - We are aware of some other issues. These will be worked on tomorrow.



    PLEASE NOTE - These notes are not final and are subject to change.

     

     

    2 weeks from launch?  LOLOLOLOLOL

    image

     


    Originally posted by jokerthag2

    well the Ai isnt floating anymore havent heard word on the warping yet



    Is anyone even in game?  image  Everyone seems to be bitching about download speed in IRC.  Having to download the entire game again at 250KB will take some time.  Way to jump the gun yet again...image

    I win!!! LOL@U

  • jokerthag2jokerthag2 Member Posts: 37

    Originally posted by HanoverZ

    Originally posted by AllSeeingGuy


    ------ KNOWN ISSUES ------



    - The Backgrounds in the Character Creation are bugged. The Backgrounds at the moment are mirrored left to right. So if you select a Recruit, you will spawn as a Weaponsmith. Also note that selecting an Acolyte will make you spawn as a Recruit not a Ruffian.

    - Armors will appear to have horizontal stripes all over them.

    - The Mercy Mode and Knockdown Animations are not working correctly.

    - The Earthquake spell is not functioning.

    - The Charge and Swing animations for weapons will get stuck at times. Re-swing to “unstuck” it.

    - The loot window does sometimes appear of screen. Increase your resolution or delete NowUiSettings.ini to revert it to its default position.

    - Shields will not be seen if equipped.

    - Equipment and Inventory weight will not display correct values in the profile/inventory window.

    - The inventory window is “one behind”. For example, if you have ten potions and consume one. It will be listed as if you have ten potions until another update is done to the inventory window, for example moving the stack.

    - Mounting whilst in combat mode will make your weapons disappear until you equip/unequip an item or go out and back into combat mode.

    - Weapon and Armor icons will not display their correct icon.

    - When a player takes damage the 'targets health bar” will only update upon re-targeting of the target. (This only applies when the target is a player).

    - You will be visible to other players whilst logging in (when you are on the loading screen).

    - Torches equipped in your off hand slot will not display the fire animation on the torch.



    ------ DISABLED SYSTEMS ------



    - Housing (Houses, keeps, palisades and bridges)

    - Guilds

    - Thievery

    - Line of sight checks for Magic temporarily turned off.

    - Locking/Decreasing of Attributes and Skills.





    P.S - We are aware of some other issues. These will be worked on tomorrow.



    PLEASE NOTE - These notes are not final and are subject to change.

     

     

     

     para is in game so are some of the devs. so back at ya Way to jump the gun yet again... image

    and if you think they will release when they say. you are your joking right? if the game has these bugs in 2 weeks they wont release trust me on that 1

  • HanoverZHanoverZ Member Posts: 1,239

    Originally posted by jokerthag2

     

     para is in game so are some of the devs. so back at ya Way to jump the gun yet again... image

     

    Down you crack me up!!! image  A  handful or people are in game and youre claiming its fixed....again!!!   Are we even talking double digits?

    I win!!! LOL@U

  • jokerthag2jokerthag2 Member Posts: 37
    Originally posted by HanoverZ


    Originally posted by jokerthag2


     

     para is in game so are some of the devs. so back at ya Way to jump the gun yet again... image

     

    Down you crack me up!!! image  A  handful or people are in game and youre claiming its fixed....again!!!   Are we even talking double digits?

     

    I didnt claim anything was fixed except the ai isnt floating the ai floated and warped even with 1 person on the server i told you before that was a bug
  • HanoverZHanoverZ Member Posts: 1,239

    Originally posted by jokerthag2

    I didnt claim anything was fixed except the ai isnt floating the ai floated and warped even with 1 person on the server i told you before that was a bug

    So you dont know if they'll start flying and warping again after the majority of the player base gets into game? image You're talking about the bug that never seems to go away? 

     

    Have you even tried this build?

    I win!!! LOL@U

  • LastChimeLastChime Member Posts: 107

    Played for about 1/2 hr round 10 my time, saw about 5 other ppl in the Vadda area. Killed bunch of pigs, weasels, rabbits and springboks no flyers/warpers/grounders/invisable attackers , pigs are fast naturaly though for some reason heh.

  • HanoverZHanoverZ Member Posts: 1,239

    What a mess, new issues and the servers wont stay up.   (spinning swords,nowgamne.exe, duplicate characters)

     

    image

    I win!!! LOL@U

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,695

    Originally posted by HanoverZ

    What a mess, new issues and the servers wont stay up.   (spinning swords,nowgamne.exe, duplicate characters)

     

    image

     Really?  Who ever would have thought that would be the case a week and a half from launch...

     

    You didn't really have to go past the new "patcher" directions (Seriously.. launching in 11-12 days?!?!?):

     

    How To Download:


    • Open uTorrent (or any torrent program)

    • File -> 'Add Torrent from URL...' (or equivalent)

    • Paste the text 'magnet:?tx=...' and click OK.

    • The correct name should appear when it downloads the info.

    • Alternate: Download the .torrent files through the links and open them with the torrent program.

    Torrent URLs: (in order of installation)



    1.) 00 to 01: Download .torrent magnet:?xt=urn:btih:EVADVBCOLSCRGVRK6GYXSD56LN7FI3 J3



    2.) 01 to 02: Download .torrent magnet:?xt=urn:btih:RGQXMEQOVCNZ4RKQPXJVH5ZSKXST7N DC



    3.) 02 to 03: Download .torrent magnet:?xt=urn:btih:WAVOPGT4O3LQ4WRLUSFSRWTK5RZGYQ Y3



    4.) 03 to 04: Download .torrent magnet:?xt=urn:btih:7KWIJNRI56P4P7WCFEBKO6XGTHL3RQ YO



    5.) 04 to 142433: Download .torrent magnet:?xt=urn:btih:NTHHZKODZNWZST266Q3VYNEM6QYRXS CJ



    6.) 142433 to 152534: Download .torrent magnet:?xt=urn:btih:HWNNVHIBNLRLRR6MF2KUX3YTESTOHF IQ





    How To Install:



     



    Quote:


    Originally Posted by Clandestined


    I just set my torrent program to put all 6 in the same place the patcher would have and started up the patcher. It went through all 6 no problem. I am using xp64 pro, though, people might have issues that require the patcher restart each time.

    If you have problems with this method, follow these steps:


    • Copy ONLY the next patch to install into your {Install Dir}/mortalonline/ folder. (00-01 first, 01-02 once its finished installing, etc)

    • Open the patcher.

    • It should recognize the file and install the patch.

    • Wait for it to finish, close the patcher when it starts downloading the next patch.

    • Delete any partial file it may have placed in the folder.

    • Repeat.

    If you have suggestions about refining this process, or things to improve the tutorial, please just put it in your reply and I will copy it into the OP. I dont have time to make pics (of utorrent adding and copying to the MO folder) to embed, so if you can make them I will surely use them!



    ***Disclaimer: These are NOT re-uploads and are the files and torrents used in the actual MO patcher.***

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • LastChimeLastChime Member Posts: 107

    Ain't seen it bro, I mean yeah the server goes up and down every 4-6 hrs, they're prolly fixing stuff tho so rebooting it. As for nowgame and spinning sword, try changing virtual memory settings, or turning your graphic settings down a bit, used to get those a lot with my old vid card, new one don't care tho.

      Lol those aren't the directions, just didn't work for some ppl, patcher went without a hitch for me, another forum member posted those as alternative directions for the folks the patcher didn't work for (no idea on numbers tho, hard to guage looking at support threads I'd say maybe 25%).

  • HanoverZHanoverZ Member Posts: 1,239

    Originally posted by LastChime

    Ain't seen it bro, I mean yeah the server goes up and down every 4-6 hrs, they're prolly fixing stuff tho so rebooting it. As for nowgame and spinning sword, try changing virtual memory settings, or turning your graphic settings down a bit, used to get those a lot with my old vid card, new one don't care tho.

     

    Its not like I just started playing, these issue are worse since the "upgrade".  image   Im running 8 GB, matching pagefile and 5850.

     

     

    http://www.mortalonline.com/forums/42798-fail-patch.html

    I win!!! LOL@U

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,695

    Well.. the title was changed by a moderator over there to indicate that it was a tutorial...

     

     

    ... and I don't know about you.. but if 25% of the people can't even get the patch installed and we are 1.5 weeks from launch.. I think that's a strong indicator of issues..

     

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • HanoverZHanoverZ Member Posts: 1,239

    Originally posted by Slapshot1188

    Well.. the title was changed by a moderator over there to indicate that it was a tutorial...

     

     

    ... and I don't know about you.. but if 25% of the people can't even get the patch installed and we are 1.5 weeks from launch.. I think that's a strong indicator of issues..

     

     

    According to Down and his legion of "Alts" image, dont believe the release dates.  Guess they're shooting for a year without delivery.  

     

    I win!!! LOL@U

  • IkonicIkonic Member UncommonPosts: 310

    Originally posted by Slapshot1188

    Originally posted by HanoverZ

    What a mess, new issues and the servers wont stay up.   (spinning swords,nowgamne.exe, duplicate characters)

     

    image

     Really?  Who ever would have thought that would be the case a week and a half from launch...

     

    You didn't really have to go past the new "patcher" directions (Seriously.. launching in 11-12 days?!?!?):

     

    How To Download:


    • Open uTorrent (or any torrent program)

    • File -> 'Add Torrent from URL...' (or equivalent)

    • Paste the text 'magnet:?tx=...' and click OK.

    • The correct name should appear when it downloads the info.

    • Alternate: Download the .torrent files through the links and open them with the torrent program.

    Torrent URLs: (in order of installation)



    1.) 00 to 01: Download .torrent magnet:?xt=urn:btih:EVADVBCOLSCRGVRK6GYXSD56LN7FI3 J3



    2.) 01 to 02: Download .torrent magnet:?xt=urn:btih:RGQXMEQOVCNZ4RKQPXJVH5ZSKXST7N DC



    3.) 02 to 03: Download .torrent magnet:?xt=urn:btih:WAVOPGT4O3LQ4WRLUSFSRWTK5RZGYQ Y3



    4.) 03 to 04: Download .torrent magnet:?xt=urn:btih:7KWIJNRI56P4P7WCFEBKO6XGTHL3RQ YO



    5.) 04 to 142433: Download .torrent magnet:?xt=urn:btih:NTHHZKODZNWZST266Q3VYNEM6QYRXS CJ



    6.) 142433 to 152534: Download .torrent magnet:?xt=urn:btih:HWNNVHIBNLRLRR6MF2KUX3YTESTOHF IQ





    How To Install:



     



    Quote:


    Originally Posted by Clandestined


    I just set my torrent program to put all 6 in the same place the patcher would have and started up the patcher. It went through all 6 no problem. I am using xp64 pro, though, people might have issues that require the patcher restart each time.

    If you have problems with this method, follow these steps:


    • Copy ONLY the next patch to install into your {Install Dir}/mortalonline/ folder. (00-01 first, 01-02 once its finished installing, etc)

    • Open the patcher.

    • It should recognize the file and install the patch.

    • Wait for it to finish, close the patcher when it starts downloading the next patch.

    • Delete any partial file it may have placed in the folder.

    • Repeat.

    If you have suggestions about refining this process, or things to improve the tutorial, please just put it in your reply and I will copy it into the OP. I dont have time to make pics (of utorrent adding and copying to the MO folder) to embed, so if you can make them I will surely use them!



    ***Disclaimer: These are NOT re-uploads and are the files and torrents used in the actual MO patcher.***

    Funny how the this poster left out an important part to make his flame have more umphh. 

     

    Reminder: We need to test the new patching system as well as the client itself. If you are not having problems downloading and installing the patches through the patcher, DO NOT use this. This is for those who are having trouble getting through the patching process. Please report any problems if you needed to use this.

  • HanoverZHanoverZ Member Posts: 1,239

    Originally posted by Ikonic

     

    Funny how the this poster left out an important part to make his flame have more umphh. 

     

    Reminder: We need to test the new patching system as well as the client itself. If you are not having problems downloading and installing the patches through the patcher, DO NOT use this. This is for those who are having trouble getting through the patching process. Please report any problems if you needed to use this.

    So its working as intended?  image    

     

    I think the point that we're back to downloading the entires game again with each "patch" speaks volumes.

    I win!!! LOL@U

  • LastChimeLastChime Member Posts: 107

    Originally posted by HanoverZ

    Originally posted by LastChime

    Ain't seen it bro, I mean yeah the server goes up and down every 4-6 hrs, they're prolly fixing stuff tho so rebooting it. As for nowgame and spinning sword, try changing virtual memory settings, or turning your graphic settings down a bit, used to get those a lot with my old vid card, new one don't care tho.

     

    Its not like I just started playing, these issue are worse since the "upgrade".  image   Im running 8 GB, matching pagefile and 5850.

     

     

    http://www.mortalonline.com/forums/42798-fail-patch.html

     

     

      Sorry to hear that man, I'm runnin something close to that, well sorta I guess. It's a 5850, only 4 gig ddr2 800, and 4 gig page file, running win xp 32 tho, and have 0 problems. Can alt-tab, window swap, torrent in the background, don't shake it for me.

  • HanoverZHanoverZ Member Posts: 1,239

    Originally posted by LastChime

    Originally posted by HanoverZ


    Originally posted by LastChime

    Ain't seen it bro, I mean yeah the server goes up and down every 4-6 hrs, they're prolly fixing stuff tho so rebooting it. As for nowgame and spinning sword, try changing virtual memory settings, or turning your graphic settings down a bit, used to get those a lot with my old vid card, new one don't care tho.

     

    Its not like I just started playing, these issue are worse since the "upgrade".  image   Im running 8 GB, matching pagefile and 5850.

     

     

    http://www.mortalonline.com/forums/42798-fail-patch.html

     

     

      Sorry to hear that man, I'm runnin something close to that, well sorta I guess. It's a 5850, only 4 gig ddr2 800, and 4 gig page file, running win xp 32 tho, and have 0 problems. Can alt-tab, window swap, torrent in the background, don't shake it for me.

    Guess the game would be saved if we were all running your exact configuration. image   I mean we had people claiming to have never experienced the desync issue, yet here we are still "working" on it.

     

    More people have the same issue. http://www.mortalonline.com/forums/42820-imp-osible-create-character.html

    I win!!! LOL@U

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,695

    Originally posted by Ikonic

     

    Funny how the this poster left out an important part to make his flame have more umphh. 

     

    Reminder: We need to test the new patching system as well as the client itself. If you are not having problems downloading and installing the patches through the patcher, DO NOT use this. This is for those who are having trouble getting through the patching process. Please report any problems if you needed to use this.

     Actually no.. that paragraph was edited in to the post and wasn't there initially...

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • IkonicIkonic Member UncommonPosts: 310

    Originally posted by HanoverZ

    Originally posted by Ikonic


     

    Funny how the this poster left out an important part to make his flame have more umphh. 

     

    Reminder: We need to test the new patching system as well as the client itself. If you are not having problems downloading and installing the patches through the patcher, DO NOT use this. This is for those who are having trouble getting through the patching process. Please report any problems if you needed to use this.

    So its working as intended?  image    

     

    I think the point that we're back to downloading the entires game again with each "patch" speaks volumes.

    Why do you keep saying this? Most people who know your post history know you only take part in this forum to flame the game, why even waste the time downloading it? Downloading 4+gigs for flame ammunition?

  • HanoverZHanoverZ Member Posts: 1,239

    Originally posted by Ikonic

    Originally posted by HanoverZ


    Originally posted by Ikonic


     

    Funny how the this poster left out an important part to make his flame have more umphh. 

     

    Reminder: We need to test the new patching system as well as the client itself. If you are not having problems downloading and installing the patches through the patcher, DO NOT use this. This is for those who are having trouble getting through the patching process. Please report any problems if you needed to use this.

    So its working as intended?  image    

     

    I think the point that we're back to downloading the entires game again with each "patch" speaks volumes.

    Why do you keep saying this? Most people who know your post history know you only take part in this forum to flame the game, why even waste the time downloading it? Downloading 4+gigs for flame ammunition?

    Do you have anything to add in regards to the game? How does one waste time downloading anything?  Its not like its a interactive activity. image  How i choose to use my account is no ones business. image Perhaps I wanted to see for myself if SV has fixed anything rather than getting information second hand.

     

    Also, its not like I make up the stuff you consider "flaming" .  Dont blame me for the condition of MO.

    I win!!! LOL@U

  • IkonicIkonic Member UncommonPosts: 310

    Understandable, although most people who dislike a game, post a few comments about it and then move on. Not the ~600 and ~1000 negative posts that are seen here by the 3 people who continue on a daily basis.

  • LastChimeLastChime Member Posts: 107

    To be fair most people don't pay 40 euros to have access to a beta. I can understand some of the frustration.

     

      But for people like the poster a few up, it may be best just to get a rebate from your CC company, give the game 6 months to sink or swim, keep following it and see if they make it more compatable with your hardware  by then (heck they may even put out a free system checker utility in the future that could pinpoint your issue, kinda doubt it tho in this day and age, heck all software used to come with those). Not the best solution, but may be better than dealing with the aggravation for the time being.

  • HanoverZHanoverZ Member Posts: 1,239

    Originally posted by Ikonic

    Understandable, although most people who dislike a game, post a few comments about it and then move on.

     

    Thats exactly why we in the MMORPG genre are subjective to these 1/4 finished  "alpha" quality games.  People just shrug their shoulders and move on.  Unfortunately these games keep getting worse, thanks mainly to our own tolerance.  If these hack developers didnt think they could get away with it, they wouldnt try. 

    I win!!! LOL@U

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,695

    Originally posted by Ikonic

    Understandable, although most people who dislike a game, post a few comments about it and then move on. Not the ~600 and ~1000 negative posts that are seen here by the 3 people who continue on a daily basis.

    The game (beta) is currently rated as an average score of 47.9% on the official forums.  I think there are a lot more than 3 people who have serious issues with the game and/or company.

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