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Game is still awful.

adam_noxadam_nox Member UncommonPosts: 2,148

Decided to try it again.  I've never seen such a tedius snoozefest in any MMO ever.  You can't just play.  Even after you've gotten acquainted and rerolled your character to satisfaction, it's still go get a quest then go join an instance.

And heck, I was tolerating if not enjoying it for a little bit.  Then came korvath island or whatever it's called.  Basically a big bunch of nothing with a bunch of tedium where it becomes annoying just finding your quest locations. 

Two things could have fixed this.  1.  XP per mob kill.  Even PnP has that, and if anyone's campaign ever included a big area where you had to wander around killing things for long stretches of time, they'd be awarded XP for it and not just for arbitrary goals.  2.  Quest locators on the map.  I'm sorry if this is too 'easymode' for some people, but the game design is horrible enough to make this a necessity.  Don't shoot the messenger.

Based on the fact that general chat can be seen anywhere, I found it difficult to believe that there's a whole lot of people interested in the game, as Turbine would have us believe.  Also look at the post counts of vnboards and this forum.  Not stunning.  Even the official forums are only semi-active.   Definitely not indicative of a million new players. 

The experience lived up to my expectations.  Everything about this game is bad.  Leveling is too slow, adventuring is too tedius, the graphics and sound are poor.  The gameplay is atrocious in so many ways, from lag to melee range issues, to the idiotic rest shrine design. I saw not one but two messages from people saying the game sucks and they quit.  I've honestly never seen that in an mmo.  Most of the time people are just too embarassed to type something like that.

Any hype this game receives is completely unwarranted, and this title should be buried and the license to DnD needs to be given to a company that understands how to make an MMO.

Comments

  • bill4747bill4747 Member Posts: 202

    Two of my friends and myself are probably going to return to DDO and check it out. I'll keep your praising review in mind.

    The reason I quit shortly after release was more my personality than dislike of the game. I died from falling in the water, and that irritated me. Then my Dwarf tank with heavy armor and shield was one hit by an ogre and killed. So I threw a tantrum and quit.

    But the game has recieved stellar reviews lately.

  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136

    Originally posted by Terikan3

    Decided to try it again.  I've never seen such a tedius snoozefest in any MMO ever.  You can't just play.  Even after you've gotten acquainted and rerolled your character to satisfaction, it's still go get a quest then go join an instance.

    And heck, I was tolerating if not enjoying it for a little bit.  Then came korvath island or whatever it's called.  Basically a big bunch of nothing with a bunch of tedium where it becomes annoying just finding your quest locations. 

    Two things could have fixed this.  1.  XP per mob kill.  Even PnP has that, and if anyone's campaign ever included a big area where you had to wander around killing things for long stretches of time, they'd be awarded XP for it and not just for arbitrary goals.  2.  Quest locators on the map.  I'm sorry if this is too 'easymode' for some people, but the game design is horrible enough to make this a necessity.  Don't shoot the messenger.

    Based on the fact that general chat can be seen anywhere, I found it difficult to believe that there's a whole lot of people interested in the game, as Turbine would have us believe.  Also look at the post counts of vnboards and this forum.  Not stunning.  Even the official forums are only semi-active.   Definitely not indicative of a million new players. 

    The experience lived up to my expectations.  Everything about this game is bad.  Leveling is too slow, adventuring is too tedius, the graphics and sound are poor.  The gameplay is atrocious in so many ways, from lag to melee range issues, to the idiotic rest shrine design. I saw not one but two messages from people saying the game sucks and they quit.  I've honestly never seen that in an mmo.  Most of the time people are just too embarassed to type something like that.

    Any hype this game receives is completely unwarranted, and this title should be buried and the license to DnD needs to be given to a company that understands how to make an MMO.

     I feel you are wrong on every point you made, except the last one as I feel Turbine has failed to make DDO feel like D&D for me. I think they made a fun game I just dislike how they run it.

  • NeblessNebless Member RarePosts: 1,878

    Originally posted by Terikan3

    Decided to try it again.  I've never seen such a tedius snoozefest in any MMO ever.  You can't just play.  Even after you've gotten acquainted and rerolled your character to satisfaction, it's still go get a quest then go join an instance.

    - which is pretty much how a PnP game goes too.  You create your character and then go do a dungeon crawl.

    And heck, I was tolerating if not enjoying it for a little bit.  Then came korvath island or whatever it's called.  Basically a big bunch of nothing with a bunch of tedium where it becomes annoying just finding your quest locations. 

    Two things could have fixed this.  1.  XP per mob kill.  Even PnP has that, and if anyone's campaign ever included a big area where you had to wander around killing things for long stretches of time, they'd be awarded XP for it and not just for arbitrary goals. 

    - that one's a toss up and could be argued both ways.  In a dungeon, it's all about completing the thing.  Out in a wilderness area it's about getting bulk numbers vice individual kills.  As none of the PnP games I was in, ever had wilderness area's it's hard to say why the dev's went with this approach vs the other.

    2.  Quest locators on the map.  I'm sorry if this is too 'easymode' for some people, but the game design is horrible enough to make this a necessity.  Don't shoot the messenger.

    - Actually I saw when I just did an Alt that they now include directions in the quest givers talk.  'Save my daughter.  She's ..... out the gate, turn right at the fork, go south past the fire pit .......'.  Prior to that you really did have to explore as the talk was more 'down south in the old cannery'.  I don't think quest locators are needed (you do get them in town, just not out in the wilderness area) but I would like the map to stay up in between my trips out the gate.  It's not like I'd forget what was out there and making you re-discover it each and every time is annoying.

    Based on the fact that general chat can be seen anywhere, I found it difficult to believe that there's a whole lot of people interested in the game, as Turbine would have us believe.  Also look at the post counts of vnboards and this forum.  Not stunning.  Even the official forums are only semi-active.   Definitely not indicative of a million new players. 

    - General chat in the starter area is limited to just the starter area as an anti-gold spammer feature.  The only talk you were seeing was from the other players in the starter area.  Over in Stormreach or even the sunny side of Kothos Island you'll see alot more chat.  There's generally enough that I just turn certain parts of mine off.

    As far as this board, I'd say just not a lot of contraversy to have it show up here.  Generally players come here because they can say things they can't on the O-boards.  The O-boards themselves are a lot more active especially on the free and new player portions.

    The experience lived up to my expectations.  Everything about this game is bad.  What kind of games do you normally play? Leveling is too slow, Leveling was never suppose to be quick in D&D, no real end game stuff in the PnP world and most gamers I knew had a few different characters at different levels to fit which ever campaign was going on that night. adventuring is too tedius,  I'm guessing your talking about the wilderness area here the graphics and sound are poor.   I'd actually rate the graphics and sound up there towards the top.  I'm not a big 'glitzy' graphic fan but it seems to work and I've never had a problem with the sound, it's one of the few games I play with it turned up so I can hear the DM voice overs and the background sounds, which let you know stuff is going on or getting ready to happen (attack music, footsteps etc...), the dank dripping sounds in a dungeon add to the experience.

    The gameplay is atrocious in so many ways, from lag never had a problem with this except at log in, as everything was loading to melee range issues, to the idiotic rest shrine design. I saw not one but two messages from people saying the game sucks and they quit.  I've honestly never seen that in an mmo.  Most of the time people are just too embarassed to type something like that.

    Any hype this game receives is completely unwarranted, and this title should be buried and the license to DnD needs to be given to a company that understands how to make an MMO.

      I'll give you the game has some problems.  The AI can be really stupid at times (trying to shoot you through gates is a big one) but I wouldn't tar it quite like you have.  It's a different type of game from a typical MMO, just like EVE is.  I don't see DDO as the kind of game to play every day for mega-hours a day.  I see it more as a direct alternative to the once a week, get your buddies together and do a dungeon play, which in my mind fully supports the hybrid payment model Turbine has in place.  If it was still a P2p game then I wouldn't be playing as my hours of game time vs cost just wouldn't even out enough.

    If you go into it with the right mindset than it can be a good 2nd game for players.

    SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter

  • RodentofdoomRodentofdoom Member Posts: 273

    For a casual 30-90 mins of playtime, it's actually not that bad.

     

    The environments are nice, though Character cretaion is limited compared to other newer games (it's very easy to see 'your' face on another toon :P)

    The Dungeons encourage Team Play through bonus areas that need different classes to open.

    Yes it can get very grindy, but ALL MMO's feature grind as a core component of thier gameplay, so it's nothing to especially complain about here.

    The cashshop contains both 'Meh' & 'Ooh' items. Cashshop points can be slowly aquired even on a free account just by playing, yes it's a slow process for the point gain but it is possible.

     

     

    The only downside is for those used to the Pen & Paper version is that Rogues are built wrong in the game, with both Intelligence and Wisdom far exceeding Dexterity in usefulness to your stat assignments.

     

    It's not a terrible game.

    But it's not an incredibly brilliant game either.

  • madkkmadkk Member Posts: 80

    Originally posted by Rodentofdoom

     

    The only downside is for those used to the Pen & Paper version is that Rogues are built wrong in the game, with both Intelligence and Wisdom far exceeding Dexterity in usefulness to your stat assignments.

     

    I disagree, I think that Strength and Constitution are the most important stats for a rogue in DDO.  Then again, I build my characters for survivability and DPS.

  • madkkmadkk Member Posts: 80

    Originally posted by Terikan3

    Decided to try it again.  I've never seen such a tedius snoozefest in any MMO ever.  You can't just play.  Even after you've gotten acquainted and rerolled your character to satisfaction, it's still go get a quest then go join an instance.

    And heck, I was tolerating if not enjoying it for a little bit.  Then came korvath island or whatever it's called.  Basically a big bunch of nothing with a bunch of tedium where it becomes annoying just finding your quest locations. 

    Two things could have fixed this.  1.  XP per mob kill.  Even PnP has that, and if anyone's campaign ever included a big area where you had to wander around killing things for long stretches of time, they'd be awarded XP for it and not just for arbitrary goals.  2.  Quest locators on the map.  I'm sorry if this is too 'easymode' for some people, but the game design is horrible enough to make this a necessity.  Don't shoot the messenger.

    Based on the fact that general chat can be seen anywhere, I found it difficult to believe that there's a whole lot of people interested in the game, as Turbine would have us believe.  Also look at the post counts of vnboards and this forum.  Not stunning.  Even the official forums are only semi-active.   Definitely not indicative of a million new players. 

    The experience lived up to my expectations.  Everything about this game is bad.  Leveling is too slow, adventuring is too tedius, the graphics and sound are poor.  The gameplay is atrocious in so many ways, from lag to melee range issues, to the idiotic rest shrine design. I saw not one but two messages from people saying the game sucks and they quit.  I've honestly never seen that in an mmo.  Most of the time people are just too embarassed to type something like that.

    Any hype this game receives is completely unwarranted, and this title should be buried and the license to DnD needs to be given to a company that understands how to make an MMO.

    Actually, the quest locations are marked on the map.  They are marked by big gold chalices on the map.  You do, however, have to uncover the map to see the chalices.  Seriously, though, it takes like 10 minutes of sprinting to uncover the entire island.  Also, if you're having trouble getting through Korthos, then you're doing something wrong.  The whole area is set up as a super-easy game intro where you learn the basics.  You shouldn't be dying in Korthos.

    XP per mob kill is a bad idea.  DDO players prefer an objective-based reward system.  You are rewarded for completing objectives.

  • TheHatterTheHatter Member Posts: 2,547

    I didn't try it long, but from the little bit I played I thought it was actually a very good game. 

    The only problems I had with it, were that I absolutely hate the DnD rule-set in video games and I'm not much of a dungeon crawler fan. I knew I wouldn't like it going into the game, but it was F2P so what the hell. 

    Other than that, if you like the DnD rule-set (NWN, Baldur's Gate, etc.) and you like dungeon crawlers, it's probably one of the best MMOish games you're going to play.

  • mindspatmindspat Member Posts: 1,367

    Originally posted by Terikan3

    Leveling is too slow, adventuring is too tedius, the graphics and sound are poor

     I'm only going to point out one thing you've said.  Claiming the graphics are poor proves you lack validity to an opinion, but the single reference to poor graphics implies you don't have a word worth listening to. 

    fyi: the graphics are set up for DX10 and when they are maxed out the game is by far one of the best looking MMO's on the market even though some parts of it are close to 5 years old.  Other then Age of Conan can you name 3 mmo's that look better, or do you mean the art style?

    Too bad you don't know what you're talking about...

  • mindspatmindspat Member Posts: 1,367

    Originally posted by TheHatter

    I didn't try it long, but from the little bit I played I thought it was actually a very good game. 

    The only problems I had with it, were that I absolutely hate the DnD rule-set in video games and I'm not much of a dungeon crawler fan. I knew I wouldn't like it going into the game, but it was F2P so what the hell. 

    Other than that, if you like the DnD rule-set (NWN, Baldur's Gate, etc.) and you like dungeon crawlers, it's probably one of the best MMOish games you're going to play.

     DDO, NWN, Baldurs Gate, and "etc", all use different rules and the game play is absolutely nothing like either of those games.  It is so different that other then racial references and an existing campaign series (ie, Eberron) it's an entirely unique D&D game. 

     

  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136

    Originally posted by mindspat

    Originally posted by TheHatter

    I didn't try it long, but from the little bit I played I thought it was actually a very good game. 

    The only problems I had with it, were that I absolutely hate the DnD rule-set in video games and I'm not much of a dungeon crawler fan. I knew I wouldn't like it going into the game, but it was F2P so what the hell. 

    Other than that, if you like the DnD rule-set (NWN, Baldur's Gate, etc.) and you like dungeon crawlers, it's probably one of the best MMOish games you're going to play.

     DDO, NWN, Baldurs Gate, and "etc", all use different rules and the game play is absolutely nothing like either of those games.  It is so different that other then racial references and an existing campaign series (ie, Eberron) it's an entirely unique D&D game. 

     

     But they all base their games off the D&D rules. This is why I as a D&D fan enjoy NWN and Baldurs gate and DDO. If you dislike D&D rules then you are not likely to enjoy any of those games no matter what rules changes they might employ. If you hate setting stats to build your character(one of the first things you do in D&D) then chances are you are never going to like the rest of the game.

  • TheHatterTheHatter Member Posts: 2,547

    Originally posted by Rokurgepta

    Originally posted by mindspat


    Originally posted by TheHatter

    I didn't try it long, but from the little bit I played I thought it was actually a very good game. 

    The only problems I had with it, were that I absolutely hate the DnD rule-set in video games and I'm not much of a dungeon crawler fan. I knew I wouldn't like it going into the game, but it was F2P so what the hell. 

    Other than that, if you like the DnD rule-set (NWN, Baldur's Gate, etc.) and you like dungeon crawlers, it's probably one of the best MMOish games you're going to play.

     DDO, NWN, Baldurs Gate, and "etc", all use different rules and the game play is absolutely nothing like either of those games.  It is so different that other then racial references and an existing campaign series (ie, Eberron) it's an entirely unique D&D game. 

     

     But they all base their games off the D&D rules. This is why I as a D&D fan enjoy NWN and Baldurs gate and DDO. If you dislike D&D rules then you are not likely to enjoy any of those games no matter what rules changes they might employ. If you have setting stats to build your character(one of the first things you do in D&D) then chances are you are never going to like the rest of the game.

    TY image

    The mechanics of the games I listed, play very differently than most of the RPGs out there because they are heavily based around the DnD rule-set and it's actually no secret if you look it up, they are proud of it. Most other RPGs, simply use DnD as a guideline (since DnD after all is the grand daddy RPG) and make their game from there.

    I can't put my finger on what turns me off about the rule-set in video games.... I just don't like it. Honestly, the only reason I know those games are based around them is because I couldn't figure out why I didn't like them. I could tell they were good games, just something about them really irked me to the point where I couldn't finish. 

  • PapadamPapadam Member Posts: 2,102

    I also think that the D&D ruleset is one of DDO biggest weaknes but I enjoy the game for the dungeon crawling. Ive never been a fan pf PnP D&D either. Most other PnP rpgs ive played have much better rules imo and they dont translate well into a video game. D&D rules are good for character custimization and not much else imo.

    The OP is not worth responding to since it doesnt make any sense..

    If WoW = The Beatles
    and WAR = Led Zeppelin
    Then LotrO = Pink Floyd

  • ShastaHawkShastaHawk Member Posts: 31

    To the original poster, maybe you're not patient enough to enjoy the game. More power to you. Speaking for myself, I enjoy the game despite its many flaws. Hell, I enjoy DDO a lot more then I did WOW in which I quickly got bored with in a matter of a few months

  • BlackseedBlackseed Member Posts: 3

    I get a bit tired of people talking about what they don't know

     

    The graphics in DDO are not bad.. I just teleported around a little to get some screenshots

     

    I will add more over the next hour.

     

    http://img190.imageshack.us/g/screenshot4crystal.jpg/

  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136

    Originally posted by Blackseed

    I get a bit tired of people talking about what they don't know

     

    The graphics in DDO are not bad.. I just teleported around a little to get some screenshots

     

    I will add more over the next hour.

     

    http://img190.imageshack.us/g/screenshot4crystal.jpg/

     Nice selection of pictures.

  • BleakmageBleakmage Member UncommonPosts: 186

    Originally posted by Terikan3

    Decided to try it again.  I've never seen such a tedius snoozefest in any MMO ever.  You can't just play.  Even after you've gotten acquainted and rerolled your character to satisfaction, it's still go get a quest then go join an instance. (Yeah, you just want instant quests? lol)

    And heck, I was tolerating if not enjoying it for a little bit.  Then came korvath island or whatever it's called.  Basically a big bunch of nothing with a bunch of tedium where it becomes annoying just finding your quest locations.  (Try using your map thingy)

    Two things could have fixed this.  1.  XP per mob kill. (They don't do that for a reason, Einstein) Even PnP has that, and if anyone's campaign ever included a big area where you had to wander around killing things for long stretches of time, they'd be awarded XP for it and not just for arbitrary goals.  (Yeah, wanding around killing stuff just for exp sounds so much less boring, lol)2.  Quest locators on the map.  (Try looking at the map) I'm sorry if this is too 'easymode' for some people, but the game design is horrible enough to make this a necessity.  Don't shoot the messenger. (BAM!)

    Based on the fact that general chat can be seen anywhere, I found it difficult to believe that there's a whole lot of people interested in the game, as Turbine would have us believe.  Also look at the post counts of vnboards and this forum.  Not stunning.  Even the official forums are only semi-active.   Definitely not indicative of a million new players. 

    The experience lived up to my expectations.  Everything about this game is bad.  Leveling is too slow, adventuring is too tedius, the graphics and sound are poor. (Graphics and sound are great. Go get your ears and eyes checked, maybe?) The gameplay is atrocious in so many ways, from lag to melee range issues, to the idiotic rest shrine design. (Try using your mouse, and even your hands.)I saw not one but two messages from people saying the game sucks and they quit.  I've honestly never seen that in an mmo.  Most of the time people are just too embarassed to type something like that.

    Any hype this game receives is completely unwarranted, and this title should be buried and the license to DnD needs to be given to a company that understands how to make an MMO. (Whatever you say. Please take your meds regularly, thank you. :D )

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