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Solving the Race to Endgame Problem

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  • Cephus404Cephus404 Member CommonPosts: 3,675

    Originally posted by gameguy369

    The answer is easy: make the entire game fun, not just the end.

     

    I want a Red Dead Redemption MMO because of this.

    Personally, I don't find end-game fun at all, the path to the end *IS* the fun part.

    Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
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  • robert4818robert4818 Member UncommonPosts: 661

    End game is a natural side effect of exponential power growth.

    To remove the problem of End Game, you have to remove exponential power growth.

     

    End game will ALWAYS exist in those games.  This is because as time moves forward, players will reach level cap.  Then they will want something to do.  Old stuff becomes stale, or obsolete for them.  So you have to do something to keep them interested and subscribing.  Expansions will be pointed towards your majority player base, which over time, will be those at end game. 

    To avoid the problem of "end game" you have to either get rid of leveling all together, or make it so that leveling doesn't actually mean much in terms of gameplay ability.  

    So long, and thanks for all the fish!

  • AndirAndir Member Posts: 232

    Originally posted by robert4818

    End game is a natural side effect of exponential power growth.

    To remove the problem of End Game, you have to remove exponential power growth.

    You could exponentially increase the level requirements up to the point where it would take 100 years of playing 24/7 to get a level... then you don't have to worry about max level content... only top end level content.

  • FolbyOrbFolbyOrb Member UncommonPosts: 357

    Originally posted by Andir

    You could exponentially increase the level requirements up to the point where it would take 100 years of playing 24/7 to get a level... then you don't have to worry about max level content... only top end level content.

    That would suck. :)

    Playing | GW2
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  • svannsvann Member RarePosts: 2,230

    Here is another solution - allow players to restart their characters at level 1 but with +1 to any stat and +1 to final cap on that stat.  Players will replay through all the lower levels so that they can ultimately have a stronger character in end game.

  • KyleranKyleran Member LegendaryPosts: 44,060

    Originally posted by svann

    Here is another solution - allow players to restart their characters at level 1 but with +1 to any stat and +1 to final cap on stats.  Players will replay through all the lower levels so that they can ultimately have a stronger character in end game.

    There's some F2P'S that have already done this. I forget the game, but after you get to max level you can restart at level 1 and do a heroic level grind or something like that.

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  • MMO_DoubterMMO_Doubter Member Posts: 5,056

    Originally posted by gameguy369

    The answer is easy: make the entire game fun, not just the end.

     

    I want a Red Dead Redemption MMO because of this.

    All anyone would make of it is a WoW-clone with a cowboy skin.

    "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

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