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TERA vs. RIFT vs. FFXIV

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  • Krypt-JakeKrypt-Jake Member UncommonPosts: 36

    Tera. The graphics, races, combat, politics, bosses, music, instances, and pegasuses all make me hot and bothered.

  • BoredmadBoredmad Member Posts: 43

    Originally posted by Krypt-Jake

    Tera. The graphics, races, combat, politics, bosses, music, instances, and pegasuses all make me hot and bothered.

    I'd almost bet that Tera will go the same way as Aion. It will quickly lose majority of its subscribers in the western market back to WoW or another MMO title coming out next year. At this point I see no reason why individuals would be overly excited about Tera. In the end they don't even care if its successful in the western market it is after all build for the eastern market.

    FFXIV isn't any better. I don't see it being successful really either, though it may get a larger fan base than Tera in the western market if only because of consoles openning it up to more gamers.

    Rift I could see being successful if it releases as a finished product unlike many MMO's recently. Rift has a lot of potential I could see it having enough of a fan base to not fall under. It has several really interesting ideas though not completely new that give a far more deverse experience than anything else on the market now has the potential to do with its unique class system and dynamic content, but they could merely be biting off more than they can chew.


    Originally posted by skoreanime

    Rift has potential.  Visually it looks good enough.  But it's too typical.  And it screams WoW clone right in my face from watching the E3 videos.  It's going to bomb unless it does something better or more unique.  Random rifts seems interesting at first, but the magic of it will die off soon enough IMO.  GW2 random encounter system sounds better also.

    If you believe Rift is merely a WoW clone than you really haven't looked into it. There are a few similarities, but many of these come from the fact developers that worked on EverQuest, which WoW's was practically inspired from, and general generic rpg elements you'll find in a number of games. Its colorful cartoony world screams WoW a little more than I like, but the game itself isn't in gameplay overly similar to WoW. The dynamic content goes beyond the rifts aspects of the game world can and will change over time through random events, which includes rifts, and content added on a server to server bases without patches. Dungeons will change, mobs will move in, new NPCs will show up, ext their trying for the feel of a real evolving world with their dynamic content.

    The class system is the other point that greatly differs between WoW and Rift. At start there are going to be 32 starting classes eight per archetype. Players will by level 30 have excess to three total souls and be able to freely swap and respec the total 51 soul points within the three souls. This class system promises great diversity within player builds and outside the starting classes are even more heroic classes that have to be unlocked. I really like the class system, but it is the dynamic content that well make or break this game. Go to the official forums everything we know about the game can be found there.

  • JetrpgJetrpg Member UncommonPosts: 2,347

    Originally posted by skoreanime

    Absolutely no interest in TERA.  I don't get how so many people think the combat is innovative.  It looks like a mix of Phantasy Star Online and Monster Hunter.  It's also heavily PvP based, and IMO, that destroys a MMO in the long run.  Tell me, exactly how many MMOs released in the last 5 years, with PvP in mind, have gone quietly into the night?  When I want innovative PvP, I'll log onto EVE.

     

    Rift has potential.  Visually it looks good enough.  But it's too typical.  And it screams WoW clone right in my face from watching the E3 videos.  It's going to bomb unless it does something better or more unique.  Random rifts seems interesting at first, but the magic of it will die off soon enough IMO.  GW2 random encounter system sounds better also.

     

    XIV is one I'm heavily interested in.  Won't say anything much, because I'll be terribly biased, but I believe out of the 3, it will do the best in not just subscriptions, but quality.

    Other then XIV, DCUO is the only other MMO that has my interest.  Always been an avid DC fan, and getting to play the universe with thousands of other fans, making the hero inside them into an avatar, is just pure excitement.

    Becuase 1 person did somethign poorly theres no point in it?

    No reasion to innovate or improve??

    I understand that many pvp system have been bad, mainly becuase they want to be hardcore , but think daoc has one of the best and agruably hardcore pvp systems every in an mmorpg. But most of the area is not pvp. I think that is what devs miss. Most areas pve only, but large open multi level pvp areas but the lower pvp areas are out of the way for most of the use of pvp. (and bgs for low level pvp).

    FF14 was looking good but the combat looks awful from what we have seen (every vid). I love the item/class concepts however.

    Tera's combat looks wonderful, but they maybe lacking in class/content , we have to wait to see more.

    Rift... i love many concpets they have but i don't see it working atm, but theres not much info out yet so...

    "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  • stayontargetstayontarget Member RarePosts: 6,519

    Originally posted by Boredmad

    Originally posted by Krypt-Jake

    Tera. The graphics, races, combat, politics, bosses, music, instances, and pegasuses all make me hot and bothered.

    I'd almost bet that Tera will go the same way as Aion. It will quickly lose majority of its subscribers in the western market back to WoW or another MMO title coming out next year. At this point I see no reason why individuals would be overly excited about Tera. In the end they don't even care if its successful in the western market it is after all build for the eastern market.

    FFXIV isn't any better. I don't see it being successful really either, though it may get a larger fan base than Tera in the western market if only because of consoles openning it up to more gamers.

    Rift I could see being successful if it releases as a finished product unlike many MMO's recently. Rift has a lot of potential I could see it having enough of a fan base to not fall under. It has several really interesting ideas though not completely new that give a far more deverse experience than anything else on the market now has the potential to do with its unique class system and dynamic content, but they could merely be biting off more than they can chew.

    I'll take that bet.

    I place more stock in the former L2 Dev's than I would the aion/NCsoft combo any day.  Rift might be ok but it seems so familiar to all the other mmo's out there....meh

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • twruletwrule Member Posts: 1,251

    My vote was for FFXIV.

    TERA has a potentially interesting combat system, but I'm put off by the typical Korean uber-gender-polarized flavor that Aion already shoved down our throats.  

    Still, I'm more interested in TERA than RIFT...I honestly don't get the appeal of RIFT at all.  It's the same game we've been playing for decades but with a bit of randomly generated content...yay?  Am I missing something?

    Therefore, out of the choices, I've gotta go with FFXIV.  It's been improving steadily since alpha began and I know it'll be stable, successful, and atleast somewhat innovative - all within an IP I know I can enjoy.

  • BoredmadBoredmad Member Posts: 43

    Originally posted by stayontarget

    Originally posted by Boredmad


    Originally posted by Krypt-Jake

    Tera. The graphics, races, combat, politics, bosses, music, instances, and pegasuses all make me hot and bothered.

    I'd almost bet that Tera will go the same way as Aion. It will quickly lose majority of its subscribers in the western market back to WoW or another MMO title coming out next year. At this point I see no reason why individuals would be overly excited about Tera. In the end they don't even care if its successful in the western market it is after all build for the eastern market.

    FFXIV isn't any better. I don't see it being successful really either, though it may get a larger fan base than Tera in the western market if only because of consoles openning it up to more gamers.

    Rift I could see being successful if it releases as a finished product unlike many MMO's recently. Rift has a lot of potential I could see it having enough of a fan base to not fall under. It has several really interesting ideas though not completely new that give a far more deverse experience than anything else on the market now has the potential to do with its unique class system and dynamic content, but they could merely be biting off more than they can chew.

    I'll take that bet.

    I place more stock in the former L2 Dev's than I would the aion/NCsoft combo any day.  Rift might be ok but it seems so familiar to all the other mmo's out there....meh

    Rift is if similar to anything EverQuest, which some of its developers worked on, and WoW in its cartoony graphics, but really it is a very different experience to both though similarities exist a lot of it being similar interface and a unique, but not entirely new take on some rather good ideas.

    The dynamic content is going to be a major part of this MMO everything can and will change by random unscripted events, which includes rifts, and updates an developer alterations on a server to server bases without patches. If they can afford to utilize this system the game world on each server will alter as players interact with it down to changes in dungeons, landscapes, mobs, ext with a lot of it random based on whether or not players acted in time.

    The class system has similarities to previous MMO's, but allows for its own unique and expansive experience. It is possible within some respect to create a unique character to a far larger extent than previous MMOs. It set currently to start with 32 classes eight per archetype, which eventually players will be able to spec abilities in a total of three. Other heroic classes will exist to be unlocked and likely added as part of the unique evolution of the game world.

    You can focus on the most WoW like aspect of the game it's two faction system, but even it though not a unique system in itself isn't cookie cutter Allaince and Horde. The Defiant and Guardians aren't the Allaince and Horde and are designed in shades of gray. Both are trying to save the world of Telara, but have different methods of doing so and don't see eye to eye.

  • MMOExposedMMOExposed Member RarePosts: 7,400

    Originally posted by Mannish

    Tera for me. Looking forward to the real time combat system and political system.

    I agree. Tera seem interesting.

    Philosophy of MMO Game Design

  • bastionixbastionix Member Posts: 547

    I think TERA and FFXIV are too "asian". Not meaning to downplay Asian games but Japan and Korea lost a bit of their punch.

    European and US companies seem to make more promising games lately (on PC and console).

    So I voted for RIFT. It looks Western, look ok so far, group and a bit of PVP and lots of PVE. Hope the PVP is fun because I'm not used to PVP!

  • BoredmadBoredmad Member Posts: 43

    Originally posted by bastionix

    I think TERA and FFXIV are too "asian". Not meaning to downplay Asian games but Japan and Korea lost a bit of their punch.

    European and US companies seem to make more promising games lately (on PC and console).

    So I voted for RIFT. It looks Western, look ok so far, group and a bit of PVP and lots of PVE. Hope the PVP is fun because I'm not used to PVP!

    The PvP on PvE servers is completely up to character choice, so if you want to play mainly or only on PvE Rift is going to give the option to allow that. Go to the official forums it contains all the information including rumors we have gathered as it stands now and the main site has the information Trion Worlds has released.

  • stayontargetstayontarget Member RarePosts: 6,519

    To be fair B&S should be added to this List.

    The lasted video I could find on the game (at the start its mostly old footage, 2:00 is new stuff, at least for me)

    http://www.youtube.com/watch?v=uzpNAJFGyok

    I know little about this game, and I don't know if it's gonna be good or not but it definitely looks different (if you like anime).

    BTW: don't ask me to translate "I don't speak russian" :D

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • BoredmadBoredmad Member Posts: 43

    Originally posted by stayontarget

    To be fair B&S should be added to this List.

    The lasted video I could find on the game (at the start its mostly old footage, 2:00 is new stuff, at least for me)

    http://www.youtube.com/watch?v=uzpNAJFGyok

    I know little about this game, and I don't know if it's gonna be good or not but it definitely looks different (if you like anime).

    BTW: don't ask me to translate "I don't speak russian" :D

    Blade and Soul is another Korean MMO, so it is a big no as far as I'm concerned. Its for one created for the eastern market and is made for eastern tastes, which equals terrible grind and thus simply not my thing. I wasted money on Aion I don't plan on wasting money on another Korean MMO unless after launch it gets rather good reviews without major bugs, server problems, or ext.

  • MMOExposedMMOExposed Member RarePosts: 7,400

    http://www.riftgame.com/en/media/videos.php



    I just notice the class system use the development that Aion used

    Philosophy of MMO Game Design

  • MurlockDanceMurlockDance Member Posts: 1,223

    Rift for sure is it on that list for me. I want to see what story elements they put in and how the class system pans out. I might change my mind though if they put in a heavy quest-based system. I'm tired of having to level off so many quests. Something that is in between, like DAoC where you have the option of grinding or questing, is perfect and I'm hoping that's how they'll go.

    Second on that list is FF XIV. I did not like FF XI's controls but I liked the gameworld and the job system. Depends if I can stomach the idea of dealing with SE again after having had billing problems.

    I checked out some TERA videos on youtube and read up on it. It's not my cup of tea.

    Playing MUDs and MMOs since 1994.

    image
  • BoredmadBoredmad Member Posts: 43

    Originally posted by MMOExposed

    http://www.riftgame.com/en/media/videos.php



    I just notice the class system use the development that Aion used

    Read about the class system of Rift and if you don't understand it ask about it at the official forums, or merely look at our conversations. The class system of Rift evolved out of an attempt at sort of a controlled multi-class system of which they originally planned for. In Rift characters begin with four archetypes to choose from. These aren't so much classes on themselves, but limit players to souls that fit within that archetype. Currently we know of there in time being eight classes(souls) per archetype to choose from as standard souls with an unknown amount of heroic souls to be found and unlocked. At level 15 players gain a second soul slot allowing players to spend points in a second class and at 30 players gain a third gaining another class to spend points in. Players can freely swap souls out and respec their character with souls within their archetype.

    This system is not the class system used with Aion. In Aion you begin as one of four beginning classes and specialize as you leveled a common feature in asain MMO's that I've played. In Rift you pick an archetype and swap and spec classes(souls) that fall within that archetype. Non of these souls are advancements of other classes, or are more powerful necessarily than any other class within the archetype. Really it is the traditional rpg specialization branch tree utilized in such a way that allows for massive deversity.

  • ZookzZookz Member Posts: 244

    Of the three, I am most interested in Tera. Hopefully the game is properly westernized and not just translated then ported over. Out of this wave of upcoming MMO's the only two I can get remotely excited about are Tera and TSW. I have my fingers crossed they turn out well, and if they don't I will give up on this genre. 

  • BoredmadBoredmad Member Posts: 43

    Originally posted by Zookz

    Of the three, I am most interested in Tera. Hopefully the game is properly westernized and not just translated then ported over. Out of this wave of upcoming MMO's the only two I can get remotely excited about are Tera and TSW. I have my fingers crossed they turn out well, and if they don't I will give up on this genre. 

    Remember what happened with Aion before considering Tera. Its being produced by the same individuals and for the same market Asia. Remember the server problems with Aion I'd bet Tera will have the same problem depending on where you live.

  • stayontargetstayontarget Member RarePosts: 6,519

    Originally posted by Boredmad

    Originally posted by Zookz

    Of the three, I am most interested in Tera. Hopefully the game is properly westernized and not just translated then ported over. Out of this wave of upcoming MMO's the only two I can get remotely excited about are Tera and TSW. I have my fingers crossed they turn out well, and if they don't I will give up on this genre. 

    Remember what happened with Aion before considering Tera. Its being produced by the same individuals and for the same market Asia. Remember the server problems with Aion I'd bet Tera will have the same problem depending on where you live.

    Not it's not. You don't like asian games...ok we get it but don't make up shit because of it.

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • azmundaiazmundai Member UncommonPosts: 1,419

    And Cata ... all in the next 6-12 months. Talk about market saturation. I guess that is a good thing for us .. except for those few people that select the least popular of the 3(4) and get stuck playing a f2p game with 5000 other people. All running around with mega-super-Spalding-Elite-9000 4 handed swords they bought in the store.

    Variety is good, but all of these games releasing in such a small time frame can't be good marketing sense on their part, well except Blizzards. All they can do at this point is steal ideas from these guys and patch like crazy. Or work on a new engine already ... but why mess with a good thing .. till it's got less than a billion subscribers.

    Imagine if the companies for all 3 of these new mega titles were working together. Imagine if 4 years ago they had taken over Vanguard or were all working on Everquest 3 (without sony) .. I have recently started poking around game dev forums. I do 3d models, not games, but bugging these guys for a job is a good excuse to pop into their little worlds (forums). There are literally 10s of 1000s of games being developled. Most of them such monkey stuff .. but there is a reason. Most of them are all 1 or 2 .. maybe 5 if they are lucky .. kids (some men and women but a lot of kids) all working on different projects. Once in a while you see a good project. It wont beat Blizzard or anything, but it will be a fun play for as long as they can maintain it and low and behold there is often a sponsor, albeit an unknown small one, 5 artists, 7 coders, some musicians .. etc.

    This microcosim example might not be 100% spot on, but you can glean the similarities if you try. At some point a company needs to branch off .. or stop recruiting thus leaving room for another to sprout up .. but again this saturation we are about to experience seems paricularly broad to me. Oh .. and Aion 2.5193021134+e5

    LFD tools are great for cramming people into content, but quality > quantity.
    I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already :)

  • BoredmadBoredmad Member Posts: 43

    Originally posted by stayontarget

    Originally posted by Boredmad


    Originally posted by Zookz

    Of the three, I am most interested in Tera. Hopefully the game is properly westernized and not just translated then ported over. Out of this wave of upcoming MMO's the only two I can get remotely excited about are Tera and TSW. I have my fingers crossed they turn out well, and if they don't I will give up on this genre. 

    Remember what happened with Aion before considering Tera. Its being produced by the same individuals and for the same market Asia. Remember the server problems with Aion I'd bet Tera will have the same problem depending on where you live.

    Not it's not. You don't like asian games...ok we get it but don't make up shit because of it.

    It seems I had a bit of information wrong, but still Tera isn't worth a concious look at. Aion should been more than enough its server issues are the reason I stopped playing outside the terrible grind gameplay, but if thats your thing by all means go ahead. I merely unwilling to spend money for a product I suspect will be an utter failure. I in no way hate asian games many of my favorite games are asain in origin.

  • SmikisSmikis Member UncommonPosts: 1,045

    rift.. never was that interested in tera.. i dont think it will work out.. and considering their marketing is lesbians and half naked chicks..

    my ff  enthusiams ended second i got accepted into alpha..

  • ArradienArradien Member Posts: 49

    TERA Quote from Brian Knox: We have the green light from Bluehole to create the right leveling curve for the western audience. This is a huge priority for me personally.

    No thanx. That just stopped me from wanting to play TERA. If I wanted a baby game I would play WoW. Hmm I have never played WoW also. LOL. So it now comes down to RIFT and FFXIV so I will wait and see on more info.

  • JetrpgJetrpg Member UncommonPosts: 2,347

    Originally posted by stayontarget

    Originally posted by Boredmad


    Originally posted by Krypt-Jake

    Tera. The graphics, races, combat, politics, bosses, music, instances, and pegasuses all make me hot and bothered.

    I'd almost bet that Tera will go the same way as Aion. It will quickly lose majority of its subscribers in the western market back to WoW or another MMO title coming out next year. At this point I see no reason why individuals would be overly excited about Tera. In the end they don't even care if its successful in the western market it is after all build for the eastern market.

    FFXIV isn't any better. I don't see it being successful really either, though it may get a larger fan base than Tera in the western market if only because of consoles openning it up to more gamers.

    Rift I could see being successful if it releases as a finished product unlike many MMO's recently. Rift has a lot of potential I could see it having enough of a fan base to not fall under. It has several really interesting ideas though not completely new that give a far more deverse experience than anything else on the market now has the potential to do with its unique class system and dynamic content, but they could merely be biting off more than they can chew.

    I'll take that bet.

    I place more stock in the former L2 Dev's than I would the aion/NCsoft combo any day.  Rift might be ok but it seems so familiar to all the other mmo's out there....meh

    ITs not about who made what in the past its about what they are makign now, saying that tera looks fun, its combat looks soild. The only downfalls i see are bad pvp (its a possiblity w/ no real objectives for pvp in the game). And character development (so far i have seen like 13 ish abilities per class, not bad but ehh) and seen nothign about makign your character any different than another of the same class.

    "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  • N1ghtsta1kerN1ghtsta1ker Member Posts: 112

    Voted for FFXIV because if it's anything like it's predecessor, it'll blow all these other games out of the water.

    The issue I have with TERA and RIFT along with most recent MMOs is they all seem to try and pull in the subscribers through a single gimmick that they hype up to no end.  In TERA all i ever see and hear about it is "omg no-target action battle system" which is fine and all, but selling your game on a not-so-new (see AoC, Phantasy star, any third-person action game) combat system seems like a bad idea to me.  No matter how innovative your combat may be, after grinding 10,000 mobs it becomes a moot point and suddenly the shallow game underneath comes into vision.

    RIFT's selling point is "dynamic" everything.  Once again, it's a great idea in theory but we've seen many games go by that claimed to have dynamic features (Tabula Rasa's dropships, Aion's balaur encounters, etc) but it never works.  It simply ends up being too predictable and all it takes is 1 person in the community to figure out how the system works and suddenly there's no dynamic factor to anything.  The rest of the game appears to be more of the same crap that's been tossed around for the last 6 years.  Who knows, maybe i'm wrong though.

    Look at some of the recent MMOs that are now failing (or have failed) in the west.  They all hyped up 1 or two gimmicks similar to the games above and are now paying for it.

    Aion - Sold copies based on their awesome flight mechanic.  Turned out to be garbage and now servers are merging because the population is quickly dissapating

    Tabula Rasa - Sold copies based on "omg shooter MMO!" and logos.  Game is now dead.

    Age of Conan - Sold copies based on action oriented combat system.  Game is now down to 3(?) servers.

    The list goes on and on (see Darkfall, WAR), so it makes sense that some people are skeptical about RIFT and TERA.  The fact that TERA is a Korean game also adds another layer of skepticism.

    Just my 2 cents

  • BoredmadBoredmad Member Posts: 43

    Originally posted by N1ghtsta1ker

    Voted for FFXIV because if it's anything like it's predecessor, it'll blow all these other games out of the water.

    The issue I have with TERA and RIFT along with most recent MMOs is they all seem to try and pull in the subscribers through a single gimmick that they hype up to no end.  In TERA all i ever see and hear about it is "omg no-target action battle system" which is fine and all, but selling your game on a not-so-new (see AoC, Phantasy star, any third-person action game) combat system seems like a bad idea to me.  No matter how innovative your combat may be, after grinding 10,000 mobs it becomes a moot point and suddenly the shallow game underneath comes into vision.

    RIFT's selling point is "dynamic" everything.  Once again, it's a great idea in theory but we've seen many games go by that claimed to have dynamic features (Tabula Rasa's dropships, Aion's balaur encounters, etc) but it never works.  It simply ends up being too predictable and all it takes is 1 person in the community to figure out how the system works and suddenly there's no dynamic factor to anything.  The rest of the game appears to be more of the same crap that's been tossed around for the last 6 years.  Who knows, maybe i'm wrong though.

    Look at some of the recent MMOs that are now failing (or have failed) in the west.  They all hyped up 1 or two gimmicks similar to the games above and are now paying for it.

    Aion - Sold copies based on their awesome flight mechanic.  Turned out to be garbage and now servers are merging because the population is quickly dissapating

    Tabula Rasa - Sold copies based on "omg shooter MMO!" and logos.  Game is now dead.

    Age of Conan - Sold copies based on action oriented combat system.  Game is now down to 3(?) servers.

    The list goes on and on (see Darkfall, WAR), so it makes sense that some people are skeptical about RIFT and TERA.  The fact that TERA is a Korean game also adds another layer of skepticism.

    Just my 2 cents

    Several of the latest attempts in the MMO market have failed really for a rather simple reason. MMO gamers aren't forgiving the game must be polished and a finished product at launch otherwise the game is going to fail. What's causing a lot of recent MMOs to flop is large number of bugs, glitchs, or uncomplete content. WoW would have a major threat to its existence of one of these developers would simple not rush the product an launch a finished polished game world.

    Though several MMO's may of promised some form of dynamic gameplay Rift is really the only MMO that is truly designed to provide true dynamic content. I can't speak for all MMOs that tried to give dynamic gameplay, but a lot of it was prescripted events meant to be uploaded through patches and the rest was random enemy spawns at certain points. Rift's dynamic content is an attempt to have truly dynamic content where random changes and events can occur to the game world and devs can alter it without patches on a server to server bases. If they can afford to utilize this system players will rather quickly notice a change to the game world based on a number of factors.

  • RanokRanok Member Posts: 23

    Final Fantasy XIV

       There are too many reasons why I have fallen in love with the Final Fantasy MMO's; the realistic look, the friendly community, the strategy, the main story and quest story lines with very enjoyable cutscenes, and so on!

    I'll explain one of the reasons I am looking forward to FFXIV.

    *Armory System

       A step up from FFXI's sub job system which allowed you to use two jobs (classes) at once; one being your main job, and the other your sub job which was half of your main jobs level if you had it leveled up.  In XI you could switch to any job you wanted to level up via your mog house (instanced house).

       This time in XIV your weapon type determines your class!  Using a lance grants you the class "Lancer".  Bored of leveling lancer or your highler level archer is needed for a quest? Switch your weapon to a Bow, you change your class to an archer.   Your party needs more healing for the next battle? Switch your weapon to a wand, radical, or other conjurer weapons to change to your conjurer class!  You cannot however change your class whilst you or your group is engaged in battle, which I think is a needed limitation.

       I love the freedom the final fantasy mmos gives us class wise.  I think it's much better than being stuck as one class for the lifetime of your character.  Also convenient for when your on  that really long quest and your healer disconnects or logs off for the night; just have another member who has leveled up their conjurer to switch weapons.

       Oh, and least I forget about the freedom to use different skills learned from one class and add them to another.  Think some of those lancer abilities would be nice to have on archer? maybe, maybe not. But theres nothing stopping you! You can add in some of the lancer abilities you have learned on to your current class. Mind you, the abilities reuse timers and effect will decrease but are still awesome to have.

       Want to create a (ffxi)thief type character?  Level up pugilist (hand combat) until you obtain the ability steal, then proceed to level up gladiator and use daggers or knives; and there you have it, a knife weilding damage dealer with the steal ability.  Create your own type of classes!

     

    Also...just look at these newly added monsters! :)

    http://www.zam.com/story.html?story=22634

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