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New Patch 17 June 2010

RohnRohn Member UncommonPosts: 3,730

Here are the notes:

Version 1.16.29.42 – Release

2010-06-17






Patch Size: ~7 MB





Notice: We can't stress this enough. When the launcher is running the patch installer, let it run its course. It will take some time to apply the patch and it might seem like the installer is doing nothing, but it is working. If you reboot or kill the patcher process you run the risk of corrupting you installation, forcing you to do a full reinstall.





------ ADDITIONS & CHANGES ------





AI & Mounts:

- Mounts will now loose loyalty when players issue the Follow and Stay command. Don't forget to feed your mount!

- A couple of new animal material resources have been added.





Economy:

- The vendors have adjusted some of their buy/sell prices according to current supply and demand.





------ BUG FIXES ------





General:

- More Sever crashes resolved.

- Fixed the 'instant log out' exploit.

- Fixed a duping exploit.

- Equipped items will now appear in the loot bags and will be lootable.

- When looting items you already have stacks of in your inventory, they will now auto-stack.

- Fixed the issue that prevented gathering with a full inventory.

- Fixed an issue that made armor damage reductions and stamina costs remain on the character even though the armor was no longer equipped.

- Fixed an issue that made the client think a shield was still equipped when it was in fact unequipped.

- Fixed a client crash connected to broken items.

- Fixed a bug that messed up the defense values on helmets.





AI & Mounts:

- Fixed a bug that printed out a messed up message when attempting to stable too many pets.

- Players will now receive a message when they loose their pet due to lack of loyalty.

- Pets should now follow/move smoother after their master/target.

- Fixed a bug that caused pets to not attack when an attack command was issued.

- Fixed a bug that printed out that 'Pet will attack pet.'

- Creatures should be less prone to rotating the wrong way when attacking a target.

- Turtle hit boxes fixed.

- Bears, Felines and a couple of other creatures now have their correct loot tables.





Housing:

- Fixed an issue with House Hit points.

- Fixed an issue that made the House Chest UI randomly appear when inside the house.





Magic:

- Fixed an issue that prevented spell casting after resting.

- Fixed an issue that prevented spell casting after running our of mana.





Skills & Attributes:

- Players that ended up with a negative skill pool (I.e. -4/1000) should now when they log on find their pool back at 0/1000.

- Fixed a bug that caused Refining to not yield any materials if your material lore skill was below 100. Refiners are now able to produce metals again zomg!

- Fixed an issue that printed out a message saying: 'You are already reading: none'. (I lol'ed).

- Fixed issues with mana-cost and the skill "Mental Focus".





UI:

- Fixed an issue that made the value in vendor window continue to count up even though it was decreasing when you added/removed items from the buy and sell.

- Fixed an issue that prevented jumping after hiding/unhiding the action bar.





------ KNOWN ISSUES ------

- We are still working on the “selling with full inventory” issue. You can sell to vendors, but make sure you have an empty amount of slots equal to the amount of stacks you wish to receive.

- When a player resists damage from a spell, the message does not get printed out in the chat window. The caster will simply see the same message but with lower damage.

- The 'sticky weapon' bug is being worked on.





More known issues can be found on the Bug Tracker.

http://www.mortalonline.com/forums/45999-patch-notes-v-1-16-29-42-june-17th.html#post918479

Hell hath no fury like an MMORPG player scorned.

Comments

  • ThoriiThorii Member Posts: 81

    This has been a very good patch! Nothing broken with this one and a lot of good fixes. Stacking system is awesome.

  • gnomad1gnomad1 Member Posts: 151

    Just a bit of an aside on these patch notes.

    Just how long can it take to patch 7mb on a modern computer? Damn they must have horribly inefficient patching code if they have to include a disclaimer for a 7mb patch, and having waited thru some of their patches it is horrid.

    I find it hard to believe that they can grab as many machine cycles as they do and still patch as slow as they do. Oh well amatuer code never works well or efficiently.

    "If you were as smart as you think you are, you would realize that you are an idiot"

  • osmundaosmunda Member Posts: 1,087

    Originally posted by gnomad1

    Just a bit of an aside on these patch notes.

    Just how long can it take to patch 7mb on a modern computer? Damn they must have horribly inefficient patching code if they have to include a disclaimer for a 7mb patch, and having waited thru some of their patches it is horrid.

    I find it hard to believe that they can grab as many machine cycles as they do and still patch as slow as they do. Oh well amatuer code never works well or efficiently.

     They are including that warning with every patch.

  • RohnRohn Member UncommonPosts: 3,730

    Originally posted by Thorii

    This has been a very good patch! Nothing broken with this one and a lot of good fixes. Stacking system is awesome.

     

    I agree - the patch has been a very good one so far.

    Hell hath no fury like an MMORPG player scorned.

  • funkmastaDfunkmastaD Member UncommonPosts: 647

    Originally posted by gnomad1

    Just a bit of an aside on these patch notes.

    Just how long can it take to patch 7mb on a modern computer? Damn they must have horribly inefficient patching code if they have to include a disclaimer for a 7mb patch, and having waited thru some of their patches it is horrid.

    I find it hard to believe that they can grab as many machine cycles as they do and still patch as slow as they do. Oh well amatuer code never works well or efficiently.

    You're really reaching here...

     

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