It looks like you're new here. If you want to get involved, click one of these buttons!
Just when it seemed that MMOs are doomed , it seems there is a hope on horison...
As more and more details are revealed about upcomming MMOs, it looks like "Lets copy WOW" formula is slowly taking back seat to innovation and trying something new...
Could it be ... hope ?
GW2: Dynamic world , changed by players actions
Rifts: Dynamic random non instanced events/quests
Tera: Twitch based combat ( done before , but it seems Tera will really need good reflexes )
Rise of Sandboxes: Darkfall, Mortal, Dawntide ... still not there yet , but its move in right direction.
Perpeetum: Mech version of EVE with twitch based movement. Looks very promising
Rise of nations: First real MMORTS
SWTOR: Single player RPG goodnes in multiplayer enviroment
So it seems 2011 will be exciting year for MMOs
Comments
Thats because it appears that producers and developers have figured out that making a clone is not the recipie for success. Hopefully this means branching out and diversification of the MMO market. I never want another MMO to be as popular as WoW, because it makes others follow suite.
Disagreement Heirarchy
• TERA will support game controllers at launch, enabling players to take TERA to their living room for a console experience on a media PC, or use the keyboard and mouse at their desktop PC for a more traditional MMO experience.
After the last couple of years of overhyped crap, I think i'll wait till they are released before I get excited.
Now only thing I need to do is WAIT until they mix it with sandbox like game and include all that features in one title. THEN I may play a MMORPG again
PFFFFFFFF
Big Words
Promises
Concept Art
Forum Hypes
------------------- + ( @ release)
= same old crap cheaply made on some ancient but patched engine full of hack leaks
My hope still is with FFXIV, BUT even this major, major game won't be majorly 'innovative'.
So yeah, base your hope on F2P / Non-sub games. Peace
(mega companies: the ps3 version can't even be released on time)
Regardless of "how things look on paper", they can still all cock it up in practice.
Talk is cheap. If they fail to even get the foundation of the game right, then it won't matter how many new "innovative" features an MMO has. They will just be seen as yet another MMO with lost potential.
Time will tell. For instance, Bioware have the resources and money to pull it off. But will they? We can't be sure yet.
Top 10 Most Misused Words in MMO's
QFT
Give me liberty or give me lasers
I just can't shake the feeling that all these promises of dynamic content are going to be little more than the public quest system ripped out of warhammer and used with different timers.
It could be great and the promise of an changing world tickles my inner nerdly parts, but the details that are being presented don't give me that impressions so far.
Hopefully the difference will be, at least in the case of GW2, that these dynamic events permenantly change the world and don't get reset like WAR PQ's.
I've been playing a lot of Red Dead Redemption this week. ( On vacation). What makes that game so compelling, and is elevating it to the best game I ever played status, is dynamic content. I could be heading out for a main story mission and stumble upon horse thieves, shooting contests, ambushes, who knows? It makes the world feel very real. Now if a MMO could make a world as compelling, as real and dynamic, I would never want to leave.
At least they are trying to create something new. At least one of those games (and CCPs World of darkness online) should be fun and different from what we already played a thousand times.
It is a step in the right direction even if you can't point out a single game as great yet.
No, Tarka hit the nail on the head. What good is something new if the rest of the game is crap? You need to start solid before you can attempt to change anything. Look for the "We need revolution not evolution" thread by Gabby-air. Does that mean many games will feel like they play similarly? Of course, this is a genre. Games in a genre tend to play the same. Do you complain that all FPS games play the same way, or all RTS games? Of course not.
Developers do need to add their own twist to set their game apart, which is slow innovation - evolution. Game by game, our idea of an MMO builds and changes into something different. But it's not going to happen overnight. Looks like the genre is moving in the themepark/sandbox hybrid direction, and after that, it may return to full sandboxes. Who knows.
What i've read about GW2's dynamic events so far, suggests they do reset once the conditions are met. And I'm pretty sure none of these events permanently change the world.
Haha
So true
What I find sad is, many of these "new things" have been done before, years ago back when MMORPGs were still innovative. We've been stagnant for so long, and gotten used to such low quality MMOs, that these things seem innovative. It's sad. We had most of these things in 1999 and it took THIS long for them to come back? Truly these are Dark Ages
Tera will have combat that will be much different that what games like Darkfall, DDO and Spellborn did. The combat system will be more like the combat you find in games like Zelda and Fable.