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Mortal Online 2 July Patch is Live

RohnRohn Member UncommonPosts: 3,730

These are the notes from today's patch:

Version 1.17.31.44 – Release

2010-07-02






Patch Size: ~9 MB





Notice: We can't stress this enough. When the launcher is running the patch installer, let it run its course. It will take some time to apply the patch and it might seem like the installer is doing nothing, but it is working. If you reboot or kill the patcher process you run the risk of corrupting you installation, forcing you to do a full reinstall.





------ ADDITIONS & CHANGES ------





General:

- Equipment Weight penalties have been fixed/altered. With these changes, players will find that their Max Equipment Weight is now lower. This is to give an increased effect of the penalties of wearing heavy armor. Going above the “cap” of your Max Equipment Weight will increase stamina costs and reduce your movement speed as well as jump height. If you carry to much Equipment Weight, you won't be able to move at all.





The changes to Equipment Weight penalties is still ongoing. Future patches will contain more tweaks, balancing and so on to this system.





AI & Mounts:

- Spawn rate of creatures has been adjusted.





Combat:

- We have altered the damage calculations of Melee Combat:





The damage you do, is now relative to how long you have been holding your swing. If you simply click your attack, it will do a reduced amount of damage to the target. If you click and hold your swing for a short while, you will do full damage when releasing. Depending on the weapon type and weight this timing will vary. Charging your swing even longer than this will give you a very small damage bonus, although the time it takes might not make up for the added damage.





- The chance to land a Weak Spot hit is now dependent on Dexterity.

- Some weapons now have a lower Weak Spot chance.

- Weapons have had their durability re-adjusted. All weapons should now be much better balanced in terms of durability.





Economy:

- Prices for high tier books have been reduced.

- Some ore materials have had their yields slightly increased.

- Prices for houses, modules and keeps have been reduced.





House/Keep Refunds:

Due to the high costs of houses, house modules and keeps in comparison to other items in the game, we will refund the difference in value to the players who have bought these items before this patch. If you are one of those players, send a support ticket with your name, your account name and the name of the character owning the construction or plan. Tickets can be sent here: http://www.mortalonline.com/support/





We will check the logs and database and contact you during next week. Please note that the refund only applies to Houses/plans, House Modules/plans and Keep/plans.





Housing:

- Upkeep costs for houses, palisade gates and keeps are now re-enabled.









------ BUG FIXES ------





General:

- Sticky weapons have been fixed.

- Fixed a bug that prevented the Red Flag from turning Blue when you went below 5 murder counts.

- Fixed a bug that prevented Bandages and Potions from displaying the amount they healed for.

- Fixed a bug that failed to update the current equipment weight when a player logged in.

- Fixed an issue that allowed players to purchase a book with a full inventory but would not receive the book.





AI & Mounts:

- Fixed a bug that caused pets to vanish after a server crash and leaving the tamer in a pet owned limbo, preventing them from taming a new pet.





Art & Sound:

- Separated storage NPC's in Morin Khur and minimized chance to get stuck in storage floors.

- You can no longer fall through the ground in Minotaur cave.





Housing:

- Fixed a bug that prevented Bridges and Palisades from not getting destroyed when they reached negative HP.

- Fixed a bug that prevented the Palisade UI from updating the resource amount when resources were used to construct.

- Fixed a bug that reduced the Max HP of Houses when adding a module.





Magic:

- Fixed an error with Mind Blast that caused the receiver of the spell to read the spell as unknown.





UI:

- Fixed the issue where items would stick to the mouse cursor even though they had been dropped (I.E when adding something in the crafting window and picking up a new item with the mouse).

- The Pet Loyalty bar is now functioning again in the Pet UI.

- Fixed a bug that disabled movement with the arrow keys when UI windows were open.





------ KNOWN ISSUES ------

- Skills randomly decreasing is being worked on.

- Skill gains on certain skills are being worked on.

- Stat loss issues still being worked on.

- Magic LOS (at long distances) being worked on.





More issues can be found on the bug tracker.

Clarifications:



1. Weapon Durability



The durabilities of the newer type of weapons were brought down to where the old ones reside. What was not mentioned in the notes (sorry) is that we also decreased the amount of durability lost from using the weapons. So in short, the "lifetime" of a weapon was increased a bit, not decreased as it might seem at first.



2. Equipment Weight



The no jumping as soon as you go above the "cap" is not intended. It will get fixed asap so that its on a linear scale. Meaning jump height will lower the more weight you have, not completly turn off soon as you go above.



3. Spawn Rate



We will review the data we gather during the weekend on spawn rates and they will get adjusted accordingly.

 

http://www.mortalonline.com/forums/48524-patch-notes-v-1-17-31-44-july-2nd.html#post949225

EDIT: Added the clarifications at the end.

Hell hath no fury like an MMORPG player scorned.

Comments

  • RohnRohn Member UncommonPosts: 3,730

    Originally posted by zekkcc

    Looks like progress to me. :)

     

    Yes it does.  The fix to the sticky weapon issue worked, at least for me that problem has completely vanished.

    I like what they've done with the weights in the game, though some additional balancing and smoothing out the numbers will be needed (as always).

    The reduced book costs seem to have made a lot of people happy, though I didn't really have much of a problem with it personally.

    It's definitely an improvement.

    Hell hath no fury like an MMORPG player scorned.

  • Got_Game_TVGot_Game_TV Member UncommonPosts: 262

    Also, if you peruse the mortal online official forums, the communication between the development team and the players has reached a new level.  They're actively responding to the desires off the community and keeping them posted on how this patch will further be tweaked. 

     

    I might have to break down and buy it in a few weeks if this keeps up.

  • FolbyOrbFolbyOrb Member UncommonPosts: 357

    Sounds good. I'm going to have to get the patcher going overnight so I can try the changes in the morning.

    Glad to see SV so in tune with what the players are wanting.

    Playing | GW2
    Wanting | Pantheon
    Watching | Crowfall
    Retired | WAR, Cabal, MO, CO, SHK, WoW, FFXIV: ARR

  • gatherisgatheris Member UncommonPosts: 1,016

    still one to watch - not buy

    but eventually?

    they certainly seem to be working hard on getting this game release ready  :-)

     

    but, in the meantime i certainly enjoy reading the service status thread

    up

    down

    down

    up

    offline mode

    down

    down

    up

    offline mode

    down

    up

    down

    offline mode

    down

    up

    again, eventually..........

    image

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