Really? Why not? You just described what practically every person on this forum does every day, complain about games without having made one themselves. Just kidding of course
Besides, I read the MMO Magic post, seemed like an honest assessment of what they experienced at the show, and right in line with what I’ve seen from MMOs over the past few years. Lots of clones, and not much in the way of real innovation. I for one am quite interested in CoS, regardless of nay sayers with a bee in their bonet about attacking this developer.
They also mentioned that there were some games there worth playing as well, I'd be curious as to which ones.
Cant really complain about the other companies games while having nothing to show yourself. /shrug
Yeah, I agree with Bookkeeper.
Let's see, just to clarify, so Acapella75 is saying that because the dev is still developing their game they cannot have an opinioin about what they saw at a trade show? Hmm, I must have missed the rule book on having an opinion, somewhere in there it must cover developers as a separate group. Call the opinion police! There's been an infraction!
Really? Why not? You just described what practically every person on this forum does every day, complain about games without having made one themselves. Just kidding of course
Besides, I read the MMO Magic post, seemed like an honest assessment of what they experienced at the show, and right in line with what I’ve seen from MMOs over the past few years. Lots of clones, and not much in the way of real innovation. I for one am quite interested in CoS, regardless of nay sayers with a bee in their bonet about attacking this developer.
They also mentioned that there were some games there worth playing as well, I'd be curious as to which ones.
They can have an opinion. Harping that the others companies games are wow clones and not showing your "innovative" game is just asking for trouble. In this industry, its put up or shut up. I hope CoS can deliver at least half of what they claim. Ill play it. But after all the mess we have heard over games like VG, AoC, WAR, etc its getting a tad bit old.
Cant really complain about the other companies games while having nothing to show yourself. /shrug
Yeah, I agree with Bookkeeper.
Let's see, just to clarify, so Acapella75 is saying that because the dev is still developing their game they cannot have an opinioin about what they saw at a trade show? Hmm, I must have missed the rule book on having an opinion, somewhere in there it must cover developers as a separate group. Call the opinion police! There's been an infraction!
No they can have an opinion. Their opinion would have more merit if they had something to show them up with thats all.
Cant really complain about the other companies games while having nothing to show yourself. /shrug
Really and you are who to be allowed an opinion ? /shrug
Dont let my post count fool you. Im a long time lurker of this and many other forums. Relax. I would like to see this game succeed. Competition is healthy for this industry.
Cant really complain about the other companies games while having nothing to show yourself. /shrug
Really and you are who to be allowed an opinion ? /shrug
Dont let my post count fool you. Im a long time lurker of this and many other forums. Relax. I would like to see this game succeed. Competition is healthy for this industry.
The context of what they were saying about E3 was that companies or upcoming developments won't or aren't doing what they are trying to acheive which is good.
I also love the idea of what they are trying to acheive, and look forward to this game.
________________________________________________________ Sorcery must persist, the future is the Citadel
Cant really complain about the other companies games while having nothing to show yourself. /shrug
Really and you are who to be allowed an opinion ? /shrug
Dont let my post count fool you. Im a long time lurker of this and many other forums. Relax. I would like to see this game succeed. Competition is healthy for this industry.
The context of what they were saying about E3 was that companies or upcoming developments won't or aren't doing what they are trying to acheive which is good.
I also love the idea of what they are trying to acheive, and look forward to this game.
Me too. I have had their website bookmarked for a few months now. Heres to hoping.
Hey, it's all good people, everyone is welcome to their opinion in life. I certainly have mine As for what games I personally saw at E3 that I liked... well, War in the North looked particularly good to me (from WB Games). There were some aspects of Gothic 4 that I liked, though it is only single player. I even liked a few of the elements in the new Disney RPG game, based off the Pirates of the Caribbean world, some interesting combat in that one using a boat anchor, believe it or not. .
Of the MMOs that showed at E3 I thought that Rift was the most forward thinking and interesting. As stated, none of them were trying to do what we are, which is good for us, but that's not a criticism as much as an observation. We like being unique, though that won't last forever. We believe that this kind of deeper game play is going to be the wave of the future as player start asking for more for their money. We just hope to be the first to make this big a leap, but only time will tell.
We do appreciate all the support we get from some of the people here, and we even appreciate those who are a bit more... how shall we say, combative. They keep us thinking our goals, and make us take a good look at what we are doing. Doesn't mean we will change anything for them... but at least we take another look at what we are building to make sure it is still holding up.
Hey, it's all good people, everyone is welcome to their opinion in life. I certainly have mine As for what games I personally saw at E3 that I liked... well, War in the North looked particularly good to me (from WB Games). There were some aspects of Gothic 4 that I liked, though it is only single player. I even liked a few of the elements in the new Disney RPG game, based off the Pirates of the Caribbean world, some interesting combat in that one using a boat anchor, believe it or not. .
Of the MMOs that showed at E3 I thought that Rift was the most forward thinking and interesting. As stated, none of them were trying to do what we are, which is good for us, but that's not a criticism as much as an observation. We like being unique, though that won't last forever. We believe that this kind of deeper game play is going to be the wave of the future as player start asking for more for their money. We just hope to be the first to make this big a leap, but only time will tell.
We do appreciate all the support we get from some of the people here, and we even appreciate those who are a bit more... how shall we say, combative. They keep us thinking our goals, and make us take a good look at what we are doing. Doesn't mean we will change anything for them... but at least we take another look at what we are building to make sure it is still holding up.
Not meaning to come across combative at all, Jatar. I have been witness to the endless hype from devs about their up and coming games over and over. You can call that cautious, if you will.
I sincerely hope you can make a deep, fun game. I am sick to death of these wow clones and long to spend my time and money in a deep MMO. I am really rooting for you guys. On that note, any new info on the status of beta testing, your own games forums, etc?
Not meaning to come across combative at all, Jatar. I have been witness to the endless hype from devs about their up and coming games over and over. You can call that cautious, if you will.
I sincerely hope you can make a deep, fun game. I am sick to death of these wow clones and long to spend my time and money in a deep MMO. I am really rooting for you guys. On that note, any new info on the status of beta testing, your own games forums, etc?
Actually, I wasn't talking about you Acapella75, when I mentioned combative... there are those out there though, but we understand. Hell, I wouldn't believe that we're building what we say we are building if I wasn't part of the team. I've been burnt by too many games claiming similar advancements. All of us gamers have purchased the newest and greatest MMO only to sometmies be disappointed. In the end, no matter how much I tell you that we're making a new kind of game, you won't really believe me until you play it. I'm cool with that, I've always said that we don't have to convince anyone ahead of time, we just need to make the game.
Or, the proof is in the pudding.. so to speak.
As to Beta testing, no, sorry, not close to that yet. I know that's frustrating, but that's the reality. We really are building what we say, and that makes it VERY hard to do. Progress is at times agonizingly slow, (even more frustrating in ways for us). But, part of that is because it is so very hard. We go down paths and then find out that we need to write all new code to make that idea work better, or to speed up the frame rate again.
We redesign the tools to make things more effecient so that we can build more content faster with fewer people. Most annoying of all (and I'm going to get yelled at for talking about this) features that worked dissappear as new or replacement systems mess up an existing system.
Awhile back, for example, we had really nice window glass. How can window glas be nice? Well, glass could have imperfections in it that were picked up by the light passing through and projected where the light landed, and the light also picked up the tint of the glass as it passed through. This was particularly cool with things like stained glass windows. Then... one day, all the glass in all the windows disappeared. We're still waiting for it to come back. Programming tells us that it disappeared because they are writing a new faster and more efficient way to handle translucency, but it feels like a step backwards (even though in the end it will be a step forward). It's frustrating though.
Right now the major effort is in the new Terrain system, which is vital to the planned size of the planet, (which is basically about 1 million times larger than most MMOs worlds you may have played). But that technology is so cutting edge that progress is slow and kind of sporadic as many new systems are added, discarded, rewritten and then improved. But there is progress each week. Alpha testing (not Beta) is still a ways away because we cannot progress certain portions the game without the new Terrain system working fairly well.
All I can ever tell you is that the team keeps working on it, and we are sticking with the original design goals (only adding to them, but not compromising the original plans). It's going to be very cool, trust me (or not).
I will tell you that when the new terrain system is functional we will finally release some new screenshots. We just felt that the next round of officially realeased shots needed to have a major leap forward, so we're living with very old (five years) screenshots of the game prototype out there. But don't hold your breath, the terrain will take a few months, minimum. But once that is done... then the speed of development will pick up significantly. That is the last major hurdle before we march toward the testing phases. Am I promising a time? No, you should know me better than that by now, we don't release dates that we cannot guarentee. It will get done when it gets done.
At this point we have several potential publishers wanting to see the game, we're making them wait as well for the same reason, we want it to be right before we show it to anyone.
Comments
Cant really complain about the other companies games while having nothing to show yourself. /shrug
Really? Why not? You just described what practically every person on this forum does every day, complain about games without having made one themselves. Just kidding of course
Besides, I read the MMO Magic post, seemed like an honest assessment of what they experienced at the show, and right in line with what I’ve seen from MMOs over the past few years. Lots of clones, and not much in the way of real innovation. I for one am quite interested in CoS, regardless of nay sayers with a bee in their bonet about attacking this developer.
They also mentioned that there were some games there worth playing as well, I'd be curious as to which ones.
Yeah, I agree with Bookkeeper.
Let's see, just to clarify, so Acapella75 is saying that because the dev is still developing their game they cannot have an opinioin about what they saw at a trade show? Hmm, I must have missed the rule book on having an opinion, somewhere in there it must cover developers as a separate group. Call the opinion police! There's been an infraction!
Really and you are who to be allowed an opinion ? /shrug
________________________________________________________
Sorcery must persist, the future is the Citadel
They can have an opinion. Harping that the others companies games are wow clones and not showing your "innovative" game is just asking for trouble. In this industry, its put up or shut up. I hope CoS can deliver at least half of what they claim. Ill play it. But after all the mess we have heard over games like VG, AoC, WAR, etc its getting a tad bit old.
Thats a far cry from a player having an opinion.
No they can have an opinion. Their opinion would have more merit if they had something to show them up with thats all.
Dont let my post count fool you. Im a long time lurker of this and many other forums. Relax. I would like to see this game succeed. Competition is healthy for this industry.
The context of what they were saying about E3 was that companies or upcoming developments won't or aren't doing what they are trying to acheive which is good.
I also love the idea of what they are trying to acheive, and look forward to this game.
________________________________________________________
Sorcery must persist, the future is the Citadel
Me too. I have had their website bookmarked for a few months now. Heres to hoping.
Hey, it's all good people, everyone is welcome to their opinion in life. I certainly have mine As for what games I personally saw at E3 that I liked... well, War in the North looked particularly good to me (from WB Games). There were some aspects of Gothic 4 that I liked, though it is only single player. I even liked a few of the elements in the new Disney RPG game, based off the Pirates of the Caribbean world, some interesting combat in that one using a boat anchor, believe it or not. .
Of the MMOs that showed at E3 I thought that Rift was the most forward thinking and interesting. As stated, none of them were trying to do what we are, which is good for us, but that's not a criticism as much as an observation. We like being unique, though that won't last forever. We believe that this kind of deeper game play is going to be the wave of the future as player start asking for more for their money. We just hope to be the first to make this big a leap, but only time will tell.
We do appreciate all the support we get from some of the people here, and we even appreciate those who are a bit more... how shall we say, combative. They keep us thinking our goals, and make us take a good look at what we are doing. Doesn't mean we will change anything for them... but at least we take another look at what we are building to make sure it is still holding up.
Not meaning to come across combative at all, Jatar. I have been witness to the endless hype from devs about their up and coming games over and over. You can call that cautious, if you will.
I sincerely hope you can make a deep, fun game. I am sick to death of these wow clones and long to spend my time and money in a deep MMO. I am really rooting for you guys. On that note, any new info on the status of beta testing, your own games forums, etc?
Actually, I wasn't talking about you Acapella75, when I mentioned combative... there are those out there though, but we understand. Hell, I wouldn't believe that we're building what we say we are building if I wasn't part of the team. I've been burnt by too many games claiming similar advancements. All of us gamers have purchased the newest and greatest MMO only to sometmies be disappointed. In the end, no matter how much I tell you that we're making a new kind of game, you won't really believe me until you play it. I'm cool with that, I've always said that we don't have to convince anyone ahead of time, we just need to make the game.
Or, the proof is in the pudding.. so to speak.
As to Beta testing, no, sorry, not close to that yet. I know that's frustrating, but that's the reality. We really are building what we say, and that makes it VERY hard to do. Progress is at times agonizingly slow, (even more frustrating in ways for us). But, part of that is because it is so very hard. We go down paths and then find out that we need to write all new code to make that idea work better, or to speed up the frame rate again.
We redesign the tools to make things more effecient so that we can build more content faster with fewer people. Most annoying of all (and I'm going to get yelled at for talking about this) features that worked dissappear as new or replacement systems mess up an existing system.
Awhile back, for example, we had really nice window glass. How can window glas be nice? Well, glass could have imperfections in it that were picked up by the light passing through and projected where the light landed, and the light also picked up the tint of the glass as it passed through. This was particularly cool with things like stained glass windows. Then... one day, all the glass in all the windows disappeared. We're still waiting for it to come back. Programming tells us that it disappeared because they are writing a new faster and more efficient way to handle translucency, but it feels like a step backwards (even though in the end it will be a step forward). It's frustrating though.
Right now the major effort is in the new Terrain system, which is vital to the planned size of the planet, (which is basically about 1 million times larger than most MMOs worlds you may have played). But that technology is so cutting edge that progress is slow and kind of sporadic as many new systems are added, discarded, rewritten and then improved. But there is progress each week. Alpha testing (not Beta) is still a ways away because we cannot progress certain portions the game without the new Terrain system working fairly well.
All I can ever tell you is that the team keeps working on it, and we are sticking with the original design goals (only adding to them, but not compromising the original plans). It's going to be very cool, trust me (or not).
I will tell you that when the new terrain system is functional we will finally release some new screenshots. We just felt that the next round of officially realeased shots needed to have a major leap forward, so we're living with very old (five years) screenshots of the game prototype out there. But don't hold your breath, the terrain will take a few months, minimum. But once that is done... then the speed of development will pick up significantly. That is the last major hurdle before we march toward the testing phases. Am I promising a time? No, you should know me better than that by now, we don't release dates that we cannot guarentee. It will get done when it gets done.
At this point we have several potential publishers wanting to see the game, we're making them wait as well for the same reason, we want it to be right before we show it to anyone.