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Gimme Crew!

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  • VirusDancerVirusDancer Member UncommonPosts: 3,649

    Originally posted by 0dd1

    Apologies, was trying to differentiate between it being Actual Game Info and Non-Actual-Game-Info...

    You have to wonder though - if there is only one person in the ship - in a pod no less - why so many windows?

    Because we are flying the same ships from back before cloning/capsule technology reached the point it has.  They are refits.

    That is one thing that has always bothered me to an extent - considering the vast amount of technology and knowledge, that there are such a limited number of ships.  There are no real technological breakthroughs.  There is not a "real" invention system, etc.

    See, if there was a topic "Gimme a 'real' invention system!" - I'd be all over that.

    I miss the MMORPG genre. Will a developer ever make one again?

    Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%

  • 0dd10dd1 Member Posts: 54

    Originally posted by VirusDancer

    See, if there was a topic "Gimme a 'real' invention system!" - I'd be all over that.

    Ah cool, so they're old ships, fitted with new tech.  Gotcha :)

     

    And while I think an actual invention system would be quite cool, a ship-design system would be pretty impressive too... Until people started flying fleets of... well, you can imagine ;)  *shudder*

    "Reading computer manuals without the hardware is a frustrating as reading sex manuals without the software."
    -Arthur C. Clarke

  • VirusDancerVirusDancer Member UncommonPosts: 3,649

    There was a game, and I cannot remember the name of it for the life of me.  It was a space combat game, where you had troopers - you would actually try to breach the hull of the ships, then you would fight with your guys on the enemy ships.

    Then we look at the fact that we have salvaging, but we have no salvaging attack ala Borg.

     

    Ugh, I'm done.

    EVE is still one of the best if not the best game out there right now.

    I wish CCP had picked up the STO license.  I do not think it would have diluted their playerbase.  They could have made the game that so many folks that play EVE are looking for - while keeping EVE the game so many other folks like it as.

    Fly safe, all.

    I miss the MMORPG genre. Will a developer ever make one again?

    Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%

  • Rockgod99Rockgod99 Member Posts: 4,640

    Crew members would be maintenance.

    Like having a engineer wouldnt actually handle anything like armor or shield repair.  they would be around to do the grunt shit that a demi god couldnt be bothered with doing.

    Lets say you fit an engineer to your "crew" the control is still in the mind of the pilot but because you have that little dude you get a 1% armor or shield repair/booster bonus because he's keeping shit well oiled and clean.

    Basically everything is still handled by the pod pilot.  the crew would basically be like very minor removable implants for the ship. to further than you could also have to pay those crew members a small isk salary while they are plugged in.

    I could see it happening. Like a Cruiser would have three crew slots one for each section of the ship (low,med,high). A BC would have two each, then BS could have four and the super caps like 5-10.

    It could work and totally be believeable with the current lore.

    Only issue I see is a balance one. We skills, ship bonuses, rigs, boosters, fleet buffs and now we would have to factor in Small crew buffs. Its a lot to consider when your trying to balance everything.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • SiyahSiyah Member Posts: 131

    Rockdog, my line of thought exactly. I am all for the lore, but I do believe that since we're still using ships from previous generations it would not break the lore to keep a few humans here and there for specific activities. Plus i keep coming back to it, but it would be a nice touch to what's already in place for these "resources" (ie. more than trade goods).

    image

  • djmaurodjmauro Member Posts: 19

    real crew might not fit the lore.

    But drones/robots? u can keep count and restock of drones that work inside of ur ship (linked to the pilot).

    Physical interactions are needed. What if a hatch for missiles or some mehanical parts for turrets fail (instead  all works until u blow up) Or the connection between  parts of the ship and pod get severed. EMW weapons disable pod systems leaving ship without command (in that case "crew" could follow basic procedures).

  • 0dd10dd1 Member Posts: 54

    The other issue with Human Crew... When your pretty space ship goes Ker-Blammo! you've either just killed a shed-load of people, or there will be several/dozens/hundreds of pods for the poor saps.  And good luck trying to recruit another crew...

     

    You: So, you're happy to join my new crew?

    Prospective Crewmember: Very much, but may I ask, what happened to the others?

    You: Erm...

     

    Robots, however, you can buy, replace, repair, even get "better" versions... 

    "Reading computer manuals without the hardware is a frustrating as reading sex manuals without the software."
    -Arthur C. Clarke

  • SiyahSiyah Member Posts: 131

    We're not talking Human crew as PLAYER crew...we've been talking all along about human crew as "trade goods currently implemented: exotic dancers, scientists, marines, ...". All of thos exist in-game, you would buy them to fit your shipt in place of "your crew".

    If you ship goes "boom", you dock, buy a new crew. You would have areas/systems with different NPC crews more or less suited for the situation, like Minmatar NPC crew better at projectile turrets...

    image

  • VirusDancerVirusDancer Member UncommonPosts: 3,649

    Originally posted by _Sye_

    We're not talking Human crew as PLAYER crew...we've been talking all along about human crew as "trade goods currently implemented: exotic dancers, scientists, marines, ...". All of thos exist in-game, you would buy them to fit your shipt in place of "your crew".

    If you ship goes "boom", you dock, buy a new crew. You would have areas/systems with different NPC crews more or less suited for the situation, like Minmatar NPC crew better at projectile turrets...

    Sorry, bud... some of us are Minmatar and are highly opposed to the slavery that you have outlined with buying disposable crew...

    I miss the MMORPG genre. Will a developer ever make one again?

    Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%

  • 0dd10dd1 Member Posts: 54

    Originally posted by VirusDancer

    Originally posted by _Sye_

    We're not talking Human crew as PLAYER crew...we've been talking all along about human crew as "trade goods currently implemented: exotic dancers, scientists, marines, ...". All of thos exist in-game, you would buy them to fit your shipt in place of "your crew".

    If you ship goes "boom", you dock, buy a new crew. You would have areas/systems with different NPC crews more or less suited for the situation, like Minmatar NPC crew better at projectile turrets...

    Sorry, bud... some of us are Minmatar and are highly opposed to the slavery that you have outlined with buying disposable crew...

    Exactly my point... Now, the EvE Universe being what it is - from an In Character perspective - how easy is it going to be to hire tens, hundreds or thousands of crew after your explode your third Rather Large Spaceship and kill everyone on board? 

     

    "Killer McGee's hiring?  No thanks!"

     

    I don't know if this comes into the EvE Universe, I only know from the Minmatar storyline, but is trading and using slaves allowed?  I can understand having slaves in some areas of the 'verse, but you fly your Slave Powered Rather Large Spaceship into a place that it's a big fat no-no, and surely someone will have serious words with you...  Probably of a pew-pew-pew variety ;)

    "Reading computer manuals without the hardware is a frustrating as reading sex manuals without the software."
    -Arthur C. Clarke

  • MukeMuke Member RarePosts: 2,614

    Originally posted by djmauro

    real crew might not fit the lore.

    But drones/robots? u can keep count and restock of drones that work inside of ur ship (linked to the pilot).

    Physical interactions are needed. What if a hatch for missiles or some mehanical parts for turrets fail (instead  all works until u blow up) Or the connection between  parts of the ship and pod get severed. EMW weapons disable pod systems leaving ship without command (in that case "crew" could follow basic procedures).

     more database perimeters and more load on the server which means even more (possible?) lag.

    Just invite some friends with you in the room and let them play bridge crew. :)

    "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

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