When people get upset for this game not being innovative and different from WoW they are told to go away because MMOs all should stay with what works.
When people get upset that this game is being different from what they believe works in another MMO they are told to go away and that things change.
And that's not even mentioning that you are calling someone an old-timer for a game that was made just over 10 years ago.
I think it's more how people make all kinds of assumptions about the game despite the fact that Bioware's representatives otherwise and that there isn't even a beta yet so no way of knowing how the game will be in the end, that gets others riled up.
People were so sure that there would be no alien, non-human races to choose (Twi'Lek proved otherwise), people are so sure that SW ToR will be a singleplayer game not a MMO, people are so sure the whole game will be exactly like WoW, people are so sure most of the budget has been wasted on voice acting, or that the worlds will be very small, or that Bioware doesn't know what it's doing because of having no experience with MMO's.
It's hard to have a normal let alone constructive discussion when people have these unproven 'certainties' that they keep repeating again and again over all the threads while they're having no interest at all to recognizing arguments stating otherwise.
I agree with you here. I think everyone needs to just watch the game as it develops (both those who are fans and those who are worried) and give their critisms (both good and bad). I do think that assuming anything at this point doesn't get too far. That being said, I think people who are fans of the game are being just as bad at making assumptions as the people critising things. More than that, some posters are getting defensive over any critism to the point where talks of anything other than what the game looks like now break down to them arguing with the critism.
Exactly my point , so why you keep making threads over assumptions ?
and stop quoting me just because I told you to quit playing MMO's are you hurt or something ?, you've been following my post since I told you that, god damn, get off my back.
Exactly my point , so why you keep making threads over assumptions ?
and stop quoting me just because I told you to quit playing MMO's are you hurt or something ?, you've been following my post since I told you that, god damn, get off my back.
What are you, 10? Just because I am arguing with you on this thread doesn't mean I am trying to get you back. What I am doing is stopping you from continuing to use another post of mine (WHICH YOU CONTINUE TO MISINTERPERATE) from trying to discredit what I am saying.
So far I have seen you in two threads here. The first was mine, where I was talking about something that was in the gameplay demo and was giving information to others. In that thread you accused me of complaining over something I wasn't. Now you are saying I "keep" making threads over assumptions. How many threads exactly have I made again? Oh and that one I did make was based on actual game footage and not an assumption. Please read a dictionary.
As for this thread, which I can only assume you think I started for some reason, it is not an assumption that the game will change the camera view when talking to an NPC. The OP made no more of an assumption saying that you will lose cameraa control than you did in this thread.
So why do I keep quoting you? Because you keep making posts that are completely wrong. You are defensive over this game and are attacking any percieved critism. No matter what your ego might tell you I could care less about you personally and I am not stalking your posts.
Not that I expect you will read this since so far you have proven otherwise.
If you're an impatient kid that simply wants 'hack and slash', instant action... the ones that have stated 'this game isn't for you' are probably correct.
There are games that let you log in and simply go right into the killing. With the developers stating the center/main focus of this game is 'story' (your story), then I somehow doubt that they want you to click-click-click-rush-rush-rush through content.
Also, having you focus on the NPC's dialogue may help cut down on the number of absolutely DUMB questions from the playerbase. You know, questions that would've been answered if they would've actually read the f*cking quest test to begin with. Instead, these people flood chat areas with nagging requests for help... because they can't seem to be bothered to help themselves. Quest text and focus on the quest giver/information isn't a bad thing. If that's not good enough for you... learn to use a web browser and a bloody search engine. /rantOff
If you believe that a conflict in game mechanics may come about, say... PvP vs Quest Givers locking you in place to read/listen to content, then I'm sure that can be addressed easily enough. It is a very valid point and shouldn't be dismissed BUT the game isn't even out yet and there are people raging over this issues (that isn't an issue yet) in a game (that isn't even released yet).
In fact you described perfectly the difference between the average Blizzard game and the average Bioware game.
Compare the differences between Diablo 2 and Balder's Gate 2 already 10 years ago.
My doubts are on the massive things used in single player adventure type games Bioware already makes for 1.5 decade.
Active NPC party members in online play ? Mmm already a problem in PvP and mentioned by Bioware.
Preconstructed individual story lines to follow in "open" story based MMo's? Aren't the players supposed to have freedom?
Putting yet again another barrier in communications between players (intro cinematics and long NPC talks) ?
All the trics of Bioware games are in, but what do we know about the trics that make MMo's worth playing in the long run? Not much.
Oh btw: the long dialogues in AoC were a pain in the ass for me. You were put OUT of the coms, they were a bore the third time you heard them .. and an NPC has about the same intelligence to talk to as a vegetable, ... meaning ... none.
So the game is not for me? I think the game is only for those wanting a new great single player adventure game from Bioware with a smart paid subscription attached to it.
The rest of the bunch searching for a new multiplayer choice (besides WOW) will have a very difficult time to adapt.
It is very much a D2 vs BG2 argument again. The first still much played in co-op mode on line, the other sometimes re- installed on a HD (but very much worth playing), but with a limited playing time compared to open MMo systems.
Its embarrassing when an NPC compliments you in an MMo, the only relevant, cool and epic things come from players whispering you Grtz, mate, we did it. copyright Pilnkplonk
In fact you described perfectly the difference between the average Blizzard game and the average Bioware game.
Compare the differences between Diablo 2 and Balder's Gate 2 already 10 years ago.
Well, that's not totally fair, I could also say compare the differences between a Warcraft 3 and a Mass Effect or Neverwinter Nights.
My doubts are on the massive things used in single player adventure type games Bioware already makes for 1.5 decade.
Doubts are natural. It was the same case when WoW was announced, people had their doubts about Blizzard going that route, looking at what kind of games Blizzard made before that, that were for the most part RTS, and next to that a hack&slash RPG.
Active NPC party members in online play ? Mmm already a problem in PvP and mentioned by Bioware.
Afaik there haven't been any PvP videos or tryouts yet, let alone with Companions. So I consider this a premature assumption. What was mentioned was how Companions could be used to make group play more flexible, and the way it was explained it sounded like it added to the effectiveness of group play.
Preconstructed individual story lines to follow in "open" story based MMo's? Aren't the players supposed to have freedom?
Putting yet again another barrier in communications between players (intro cinematics and long NPC talks) ?
As was stated in recent interviews, it is possible to fully ignore the storyline and play the MMO doing your own thing, things like exploration outside the arranged paths will even have rewards. Also was stated that group play would be encouraged and that "adventuring" or doing the missions can be done with a group.
All the trics of Bioware games are in, but what do we know about the trics that make MMo's worth playing in the long run? Not much.
Let's see: we know there will be huge open worlds, that there will be crafting similar to WoW but with some nifty twists added, teamplay and teamquesting was being done at the E3 demos, there will be scalable raids and there will be PvP Warzones similar to WAR and WoW. Sounds like the usual ingredients to me.
So the game is not for me? I think the game is only for those wanting a new great single player adventure game from Bioware with a smart paid subscription attached to it.
Again with the singleplayer experience, while Bioware devs have stated in the interviews again and again, even stressed it, that SW ToR will be a fully equipped MMO, that group play is being encouraged and rewarded in several plays, and that teamplay was already being done at the E3 hands on gameplay.
The rest of the bunch searching for a new multiplayer choice (besides WOW) will have a very difficult time to adapt.
It is very much a D2 vs BG2 argument again. The first still much played in co-op mode on line, the other sometimes re- installed on a HD (but very much worth playing), but with a limited playing time compared to open MMo systems.
You might mention Neverwinter Nights 1 & 2 too, which has had group play and persistent world servers from 8 years ago up till now.
In short: you have built up this image of what SW Tor will be based upon a number of selective facts and filled up with assumptions, and no matter what information is being released or what the Bioware representatives keep telling to the contrary, you will not in any way adjust that image you have in your head.
That is your right of course, just as it is my right to conclude that you are basing your conclusions on highly subjective and selective assumptions, by providing my own, other arguments and facts that you in your pseudo-analysis tend to ignore or neglect.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
From the videos I've seen so far, it appears that when you talk to a questgiver, you lose camera control and you watch a conversation like you're watching TV. (I know a few other games have done this too). This is a bit annoying to me. With the huge number of quests you do in a MMO, this is going to quickly turn into something players will immediatly hit 'escape' and skip (if that's even possible) for the sake of time.
I'd much prefer to be in control. I always dislike when I lose control of my camera...it pulls me out of the game world. When I play MMO, I'd much prefer feeling like I'm actually in that world (immersion), and not just watching it on TV. I know this has been done in other games, but if I want to listen to the questgiver (or read the quest) while doing jumping-jacks or running in a circle I should be able to.
Ok, imagine this. You do alot of quests in a MMO, ofc you do. But let's say that this one mission with cutscenes is like 10 quests in let's say WoW. Would you still wanna skip the cutscenes? Yes, you'd level up alot quicker, but this is about story rather than reading the quest text, they show and tell instead of you having to read the wall of text.
Also, you'll be in control, may be not of the camera, but you need to stay in control and make decisions, that will put you more on the darkside or lightside.
I keep hearing all the SWTOR fans say "this game is about story". Let's get real for a moment here. If you guys think this game won't be about leveling to cap as fast as the game mechanics allow, you are insane. There are people (like me) who enjoy smelling the roses long the way, but the vast majority of players are there for the reward of having a high level toon, with great gear.
Sure, you may have to answer questions in the dialog for your character development, but people are, at most, going to put up with this for their first toon. After that it will be tedious and will simply be skipped through as fast as possible so the player can move on with the game. Once people start figuring out the recipe for the quests and putting them on quest wiki sites, very few people are going to sit through the cut scenes. If they are forced to, they probably just won't re-roll and the game will get old for them real quick.
Most players like to be in control of their toon, and yes, if you are trying to build your own adventure through the game world, having the game hijack you for cutscenes with multiple choice questions will quickly rip you out of whatever your current personal immersion is.
I'm all for bringing more stories into this game, and I find Bioware's system interesting for now, but I can see how this could get tedious really fast for those of us who want to reroll or roll multiple toons, which will be almost everyone who plays the game. It's stuff like this that makes me wonder about the replayabilty of this game.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
I think some are just not getting how TOR is set up. This is important now. If you don't want to ever do your personal story, you don't have to do it. You can run around doing the open world quests and kill things to level up. Now by doing so, you will miss out on alot of content , but if your the type of gamer that want's to get to end game very quickly you will have that option.
Remember, Bioware has stated many times that they want to accomidate as many gamer playstyles as possible. So if your not into getting involved with the story be it personal or even world arcs, then it's how you want to play the game and no one should fault a person for that.
I keep hearing all the SWTOR fans say "this game is about story". Let's get real for a moment here. If you guys think this game won't be about leveling to cap as fast as the game mechanics allow, you are insane. There are people (like me) who enjoy smelling the roses long the way, but the vast majority of players are there for the reward of having a high level toon, with great gear.
Sure, you may have to answer questions in the dialog for your character development, but people are, at most, going to put up with this for their first toon. After that it will be tedious and will simply be skipped through as fast as possible so the player can move on with the game. Once people start figuring out the recipe for the quests and putting them on quest wiki sites, very few people are going to sit through the cut scenes. If they are forced to, they probably just won't re-roll and the game will get old for them real quick.
Most players like to be in control of their toon, and yes, if you are trying to build your own adventure through the game world, having the game hijack you for cutscenes with multiple choice questions will quickly rip you out of whatever your current personal immersion is.
I'm all for bringing more stories into this game, and I find Bioware's system interesting for now, but I can see how this could get tedious really fast for those of us who want to reroll or roll multiple toons, which will be almost everyone who plays the game. It's stuff like this that makes me wonder about the replayabilty of this game.
Well, everyone is free to do whatever they want. Some read the quest text in WoW, instead of the short summary, I'm sure! I don't, but I took it really slow when I started my MMO career with WoW.
I for one are gonna watch all the voiceovers, and since all classes are somewhat different, it'll be all new, no need to skip. But in WoW, leveling the 3rd character at one of the start areas, you pretty much can and know all of it. Don't think that'll be a problem in SWTOR tbh. I don't think there's any reason to skip and rush it. I didn't even in WoW at the start. I looked at it like the road to level 60 is the game, and then when you reach level 60, another game begins. And I liked leveling as well as the new game at level 60(at that time).
I think you'll be more into the game and story when you hear voices and cutscenes with choices. You don't want to skip the cutscene, not knowing what question you are gonna answer? Just answering could do you bad.. Bad indeed..
From the videos I've seen so far, it appears that when you talk to a questgiver, you lose camera control and you watch a conversation like you're watching TV. (I know a few other games have done this too). This is a bit annoying to me. With the huge number of quests you do in a MMO, this is going to quickly turn into something players will immediatly hit 'escape' and skip (if that's even possible) for the sake of time.
I'd much prefer to be in control. I always dislike when I lose control of my camera...it pulls me out of the game world. When I play MMO, I'd much prefer feeling like I'm actually in that world (immersion), and not just watching it on TV. I know this has been done in other games, but if I want to listen to the questgiver (or read the quest) while doing jumping-jacks or running in a circle I should be able to.
JUst play or dont play the game as designed. As for your preferencies they are just that and not necessarily for you if they are so important to you we wont see you in game.
________________________________________________________ Sorcery must persist, the future is the Citadel
I like how when some one has nothing to really say. they say this game is not for if you don't like some parts of it. If they have pvp in this game i hope they do have you set there like a stump so I can kill you while you listen to the stupid story. Now thats going to be fun.
Really?
The guy made a valid point. That's how Bioware games are. If you have no desire for an in depth, immersive experience and you just want to play another crappy MMO then this game will not be for you.
I'm sure everything you do will heavily play off of a progressive Universe.
Playing: *sigh* back to WoW -------- Waiting for: SW:TOR, APB, WoD --------- Played and loved: Eve and WoW -------- Played and hated: WoW:WotLK, Warhammer, every single F2P
I like how when some one has nothing to really say. they say this game is not for if you don't like some parts of it. If they have pvp in this game i hope they do have you set there like a stump so I can kill you while you listen to the stupid story. Now thats going to be fun.
Really?
The guy made a valid point. That's how Bioware games are. If you have no desire for an in depth, immersive experience and you just want to play another crappy MMO then this game will not be for you.
I'm sure everything you do will heavily play off of a progressive Universe.
This game can not be as big as WoW as everyone thinks it will be if it keeps excluding large portions of the playerbase. The truth is a lot of people who will play this will not want to always watch the quests. For some, they might find it boring and just want to play a well made Star Wars MMO. For others, they may not want to hear the same dialogue for the same side story the eigth time through.
No matter how you look at it, the game can not exclude all of these people if they want to have subscribers in the millions. Everyone who keeps telling others to play another game, instead of brainstorming solutions, are just hurting the game.
From the videos I've seen so far, it appears that when you talk to a questgiver, you lose camera control and you watch a conversation like you're watching TV. (I know a few other games have done this too). This is a bit annoying to me. With the huge number of quests you do in a MMO, this is going to quickly turn into something players will immediatly hit 'escape' and skip (if that's even possible) for the sake of time.
I'd much prefer to be in control. I always dislike when I lose control of my camera...it pulls me out of the game world. When I play MMO, I'd much prefer feeling like I'm actually in that world (immersion), and not just watching it on TV. I know this has been done in other games, but if I want to listen to the questgiver (or read the quest) while doing jumping-jacks or running in a circle I should be able to.
That is not exactly ALL that is happening during those sequences. In most (if not all) you will be having to choose between multiple responses to the CONVERSATION. Your choice will determine many things.....like how that npc will react to you or how his minions will react to you.It is not JUST a video sequence for you to watch but rather something that you must react to. Now if that annoys you, then you probably had better just steer away from this game because it is a major design feature for THIS mmo.
I'm imagining telling the quest giver that I don't like his attitude and will keep the 20 space bear asses for myself. Consequences be damned! If that doesn't immerse me in the epic storyline I'm not sure what will.
This game can not be as big as WoW as everyone thinks it will be if it keeps excluding large portions of the playerbase. The truth is a lot of people who will play this will not want to always watch the quests. For some, they might find it boring and just want to play a well made Star Wars MMO. For others, they may not want to hear the same dialogue for the same side story the eigth time through.
No matter how you look at it, the game can not exclude all of these people if they want to have subscribers in the millions. Everyone who keeps telling others to play another game, instead of brainstorming solutions, are just hurting the game.
Don't really think you are correct there, but there are certainly activities for people who don't want to play a role-playing game at the moment. The BG equivalent, other pvp, and probably some other stuff.
If someone hates role-playing games so much they can't stand making meaningful story decisions, then yeah, I don't think ToR is for them. On the other hand, I think ToR can do very well (millions of subs) without those people.
This game can not be as big as WoW as everyone thinks it will be if it keeps excluding large portions of the playerbase. The truth is a lot of people who will play this will not want to always watch the quests. For some, they might find it boring and just want to play a well made Star Wars MMO. For others, they may not want to hear the same dialogue for the same side story the eigth time through.
No matter how you look at it, the game can not exclude all of these people if they want to have subscribers in the millions. Everyone who keeps telling others to play another game, instead of brainstorming solutions, are just hurting the game.
Don't really think you are correct there, but there are certainly activities for people who don't want to play a role-playing game at the moment. The BG equivalent, other pvp, and probably some other stuff.
If someone hates role-playing games so much they can't stand making meaningful story decisions, then yeah, I don't think ToR is for them. On the other hand, I think ToR can do very well (millions of subs) without those people.
^ this... It depends on how the game will be implemented - if the difference between player who follows the story closely and another who just randomly clicks through the dialogs is noticeable (like in rewards, additional quests, ...) we will see people reading all the dialogs I guess... Untill someone puts a guide on wiki, tho...
Comments
Exactly my point , so why you keep making threads over assumptions ?
and stop quoting me just because I told you to quit playing MMO's are you hurt or something ?, you've been following my post since I told you that, god damn, get off my back.
What are you, 10? Just because I am arguing with you on this thread doesn't mean I am trying to get you back. What I am doing is stopping you from continuing to use another post of mine (WHICH YOU CONTINUE TO MISINTERPERATE) from trying to discredit what I am saying.
So far I have seen you in two threads here. The first was mine, where I was talking about something that was in the gameplay demo and was giving information to others. In that thread you accused me of complaining over something I wasn't. Now you are saying I "keep" making threads over assumptions. How many threads exactly have I made again? Oh and that one I did make was based on actual game footage and not an assumption. Please read a dictionary.
As for this thread, which I can only assume you think I started for some reason, it is not an assumption that the game will change the camera view when talking to an NPC. The OP made no more of an assumption saying that you will lose cameraa control than you did in this thread.
So why do I keep quoting you? Because you keep making posts that are completely wrong. You are defensive over this game and are attacking any percieved critism. No matter what your ego might tell you I could care less about you personally and I am not stalking your posts.
Not that I expect you will read this since so far you have proven otherwise.
In fact you described perfectly the difference between the average Blizzard game and the average Bioware game.
Compare the differences between Diablo 2 and Balder's Gate 2 already 10 years ago.
My doubts are on the massive things used in single player adventure type games Bioware already makes for 1.5 decade.
Active NPC party members in online play ? Mmm already a problem in PvP and mentioned by Bioware.
Preconstructed individual story lines to follow in "open" story based MMo's? Aren't the players supposed to have freedom?
Putting yet again another barrier in communications between players (intro cinematics and long NPC talks) ?
All the trics of Bioware games are in, but what do we know about the trics that make MMo's worth playing in the long run? Not much.
Oh btw: the long dialogues in AoC were a pain in the ass for me. You were put OUT of the coms, they were a bore the third time you heard them .. and an NPC has about the same intelligence to talk to as a vegetable, ... meaning ... none.
So the game is not for me? I think the game is only for those wanting a new great single player adventure game from Bioware with a smart paid subscription attached to it.
The rest of the bunch searching for a new multiplayer choice (besides WOW) will have a very difficult time to adapt.
It is very much a D2 vs BG2 argument again. The first still much played in co-op mode on line, the other sometimes re- installed on a HD (but very much worth playing), but with a limited playing time compared to open MMo systems.
Its embarrassing when an NPC compliments you in an MMo, the only relevant, cool and epic things come from players whispering you Grtz, mate, we did it. copyright Pilnkplonk
In short: you have built up this image of what SW Tor will be based upon a number of selective facts and filled up with assumptions, and no matter what information is being released or what the Bioware representatives keep telling to the contrary, you will not in any way adjust that image you have in your head.
That is your right of course, just as it is my right to conclude that you are basing your conclusions on highly subjective and selective assumptions, by providing my own, other arguments and facts that you in your pseudo-analysis tend to ignore or neglect.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Ok, imagine this. You do alot of quests in a MMO, ofc you do. But let's say that this one mission with cutscenes is like 10 quests in let's say WoW. Would you still wanna skip the cutscenes? Yes, you'd level up alot quicker, but this is about story rather than reading the quest text, they show and tell instead of you having to read the wall of text.
Also, you'll be in control, may be not of the camera, but you need to stay in control and make decisions, that will put you more on the darkside or lightside.
just change the option
Just when you think you have all the answers, I change the questions.
Dont listen to the voice over and just click one of the pie menu answers, and move on then....dont bother listening to the story.
ALL bioware games have the ability to skip dialog.
I keep hearing all the SWTOR fans say "this game is about story". Let's get real for a moment here. If you guys think this game won't be about leveling to cap as fast as the game mechanics allow, you are insane. There are people (like me) who enjoy smelling the roses long the way, but the vast majority of players are there for the reward of having a high level toon, with great gear.
Sure, you may have to answer questions in the dialog for your character development, but people are, at most, going to put up with this for their first toon. After that it will be tedious and will simply be skipped through as fast as possible so the player can move on with the game. Once people start figuring out the recipe for the quests and putting them on quest wiki sites, very few people are going to sit through the cut scenes. If they are forced to, they probably just won't re-roll and the game will get old for them real quick.
Most players like to be in control of their toon, and yes, if you are trying to build your own adventure through the game world, having the game hijack you for cutscenes with multiple choice questions will quickly rip you out of whatever your current personal immersion is.
I'm all for bringing more stories into this game, and I find Bioware's system interesting for now, but I can see how this could get tedious really fast for those of us who want to reroll or roll multiple toons, which will be almost everyone who plays the game. It's stuff like this that makes me wonder about the replayabilty of this game.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
I think some are just not getting how TOR is set up. This is important now. If you don't want to ever do your personal story, you don't have to do it. You can run around doing the open world quests and kill things to level up. Now by doing so, you will miss out on alot of content , but if your the type of gamer that want's to get to end game very quickly you will have that option.
Remember, Bioware has stated many times that they want to accomidate as many gamer playstyles as possible. So if your not into getting involved with the story be it personal or even world arcs, then it's how you want to play the game and no one should fault a person for that.
Well, everyone is free to do whatever they want. Some read the quest text in WoW, instead of the short summary, I'm sure! I don't, but I took it really slow when I started my MMO career with WoW.
I for one are gonna watch all the voiceovers, and since all classes are somewhat different, it'll be all new, no need to skip. But in WoW, leveling the 3rd character at one of the start areas, you pretty much can and know all of it. Don't think that'll be a problem in SWTOR tbh. I don't think there's any reason to skip and rush it. I didn't even in WoW at the start. I looked at it like the road to level 60 is the game, and then when you reach level 60, another game begins. And I liked leveling as well as the new game at level 60(at that time).
I think you'll be more into the game and story when you hear voices and cutscenes with choices. You don't want to skip the cutscene, not knowing what question you are gonna answer? Just answering could do you bad.. Bad indeed..
JUst play or dont play the game as designed. As for your preferencies they are just that and not necessarily for you if they are so important to you we wont see you in game.
________________________________________________________
Sorcery must persist, the future is the Citadel
Really?
The guy made a valid point. That's how Bioware games are. If you have no desire for an in depth, immersive experience and you just want to play another crappy MMO then this game will not be for you.
I'm sure everything you do will heavily play off of a progressive Universe.
Playing: *sigh* back to WoW
--------
Waiting for: SW:TOR, APB, WoD
---------
Played and loved: Eve and WoW
--------
Played and hated: WoW:WotLK, Warhammer, every single F2P
This game can not be as big as WoW as everyone thinks it will be if it keeps excluding large portions of the playerbase. The truth is a lot of people who will play this will not want to always watch the quests. For some, they might find it boring and just want to play a well made Star Wars MMO. For others, they may not want to hear the same dialogue for the same side story the eigth time through.
No matter how you look at it, the game can not exclude all of these people if they want to have subscribers in the millions. Everyone who keeps telling others to play another game, instead of brainstorming solutions, are just hurting the game.
I'm imagining telling the quest giver that I don't like his attitude and will keep the 20 space bear asses for myself. Consequences be damned! If that doesn't immerse me in the epic storyline I'm not sure what will.
Don't really think you are correct there, but there are certainly activities for people who don't want to play a role-playing game at the moment. The BG equivalent, other pvp, and probably some other stuff.
If someone hates role-playing games so much they can't stand making meaningful story decisions, then yeah, I don't think ToR is for them. On the other hand, I think ToR can do very well (millions of subs) without those people.
^ this... It depends on how the game will be implemented - if the difference between player who follows the story closely and another who just randomly clicks through the dialogs is noticeable (like in rewards, additional quests, ...) we will see people reading all the dialogs I guess... Untill someone puts a guide on wiki, tho...