Yeah yeah, we've all seen the gazillion posts about how SW ToR will be a 'WoW clone', a comparison you will see often made with new MMO's. And it's not for nothing, there are things that look very much like WoW has it, as the toony or 'stylized' look, the basic combat, or the way they talk about a number of features being 'similar to WoW'. In truth, some of those aren't what only WoW has, but are pretty much common with the current MMO genre - you might as well call WoW a 'EQ clone' as from the time of EQ we've seen a lot of the same basic features pop up in most of the MMO's afterwards.
In the same way with SW ToR: they're aiming to make a mass audience enjoy their game, so I don't expect them to take very large risks with the basic concepts of what a MMO has or is.
Besides the similarities we also see already a number of aspects in which SW ToR distinguishes itself from a WoW or others of its ilk.
Most of the things are still speculation - we still don't know how a lot of the game and gameplay will be - but here's the list of several differences:
It has a sciencefiction theme: well, duh. Didn't notice it? How many MMO's have there been now with an overly done fantasy theme? With magic, dragons, or elves, dwarves, orcs? How very few with a scifi theme?
Huge MMO world, with planets: it looks like the world in SW TOR will be massive, much larger even than a LotrO and of the scale of a Vanguard in size, probably even larger. The starter planets alone takes a small hour to cross from one end to the other and the other planets as the devs commented will be huge, far far larger.
Seamless integration of instances with the persistent world: you can move back and forth between the story instances and the persistent world as if it's all one, fully seamless.
There'll be tiered maps: some planets will have several levels for their areas, the world map will change according on what 'floor' or level you are.
Personal spaceships: very much like player housing, but even more like in ME and ME2, where it serves as your personal space, your base, and a means for space travel and exploration.
Companions: some hate them already. But the way they've explained it is they're sort of enhanced pets or the Heroes in GW. But it looks they will be a big difference with other MMO's and be more: they will be used in several ways in the storytelling plus combined with the multifunctionality of each class they will help break the classic healer-tank-dps team setup. It'll be no longer what class a group still need, but what classes a group has, and let the Companions fill up any gap. And in contrast with the Heroes in GW, they will not fill up a team spot.
Space is in the picture: we don't know in what form yet, but space will be included, at least in the form of space exploration and maybe/possibly more. Even then, having a large number of planets to wander around in plus space exploration is already more than most other current top MMO's have.
Full voice over: again, no other current MMO game has that.
Storytelling, the 4th pillar: love it, or hate it, but it's there. And in an extensive way no other MMO's at the moment have. The dialogues will have a lot in common with ME2, decisions matter, each class will have their own storylines (optional + possible to do with groups) and there will be world stories with a large impact.
No auto attack in combat
Classes that can specialize into two subsclasses: granted, you see that in some other MMO's like EQ2, but not in WoW.
Cover system in combat: players as well as NPC's will make use of the environment for cover
For who likes to know in deatil what else of features SW TOR will have, this is what is currently known:
take a look here
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Comments
StarWars 1970's
Warcraft 1990's
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Disagreement Heirarchy
About the differences being cosmetic for the most part, some of the arguments that people use to tag SW TOR a 'WoW clone' are also of a cosmetic nature, like the graphics that are toony or 'stylized'.
Storylines, theme and setting and how the worlds and areas are constructed matter as much to the gameplay experience of many MMO gamers as the general gameplay, because of a lot of that gameplay basically comes down to the same throughout the MMO's.
If purely looked at the gameplay mechanics, then you could say that the majority of MMO's have been for 50-90% clones from eachother since the time of Everquest. Only with some MMO's that is easier to notice, but still the basics of as good as all of them are very similar.
So if people are saying 'that game is just another WoW clone' often implying that they won't be playing it, they're basically saying, 'we want a MMO that hasn't the same gameplay mechanics that MMO's have had for 10 years, since we're bored of it'.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
i think i can recall 'WoW' being a clone of something or other when it was in the same shoes as ToR
The forums for TOR are filthy with people who are very passionate about TOR. From the devout fanboys to the cautiously optimistic to the pessimists and the Flop-Heralds. It's not likely that we'll ever see an end to these conversations and accusations that spur such hot debates. It may be wise, for those of us who are insightful enough to see the many differences, to ignore the trolls and haters and try to focus on discussions of a logical nature.
$0.02
Someday we'll all look back on the age of computers - and lol.