The EQII team is pleased to announce the launch of the first Adventure Pack,
EverQuest II: The Bloodline Chronicles. It's available via digital download at the
Station Store.
Intended for characters that are levels 30 to 45, The Bloodline Chronicles offers new zones along with new weapons, armor, spells, and combat arts. Note that subscribers who choose not to purchase the Bloodline Chronicles can download a new zone, the Tombs of Night, at no additional charge.
- MMORPG.COM Staff -
The dead know only one thing: it is better to be alive.
Comments
Wow, is it sad that they've ALREADY released an "Expansion pack," and charged money for it.
It's only 5$, but it's still pathetic they're -charging- their already small fanbase for HALF of what Blizzard releases FOR FREE.
WoW Troll
OK, show me a list of all the free content WoW has added since launch.
Okay. Today's patch.
--------------------------------------------------------------------------------
- World of Warcraft Client Patch 1.3.0 (2005-03-22)
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Diremaul
Diremaul, a new dungeon for players level 56-60, is now open and
ready for business. Diremaul is populated by a fierce tribe of ogres
and is located in the western region of Feralas. Diremaul will be
limited groups of no more than five players each.
New Outdoor Raid Bosses
Two new outdoor raid bosses have been introduced to Azeroth.
Azuregos, a monstrous blue dragon, has landed in Azshara, while
Lord Kazzak the demon can be found in the Tainted Scar of the Blasted
Lands.
Meeting Stones
Meeting Stones are located outside of each dungeon to help players
find a group to adventure with in the dungeon. The meeting stone will
try to find you a viable five-person group by looking for a tank, a
healer, and so on. As time passes and you are unable to find a group,
the meeting stone will become less picky about who it groups you with.
Dungeon Player Caps
All dungeons now have a cap on group size to limit the number of
players that may enter the dungeon. It was necessary to add this cap
as raiding these dungeons trivialized much of the content. Because of
this change we can now look to adding better loot to them during future
content patches.
With that in mind, the dungeons below now have the following caps:
Onyxia/Molten Core - 40 members
Blackrock Spire - 15 members
Diremaul - 5 members
All other dungeons in the game will be capped at 10 members.
Several dungeons will be re-examined for balancing in light of this
change. In addition, will have their loot improved significatnly for
the next content patch.
General
- Previously, in many cases, a Block, Parry, or Dodge was translated
into a "Miss," thus causing confusion over actual miss rates. We've
made the following changes in an attempt to be more clear as to what
is actually happening in combat:
* Block: All creatures will now report a Block on attacks from the
front, reducing damage caused instead of converting the attack into
a "Miss." Creatures will no longer be able to Block attacks from
behind.
* Dodge: Every time a creature Dodges, it will report a Dodge. We
will no longer translate a creature's Dodge of a rear attack to a
"Miss."
* Parry: All creatures will now report a Parry on attacks from the
front instead of translating them into a "Miss." Creatures will no
longer be able to Parry attacks from behind.
- Blocking an ability that takes place on the next swing now blocks the
normal amount of damage instead of all of it.
- Skill-up rate improved for bows, crossbows, guns, thrown, and wands.
- Improved line of sight for large creatures.
- In-game mail sent from GMs will now use official Blizzard stationery.
- The Drunk effect has been greatly enhanced.
- If you resurrect without releasing your spirit, your resurrection
timer will decrease normally.
- You can no longer accept a warlock summoning while you are in combat.
- Increased stun resistance will now also help resist some non-melee
based stun spells from creatures.
- Mounts now are Horde or Alliance restricted in the tooltip. We do
not intend to allow Horde players to ride Alliance vendor-purchased
mounts and vice versa.
PvP
- Most humanoids NPCs have gained the ability to swim.
- Numbers and punctuation will not be passed through chat communication
to members of the opposing faction.
- Spells in PvP now have a slight increase in range and area of effect
when targets are moving. This should improve the overall usability of
spells and ranged attacks.
- Priests can no longer kill players with Shadow Word: Pain and Mind
Control in duels.
- Certain key NPCs (such as bankers and auctioneers) in the cities and
main outposts are now harder to kill. Additionally, when they die,
they will respawn more quickly.
- Patrolling scouts that can see through stealth and invisibility have
been added to both Orgrimmar and Ironforge.
- Players under Mind Control pass reputation changes due to kills to
the controlling player, and do not receive the reputation
changes themselves.
- You cannot see your enemies' buffs while you are charmed.
- Dueling players can now cast helpful spells on their allies
(but not vice versa).
Druid
- Training costs adjusted. Total training cost was decreased.
- Rebirth - Casting time and mana cost reduced; now ignores
resurrection timers.
- Swiftshifting - Talent changed. When leaving a shapeshift form, the
next shapeshift form you take will have a 20%/40%/60% mana cost
reduction if used within 6 seconds.
- Gift of the Wild - This spell is now cast on the target's party.
- Cat Form - DPS increase at levels 40-60.
- New Ability (Cat Form): Ferocious Bite (available at level 32) -
Finishing move that causes damage per combo point and converts each
extra point of energy into additional damage.
- New Spell: Barkskin (available at level 44) - The druid's skin
becomes as tough as bark. Physical damage taken is reduced. While
protected, taking damage will not cause spellcasting delays, but
non-instant spells take longer to cast and melee combat is slowed.
- New Ability (Bear Form): Frenzied Regeneration (available at level
36) - Converts an amount of rage into health every second for a
short duration.
Hunter
- Training costs adjusted. Total training cost was decreased.
- Sandfury Guardians are no longer tameable.
- Fixed a bug where Hunter pets were sometimes unattackable by opposing
faction players.
- Fixed a bug where creatures were keeping their innate resistances
after being tamed. This was unintentional and the fix will affect
all existing pets.
- Distracting Shot - Is now properly improved by the Efficiency and
Hawk Eye talents.
- You can no longer use Eyes of the Beast to leave a flight path.
Mage
- Training costs adjusted. Total training cost was decreased.
- Improved Blizzard - Chill duration reduced to 1.5 seconds (4.5
seconds w/ Permafrost) and refreshes with each damage tick rather
than at the beginning of the spell. In addition, a target that
resists the damage will also resist the chill effect.
- Blink - Using this spell should no longer cause you to fall through
the world.
- Blink can now be used to escape more of the stun effects used by
creatures in the world.
- Blink is no longer useable on boats or zeppelins.
- Blast Wave damage radius fixed so damage properly extends to 10 yd.
- Dampen Magic - Duration and mana cost increased. Now castable on all
raid targets.
- Amplify Magic - Duration and mana cost increased. Now castable on all
raid targets.
- Frost/Ice Armor - Mana cost reduced.
- New Spell: Mage Armor (Available at level 34) - Allows for 30% of
mana regeneration to function while casting and increases resistance
to all magic schools. Does not stack with Frost/Ice Armor.
- New Spell: Conjure Water (Rank 7) (Available through quest at
level 60).
- Arcane Missiles: Fixed a bug where the spell would not function
properly against spell-reflecting targets.
Paladin
- Training costs adjusted. Total training cost was decreased.
- Blessing of Protection - Now castable on all raid targets.
- Blessing of Sacrifice - Now castable on all raid targets.
- Blessing of Salvation - Now castable on all raid targets.
- Divine Intervention - Now castable on all raid targets.
Priest
- Training costs adjusted. Total training cost was decreased.
- Holy Fire - Fixed a bug with the bonus damage gained from +fire
damage items. Such items now have a greater effect on this spell.
- Prayer of Fortitude - This spell is now cast on the target's party.
- Power Word: Shield - Now castable on all raid targets.
Rogue
- A number of areas in the world now have footlockers in them.
These areas are in place for rogues to visit to increase their
lockpicking skills. The contents of these footlockers are only token
amounts of treasure, but they should allow for a more interesting
experience while increasing lockpicking skill. The difficulty of the
locks in the area correspond to the level of the zone, so if your
lockpicking skill is around 100, you would go to Durnholde Keep in
Hillsbrad. But if your skill is 250, you might head to Tyrs Hand in
Eastern Plaguelands.
* Hillsbrad Foothills - Durnholde Keep
* Redridge Mountains - Lake Everstill
* Ashenvale Forest - Zoram Strand
* Stonetalon Mountains - Windshear Crag and Associated Mines
* Wetlands - Murloc Camps
* Desolace - Sar'theris Strand
* Badlands - Angor Fortress
* Swamp of Sorrows - Pool of Tears
* Searing Gorge - The Slag Pit
* Tanaris Desert - Lost Rigger Cove
* Azshara - Bay of Storms
* Eastern Plaguelands - Tyr's Hand (elite)
- Very high-end gems will no longer be acquired from junk boxes or
pickpocketing.
- Added a visual to Sword Specialization "proc" that will now show up
in the combat log as well.
Shaman
- Training costs adjusted. Total training cost was decreased.
- Tremor Totem - Now creates the appropriate looking earth totem;
tooltip updated to clarify what effects it counters; radius of effect
increased; now pulses more frequently.
- Astral Recall - The tooltip now includes the home point the spell
will recall you to.
- We've changed the spell icon of several totem spells. They should now
all be unique.
- Searing Totem - Damage slightly increased.
- Reincarnation - No longer causes resurrection sickness.
Warlock
- Improved Drain Mana - Will now report to the combat log all damage
caused.
- Inferno - The duration the Infernal is enslaved when first summoned
has been increased. The area of effect damage caused by the Inferno
spell, and all threat generated by it, will now originate from the
Infernal. The Infernal will now immediately attack targets within the
radius of the spell.
- Enslave Demon - Is no longer dispellable.
- Curse of Agony - Now benefits from items that increase shadow damage.
- Nightfall - Fixed a bug where the Shadow Trance effect was lost
without benefit. Previously, the talent had a 3%/4% chance of
triggering. It now has a 2%/4% chance of triggering, and the tooltips
have been updated to accurately reflect this change.
- Ritual of Doom - The death caused at the completion of the ritual no
longer causes durability loss.
- Firestone - Equipping Firestones will now increase damage caused by
fire spells.
- Spellstone - Equipping Spellstones will now improve your chance to
get a critical strike with spells.
- Fear - Mana cost changed to a percentage of base, which results in an
increase in cost.
- The Shadow Trance buff granted by the Nightfall talent will no longer
be used up by a shadowbolt that was in mid-cast.
Warrior
- Training costs adjusted. Total training cost was slightly increased.
- Battle Shout - Rage cost reduced.
- Bloodrage - Health cost reduced.
- Heroic Strike - Damage increased.
- Parry - Moved to level 6.
- Thunder Clap - Now causes Physical damage instead of Nature damage;
damage increased; duration increased with each new rank.
Improved Sunder Armor - Now decreases rage cost by 1/1/1.
Improved Thunder Clap - Now decreases rage cost by 1/1/2.
- Execute - Full rage is no longer consumed when the ability does not
hit.
- Overpower - Should now be usable when a special attack is dodged.
- Fixed a bug where rage was not being generated when normal melee
attacks were parried, dodged, and blocked.
- Charge has been improved so it will work through doorways and won't
path you through an entire dungeon.
- Sweeping Strikes bug fixed. It will hit more reliably and show up
in combat log correctly.
- Added a visual to Sword Specialization "proc" that will now show up
in the combat log as well.
Monsters
- Ogres in Azeroth have undergone a visual upgrade.
- Yeti will no longer flee when at low health.
- Mummified Atal'ai will no longer cast Fevered Plague so often.
- Some outdoor creatures will now use their Fear abilities less often.
- Reduced the number of pirates on the boats in Stranglethorn Vale.
- Reduced the number of Syndicate in Strahnbrad.
- Reduced the respawn rate of the troggs on the islands in Loch Modan.
- Some wildlife that was stationary in Desolace should now be more
active.
- Mechanical Whelps have been boosted by five levels in order
to be effective longer. Their damage has been slightly decreased to
compensate for the additional damage that would have occured with
the change.
- Battle Chicken has had its level boosted by five.
- The monster ability Skull Crack now only stuns for two seconds
instead of six.
- Warbringer Constructs now have less armor than before.
Items
- The Reactive Mana set bonus effect on the Arcanist set had an
incorrect tooltip. The proper chance of the effect triggering is 1%,
not 100%.
- Restorative Elixir tooltip is now more clear.
- Weightstones may now be used on fist Weapons.
- Postmaster's Treads now have stats more appropriate for cloth
wearers.
- Crown of the Penitent effect made more appropriate for the quality
and level of item.
- Bloodlust Epaulets stats improved to the appropriate amount for the
item's level and quality.
- The effect of the Spirit of Aquamentas and Choker of Enlightenment
has changed to a +damage and +healing of all spell schools effect.
- Ramstein's Lightning Bolts effect reduced to 200 points of damage and
a 10-yard radius.
- Magister's Mantle, Robe, Belt, Crown, and Binding changed to include
more stamina in lieu of spirit.
- Gnomish earrings will no longer appear outside the Bloodlust Helm.
- Deathstriker name changed to Felstriker.
- The Lion Horn of Stormwind now properly gives AC to members of the
party.
- Priests can now use scrolls and the Heart of Noxxion while in
Shadowform.
- The costs of Enriched Manna Biscuits, Blessed Sunfruit, and Blessed
Sunfruit Juice have been lowered to 60 silver per stack of five.
- The buff effect of Blessed Sunfruit has been changed from Stamina
to Strength.
- Horn of the Arctic Wolf now correctly summons an arctic wolf
(Instead of a light-gray one).
- White Bandit Mask is now Uncommon and Bind on Equip.
- Fixed a bug that was causing Judgement Sabatons to have two instances
of Spirit.
- Green Lens item can no longer call Stamina as one of its random
properties. Existing Green Lens have not been changed.
- Frenzied Striker is now Bind on Equip instead of Bind on Pick Up.
- Sorcerer Sphere is no longer Warlock only.
- Twilight Orb is no longer Warlock only.
- Fixed a bug that was causing Dog Training Gloves to not be Bind on
Pick Up.
- Fixed a bug that was causing Thrash Blade, Flurry Axe, and Ironfoe to
have an additional attack when the effect went off.
- Fixed a bug on Gearforge Girdle (awarded by the Felwood quest, A
Final Blow) that caused it to have more stats than it should. It
no longer has +12 defense.
- Shadowcraft Boots now have +21 Agility instead of +21 Intellect.
- Fixed a bug with Jungle Remedy that was causing it to be on the
non-combat potion timer of three seconds. It is now on the combat
potion timer of two minutes.
- Fixed a bug with Fist of Stone that caused it to have stats that it
shouldnt have. Existing Fist of Stone items have not been changed.
- Finkles Skinner is now Main hand only.
- Drop rates of gems have been increased at lower levels and decreased
at higher levels.
- Fixed a bug that was causing Outrunners Cord to appear incorrectly
on characters.
- Fixed a bug that was causing Voshgajins Strand to appear
incorrectly on characters.
- Fixed a bug that was causing Omokks Girth Restrainer to appear
incorrectly on characters.
- Holy spell damage bonuses will no longer appear on random property
items.
- Silithus has been itemized.
- Royal Seal of Alexis no longer drops off of Baron Bloodbane. It is
now only obtainable via the quest Ramstein, no longer has a
minimum level requirement, and is Bind on Acquire. Existing Royal
Seal of Alexis items have not been changed.
- 16-slot bags are now set to Uncommon.
- Razorlash Root should now restore mana as intended and should no
longer apply the first aid debuff.
- Re-worded tooltips on Shard of Afrasa and Demons Blood to better
explain their effects.
- Changed the tooltip on random property items with the suffixes "of
Concentration" and "of Regeneration" to more clearly state their
effects.
- Lunar Wands that drop should now have random properties.
- Hurley Blackbreaths treasure table has been modified.
- Rends treasure table has been modified.
- Goraluk Anvilcrack treasure table has been modified.
- General Drakkisath treasure table has been modified.
- Deathchargers Reins can now be used by Tauren.
- Items that periodically restore health and mana no longer show up
in the combat log.
- Vanquishers Sword and Amberglow Talisman, the rewards for the
quests Bring the Light (Alliance) and Bring the End (Horde), have
been upgraded to be rare instead of uncommon.
- Modified Crystal Charge, Crystal Force, Crystal Restore, Crystal
Spire, Crystal Ward, and Crystal Yield to be on appropriate cooldown
timers. Completing the Crystal Pylon quest to obtain them will now
reward five each instead of three.
- Mark of the Dragon Lord has had its visual changed to better fit its
effect, and the tooltip has been corrected.
Professions
- A new engineering recipe is available in Blackrock Depths for
a repair robot. This robot acts as a repair vendor for 10 minutes
and will repair and purchase items for normal cost. This will allow
dungeon groups and raids to get items repaired and sold without
returning to town.
- The Horde version of the tribal leatherworking quest now requires
the appropriate amount of leatherworking skill to complete.
- The item requirements for the elemental leatherworking quest have
been lowered from four of each kind of elemental item to two.
- A number of high-end profession reagents were changed to good
quality (green) to indicate their value and so that they are
distributed properly by group loot (Essences, Orbs of Righteousness,
etc.).
- All of the creation professions have had one or more dropped recipes
added to raid level targets.
- Bottomless Bag requires significantly more mooncloth and two core
leather to make now.
- Invulnerability Potion - Now makes you immune to all physical attacks
and damage rather than just damage.
- The effects of flasks and elixirs are no longer dispellable. This
should make their use more compelling in PvP situations.
- Fused Wiring will now drop more often from target dummies.
- Quickdraw Quiver now requires cured thick hide (instead of thick
hide) as one of its required components.
- Crimson Lotus changed to a gray item as it is currently unused by
professions.
- Green Lens now requires more ingredients to make, but has special
effects rather than just stats on it.
- Red dragonscales have had their vendor price reduced.
- Drop rates of very high-end gems have been somewhat increased on rich
thorium veins.
- Improvements have been made to many potions: Troll's Blood potions,
Stoneshield potions, Magic Resistance potions, Flasks of Power, and
Greater Defense potions.
- Chimeric Glove recipe is no longer bind on pick up.
- There is now a recipe at leatherworking trainers that allows thick
leather to be turned into rugged leather.
- Turtle Scale Gloves recipe has been added to vendors in Feralas to
make completion of the tribal leatherworking quest easier.
- You will now catch ocean fish when fishing from Ruttheran village.
- The cooking trainer in Dolanaar now sells cooking recipes for
several types of fish.
- Owls in Teldrassil now drop more eggs than they used to.
- A new type of turtle is now found on the beaches of northern Tanaris
in the level 42-43 range. They can be skinned for turtle scales.
- The Recipes for Robe of the Void, Robe of the Archmage, and Truefaith
Vestments are no longer soulbound.
- Engineering guns level 40 and above now have attributes on them to
bring them in line with the random property guns.
- Cooking recipe, Tender Wolf Steak, added to vendors in Aerie Peaks
and Gadgetzan. Allows players to cook tender wolf meat.
- Horde cooks can now cook up raptor eggs from a recipe found in
Gromgol and Hammerfall.
- Elixir of Giants duration increased to 60 minutes.
- Shadowskin Gloves recipe added so there is a non-rare recipe that
requires Shadowcat Hide.
- Hot Wolf Ribs now count as meat for purposes of being fed to
hunter pets.
- Mooncloth recipe moved to a different vendor in Everlook.
- Storm Gauntlets fixed so they deliver their lightning damage
correctly.
- Enchantment for boots that increase speed improved significantly.
Raids & Dungeons
- "Raid lockout" is fixed. If the leader of your raid group is saved
in a different instance than you would otherwise go to, you are added
to your leader's instance.
- Added /raidinfo command showing remaining time on saved raid
instances. Also shows an ID to compare with other players (if you
have the same saved ID as them, you will go into the same instance)
- Added a chat window message when you are first saved to an instance.
- Raid members will show up on the world map.
- If you enter an instance in a group, and then leave that group, you
will not be able to complete quest objectives until you rejoin the
group.
- Extended the decay time of boss corpses in dungeons.
- Lengthened the respawn time of many of the creatures in Ragefire
Chasm, Gnomeregan, Uldaman, Razorfen Downs, Scholomance, and
Stratholme.
- Molten Core
* Molten Core is now on a 6-day respawn timer.
* Added in-game voice for Ragnaros and Majordomo Executus.
* Fixed an issue that was causing the first Firelord to stop moving.
* Garr will now lose his enrage buff when he leaves combat.
* Majordomo Executus will now make the Flamewaker Healers immune to
polymorph at the appropriate time, even after failed attempts.
* Bringing Flamewaker Healers too far away from Majordomo Executus
will now result in the Healers becoming immune to Polymorph.
* Line of Sight checks removed from many creature abilities in
Molten Core.
* Sons of Flame now despawn when everyone wipes.
* Ragnaros will reset properly if the raid wipes while submerged.
- Onyxia
* Onyxia's fireballs will no longer result in a confuse effect
(Engulfing Flames). The impact damage of these fireballs has been
slightly increased to compensate for the loss of the damage
over time.
* Onyxia's egg pit will now heat up when she does a strafe breath
across the room.
* Onyxian Warders now respawn in the hallway while Onyxia is in
combat.
* Increased the delay before Onyxia will try to tail sweep.
* Fixed a bug that could cause Onyxia to occasionally not reset
correctly.
* Fixed a bug that was causing Onyxia to get stuck under the world
* Players no longer leave combat while Onyxia is in flight.
* The Onyxia Key quest for the Horde has experienced some changes.
* The Test of Skulls for Scryer, Somnus, and Chronalis can now all
be obtained simultaneously. The drop rates for black dragonspawn
eyes have been increased substantially.
- Stratholme
* Baroness Anastasi in Stratholme will now leave the possessed
target when the target is below 50% health, instead of 30%. She
will also cast Possession slightly less often.
* Roaming Gargoyles will be set to a 30-minute respawn.
* Roaming Shades set to 15-30 minute respawn (previously 5-15).
* Patchwork Horrors set to 15-30 minute respawn (previously 6-10).
* Overall respawn in the entire dungeon made longer.
* Crimson Conjurers will no longer roam in pairs.
* Crimson Conjurers can now only have a max of two "pets" at
one time.
* Changed the way the Gauntlet area works. The Crystals no longer
respawn.
* The Crystals no longer fire ribbon of souls (this was causing
in-combat issues).
* Fixed a bug that was causing monsters to leave combat in
mid-fight, thus regaining all their health.
* Various tweaks made to the Baroness encounter.
- Scholomance
* Lengthened the overall respawn of the dungeon.
* Risen Aberration health and damage reduced.
* Reduced the duration of Dark Plague from three minutes to 90
seconds.
* Fixed a bug that caused the Cloud of Disease spell, cast by
Diseased Ghouls, to do more damage than intended.
* Blood of Innocents will now drop off both Doctor Theolen
Krastinov (The Butcher) and Jandice Barov for players that have
completed the Sarkhoff questline in Scholomance.
* Shadow resistance now will be more effective at mitigating the
damage from Unholy Aura.
* The creature spell, Call of the Grave, has had its damage reduced
by half.
- Blackrock Spire
* Spire Spiders now only summon four Spire Spiderlings instead of
five.
* Health and damage on these Spire Spiderlings has been reduced.
* Crystallize has been reduced from eight seconds to six seconds.
* Some Blackrock Spire bosses will now properly display their true
level, instead of being considered world bosses (who do not
display level).
- Blackrock Depths
* The doors to the Lyceum will now re-open after Magmus has been
killed.
* Vault encounter has been toned down slightly.
* Mind Flay and Cripple will now work on Blackrock Depths bosses.
- Maraudon
* Princess Theradras - Boulders thrown will now cause a knockdown as
well. She will also be more intelligent about deciding when to use
her Dust Field ability.
* Noxxion encounter made easier for groups lacking area of effect
damage.
* Creeping Sludge poison proc has been changed to a pulsing
point-blank area of effect short-range damage spell called Poison
Shock.
- Zul'Farrak
* Dead Hero will now always drop an uncommon random item.
* Witch Doctor Zum'rah's loot table was improved.
* Toned down the Zigguraut event.
* Toned down the Antu'sul event.
* Fixed stuck NPCs that were causing "in combat" issues.
* Scarabs will no longer flee when at low health.
- Scarlet Monastery
* Doors requiring the Scarlet Key can now also be opened with a
Large Seaforium Charge in addition to the lockpick ability.
- Gnomeregan
* Doors requiring the Workshop Key can now be opened with a Small
Seaforium Charge.
- Deadmines
* The "cannon door" can now be opened with a Small Seaforium Charge
in addition to the lockpick ability.
Quests
- Quests that take you into dungeons are now denoted "Dungeon" in the
quest log, and are sorted under the dungeon to which they take you.
- Decrepit Guardians in Andorhal were changed to non-elite.
- The Heroes of Darrowshire quest in Eastern Plaguelands now gives an
experience reward.
- Increased the drop rate of Shadowmaw Claws for Mok'thardin's
Enchantment.
- Fixed an issue with the Green Hills of Stranglethorn quest. If
players destroy one of the chapters, Barnil will now help them
relocate it.
- The quest, Scarlet Diversions, should now be easier to complete.
- Reduced the speed at which the Magrami ghosts are attracted to the
Ghost Magnet in the Ghost-o-plasm Round Up quest. Modified quest
text to suggest players move away from where they place their magnet.
- Princess Poobah now waits for 60 seconds before despawning after the
completion of the Message in a Bottle quest.
- Fixed pathing on the assassins of the Protect Kanati Greycloud quest,
to prevent them from getting stuck.
- Arei the Treant is now PvP-enabled. If Horde players attack him
while Alliance players are escorting him, the Horde players will now
be flagged for PvP.
- The Its Dangerous to Go Alone quest in Ungoro no longer requires
a deprecated item to complete.
- The health of the Corrupted Saber (escortee in the Corrupted Sabers
quest) was increased.
- The Scarab Shells quest in ZulFarraks item requirement was reduced
from nine Uncracked Scarab Shells to five
- Zaricotl no longer drops an NYI (Not Yet In) quest item (the Pocked
Black Box) for Horde players.
- The epic item questline for the turning in of the Beast's hide has
had its monetary requirements lowered to 50 gold.
- The Molten Core Dark Iron turn-in quests (Favor Amongst the
Brotherhood) have had several major changes. Turning in Dark Iron Ore
will now result in half of its previous faction reward. However, the
turn-in requirements for Fiery Core, Core Leather, and Lava Core have
been substantially reduced and their faction rewards quadrupled.
- For the Kodo Roundup quest in Desolace, bringing a Tamed Kodo back to
Smeed Scrabblescrew now works.
- The King of the Foulweald quest event in Ashenvale now has the
Enraged Foulwealds spawn as soon as Karangs Banner is placed.
- The Zameks Distraction quest event in Thousand Needles now causes
Rizzle to leave his hut (and leave his Indurium Plans behind).
- End quest added to Hydraxis quest line, offering players a reward.
- The amount of waves players must fight in the Belnistrasz quest event
has been reduced.
- Argent Dawn Valor Tokens, Minions Scourgestones, Invaders
Scourgestones, and Corruptors Scourgestones now stack in quantities
greater than 20.
- You may now turn in Thorium Shells in exchange for Thorium Headed
Arrows. Both Orgrimmar and Ironforge have a turn-in NPC.
- Smudge Thunderbrew in Ravenholdt Manor now sells the recipe for
Thistle Tea to those rogues who completed the quest and inadvertently
destroyed their recipes.
- The Horde version of the quest A Call to Arms: The Plaguelands!
should now only be available once after accepting the quest.
- The text for the Jeneu and the Earthen Ring quest has been
clarified.
- The completion point for the The Fragments Within quest should now
appear in the mini-map.
- The Araj's Scarab quest should now properly reflect that it is an
elite difficulty quest.
- The WANTED: Murkeep! quest is now sharable.
- The duration of Arcane Quickeners has been increased to 30 minutes.
- The reward for completing the quest Morrowgrain to
Feathermoon Stronghold has been increased to 10 packets of seeds per
five morrowgrain.
- The Evergreen Pouch as used by Herbalists with a skill of 150+ has
been modified.
- The chance of getting morrowgrain when the pouch is used has been
slightly increased.
- The Order Must Be Restored quest now gives a Stormwind reputation
boost upon completion.
- The Roll the Bones quest has been lowered in level.
- There are now more lockboxes available in the Ruins of Andorhal for
the Counting Out Time quest.
- The Mangled Journal found in UnGoro Crater now drops for all members
of a group.
- The Shattered Necklace in Badlands and Uldaman now drops for all
members of a group.
- The Winterfall Activity quest is now available to players who are
at the minimum point of Friendly reputation with the Timbermaw
Furbolgs.
- Ghede and Jenal in the UnGoro Soil quest now appear in the
mini-map when it is time to talk to them. It is also clearer where
they are in the quest text.
- Quests marked as Gadgetzan in the header of the quest log should now
be displayed as Tanaris.
- Typos fixed for many quests.
Pets
- Pets in defensive mode that respond to attacks will no longer flag
their masters for PvP. If the master issues an explicit attack
command, the master will be flagged.
- You can issue pet commands while you are stunned, fleeing, etc.
- Pets and summons no longer get stuck when you get on a boat or
zeppelin.
- Non-aggressive enemy NPCs no longer attack pets and summons.
Faction & Reputation
- Felicia Maline in Stormwind is now giving a discount on gryphon rides
for players who have Honored or greater reputation with Stormwind.
- The Argent Dawn is offering new rewards to heroes who are Revered and
Exalted to the Dawn. Speak to a quartermaster of the Argent Dawn for
more information!
- If a player is under the effects of mind control by another player,
then reputation adjustments for killing creatures go to the
controlling player.
- Larger factions (Horde, Alliance, Steamwheedle Cartel, etc.) now
report reputation increases and decreases across the board if so
affected.
- Rivern Frostwinds death no longer gives reputation adjustments for
Horde and Alliance factions.
- Winterfall Pathfinders in Winterspring now give Timbermaw reputation
adjustments when killed.
- The loss of overall reputation when a player loses reputation at the
higher tiers of a faction (Friendly, Honored, Revered, Exalted) has
been substantially reduced.
User Interface
- You can now have multiple action bars onscreen at the same time.
- You can activate the additional action bars through the Interface
options menu.
- You can now have quest completion criteria for the quests you are
currently on display on the game screen as well as in the quest log.
If you shift-click on a quest in the quest log, it will display the
completion criteria on the main game screen underneath the mini-map.
- You will now be able to tell how many other players in your group
have the same quest you do. When you are in a group, it will display
the number of other players in the group who have the quest in
parenthesis to the left of the quest name. If you mouse over the
quest name, it will display the names of the other players in the
party who have the quest in the bottom right hand corner of the
screen.
- Chat bubbles have been added to the game. Now when a player or NPC
uses a /say or /yell chat command, it is displayed in the game screen
by default as a chat bubble as well as in the chat log. It displays
above the head of the character talking, but only if you can see the
character. This functionality can be turned off should you desire.
This functionality also exists for party chat, but is turned off by
default. Both options are turned on or off in the "Interface" options
window.
- The /bug and /suggest commands have been removed from the game.
This functionality was mainly for beta test purposes and not intended
for our live audience. To submit bug reports, please petition a GM.
To make a suggestion about the game, please use the Suggestions forum
on the WorldofWarcraft.com website.
- Level information is no longer available to the scripting system for
dangerously high-level enemies.
- Improved client performance with chat filter enabled.
- Added /golfclap.
- You can no longer change armor sets while your enemies are stunned.
- If more than one player ties a loot roll, a random player will
receive the loot.
- Monster tooltips now display the hostile color in an easier to read
shade of red.
- Loot sparkles will disappear appropriately after group loot or master
loot is distributed.
- An option has been added to display the time remaining on your buffs
all the time. The option is found in the "Interface" options window
under "Buff Durations."
- If the current round robin looter closes the loot window without
looting money, other players may loot the money.
- Targeting with the tab key has been fixed so hitting tab will acquire
creatures in a cone up to 30 yards in front of you or a circle 10
yards around you. It no longer only hits targets off to your left.
- When you are using group loot or need before greed looting systems
and are looting a bind on pick up item, the "This item will bind to
you" yes/no dialog box pops up after you click the "roll dice"
button, but before it accepts your roll.
- You can now lock your action bar so spells cannot be dragged out of
it while it is locked. This functionality can be assigned to a
hotkey toggle in the keybindings UI.
- Trading with a player no longer closes his auction interface (you
get a busy message).
- Added subclasses to recipes in the auction house interface
(tailoring, leatherworking, etc...)
- A message will be sent to group members if everyone passes on a loot
item roll.
- An "unbind" button has been added to the key bindings page.
- Guild names can no longer have consecutive spaces, or start or end
with a space. This prevents confusingly similar guild names such as
"My Guild" and "My Guild".
- Added a right-click menu to the social pane for whispering and
inviting players into groups.
- The guild interface remembers whether or not to show offline members
between sessions.
- If you are holding down the move forward key, and press the move
backwards key, you will stop moving.
- Increased the quest share distance to 10 yards.
- The "|" character will show up in general chat channels.
- You will get informative feedback if you try to share a quest with
someone who is already on the quest or has completed it.
- Added UI to the addon customization screen to specify how much memory
is available to the scripting system.
- Added the "date" and "time" functions to the UI scripting system.
- You will see an error message if you tell your pet to attack a target
that it can't find a path to.
- If you are sitting and press a turn key, you will stand up and start
turning.
- Riding Kodos have new icons for when you are mounted.
- NPC chat log color changed to light yellow by default instead of gray,
which was not very readable.
- If you have files in the InterfaceFrameXML folder, they will be
moved to InterfaceFrameXML.old after a patch.
- After the game is patched, you will be prompted to disable addons
that are out of date.
- Added IsMovable(), SetMovable(), IsResizable(), SetResizable() member
functions to frames in the scripting system.
- Added the "pcall" and "xpcall" functions to the UI scripting system.
- The .toc file for addons supports a new keyword: "DefaultState,"
which can be enabled or disabled, and specifies whether or not an
addon is enabled or disabled by default when first installed.
World Environment
- The bridges in northern Stranglethorn Vale are now fixed so they will
not dismount you when you ride across them.
- The names of many more points of interest have been added to various
area maps.
- The Ashenvale, Felwood, and Azshara Crater areas are using a new
graveyard system that should help to place dead characters at
appropriate graveyards.
- Fixed several places throughout the world where monsters and
profession nodes were spawning underground, floating or inside of
objects.
- You can now design guild tabards in Ironforge and Thunder Bluff.
- Characters dying in the instanced portions of Blackfathom Deeps,
Scholomance, Maraudon, Onyxia's Lair, and Ragefire Chasm will now
correctly receive a corpse marker in the minimap and see the message
letting them know that they need to enter the instance before they
will be able to resurrect.
- The Argent Dawn base at the southern edge of the Western Plaguelands
is now named Chillwind Camp.
- Quartermaster Miranda Breechlock in Eastern Plaguelands is now in a
more accessible position.
- Krinkle Goodsteel in Gadgetzan no longer repairs durability damage.
His brother, Wrinkle Goodsteel, and his friend Blizrik Buckshot, who
share a nearby shop, are still more than happy to provide their
durability repair services.
- Reagent Vendors have been added to Feathermoon Stronghold and Camp
Mojache in Feralas.
- Added a mailbox to the Darnassus Bank.
Flight Paths
- The following flight times have been reduced:
* Auberdine - Talonbranch Glade
* Thunder Bluff - Orgrimmar
* Theramore (Dustwallow Marsh) - Nijel's Point (Desolace)
- The following flight paths have been added:
* Gadgetzan - Brackenwall Village
* Gadgetzan - Valor's Rest (Silithus)
* Gadgetzan - Camp Mojache
* Gadgetzan - Crossroads
* Orgrimmar - Everlook
Bug Fixes
- Fixed framerate problem with UI modifications that use overlapping
buttons.
- Hunter pets immediately gain training points when they level up.
- Creatures that are quickly respawning to repopulate an area will
often wait a few seconds after they spawn before attacking
players.
- Fixed bug where Seal Fate and Blood Frenzy were giving two combo
points instead of one.
- You can no longer disenchant an item while you have the disenchant
loot window open for another item, which caused you to lose the
original item and its loot.
- Fixed bug where Primal Frenzy was giving 10 rage instead of five.
- Fixed bug where melee weapon abilities were causing durability
damage to ranged weapons.
- Fixed a bug where abilities that give extra attacks, like the paladin
Reckoning talent, could cause the following swing to take longer than
it should.
- Fixed a bug where instant melee attacks were not blockable.
- Fixed a bug where "On Next Swing" melee attacks (e.g. Heroic Strike)
that were blocked were fully blocked instead of having their damage
reduced by the block amount.
- Fixed a bug where off-hand attacks were being skipped when using
"On Next Swing" melee attacks.
- Fixed a bug where Ammo Pouch and Quiver bonuses were stacking
together. Now only the better bonus should be considered.
- Fixed a bug where Quivers and Ammo Pouches were granting a larger
haste bonus than intended in some cases.
- Items like the Eye of the Beast will correctly increase your spell
critical hit chances.
- Players will no longer become stuck behind a structure in the Ruins
of Eldarath, Azshara.
- Players will no longer become stuck near the entrance to an ogre
mound in the Mo'Grosh Stronghold in Loch Modan.
- Players will no longer become stuck in a steep location in Forest
Song, Ashenvale.
- Players will no longer fall through the ground in a cave location in
Duskwood.
- Players will no longer fall through the ground at the Cauldron area
of the Searing Gorge.
- Players can no longer gain access to Zul'Gurub through Duskwood.
- Turning in a guild charter signed by a player who later joins
another guild no longer destroys the charter. You get it back and
have to get a replacement signature.
- Turning in a guild charter with the same name as an existing guild
will no longer destroy the charter. You can then rename your charter
and turn it in again.
- Tab targeting works properly now.
- Fixed exploit allowing non-grouped players to remove other players
from groups.
- Hyperlinks for wrapped items no longer show random property of the
wrapped item.
- Fixed bug with incorrect minimum bid display when outbid while
monitoring your auctions at the auction house.
- The auction interface now displays the gold, silver, and copper
values for all items, even if those values are zero. This should
make it more difficult to "hide" an item that costs several gold
among items that only cost several silver, for example.
- Items with charges now work properly from the action bar.
- Removed unnecessary happiness icon for warlock pets
Self-casting (ALT+action button) when your current target is out of
range works properly now.
- The quest NPC Khan Jehn no longer becomes confused and unresponsive.
- The stove at Sentinel Hill in Westfall can be used for cooking.
- Campfires amongst the murloc encampments in Dreadmurk Shore,
Dustwallow Marsh can now be used for cooking.
- Fixed a problem with the Horde flight path from Light's Hope Chapel
in Eastern Plaguelands to the Undercity.
- You will now properly receive COD payments and returned mail from
those on your ignore list.
- Fixed item links from the character inspect window.
- Fixed item links from beyond the first page of the loot window.
- Fixed a bug allowing a guild master to promote himself to guild
master, which incorrectly set the guild master as an officer, leaving
the guild without a leader.
No , Everquest 2 adds just as much content regulary and for free as the other games do.And features like the ingame mail system that was added a few days ago. Or the mentoring system that allows higher level characters to group with. In fact I left the game for a month but came back due to all the good changes that are constantly made.
Since launch over 1100 quests, 400 new spells, and about 10+ new zones have been added. The Bloodline chronicles is just an extra for the people who want to expierence a deeper story wich will engage them for about 3-6h. If you go see a movie you are maybe entertained for 2h for 5$.
And this system is the future anyway for gaming in general. Just look at what Microsoft wants to do with its Xbox 2 and mini-purchases like new cars for in your racing game etc... . Besides if you don't pay for it you get access to one new zone anyway and a couple of quests and all the new items are available for everyone too. I mean what is 5$ anyway, if the pack is say 100MB big and you have that downloaded by 80,000 people 5$ is going to cover that.
Call me a fanboi whatever. I'll admit that I am a fan of the game as is everyone of their respective game. I'm just stating the facts here why I continue to play Everquest 2, if I ever change my opinion I'll be sure to voice my opinion as to why then.
Ent,
Yesterday's Patch.
** Headlines ***
- The Bloodline Chronicles has arrived!
- All EverQuest II subscribers now get two additional character slots!
- Stay in touch with your friends with our in-game mail system!
- Share house rent among multiple characters and pay rent in advance!
- Crafters can use new recipes to make enchanted weapons, armor, and items!
- Evaluate the potency of weapons easily with the new Damage Rating!
- Understand your defenses better with separate Avoidance and Mitigation ratings!
- See the level of quests when they're offered to you or listed in your journal!
- Experience a new solo/small group adventure in the Invasion of the Vale!
- Turn your Heritage quest rewards into trophies to display in your home!
- New level 50 heroic zone: Return to Nektropos!
*** The Bloodline Chronicles ***
- The EverQuest II team is pleased to announce the launch of our first Adventure Pack: The Bloodline Chronicles!
- This Adventure Pack is intended for characters that are levels 30 to 45.
- New weapons, armor, spells, combat arts, and tradeskill recipe books are available in the new zones. Players who don't purchase The Bloodline Chronicles can buy these and other goods from adventurers who explore the caverns below Nektulos Forest.
- Subscribers who have chosen not to purchase the Bloodline Chronicles can download a new zone, the Tombs of Night, at no additional charge.
- To download the necessary files, run EverQuest II and click "Download Options" on the launchpad.
- To receive only the optional new zones, check the box next to "Additional Live Game Content" and select whether you want to download the files immediately or receive them in the background.
- To receive all Adventure Pack files, check the box next to "Adventure Pack #1: The Bloodline Chronicles" and select whether you want to download the files immediately or receive them in the background. Choosing this option will also download all the "Additional Live Game Content" files.
- When you are finished, click the "Save Changes" button.
- The Bloodline Chronicles is available via digital download only. It can be purchased online at The Station Store: https://store.station.sony.com/
*** Two Additional Character Slots ***
- All EverQuest II subscribers have been given two additional character slots. You can use them to try out different race/class combinations, or make characters on other servers to play alongside your friends.
- Subscribing to EverQuest II provides a total of six character slots, while our Station Access subscribers have a total of ten slots.
*** The Norrathian Express ***
- Now you can exchange messages with your friends via the new in-game mail system.
- You can send and receive mail at Norrathian Express mailboxes located in East Freeport and Qeynos Harbor, as well as all districts and villages.
- If you have unread mail waiting for you, you will see a mail icon in your Spell Effects window. This icon will always appear in the first slot, and mousing over it will inform you that "You have unread mail."
- Members of guilds that are level 15 and higher can purchase their own mailbox through status merchants.
- Clicking on a mailbox will open the Mail window, which has two tabs: Inbox and Send.
- Mail will be deleted 3 days after opening it, while unread mail will be deleted after 30 days. The time remaining until deletion is shown to the right of each letter.
- Letters can contain money or an item, shown below the text of the letter. You can accept these parcels by clicking the Receive Gifts button.
- To reply to the sender, click on the Reply button.
- You can send along one item or any amount of coin with your letter. To send money, click the Give Coin button and enter the amount you wish to send. You can change your mind by clicking Give Coin again and clearing the amount. To include an item, drag the item you wish to send from your character's inventory onto the slot in the gifts area. You can change your mind by right-clicking on the item and choosing to remove it, or by dragging and dropping it onto an open section of the screen.
- You can only send gifts to another character that is a citizen of the same city you are, though you can send text-only messages to anyone. Items sent through the Norrathian Express cannot be Lore, No Trade, No Zone, or Temporary.
- Your Inbox is limited to a total of 50 messages. If someone tries to send you a message when your Inbox is full, they will receive a message telling them so.
- Plain text letters or those with coin attached cost 10c to send. Letters with gifts attached cost 50c. There is no charge to read mail that has been sent to you.
- You can send messages to your friends on other servers, or to those who play EverQuest and Star Wars Galaxies!
- To send mail to someone on another EQ2 server, enter the name as servername.charname
- To send mail to a friend playing EQ, enter the name as eq.servername.charname
- To send mail to a friend in SWG, enter the name as swg.servername.charname
- Players in SWG or EQ can send mail to EverQuest II players by entering the name as eq2.servername.charname
*** Shared Housing Upkeep ***
- Housing upkeep can now be prepaid and shared among characters. To prepay rent, just press the "Pay Upkeep" button before your next upkeep payment is due.
- To share rent, use the account that is now linked to each house. Any character with Friend access or higher can contribute coin, status, or both to the account. Characters with Trustee access or higher can pay the upkeep fees from this account.
- The account retains a history of who has contributed to it (up to 250 people), how much was contributed in total, how much was contributed in the last deposit, and the date of the last deposit. The account also retains a history of the last 52 rent payments made from the account, who paid them, and when.
- The housing menu is accessible from outside by friends and trustees when upkeep is due.
- You can only pay housing upkeep up to 28 days in advance.
*** New Harvested Items and Recipes ***
- There are new types of uncommon harvested items to be found. They can be gathered from existing harvesting nodes and are identified as glowing, sparkling, glimmering, or luminous depending on their level range.
- New recipe books are available for purchase at the camps of the Hand of Marr and Brethren of Night. Those wishing to buy the books will need to first earn favor with the merchants.
- Using these new recipes and new harvested items, Alchemists can create magical extracts that other crafters can use to make new items or enhance existing goods.
- Armorers and Tailors can combine the magical extract with certain pieces of pristine armor and make new types of enchanted armor. When the wearer is attacked, chest pieces have a chance to proc a heal-over-time spell and leggings have the chance to proc a damage spell.
- Weaponsmiths and Woodworkers can combine the magical extract with certain types of pristine weapons and make new types of enchanted weapons. These weapons have the chance to proc a damage spell in combat.
- Woodworkers can combine the magical extract with certain types of pristine shields and make new types of enchanted shields that have a chance to proc a damage spell during combat. They can also use the magical extract to infuse wands with an activated damage spell.
- Tailors can use the magical extract to create hex dolls that cast a detrimental effect on an enemy. The dolls also provide a minor stat buff to the user.
- Jewelers can combine the magical extract with certain types of pristine rings and make new types of enchanted rings that provide activated buffs to strength, agility, wisdom, intelligence, or stamina.
- For weapons, armor, and shields, the quality level of the creation process determines the potency of the magical effect attached to the item. All quality levels of enchanted weapons, armor, and shields retain the stats of the pristine item used to make them.
*** Damage Rating ***
- Weapons now display a Damage Rating that makes it easier to judge the relative base damage of a given weapon.
- The higher the Damage Rating, the better a weapon's base melee damage output.
- The Damage Rating does not take into account stats, procs, or effects, so there may be circumstances where a weapon with a lower Damage Rating is more desirable.
*** Avoidance and Mitigation ***
- Instead of displaying a single value to express your character's defensive capabilities, your Persona window now separates AC into Avoidance and Mitigation.
- Avoidance represents your chance to avoid physical attacks. Mousing over the Avoidance value on your Persona window will show your overall chance to avoid attacks, and will indicate the value of your various avoidance-based skills and your shield if you have one equipped.
- Mitigation indicates how well your armor will absorb incoming physical damage. Mousing over the Mitigation value on your Persona window will show your overall absorption percentage against attacks at your level. Examining a piece of armor will show its relative mitigation value based on level, quality, and type of armor.
- Shields now display a Shield Factor to represent their relative usefulness.
- Both Mitigation and Avoidance percentages are based on defending yourself against an average opponent of your level. You will tend to mitigate and avoid better against weaker opponents and worse against stronger ones.
*** Return to Nektropos ***
- Groups of high-level players can experience one of our most popular zones in a whole new way: Nektropos Castle!
- Those who have defeated Maltus Everling will encounter an old elf outside of the Nektropos gates who is seeking their assistance. He knows a dark secret: that this cursed castle summoned forth the cursed souls that were once defeated within.
- Be warned, this is a much more challenging place than most level 50 zones. The opponents will be tougher, but the rewards will be great.
- Experience a linear storyline progression, defeat scripted encounters, hunt for keys to go deeper into the castle, and find lots of new high-end treasure.
- Like the original Castle Nektropos, this version is intended for a single group. But be warned, the Return to Nektropos will test the mettle of even the most seasoned adventurers.
*** Mentoring ***
- The Target and Implied Target windows now only show the character's effective level when Mentoring.
- Effective level, actual level, and class name are shown in the Persona and Inspect Player windows.
- Mentors should no longer gain combat XP if they have it disabled.
- Players should now receive quest rewards correctly when Mentoring.
*** Gameplay ***
- Characters revived underwater will now appear with a full breath bar.
- Corpses and chests that were slightly out of reach should now be easier to loot.
- Attempting to swap items by dragging and dropping them should now work more consistently.
- Mini-dings now occur every gold XP bubble (10% of each level) instead of every other. Skill increases will still happen every other bubble.
- The Disarm Trap skill now has a 50% chance of going up anytime you disarm a chest regardless of the level of the encounter that dropped it.
- The red border around an aggro NPC's name should no longer change when the encounter is locked.
- "Find NPC" is now the default action when interacting with guards, and the guards will now tell you where an NPC is anywhere in the zone.
- Corrected an issue that caused low-level characters to display an inflated AC value that decreased as they gained levels. AC should start out lower and increase with level gain.
- When an enemy stops chasing you, it should no longer retain you as its implied target.
- Guild leaders and officers can promote and demote members if they are in another zone or not currently online.
- Guild leaders can now remove other guild leaders from the guild.
- Pursuit rules that NPCs follow have been changed:
- If you break an encounter and try to flee from an opponent, it will now follow you a set distance regardless of whether it was a stationary encounter or a wanderer.
- When the opponent reaches that set distance, it will immediately stop following you and return, at run speed, back to the point where it was aggroed.
- As the opponent runs back to its point of aggro, it will be invulnerable to attack and will not add any other player to its hate list.
- Jumping should be more consistent regardless of your framerate.
- Crusaders, Paladins, and Shadowknights can now use Axe and Great Axe weapon types.
*** Zones and Population ***
The Niscanith encounter should now present a greater level of challenge.
- Guard Dirdra and Guard Virik in The Orcish Wastes should no longer attack each other.
- The roads in Nektulos Forest should be a bit safer to travel, and solo content should be more easily accessible.
- Mooshga now lives within the Commonlands.
- Bloodskull masons in the Commonlands will get back to work after being distracted.
- The Incubator has become more mobile.
- Doors in the Obelisk of Vul should open properly.
- Certain camps of the Dervish Cutthroats are now more suitable for solo play.
- Player housing can now be purchased in the Seafarer's Roost in East Freeport.
- "A Cave Slink" and "A Pustular Scout" in Fallen Gate can now be targeted more easily.
- Venekor and Vaz'Gok are now level 54 to be in line with other epic content.
- Some contested epic encounters that did not drop master-quality loot every time will now do so.
- Non-repeatable and challenging instanced encounters in the Draconic quest should now have treasure commensurate with their challenge.
- Ladon has an improved chance to drop rare crafting components.
- The levels of overland miners, overland woodcutters, and traitorous farmers in Antonica, as well as infected cows in the Commonlands, have been adjusted to better match the zones they inhabit.
- Tremblar the Behemoth's breath weapon will cause less item damage and he will use it less often. The Super Behemoth will also cause less damage, though players are advised to heed the coercer's warning. If Tremblar is defeated, he has a chance to drop certain items in which crafters will be very interested.
- Sneaking past the guards in Qeynos in order to relinquish a player house should be much easier to do.
- Stench in the Serpent Sewer is now level 21 instead of 25, and is now a rare spawning boss encounter.
- The encounters with Dythra and Articae have been modified slightly.
- Gil McMartin should now respond to players when hailed.
- The Octagorgon encounter in the Cove of Decay should no longer spawn an infinite amount of skeletons.
- King Zatan and the other members of his entourage should now be using the correct appearances.
- Devout Thule Sattar and Dread Sattar should be much more rare.
- A swine fiend in Nektropos Castle should now have a correct appearance.
- The range of the Vision of Vox's ice breath ability has been reduced.
- Kayva Illbrax should now be a female.
- Entering Tallon Hording Halls should no longer crash the player back to the login screen.
- Doomsquall will no longer roam near the entrance to the Ruins of Varsoon.
- Lady Vox's will no longer despawn in her crypt.
*** Items ***
- Examining an item will now give you an indication of its rarity. Certain items are labeled as Handcrafted, Treasured, Legendary, Fabled, or Mythical. Common items will have no label.
- Expendable or utility items (ammunition, potions, horse whistles) should no longer take damage, either through the effects of death or due to an NPC spell.
- The regenerative effects of certain very valuable items (including Prismatic weapons, Golden Efreeti Boots, and Robe of the Invoker) should now work whether the character is in or out of combat.
- You can no longer interact with an item that is being traded or sold, nor can you sell or trade an item that you are interacting with.
- Sharpscar and the Scorched Wood Staff are now attuneable instead of No Trade.
- The Fishgut Ring can now be equipped.
- There are now versions of faction reward armor that can be worn by any class. These are listed on the merchant lists as Ceremonial and will provide little protection to the wearer. For example, mages can wear a Ceremonial version of the Freeport Militia plate armor.
- Examining the Translucent Elixir of Vitality should give you the same information whether or not it is equipped.
- Ghoulbane's examine text should reflect that it is extra effective against the undead.
- Bladewarder and Tonfa of Bladewarding should now proc a slashing resist buff on the wielder.
- The Albino Snakeskin Bag is now No Trade.
- Ortallian Blackhook Tunic should now equip in the chest slot instead of the leg slot.
- Vanguard Sabatons of Fortification will now reduce slashing/crushing/piercing damage by a smaller amount.
- The drop rates of the Muculent Bracers and Totemic Kite Shield have decreased.
- Hand to hand weapons now use the crushing skill to determine how well you wield them. The damage type of cestus weapons is piercing, metal claws are slashing, and metal knuckles are crushing.
- Soft Fur Shoes, Sturdy Leather Boots, Pickbringers Brigandine Boots, Qeynosian Chain Boots, Qeynosian Pioneer Slippers should now equip in the feet slot instead of the leg slot
- All variations of "Dagger of Depression" should no longer despawn after zoning.
- Self-heal weapons procs with "Soothing of the Ancients" glyph should now heal approximately once per minute.
- Fulginate materials should no longer drop off of raid encounters.
- Orc Eye Earring is now attuneable.
- Ring of the Nightblood's power regeneration effect should now work correctly.
- The proc on the Screaming Mace should now be fixed.
- Heritage furniture house items no longer give status reduction for upkeep costs.
- The following items now display the correct icon: Snakeweave Banded Shoulder Pads, Klakrok Elytra Pauldrons, Manticore Scale Shoulder Pads, Orc Centurion Chainmail Mantle, Vallon Miner Shoulder Pads, Ettin Platemail Pauldrons, Gnawler Fur Cowl, Feather Woven Shoulderpads, Pickbringer's Brigandine Mantle, Qeynosian Chain Mantle, Snakeweave Banded Shoulder Pads, Ettin Platemail Pauldrons, Gnawler Fur Cowl, Klakrok Elytra Pauldrons, Manticore Scale Shoulder Pads, Orc Centurion Chainmail Mantle, Vallon Miner Shoulder Pads, Viroc's Bloodletter, Sea Turtle Shell.
- Roundshield of the Archon's health regeneration effect should now work correctly.
- The following armor pieces should be equippable: Bark Coated Chain Mantle, Coral Coated Pauldrons, Dragoon Sentry Spaulders, Netted Kelp Cape, Patchwork Flesh Shoulder Pads, Rustic Brigandine Shoulder Pads, Steppes Bear Shoulder Pads, Feather Woven Shoulderpads, Pickbringer's Brigandine Mantle, Qeynosian Chain Mantle, Snakeweave Banded Shoulder Pads, Ettin Platemail Pauldrons, Gnawler Fur Cowl, Klakrok Elytra Pauldrons, Manticore Scale Shoulder Pads, Orc Centurian Chainmail Mantle, Vallon Miner Shoulder Pads, Flowing Robes Of Dlyle, Gloves Of Vigor, Headband Of Vigor, Fishgut Ring, Nymph Glyphed Cowl, Qeynos Pioneer Shoulder Pads, Sigil-Painted Linen Sleeves, Woven Treant Root Shoulderpads.
*** Quests ***
- The fifth stage of the Glowing Black Stone quest should now properly take the Palladium Torque.
- Sir Valinayle's intro quests should now correctly display their quota count on updates.
- J.P. Feterman in the Commonlands has some new quests to offer: "A Hunter's Tool" and "Grizzlefang's Mane".
- Those working on Bendik Jonkers' quest will now be able to enter the Murkwater Nook. Adventurers can enter the zone again after they have completed the quest.
- Varski will now allow players to complete his third and fourth quests out of order.
- A Tallon lugger in Oricsh Wastes has been changed to a Vallon lugger in order to allow completion of a quest.
- The Amazon Thunderbow quest now requires only ten crater fish to complete.
- The Bloody Fistwrap quest now requires only one metal stud and one metal clasp to complete. Instead of killing a ghost to complete one of the steps, you will now be tasked with killing orcs.
- The Giant Slayer now requires only one club head to complete. It also directs players to find the wire on a giant.
- Gnoll Weaponry now requires only one blade to complete.
- A Bloodstained Blade now requires you to kill a Dragoon lieutenant to progress the quest.
- The Veriche Maul quest now requires you to kill a Deathbone Savage to progress the quest. The target for stage three of the quest has been changed to an Infernal Rock Heap.
- The Rage will now direct you to kill ten Gul'Thex Rage.
- Strange Mutations will now progress when you kill mutated rats.
- Shadows of the Past can now only be progressed by killing undead within Nektulos Forest.
- A Heavy Lockbox now requires one set of keys to be found instead of requiring you to kill ten raiders.
- Something Sounds Rotten now directs you to inspect the item rather than seek another out.
- The following quests can now be properly completed:
- Kleron's Ring
- A Rat Divided
- Can't We All Just Get Along?
- Love Will Find the Byway
- A Hard Man to Please
- A Hunter's Tool
- Seer Stone
- Hyena Jerky
- Soup De Jour
- Wisp-er Sweet Nothings
- Rhino-rific
- O' Mugwump Where Art Thou?
- Overlord's Omelet
- Packyderm Punch
- The Giant Slayer
- Outland Brigade Reports
- Proof is in the Pudding now has more descriptive text in the quest journal.
- Far From Home now has the appropriate reward and dialog.
- Mooshga's Good Eats and The Bloody Fist Wrap are now listed in the quest journal under the Commonlands.
- Oversized Troubles can now be advanced by killing giants.
- Forgotten Enemies will now require you to kill Gul'Thex clerics instead of any skeleton in Nektulos Forest.
- A Bloodstained Blade now requires you to kill an arachneidae spiderling instead of an arachneidae widow.
- Veriche Maul now requires you to kill deathbone knights. It will also advance correctly when killing rock heaps.
- Trouble About should now be easier to complete.
- Grizzlefang's Mane is now a level 20 quest. When Grizzlefang appears, he will now lock to the player who is on the quest.
- A Hunter's Tool is now a level 15 quest.
- Encounters related to the access quest for the Chamber of Immortality should spawn more frequently.
- Completing the boat portion of the Feerrott access quest now completes all the "Save the ship" versions of the quest to account for players that may be still carrying the old versions of "Protect the LMS Intruder/QSS Bootstrutter."
- The Invasion of the Vale quest will now be flagged as completed when the character enters the zone.
- Ellowys Laceleaf and Chel Morgan's quests now reward bags which are more in line with the challenge of the quest and to avoid impacting the crafted bag market. Bags that were previously awarded have not been reduced in size.
- The title of "Xaliea's Request" should now appear correctly.
- The level-based restriction has been removed from Holly Rowan and Sarma Singebellows.
- Logan Belchbottom will once again talk to anyone who found his Lost Friend in Fallen Gate.
- Players can now repeat "A Key to the Past" quest in order to receive a reward.
- The following items will now properly gives players a quest: a decayed scroll, a glowing orb, and a rust covered key.
- Karnath the Forgotten should now work properly.
- Players should now receive an extra reward after completing stage two of the Potion Making quest.
- The Broken Halfling Skull quest will now provide an additional coin reward.
- The chest that begins the encounter with Master T'Lys will now despawn when the encounter is completed.
- NPCs that are a part of the Journal of Elkare quest should now appear an appropriate respawn rate.
- The completion text in Far Seas Requisition Special Contract #TS023 has been modified slightly.
- The journal and helper information involved in "Thundering Bear Claws" has been corrected.
- Items related to the following quests will be removed from inventory once the quest has been completed: Hail to the Derris Heroes, Hail to the Sullon Heroes, Hail to the Tallon Heroes, Hail to the Vallon Heroes.
- "Potion of Earthwalking" should now be purchasable.
- The completion text in "The Return of the Light" quest has been corrected. Additionally, voiceover has been reattached to Cannix Silverstone.
- Various Heritage quest ambushes have been set to despawn after 10 minutes.
"Since launch over 1100 quests, 400 new spells, and about 10+ new zones have been added."
That's because they released the game ahead of the scheduled release date in order to compete with World of Warcraft. It was unfinished. I'm sure if SoE thought they could get away with charging people per level they would.
We can go on and on about which game is best. Just play whatver you like and if you are happy with that then that's good. Less fighting over wich one is best, everyone likes something. If you think the 5$ for content thing is a really evil thing than that's your fair opinion and you should certainly play something else, if you don't then play EQ2 .
I'm going to quote the SOE CEO on this one :
"World of Warcraft has come on the scene and is doing awesome. Kudos to Blizzard on what I think is a spectacular game. I've played the heck out of it, and I love it (as have many people here at SOE). To a game developer, having another game developer play your game is the ultimate compliment so to the folks at Blizzard we say "Nicely done"."
Make love not war people.
I think both of you need to step away from this thread. You've managed to take it far from being on topic.
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.
That's because they released the game ahead of the scheduled release date in order to compete with World of Warcraft. It was unfinished.
So hows Blackwing Lair, Caverns of Time, Diremaul, Karakahzan, not to mention Battlegrounds and Hero Classes etc working out for you?
Both games were unfinished. Lets not blatantly ignore facts here.
This is NOT an EXPANSION. This is only an Adventure Pack. It only includes 2 new zones and a few other things. And if you have Station Access you get it for FREE, the WHOLE thing.
Mistake of MMORPG.COM makes people go flaming. When SOE will release it's first real Expansion Pack you all WoW Trolls fall on your knees and start worshipping SOE. Because after that expansion pack WoW will be very far behind.
Anyway, WoW and EQ2 is 2 completely different games. Why you even bother comparing it. :P
Fine. Diremaul was released today. WoW wasn't unfinished--they released as planned. SoE knew WoW was ready for release, and they hurriedly released theirs ahead of schedule, with glaring bugs and things left out. Like I said before, the quality rating on the front page of mmorpg.com, as well as the sheer number of units sold, speaks for itself.
And no, WoW won't "be behind" when SoE releases yet another garbage expansion for a garbage game. You could REMOVE 50% of the content of WoW, and it would still be an infinitely better game than EQ2.
The WoW versus EQ2 got old over 4 months ago fellas.
WoW has numerous updates
EQ2 has numerous updates
WoW is a mmorpg
EQ2 is a mmorpg
WoW will probably charge for an expansion
EQ2 will probably charge for an expansion
Get over it fellas....the two pages of bickering back and forth is pointless and it's only making you look bad. If you two must continue to argue or debate the same thing over and over, might I suggest the handy InBox Email feature located on the upper right hand of your mmorpg.com web page.
People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.
If you want my personal opinion on WoW, I just don't like cartoonish graphics. Yes, I've heard a lot that WoW has better content but believe me, there are many people who gives up WoW for EQ2. You are surprized? Don't be, because it's not a lie or some sort of a trick to attract other people to EQ2, it's a simple truth.
People say that you can play the whole WoW game in 2 monthes and stop, because there will be nothing else left to do... I don't care it's truth or not, I just won't waste even more of my time for another game. I've chosen EQ2 and am gonna stick to it. SOE is a good "gamer" and they have responsible "staff" that works on it. So in a few monthes EQ2 will be what it was supposed to be. Any game needs tweaking and polishing, so does WoW.
Naf said.
You are right. Both have updates, and both are MMORPGs. And yes, both will probably charge for an expansion. However, the difference is that Blizzard won't be charging for little or even large updates, as they've already shown. What have SoE and Verant shown in the past? That they can and will release numerous expansions, charging a significant amount of money for each one. What has Blizzard shown in the past? That there's usually one expansion for a game, and it has buttloads of quality, polished content. So all the free content and one polished content is better in my opinion, than fifteen minor, but much more expensive, crapspansions.
In any case, I won't post any more, because I don't believe the likes of these people (in general, not you specifically) can't argue logically. So unless someone directly responds to me, I won't post again.
Really, stop trolling. Go research before you come here, since you obvisouly know little to nothing about what you're talking about. No, I'm not an EQ2 fanboi, nor am I a WoW fanboi, I play both games. And even tho I play WoW more than EQ2 currently even I'll admit SOE has added FAR more content to their game for FREE than Blizzard has for WoW. And I love how convienent it is for you that the zones SOE has added since release were because "EQ2 was released unfinished and now they're catching up" but the zones WoW was missing at release (And with the exception of Dire Maul STILL don't have) it was because "WoW wasn't unfinished, they're just not there yet" or whatever. But I guess you're right, WoW *MUST* be a finished product, I mean only a smoothly run finished product would have had all the server issues WoW had today simply trying to add a patch...
Richard J. Cox
"There were much of the beautiful, much of the wanton, much of the bizarre, something of the terrible, and not a little of that which might have excited disgust."
You're just retrolling, except for the fact that nothing YOU say makes any sense whatsoever. And it's obvious you wished to continue this argument. SoE "added" more content like I said, because they released ahead of schedule to compete with WoW. Don't believe me? Look up the original release date, and then the unexplained change, as well as the loads of complaints regarding it.
The difference with the unfinished zones in WoW is that they released with future development in mind. There's a difference in planning the future development of the game, and releasing the game undone. Even months before release in WoW beta, there was enough content to reach maximum level, and to keep players interested in doing it. EQ2 was unfinished.
And it's funny that you mention the 'server issues.' The server issues WoW sometimes suffer from are only a testament to it's obvious superiority. The servers are overcrowded because of the unprecedented popularity, of which EQ2 doesn't suffer from. The only problem with WoW is that it's simply TOO popular, and when a patch is released 500,000 to over a million people are downloading it at once, desperately trying to play their beloved game.
LMAO ok, I'm sorry, you win, I'm done now, you got me.
I was completely unaware that SOE planned no future development for their game... Guess Blizzard is indeed one step ahead of them in that department...
Like I said, I'm no fanboi of either game, I play them both, so I think I'm a bit more qualified on the subject at hand. I play WoW currently FAR more than EQ2 (I log into EQ2 2-3 times a week, log into WoW every day lately). Yes, WoW is more popular, no one ever disputed that, infact, no one but you brought it up. My point was simply if WoW was such a "Finished" product as you claim those issues wouldn't exist.
And yes, EQ2's release date was adjusted, and yes it was adjusted to beat WoW out the door, very sound business move in my mind. Because afterall, when it comes down to it, both SOE and Blizzard are business, and a business' #1 priority is making money, not being nice to the competition. Was it released too early? Not at all, it was a VERY playable game at launch, one of, if not the absolute smoothest launches I've ever been a part of (and I've been a part of all of them).
Richard J. Cox
"There were much of the beautiful, much of the wanton, much of the bizarre, something of the terrible, and not a little of that which might have excited disgust."
I didn't say SoE had no future plans for EQ2. I'm saying that the content they released hurriedly after they released the actual game WASN'T "future content," it was THE GAME.
Whether or not you play them both currently is irrelevant. I beta-tested WoW for 5 months as well as in release, as well as played the original EQ for two years, and played EQ2 in beta, and on release as well. Those "issues" with WoW have nothing to do with whether it's finished or not. It's because it was unprecedently popular, that they needed more servers, and they STILL need more servers after adding numerous more.
You say EQ2's adjusted date was to "beat WoW out the door." Yes, you're right. That was the reason. However, in order to DO it, they released it unfinished. It WAS released too early, and as you say--a Business's priority is making money. However, which earns you more money in the long run? Making a quality game in which you continually release content for free with maybe one or two expansions, or a franchise RENOWNED for trying to milk it's fanbase with "stair-step child" expansions, one after another?
Im going to ask for a disscontinuation of Trolling and remain to the topic at hand.
Any futher discussion comparing the Titles "World of Warcraft" and "Everquest 2" in this thread will be removed.
- Malkavian
"When you find yourself sinking into Madness, dive"
To be honest I am not a fan of EQ in the slightest and was a fan of WoW until it for some reason kept on locking up on my machine (which is why I cancelled). But it was in fact Blizzard who released prematurely to compete with EQ not the other way around. Vivendi wanted them to release (because if it was the devs choice they wouldn't have released till around june.. going to a school for video games is awesome when people know people from blizz). I still think WoW is more polished and has awesome content, but if your going to make claims of why you think your game is better make sure you have your fact straight .
-I like apples! They're the real stuff!
-I like oranges, they taste better!
-Well you suck then cuz I don't like oranges!
Get a grip.. Some of the forum mods too, you feed the machine that never grows.
Played so far: 9Dragons, AO, AC, AC2, CoX, DAoC, DF, DnL, DR, DDO, Ent, EvE, EQ, EQ2, FoMK, FFO, Fury, GW, HG:L, HZ, L1, L2, M59, MU, NC1, NC2, PS, PT, R:O, RF:O, RYL, Ryzom, SL, SB, SW:G, TR, TCoS, MX:O, UO, VG, WAR, WoW...
It all sucked.
I killed this post, I dunno why I even get upset by this kinda stuff anymore.
- Scaris
"What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World