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Bring back Player control to MMOS!

Back in the day when I started playing MMOS  one of the things that drew me in was the impact I as a person could have on the game world. Take a game like Linage2 for example. This game was focused on guid vs guild warfare. Everyone on the server could speak to one another and you had a sense of belong to a large comunity of players. If something happend on the game server, like a WAR betwen 2 guilds a Castle sige won against all odds, everyone soon knew about it. If X guild was know for being PKers, you knew that if you ran into them out in the wild chanses where you get attacked.

Then came World of warcraft and everything changed. Suddenly we could no longer speak to everyone on our servers and we are devided into fractions from the start created by the developers. Gone are the days when YOU where the master of your FATE and instead we get a precut format that we have to live by. Fraction A hates fraction B because we say so. And the only reason to fight or do anything nowadays in modern MMOs is to get better gear for your charecter. WAR spoke of realm pride and going out fighting. But players figured out that instead of fighting for castles it was better to just let the timers run out on them, because in the end the Charecter loot wasent goot enough to make it worth doing.

What im trying to say is that after World of Warcraft, a shift in focus of MMOS was made. Before they where about Comunity and Guilds building an online world, changing it by the action we made. To now have become about only one thing YOU, your gear, your time, and your abillity to solo to endgame.

Im not saying the new format is bad Im just saying dont we as players want more? I for one think its mush more rewarding to be able to Impact things, make our own stories in the games we are playing. So instead of getting Premade conflicts the developers have come up with why cant they give back the control to us?

Nowadays I play EVE and its still like the good old days from the past. But I think we can make Themepark games that still gives us freedom dont you? I personaly see little point in playing a game where there is no politics, no player conflict interaction with meaning (grinding for pvp gear isen't real meaning if you ask me). And last but not least an abillity to change the world that we spend so many hours a day playing in. Im asking you all WHY are we settling for games that only gives us the right to play dressup games with our charecters? I personaly dident like to play with Barbie dolls when I was a little kidd and I sure dont like it now when im all grown up......

Comments

  • DiekfooDiekfoo Member Posts: 583

    Originally posted by Zlayer77

    Back in the day when I started playing MMOS  one of the things that drew me in was the impact I as a person could have on the game world. Take a game like Linage2 for example. This game was focused on guid vs guild warfare. Everyone on the server could speak to one another and you had a sense of belong to a large comunity of players. If something happend on the game server, like a WAR betwen 2 guilds a Castle sige won against all odds, everyone soon knew about it. If X guild was know for being PKers, you knew that if you ran into them out in the wild chanses where you get attacked.

    Then came World of warcraft and everything changed. Suddenly we could no longer speak to everyone on our servers and we are devided into fractions from the start created by the developers. Gone are the days when YOU where the master of your FATE and instead we get a precut format that we have to live by. Fraction A hates fraction B because we say so. And the only reason to fight or do anything nowadays in modern MMOs is to get better gear for your charecter. WAR spoke of realm pride and going out fighting. But players figured out that instead of fighting for castles it was better to just let the timers run out on them, because in the end the Charecter loot wasent goot enough to make it worth doing.

    What im trying to say is that after World of Warcraft, a shift in focus of MMOS was made. Before they where about Comunity and Guilds building an online world, changing it by the action we made. To now have become about only one thing YOU, your gear, your time, and your abillity to solo to endgame.

    Im not saying the new format is bad Im just saying dont we as players want more? I for one think its mush more rewarding to be able to Impact things, make our own stories in the games we are playing. So instead of getting Premade conflicts the developers have come up with why cant they give back the control to us?

    Nowadays I play EVE and its still like the good old days from the past. But I think we can make Themepark games that still gives us freedom dont you? I personaly see little point in playing a game where there is no politics, no player conflict interaction with meaning (grinding for pvp gear isen't real meaning if you ask me). And last but not least an abillity to change the world that we spend so many hours a day playing in. Im asking you all WHY are we settling for games that only gives us the right to play dressup games with our charecters? I personaly dident like to play with Barbie dolls when I was a little kidd and I sure dont like it now when im all grown up......

    You need to take a serious look at Mortal Online ... http://www.mortalonline.com You wont regret it.

    MO is going the same path as UO and EVE. It's a fantasy MMO just released. Skillbased etc ... really fun and got a huge potential. It got some bugs to be fixed in the comming patches, but it's great fun. It got it's own atmosphere and you set up your own destiny. You don't follow any quests at all there. 

  • rionkmrionkm Member Posts: 15

    if it helps, MMO's now a days are either high level ended technically MMOs or just gimmicks with a coat of paint that wants to capture players into playing online. Also considering that many MMOs now a days are from some company in South East Asia that doens't understand about what's your describing and just want players and not care about the heavy ascepts of a game world. I say this because if the certian boost on Boardband back in early 2000 and they wants to give a reason for people to log online.

  • A1x2e3lA1x2e3l Member UncommonPosts: 131

     





    I do not understand what that exactly means “an abillity to change the world”? Are you talking about game asserts (say build castles, homes, mines) or game atmosphere (ganking, griefing, party raids)?

    In real world you cannot be an absolute “master of your FATE”. Race, nationality, gender, county of birth, parents, etc. You can’t choose that (btw in a game you can). These restrictions, limitations you are talking about are parts of game design, story line, role playing, often requested “immersion”, etc. There are also pure technical limitations of a particular game engine.

    “Barbie dolls”, anime/manga, etc. that’s a problem of taste: don’t like game artistic concept/asserts – find another game. Do not like Korean games (Eastern game developers do not “understand about what's your describing”, they are silly and greedy) - play clever  and generous Western games. Free market. Who forces you? What’s the problem?

  • MikehaMikeha Member EpicPosts: 9,196
    That's why after 5 years am still playing Lineage II and won't be going anywhere till another mmo like it comes out.
  • RohnRohn Member UncommonPosts: 3,730

    Originally posted by Diekfoo

    Originally posted by Zlayer77

    Back in the day when I started playing MMOS  one of the things that drew me in was the impact I as a person could have on the game world. Take a game like Linage2 for example. This game was focused on guid vs guild warfare. Everyone on the server could speak to one another and you had a sense of belong to a large comunity of players. If something happend on the game server, like a WAR betwen 2 guilds a Castle sige won against all odds, everyone soon knew about it. If X guild was know for being PKers, you knew that if you ran into them out in the wild chanses where you get attacked.

    Then came World of warcraft and everything changed. Suddenly we could no longer speak to everyone on our servers and we are devided into fractions from the start created by the developers. Gone are the days when YOU where the master of your FATE and instead we get a precut format that we have to live by. Fraction A hates fraction B because we say so. And the only reason to fight or do anything nowadays in modern MMOs is to get better gear for your charecter. WAR spoke of realm pride and going out fighting. But players figured out that instead of fighting for castles it was better to just let the timers run out on them, because in the end the Charecter loot wasent goot enough to make it worth doing.

    What im trying to say is that after World of Warcraft, a shift in focus of MMOS was made. Before they where about Comunity and Guilds building an online world, changing it by the action we made. To now have become about only one thing YOU, your gear, your time, and your abillity to solo to endgame.

    Im not saying the new format is bad Im just saying dont we as players want more? I for one think its mush more rewarding to be able to Impact things, make our own stories in the games we are playing. So instead of getting Premade conflicts the developers have come up with why cant they give back the control to us?

    Nowadays I play EVE and its still like the good old days from the past. But I think we can make Themepark games that still gives us freedom dont you? I personaly see little point in playing a game where there is no politics, no player conflict interaction with meaning (grinding for pvp gear isen't real meaning if you ask me). And last but not least an abillity to change the world that we spend so many hours a day playing in. Im asking you all WHY are we settling for games that only gives us the right to play dressup games with our charecters? I personaly dident like to play with Barbie dolls when I was a little kidd and I sure dont like it now when im all grown up......

    You need to take a serious look at Mortal Online ... http://www.mortalonline.com You wont regret it.

    MO is going the same path as UO and EVE. It's a fantasy MMO just released. Skillbased etc ... really fun and got a huge potential. It got some bugs to be fixed in the comming patches, but it's great fun. It got it's own atmosphere and you set up your own destiny. You don't follow any quests at all there. 

     

    I agree with Diekfoo.  There are other types of games out there, Mortal Online being one of them (and I agree, it is a lot of fun, though it does have quite a few bugs).

    Perpetuum and Xsyon are games coming out in the near future that provide similar types of freedom.

    They are out there.

    Hell hath no fury like an MMORPG player scorned.

  • DiekfooDiekfoo Member Posts: 583

    Btw, Mortal Online is a sandbox and the aim that players will be able to craft everything in the world.

    Players can build houses, keeps and bridges. In their houses the player can have a stable and a shop. Players will be able to build more type of buildings soon. Players will be able to employ NPCs to sell their stuff. In MO it's also dakr at night and u need to use torches and there are large dungeons to explore, for example the Orc dungeon. The aim of MO is to get an active community where players trade with eachother. etc ...

  • LustmordLustmord Member UncommonPosts: 1,114

    Play Darkfall.

    I'm really enjoying it.

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