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Patchnotes June 8-Version 0.16.28.37

ToferioToferio Member UncommonPosts: 1,411


 


Version 0.16.28.37 – Beta

2010-06-07





------ ADDITIONS & CHANGES ------





General:

- Your total equipment weight will now affect the amount of stamina that gets drained, your movement speed and your jump height. With this change we hope to see a larger variation in what armor types are worn by players. In short, there is now a reason to wear lighter armor.

- A resurrection timer has been added. Players must now wait at least ten (10) seconds after dieing to resurrect.

- Most of the stamina-drains have been reduced.


- A new Risar dungeon has been added. Don't venture in alone!





AI & Mounts:

- Stats optimized for every creature in Myrland.

- A blue priest has been added in Fabernum City.





Art & Sound:

- Clouds will now move across Myrland.





Guilds & Housing:

- Housing is now re-enabled (Including Bridges and Palisades). Also the amount of materials needed for construction and costs for plans etc have been heavily reduced to help speed up the testing process.

- Guilds are now re-enabled (Please note that the Guild War system is not active). Cost of Guild Stone Deeds reduced to make it easier to form Guilds.





Skills & Attributes:

- Locking and Decreasing of skills and attributes is now re-enabled.

- Alchemical Minerology has been moved up one level and is now a child of Petrology.

- The amount of jumping height gained from the Jumping skill has been reduced.

- The lowest height you can jump out of combat mode has been increased.

- Catalysts used in Extraction will now get consumed.









------ BUG FIXES ------





General:

- Fixed a bug that allowed dual-wielding two-handed weapons.

- Fixed a bug that allowed Red flagged players to resurrect at Blue priests.

- You will no longer be able to use/swing weapons while in "mouse-mode" (and players playing in windowed mode came together to celebrate this joyous occasion and all was well!).

- Added some missing client-messages.

- Guard zones removed outside city borders.





Art & Sound:

- The rain should no longer stop falling when you mount.

- Bow Graphics have been fixed.

- All NPCs should now correctly play animations.

- All animals should now have the correct textures.

- Weather has been removed from caves and dungeons.

- Music removed from all spider caves and mines.

- Fixed some collision errors in Morin Khur that caused players to fall through the ground and get stuck.

- Fixed collision errors in Houses that caused players to fall through the floor and get stuck.

- Fixed the graphical issues in Toxai that caused the water foliage to float in the air.

- The broken torch effects have been fixed.





AI & Mounts:

- Creatures should now react faster in combat. The rotation issues have been polished (though not perfected) and the attacks are more accurate.

- Mounts will no longer clone themselves.

- You should no longer be stuck on your mount after crossing a node line.

- Stabled creatures won't re-spawn by your side after a server crash.





Magic:

- Fixed a bug that caused Magic damage/healing messages to not get displayed in the chat window.

- Fixed a bug that caused creatures that were killed by Magic to not drop loot.





Skills & Attributes:

- Refining will no longer create a stack of one material when the actual result gained was zero materials.

- The attribute cap listed in character creation no longer differs from the actual in-game cap.

- You should no longer deal more damage when you do not have a melee skill when using a weapon assigned to that skill.

- You should no longer gain skill experience from beating on defenseless NPCs.

- Fixed certain exploitable issues with Extraction.





UI:

- The backgrounds in Character Creation are now corrected (Recruits are Recruits and so on).

- Stacks in your inventory window will now update correctly when diminishing (For example: Consuming a potion).

- When splitting stacks in the inventory window the stacks should no longer auto stack themselves.

- Weapons now have their correct icons (This fix won't show for weapons created prior to this patch).

- All UI windows should now correctly close when you move away from things you interact with.

- Icons can now be removed from the actionbar by right-clicking them.





------ KNOWN ISSUES ------

Issues not listed here can be found in previous patch notes and on the Bug Tracker under the 'confirmed' status.





- If you delete a character without leaving a guild and then recreate the character with the exact same name, that character will be in “guild limbo”. It can't get invited to a guild again and it can't get kicked from the former characters guild.

- Issuing an 'attack' command to your pet followed by a 'follow me' command will not make the pet follow you. Between 'attack' and 'follow' issue a 'stay' command and it should then work.









------ DISABLED SYSTEMS ------

- Thievery







Patch notes are not final and are subject to change.

Comments

  • ToferioToferio Member UncommonPosts: 1,411

    Server crashed 10 minutes after first people entered the game (20 minutes after patch release)..

  • funkmastaDfunkmastaD Member UncommonPosts: 647

    Originally posted by Toferio

    Server crashed 10 minutes after first people entered the game (20 minutes after patch release)..

    The devs announced they'd be doing tests on the server for the next day or so, so to expect up/down.    Look in the server status thread for the announcement (before the patch was released).

     

    Edit:  didn't get much chance to test, but crossing a node on a horse worked as intended.  I managed to get a fight in outside fab, the server didn't seem lagged before it went down... i dunno, hopefully it comes back up soon so I can test the mounts some more

  • BrifBrif Member UncommonPosts: 529

    I hope this speedy patching continues after launch.

  • JarnaJarna Member Posts: 75

    Originally posted by Toferio



     




    - You should no longer gain skill experience from beating on defenseless NPCs.




    One note to rule them all!!!

  • ThoriiThorii Member Posts: 81

    He edited the patch notes after to add in the new Risar dungeon =)

  • ToferioToferio Member UncommonPosts: 1,411

    Originally posted by Thorii

    He edited the patch notes after to add in the new Risar dungeon =)

    Aye, added it to the list.

  • RaythorRaythor Member Posts: 134

    Sounds like MO is shaping up... at least on paper.

     

    Good luck to everyone who is jumping into the fray come launch!

  • HerculesSASHerculesSAS Member Posts: 1,272

    Originally posted by Raythor

    Sounds like MO is shaping up... at least on paper.

     

    Good luck to everyone who is jumping into the fray come launch!

    I believe a good luck is definitely in order for those folks. Most of us are remaining silent for launch at this point... I think the bag of worms will be let loose on its own and there won't be any denying the facts of the state of the game when it actually does hit.

     

    And I can only think of the public reviews the game will get....

  • ToferioToferio Member UncommonPosts: 1,411

    Originally posted by HerculesSAS

    And I can only think of the public reviews the game will get....

    I somehow think that is the least of their worries. If you read beta reviews, they were all positive, basically summed up in "This got potential". I'm afraid it will be the same case for new reviews too.

  • Kaynos1972Kaynos1972 Member Posts: 2,316

    I'm suprised no one post about the infamous miracle lauch day patch that would fix everything.  Oh yeah miracle patches dont exist.   Seriously, seriously, if you played the beta how can you actually PAY these guys from now on.... i mean oh well nevermind, it's your money.

  • funkmastaDfunkmastaD Member UncommonPosts: 647

    Originally posted by Aguitha

    I'm suprised no one post about the infamous miracle lauch day patch that would fix everything.  Oh yeah miracle patches dont exist.   Seriously, seriously, if you played the beta how can you actually PAY these guys from now on.... i mean oh well nevermind, it's your money.

    No one's talking about it because no one's expecting it.  No one here, no one on the MO forums, no one.  We know that the game we're playing now is the game we're gonna play at release.  We're cool with that.  What's your point?

  • RohnRohn Member UncommonPosts: 3,730

    Originally posted by funkmastaD

    Originally posted by Aguitha

    I'm suprised no one post about the infamous miracle lauch day patch that would fix everything.  Oh yeah miracle patches dont exist.   Seriously, seriously, if you played the beta how can you actually PAY these guys from now on.... i mean oh well nevermind, it's your money.

    No one's talking about it because no one's expecting it.  No one here, no one on the MO forums, no one.  We know that the game we're playing now is the game we're gonna play at release.  We're cool with that.  What's your point?

     

    That's the point right there.

    The game had an open beta - they weren't hiding it.

    The people who like the game are well aware of what it is, and how it plays - and on balance they are fine with it.  MO isn't going to be a mega-hit, but it has a playerbase that is currently enjoying it.

    Hell hath no fury like an MMORPG player scorned.

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