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If you are playing a game everything in that game should be attainable inside that game.
Nothing complicated, nothing long winded, thats the reason that I myself do not like F2Play and I'm sure a lot of other people will agree with that reason.
If I am playing a game, be it a console game or a PC game or an MMO, I expect to be able to earn all the content in that game without shelling out extra cash for it. Even games like Dragon Age have gone add on crazy as of late to where everything is about how much money you can squeese out of your customer base. Devious game making.
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Modern Warfare 2 *shudders*
I was getting annoyed with the new addons for borderlands, as they didnt seem to be worth it ince the gameplay time t complete them isnt long...
Anyway when it coems to MMOs free to plays are ok if you only play them every so often, whereas subscription ones are better if you will be playing a lot. Also, games like guild wars are perfectly fine, as you just buy the expansions for the game with no monthly fee and no need to buy anything from an item shop with real money
Most P2P MMOs have item shops where you can buy stuff not attainable in game. How about that $25 mount in WoW?
If WoW = The Beatles
and WAR = Led Zeppelin
Then LotrO = Pink Floyd
So you should have no issue with the DDO and soon to be LOTRO Hybrid Payment Option plans. You can get everything in game by either investing time through grinding, or cash through the shop. There is nothing one side can get that the other cannot.
Other people have said this a lot lately, how do I miss all this? What other mainstream P2P games have item shops?
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The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
SOE's Station Cash, Champions and STO as well. I've heard that City of Heroes has. And everyone forgets that Guild Wars has one as well.
Most?
No, sorry, but that's incorrect. A few P2P games have item shops. Off the top of my head: STO, Champions, EQ2, WoW, Aion (if you consider character sex and appearance changes an item shop). That's five out of...how many games are on MMORPG.com's list? 100? I dunno, I'm sure there's more than five, but definitely not 'most.'
Ok, so list some that don't.
EQ2, Aion, Champions, Star trek online, CoX, GW and Im sure there are more.
If WoW = The Beatles
and WAR = Led Zeppelin
Then LotrO = Pink Floyd
Age of Conan, EVE, Fallen Earth, Darkfall, APB, again off the top of my head. I'm too lazy to go look at the list.
F2P MMO's were created originally for children who were not old enough to pay for a subscription.. Those f2p games compared to most sub based games basically is no comparison at all.. F2P mmo's are like black and white 1970's CRT tv's and Sub based MMO's are like todays 60 inch 1080P LCD TV's... Basically, there's no comparison, period... I don't know how else to describe it.. lol Real hardcore MMO gamers never play F2P MMO's seriously.. Now maybe they may tinker around and play them with their children or something, but real hardcore mmo gamers play the hardcore sub based MMO's.. The only problem is, most sub based mmo's that have come out the past 5 years have all been super failware mainly because the stupid devs tried recreating WoW and they realized the gamers arent that stupid...
There's only one WoW and once these devs understand recreating something already successful is a bad idea, then maybe they'll work hard to create an original and fresh MMORPG that will appeal to most people...
Rallithon Oakthornn
(Retired Heirophant of the 60th season)
UO as well. But by your own admission, that is no more then what was named with a cash shop. I think you'd be surprised to learn that at least half of the games on the list have a cash shop of some form. Oh and as for APB, you're actually wrong there, based on how you can buy game time in increments. Very cash shop that.
Ok, stop feeding misinformation. F2P MMOs are an asian creation designed to be simple to install yet addictive to fit into the gaming cafe culture of asian countries like Korea, where the average consumer does not have their own computer and instead uses public computers. The trend of children's F2P games is a much younger and not nearly as prolific trend.
I disagree about APB, as I thought we were talking about in-game items. APB's sub-model is very micro-transaction-ish, but are they selling gear? Don't think so.
And I also don't think half the games on the list have cash shops. Half the games on the list are so obscure and lightly funded that they couldn't afford to do much more than push the game client out the door (i.e. Ryzom, Neocron, etc).
If I'm wrong, great, but no one's proved it yet, lol.
Yes, but no one's proven you right either. Thus far we have 6 games that you've listed that do not have cash shops. SOE's Station games outnumber that already. I can add FFXI, DAoC, and AC to your list as well. That's 9. 9 out of how many? Odds are not in your favor.
(i'm agreeing on the APB thing, you're right, its a different pay model, not cash shop)
Age of Conan has a service points system that allows you to buy points just like a cash shop and spend 'em on name changes, transfers, etc. and cash shop items in Anarchy Online. I wouldn't say APB doesn't have a cash shop either, as the game isn't fully released yet.
Anyway, it's the new big budget P2P games being released and the older P2P games that are starting to add cash shops to get as much money as possible. Most of the games were made for profit, so it's no surprise that they try to make as much as possible. I predict that more and more P2P games are going to have cash shops every year until it becomes the norm.
Then what is your stance on LOTRO where everything in game *will be* attainable in game?
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Let me clear up something here.
#1. I'm against any game where you have to pay extra money for anything besides a "sizable" add on / ex pack.
#2. LOTOR being Free to Play is not why I started this thread, hearing about other companies considering adding more options to current games where you can buy content rather than earn it is the reason I started it. For instance the WoW horse and the Valentines day pack in Aion ect.
I find all of these things to be unacceptable, when I play a game it should be feature complete and the entire game's content should be earnable by playing through the actual game, with no short cuts.
I'm sure many of you can agree that it seems insane that when you purchase a game you cannot get all of its contents without paying extra fees. I understand Subscription fees, its what makes the servers run and helps generate revenue for further content development. When a company earns a vast amount of their income on tawdry quirks such as flying horses or heart emotes, then they start to focus more on making a lot of those things rather than the meat and potatoes of the game, the actual content.
This is why I don't like F2P games or P2P games with optional extras you can buy, I was pissed about how many add ons Bioware and Bethesda games have these days that you can optionally buy and yet most of the extra content is a bare handful of content.
I do not care whether it is a P2P or F2P game in case I like it. Reasonable free trial period (demo) for P2P is highly appreciated. Guild Wars has a convenient IMHO mode of payment: no trouble with online security payment. Game cards are also fine but they are usually more expensive and available not in all countries.
how can you say "If I am playing a game, be it a console game or a PC game or an MMO, I expect to be able to earn all the content in that game without shelling out extra cash for it." and then say "I'm against any game where you have to pay extra for anything besides a "sizable" add on / ex pack". that makes no sense to me, because if a game has an expansion pack then you CAN'T earn all the content without shelling out extra cash.
Thats the biggest problem with all of the F2P and P2P debates... very very few F2P MMOs released in the past couple of years are lacking any form of content or features that must be bought. Usually the cash shops consist of completely optional things, such as pets, mounts, outfits, and some boosts to a stat or increased XP/Loot gain. In fact DDO and LOTRO are the biggest culprits lately as far as having content/features removed unless you pay, at least thats what I WOULD say if there were not other methods of unlocking it for free, but considering there is an alternative to paying, they have done no wrong either.
Also, youre not "purchasing" anything, youre simply registering to play, for free. So if you want optional stuff of course it makes sense to charge you for it. As far as the extras taking away from content... it's highly unlikely (and already proven within some companies) that the team designing the items in cash shop are also the ones working on the real "meat and potatoes" of the game. Most companies (gaming and otherwise) use specialization, teams of people dedicated to a certain function or group of functions. Assuming that those who should be working on new content are instead too busy making up items to put in the cash shop is like taking your car into a garage and assuming that because the chick at the front counter taking your info is preoccupied with doing something that theres no mechanics in the back at work on what theyre experts at.