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HD gaming

achellisachellis Member Posts: 542

So how do you think this game in HD will effect its players other than giving them great visuals?

Do you think it will make people shy away from the game becasue they think there computer cant handle it or do you think more people with try to beef up to play it and/or just run it on the systems they already have.

 

Personally i have been out of the MMO realm for a little bit so im buying a whole new rig to run PoT

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Comments

  • HarabeckHarabeck Member Posts: 616

    Computers have been doing "HD" for years, long before TV's had it in fact. They're just using it as a buzz word for marketing. Unless they've released the minimum requirements, there isn't much to say.

  • achellisachellis Member Posts: 542

    well i dont think everyone with a pc has had an HD video card and an HD montior, so dont say its been a standard for years.

    but i found an article where they Trion gave a guestiment on what the min reqs will be.

    image

  • skeaserskeaser Member RarePosts: 4,216

    Dude, HD in computer games doesn't mean much, I mean I run Dungeon Siege 2 at 1920x1200, which is a HD resolution, but the textures sure as hell aren't HD. On the other hand, I could run Rift at 1280 x 1024 and make it not HD. It's just a stupid buzzword with no meaning.

    Sig so that badges don't eat my posts.


  • achellisachellis Member Posts: 542

    okay we will see when we get to run it on a PC with an HD monitor and good HD video card compared to not having it.

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  • HarabeckHarabeck Member Posts: 616

    Originally posted by achellis

    okay we will see when we get to run it on a PC with an HD monitor and good HD video card compared to not having it.

    HD video card? Any video card can run a game at HD resolutions. Resolution is mostly determined by your monitor, and there have been monitors that could run at 1080p or higher since years before any tv's could. Seriously, it's a marketing buzz word, stop using it.

  • SmikisSmikis Member UncommonPosts: 1,045

    Originally posted by skeaser

    Dude, HD in computer games doesn't mean much, I mean I run Dungeon Siege 2 at 1920x1200, which is a HD resolution, but the textures sure as hell aren't HD. On the other hand, I could run Rift at 1280 x 1024 and make it not HD. It's just a stupid buzzword with no meaning.

     

    there are no such thing as hd texture..  this hd gaming means nothing.. and 80% of playing population wont even know about it..

     

    every video card since.. 5 years ago atleast.. can run hd rez

  • eyeswideopeneyeswideopen Member Posts: 2,414

    Originally posted by Smikis

    Originally posted by skeaser

    Dude, HD in computer games doesn't mean much, I mean I run Dungeon Siege 2 at 1920x1200, which is a HD resolution, but the textures sure as hell aren't HD. On the other hand, I could run Rift at 1280 x 1024 and make it not HD. It's just a stupid buzzword with no meaning.

     

    there are no such thing as hd texture..  this hd gaming means nothing.. and 80% of playing population wont even know about it..

     

    every video card since.. 5 years ago atleast.. can run hd rez

    Umm, no such thing as HD textures? Guess we know at least one person here who's never done any graphics work. Try entering "hd textures" in google.

    Better yet, play an older computer game on at 1920 x 1200 on a computer LCD screen, and then on an HDTV and let me know how that works for you. You'll find they're the same ( even slightly worse on the HDTV ), because the textures are not in HD.

    Yes, computer monitors and video cards have been pushing HD resolutions for years. But games with HD textures are relatively new.

    -Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
    -And on the 8th day, man created God.-

  • ForceQuitForceQuit Member Posts: 350

    I think HD in this case just means that the game is going to support high resolution textures, a high polygon count, sophisticated shaders, techniques like bump mapping, and in general just a whole lot of detail.  HD is a marketing term and a simple but effective way to describe that, nothing more.

  • XasapisXasapis Member RarePosts: 6,337

    HD is meaningless for PC gaming. I thought this wasn't a console MMO.

  • drbaltazardrbaltazar Member UncommonPosts: 7,856

    no game needs to be higher then HD 1920 x1080 23 inch(the standard hd )since some would use a 106 inch lol.

    that being said ,they need to design their game in hd from the start.seeing game being designed in 1280x 720 and whats not truelly makes me laugh lol

    you bring that up to STANDARD HD and it is so pixelated it looks bad.

  • drbaltazardrbaltazar Member UncommonPosts: 7,856

    do you see the chick breathing on their website or im dreaming first time i see a website so nice.didnt notice at first thot it was static.viewed the video when i saw trion logo i was like beurk awfull.when i got out of the video i notice her breathing i was like wtf

    their website is insanelly very high quality but the video is so bad i wouldnt take it if i was pay to take it

    i ll try to find a video on youtube

    but if the quality of their website is any indication some in that company know how to design !

  • XasapisXasapis Member RarePosts: 6,337

    Standard resolution on my 26" monitor is 1920x1200, if I'm not mistaken. Computers have been able to output HD resolutions since the days when 1024x768 was available (10 years now?).

    High polygon textures is another issue. Yes, they are newer than what the hardware could output, but still, ancient history by computer standards. Pretty much the majority of second generation FPS titles had HD textures that you could activate. And that was a couple years before vista and DX10.

    It's true that TVs and HD on them is starting to finally catch up with what was standard in computers for years. Lets hope that "HD gaming" is not one of the selling points for this game, because it's superficial, pretty much an expected feature these days. After all, it's 2010, not 2000.

  • drbaltazardrbaltazar Member UncommonPosts: 7,856

    you would be surprised!the recommended setting of game is the setting the game was designed so if you set it higher

    it often look bad!

  • XasapisXasapis Member RarePosts: 6,337

    I thought the days of the raster graphics were long dead. Am I wrong?

    And with tesselation around the corner, there is no excuse for bad textures in close ups.

    Apart from that, vector grapics means that they scale uniformly, so there is no change in quality, just more space to place other elements around.

  • ForceQuitForceQuit Member Posts: 350

    Originally posted by Xasapis

    I thought the days of the raster graphics were long dead. Am I wrong?

    And with tesselation around the corner, there is no excuse for bad textures in close ups.

    Apart from that, vector grapics means that they scale uniformly, so there is no change in quality, just more space to place other elements around.

    Almost all current games are rendered via Rasterization with the exception of some flash games that use a vector rendering process.  You can not simply vectorize textures so that they have unlimited detail.  However, there are other techniques one can use to provide high resolution detail in textures.  John Carmack's "megatexture" technology is one way to go about it.

  • Mellow44Mellow44 Member Posts: 599

    Originally posted by drbaltazar

    no game needs to be higher then HD 1920 x1080 23 inch(the standard hd )since some would use a 106 inch lol.

    that being said ,they need to design their game in hd from the start.seeing game being designed in 1280x 720 and whats not truelly makes me laugh lol

    you bring that up to STANDARD HD and it is so pixelated it looks bad.

    I use 1920x1200 on my 24 inch 16:10 widescreen and the highest resolution supported on PC is 2560x1600.

    So PC games have a much higher resolution than your HD TV and I wonder if they are making RIFT for the Xbox 360 first and in standard HD resolution (1024x768) and then ports it over to the PC?

    All those memories will be lost in time, like tears in the rain.

  • ryuga81ryuga81 Member UncommonPosts: 351


    Originally posted by Xasapis
    Standard resolution on my 26" monitor is 1920x1200, if I'm not mistaken. Computers have been able to output HD resolutions since the days when 1024x768 was available (10 years now?).

    Even this old PC at my office can push the resolution up to 2084x1536 with an intel GMA half a dozen years old... chances are i won't be able to see even a simple rotating 3d cube at more than 2FPS at that resolution, but technically it's full HD lol...

  • HrimnirHrimnir Member RarePosts: 2,415

    You guys seriously need to actually put some thought into things before you post. Anyone whose been using computers for a while knows that monitors and video cards have been capable of HD (by current definition at least 720 vertical lines of resolution) since the early 90's. Hell i used to play Dark Forces II in 1024x768 in the mid 90's.  The problem was until very recently, graphics cards didnt have enough frame buffer memory (nor the processing power) for the games to be able to use super high res textures, bump maps, light maps, etc, in every aspect of the game.  So they had to make concessions, so the idea was make the important things, characters and npcs, higher res, and maybe rareish items like buildings, bridges, etc, with higher res textures, light maps, bump maps, etc. Well, now in the days of even crappy video cards having a half gig of memory, things can finally change to have a true "HD" experience in gaming.

    Did none of you watch the videos? Its pretty clear when you do that they aren't just referring to screen resolution when they say "HD".

    This is the closest example of what i'm talking about, this is from AOC when they moved from DX9 to DX10:

    Notice, the additional detail in the ground.

    What Trion is saying is that they're building the game from the ground up so that EVERY aspect of the game is HD, so you're not sitting there going "Wow, this armor looks badass!" and then you walk up to a palace gate that looks like its from freaking doom2.

    All you need to do to prove to yourself they werent just talking about screen res is to take one of you avatar pics, and blow it up so its filling your whole screen. Yeah, you might be runnin at 1920x1080 but what you're looking at certainly isnt HD.

    "The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."

    - Friedrich Nietzsche

  • XasapisXasapis Member RarePosts: 6,337

    I think the argument is that there is no such thing as HD gaming (thus it's more of a marketing hype buzzword), unless we're talking about console games and players sitting in front of a HD TV.

    As far as computers are concerned, both HD resolutions and HD textures is nothing new (tesselation is new with DX11 arguably). The reason we didn't see much improvement in textures is not due to technology, but due to the developers wanted to reach a bigger mass of player, thus usually downgrading the game requirements.

    I'm hoping that with the acceptance of win 7 and the wider availability of DX11 systems, we'll see more developers willing to invest in scalable systems that will incorporate all the neat tricks of the above mentioned techologies.

  • achellisachellis Member Posts: 542

    what are you talking about the guy above you showed you that there is real HD gaming

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  • samoscratchsamoscratch Member Posts: 2

    Well I thin it's clear that the OP is either a bit slow or a troll...you decide.

  • drbaltazardrbaltazar Member UncommonPosts: 7,856
    if you play from asia or europe you ll get great gaming all else being equal.but if you are from usa or canada you will rage at your respective isp for the slow speed and very low cap witch are good only with wow gen game since HD gaming require a high cap and a fast connection
    something none of the usa provider want.thats why th provider have been nice in the last quater because they were under scrutiny by the fcc now that fcc is out of the way provider can changre more now be it on the mobile end or other means.is it mean from the provider to charge so mutch for a service that should be a minimum garanted so consumer can use the new phone or cable without paying a monthly fee the price of a toyota yaris monthly fee.
    i sure wont hope in those new technology even tho most suggest we do its safer etc
    im sorry but 10 $ per gig exess?isnt my idea of being fairly priced
    1$ per gig for mobile user is closer to what consumer are able to afford!
    so in the end the average consumer wont be able to get speed fast enough on their various media to enjoy it.so HD GAMING in america?you can forget about it ,it will not pickup because network cost in usa be it mobile or cable is too prohibitive to make HD gaming in america a viable entertainement.but other country will have fun with it ,asia,lot of europe.but you can forget america.most wont be able to play it full hd!
  • irongamerirongamer Member UncommonPosts: 27

    "HD Gaming" is mostly PR hype.

    This whole idea of using the "HD" tag on something only tells you two things.

    1. Someone is hyping their product.

    2. The vertical resolution of the product is at least 720 pixels. (The higher standard is 1080)

    Basically Rift is going to use fairly large textures for their game. This makes it look very sharp and crisp.

     

    I was running 1024x768 for my games years ago. So technically, many computer gamers have been "HD Gaming" for years.

     

    Early computer "HD" resolutions:

    In 1987 - 8514/A IBM 1024x768

    In 1988 - VGA VESA 1600x1200

    It wasn't until the early to mid 90's that you saw these cards used commercially for games.

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