do you chat with people all day in a town or something like that? and call that social?
It was more about wandering around and taking in the sights and actually talking to one another about stuff other than where you need to go to get the next badass peice of gear to complete the set. It felt alot more like a community than a team based mission/quest runaround. Thats what Im talking about
So stuff like religion, politics or sports?
All three plus some, Was more the politics of the game, the clans and omni-tek and all that. That was back when people actually gave a hoot about in game polotics, was kind of awesome thinking back on it
Why would you want to subject yourself to that? MMORPG politics is the online equivalent of a celebrity gossip TV show. All hype and no substance.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own. -- Herman Melville
do you chat with people all day in a town or something like that? and call that social?
It was more about wandering around and taking in the sights and actually talking to one another about stuff other than where you need to go to get the next badass peice of gear to complete the set. It felt alot more like a community than a team based mission/quest runaround. Thats what Im talking about
So stuff like religion, politics or sports?
All three plus some, Was more the politics of the game, the clans and omni-tek and all that. That was back when people actually gave a hoot about in game polotics, was kind of awesome thinking back on it
Why would you want to subject yourself to that? MMORPG politics is the online equivalent of a celebrity gossip TV show. All hype and no substance.
Of course there's no substance, it's only a video game. What do you expect?
The politics between clans/guilds/corporations just gives them a reason to be allies or to fight. It creates a player driven story instead of the game dictating it to you. Most normal people don't take the game politics personally, it's just part of the game.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own. -- Herman Melville
At least then ill know a few people still care about socializing in a world where the grind is all that matters.
-Cronk-
__________________________________________
Yes, MMORPGs are supposed to be "Massively Multiplayer".....
But when was the last time that you talked to EVERYONE. In real life, do you talk to EVERYONE you see. No you don't, you always have those core people who you hang with.
You need to find those few people that really do care about the social aspect. Once you find the people you enjoy playing with, that sir is the best social experience I can think of.
Good luck finding that experience. Just remember, only a few people and maybe just one or two, can be the best thing thats happened to you.
At least then ill know a few people still care about socializing in a world where the grind is all that matters.
-Cronk-
__________________________________________
Yes, MMORPGs are supposed to be "Massively Multiplayer".....
But when was the last time that you talked to EVERYONE. In real life, do you talk to EVERYONE you see. No you don't, you always have those core people who you hang with.
You need to find those few people that really do care about the social aspect. Once you find the people you enjoy playing with, that sir is the best social experience I can think of.
Good luck finding that experience. Just remember, only a few people and maybe just one or two, can be the best thing thats happened to you.
You sir have never met me on a good saturday night out on the town I am the guy who talks to everyone . You make a good point though and I deffinatly have been doing some real searching since posting this thread. thanks for the encouragement and the luck its deffinatly appreciated!
What kind of socializing are you talking about? I played Lotro and despite my shyness, joined a guild. Met some wonderful people. A couple of guildies would log in and off we'd go! Half the time it wasn't even doing quests. We had a fun night playing hide 'n' go seek. What a riot.
I've also played Eq2. (still am and not in a guild) My boyfriend and I were questing one day and happened upon person who looked like they were having a difficult time and offered our help. When we helped him complete his quests, we thought he would go on his way. As it turned out, he had nothing better to do. We ran around all day together just exploring the country side. I spent one morning with a couple of people who were on a trial account from Wow. I answered questions and 'showed them the sights'.
My point to this long winded and boring story is that maybe it's what you, as a player choose to do with the game. I admit that some games and communities are friendlier than others making it easier or harder to be social.
I'm still pretty new to mmos and have only been playing for a couple of years. (my bf introduced this fabulous virtual world) I'm probably more social here than in the real world.
That kind of social? (or have I made myself look like some kind of nut? lol)
Before: i have a few friends i played with in EQ but the grind was bad, and camping was impossible.
Now: i have a few friends i played with in WOW and the game is a lot more fun because there is little camping and raiding does not need live long dedication.
It is all getting better.
I hardly call playing with real life friends a social experience.
There has been a distinct shift in the way these games feel and work. In the 90s and early 00s the novelty of being online was still pretty fresh. MMORPGs were still "hardcore" and most of the people that played them were nerdy people who wanted to socialize. Now with the super casual MMOs you get the console xbox folks and housewives that just want to pop in and collect shinies or solo quests.
Biggest difference, early MMOs were virtual social changing worlds.
Modern MMOs are just games.
The last time that I just grouped up with someone for the hell of it, not to do quests, just to run around exploring and talking with a few total strangers was Vanguard, because it attracted a more oldschool mature audience. Pretty sure thats dead now.
They went out for pizza with exploration and team-oriented play sometime in 2006 and haven't been seen since.
(/driveby)
I can also roleplay the tower in a chess game and shout "is that a peasant at the horizon I see? I will smash it I will! Oh damn I broke one of my merlons!". -- maji
I hardly call playing with real life friends a social experience.
That would be you being wrong then. It certainly has been for the last few hundred thousand years, at the very least.
In terms of an MMORPG, a living breathing social virtual world has strangers interacting with eachother and making new friends meeting new people.
Pulling in a few real life friend and going through the content with 3 other people you already knew and not interacting with anyone else, does not cut it.
I hardly call playing with real life friends a social experience.
That would be you being wrong then. It certainly has been for the last few hundred thousand years, at the very least.
In terms of an MMORPG, a living breathing social virtual world has strangers interacting with eachother and making new friends meeting new people.
Pulling in a few real life friend and going through the content with 3 other people you already knew and not interacting with anyone else, does not cut it.
Either way, internet interacting is WAY DIFFERENT than real life interaction. (Especially since no one has the option to hide behind their computer to get away with things.)
There are pros and cons to both. A also agree with Garvon3, your only looking with no physical actions involved. This is expecially noticable with people who want to show they care about people. You can buy someone something virtual, but since you have no interactions with the person, your trust level balance is very low compared to real life interactions.
What kind of socializing are you talking about? I played Lotro and despite my shyness, joined a guild. Met some wonderful people. A couple of guildies would log in and off we'd go! Half the time it wasn't even doing quests. We had a fun night playing hide 'n' go seek. What a riot.
I've also played Eq2. (still am and not in a guild) My boyfriend and I were questing one day and happened upon person who looked like they were having a difficult time and offered our help. When we helped him complete his quests, we thought he would go on his way. As it turned out, he had nothing better to do. We ran around all day together just exploring the country side. I spent one morning with a couple of people who were on a trial account from Wow. I answered questions and 'showed them the sights'.
My point to this long winded and boring story is that maybe it's what you, as a player choose to do with the game. I admit that some games and communities are friendlier than others making it easier or harder to be social.
I'm still pretty new to mmos and have only been playing for a couple of years. (my bf introduced this fabulous virtual world) I'm probably more social here than in the real world.
That kind of social? (or have I made myself look like some kind of nut? lol)
Nope thats basically exactly what Im talking about! Hide and go seek! one of the many things that doesnt involve grinding countless numbers of bad guys (or good guys) or purple gear or even a max level character!
Also I need to get you and my wife to hang out so you can get her into an mmo cause ive tried everything and wife aggro is becomming almost a nightly thing anymore!
Does anybody remember when playing an MMO was a social experience? I remember Playing Anarchy Online Forever ago and enjoying the social aspects of the game so much that I didnt have a character over the level of 40 for 2 years. Now it just seems like an endless grind with a small ammount of joy and an even smaller ammount of social satisfaction. I am currently playing AOC and I enjoy my time in the game enough, with the guild aspect the social experience is still there but it just seems like a way to get in touch with level 80's so you can have them run you through dungeons with little to no work on your end. I remember finding places in Rubi-ka that I would go to just for the scenery, I would just walk about and take in the wilderness around me and enjoy myself while doing so. I dont get that In most of the MMO's I have played in the last 5 years. AO was pretty instanced just like AOC but the diffrence was there seemed to be more to see in AO while running about then there is in AOC, I wouldnt dare take a lvl 20 character to the feilds of the dead cause Id get murdered there or on my way there. Makes just taking a walk in the woods seem impossible. There was a waterfall not to far outide of Tir in Ao that I used to love going to! what happened to the adventure! I hardly talk to anybody anymore, The community is like I said, just sort of going through the motions. ive gone back to AO a few times but all the splendor that was rubi-ka just seems pixelated and out of date. AOC is graphically beautiful and I love the way everything looks but it seems like you dont get to experience certain areas of the game untill your a specific level and that makes me sad. I know all we needed was just another wo-is-me post about how wonderful things used to be, but I just felt a little nostalgic and wanted to share my thoughts. If ever your on the Set server in AOC feel free to mail Cronk and say hi! At least then ill know a few people still care about socializing in a world where the grind is all that matters.
-Cronk-
I remember all too well when mmo's where all about the community and the adventure, but it would seem that all came to an end when wow was released. its a shame to see what the industry has become. endless amounts of games are now going free to play because of there dwindling success. mmo games no longer offer what they orriginally intended to. it all started with the intergration of companions into the guild wars titles, while guild wars wasnt exactly an mmo it was certainly the start of a new trend. now just about alll new mmo's bring with them some kind of npc companion basd system in one form or another, the mmo games of today have been watered down and made in such a way players can complete them and finish them solo!. i was a huge fan of mmo games about 8 years ago, but recently none of them are living upto the first orriginal titles. the games we are presented with tooday are no where near as good as the very first released titles.
now you can log into an mmo and play it start to finish all on your own with out having to socialise with other players or ask for help, that in my oppinion is not an mmo. ann mmo is about a community of player and a game world with no decernable end game content. they call them game worlds because they are supposed to be fantasy WORLDS!!! its virtual reality, mmo's are the cast off of the whole VR idea some 20 years ago.
mmo's for me are just normal single player titles that require an internet connection to play them. its really really really sad that the industry has been aloud to water these games and experiences down into nothing.
i no longer want to play mmo titles now due to them not being mmo's any more! sure slap an mmo label on it and im sure 80% of the online communitywill buy the lies and deciept. but the orriginal gamers know exactly whats wrong and the people that love these modern mmo games have absolutely no idea what they are missing out on.
vibrant player driven game worlds gave endless possibilities for game play, now all you get is linear grind fests or the lvl by lvl quest system. so very very very bland boreing and well, it inevitably ends!.
heres a clue for all you people who wish to read up more on mmo and what they are suposed to be or was supposed to be. an mmo wasnt meant to have an ending, they was supposed to be realistic living breathing and vibrant worlds that gave the players freedom to be what ever they wanted to be in a virtual reality fantasy world.
instead!!!! you have to choose a class which predetermines the out come of your end game which for any half sane inteligent person will be the same ending in every single game they will play from now on.
to sum it up, you lvl up aquire best items and geer, follow your main story arcs to end game dungeons and then pvp untill you die of boredom and cancel your subscriptions. mmo's today have lost that endlessness that they used to have about them. now all mmo's have end game seqeunces and it saddens me terrribly to see something decline and deteriate so much in such a small space of time, and its all due to money.
its better to sell a product to 2million people at 45 bucks each for the first 2 years of release and then sit on another 2 years of subscriptions. than it is for them to have a game that drags on for 5-6 years of subscriptions. reason is, they dont want to have to employ staff to keep servers clean and tidy and running smooth and releasing patchs on prodcuts they have already cashed in on. so instead they release crappy games that end and get old in just a couple of years. and while they are waiting for it to flop they are working on their next titles to repeat the process of player disatisfaction.
it has become such a trend now since wow that all new online game players are accustomed to this apauling attitude that has bisette the gameing industry online. our beloved games developers are in it purely for the money. i remember A time when the games developers where genuinely interested in the thoughts and tastes if their gamers. now they are not!. now we just have to stomach what they give us as if its the industry standard.
the standard of online gaming has declined dramatically over the last 10 years. online communitys are sensless and feeble and feed back and support for all titles today are more or less none existant.
i recently started playing war. now bare in mind i play lots of online games while in the search for the ultimate online games experiences. and after i downloaded war and tried to play it i had no sound at all. i have a top of the range system all specced to play old school titles too as well as new titles which it does commendably. but wouldnt play war with sound.
the war dev team had no idea what the problem was and insisted it was my pc and not their lack of support for their product. like i said i play all the top games with no fuss at all and all the old school games with no fuss. so why am i having trouble with war ??? the answer is simple, the game is small half made and rushed, it lacked driver support for all system types. upon searching my problem on their own forums i found many many posts of the same nature and problem and absolutely no dev feed back or support for the problem. they insisted that players update drivers to fix it.. which was so so very very very wrong. its not the drivers but an error in their voice over dialogue in the game. i had to remove the voice over file just to get sound fx. the game wouldnt play sound otherwise. and even presenting the evidence to them of the problem they was still bull headed enough to say it was my system. so if i moved their files around and deleted things in their product to make it work, then surely that means their files have issues. and i wasnt the first to have this problem.
their is no care put into these games no more. their is no after sales service or customer support and care, they have no want or desire for repeat business from loyal customers, and that people is why the new mmo titles see bare and empty and small.
the best mmo games ive played to date that still rate top with me are eve-online and starwars galaxies. these games have no ending and put the game and how it plays into the hands of the player. no no its not because its sandbox. its just because the people who orriginally created these games had the right idea and concepts.
example- eve and swg are far far far better games and deeper games and more involving than the lieks of wow or lord of the rings online. these games offer very little interms of imersion depth feel and creativity. the game play stinks they are boreing and linear and empty shells. pretty graphics dont make good games. the players make the game good if the developers give them the tools to use in the game. no tools for players = shoddy game.
I hardly call playing with real life friends a social experience.
That would be you being wrong then. It certainly has been for the last few hundred thousand years, at the very least.
In terms of an MMORPG, a living breathing social virtual world has strangers interacting with eachother and making new friends meeting new people.
Pulling in a few real life friend and going through the content with 3 other people you already knew and not interacting with anyone else, does not cut it.
haha just having to explain that shows this dude was socialy challenged to start with.
I hardly call playing with real life friends a social experience.
That would be you being wrong then. It certainly has been for the last few hundred thousand years, at the very least.
In terms of an MMORPG, a living breathing social virtual world has strangers interacting with eachother and making new friends meeting new people.
Pulling in a few real life friend and going through the content with 3 other people you already knew and not interacting with anyone else, does not cut it.
haha just having to explain that shows this dude was socialy challenged to start with.
I understand what he was trying to say, the semantics of it were awkward though. He was talking about making new friends being more of a social experience (experiment?) than chatting with folks you already know.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
They are disappearing as MMORPGs have pretty much stopped being online worlds in favour of becoming competitive online games.
Because e last G in MMORPG stands for GAME. I dont need to socialize in a game. ican do it on msn. And it is not just competitive. It can be coop too (like grouping)
For a fleeting moment I honestly thought the title said "What Happened to Communist Adventure?", and I was really excited for this unique MMO concept I had never heard of!
As for the real, much more ordinary topic... Well, I'd say they've never materialized in the first place. Especially the latter. The only times I've really felt a sense of adventure were on PVP servers being hunted by other players (preferably higher level and greater in number) and trying to find a way out of it - and I'm not really that much into PVP! Also, exploring a gameworld for the first time is great, but almost no game implements mechanics to make that meaningful apart from the novelty inherent in the discovery itself, so it's a one-time thing for every game.
As for community... Well, again I'd say it had more to do with the feeling of discovering something fresh together (the MMO genre itself, in this case) - at least in my experience. Any niche that becomes mainstream seems to suffer the same fate.
Too many developers more interested in making money, than good games.
Too many gamers willing to buy anything, so long as it is new.
All of those factors have lead to the dual trends of lesser complexity (and quality, for that matter) and more emphasis on solo play. These lead directly to less need for community/player interdependency and more games that rely on flashy graphics at the expense of deep content (and thus adventure).
Answer to your question. It died when people moved on from Asheron's Call. To be honest that was one of the friendliest communities I have ever been apart of. No one thought they were better then you..
+1
Never been a better community. Sad most people never got to experience it.
They are disappearing as MMORPGs have pretty much stopped being online worlds in favour of becoming competitive online games.
Because e last G in MMORPG stands for GAME. I dont need to socialize in a game. ican do it on msn. And it is not just competitive. It can be coop too (like grouping)
To some players that is a large part of the games. Socializing isn't all about telling people how your day went. You can experiment with people and see how they react to what you say. And I'm not talking about shock value in Barrens chat either, I mean that different people react differently depending on the words you use. It certainly takes more skill than pushing some buttons and moving a mouse around on a table. It's almost a game in itself.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
Comments
Why would you want to subject yourself to that? MMORPG politics is the online equivalent of a celebrity gossip TV show. All hype and no substance.
Then you get labeled as "elitist". You can't win.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville
Of course there's no substance, it's only a video game. What do you expect?
The politics between clans/guilds/corporations just gives them a reason to be allies or to fight. It creates a player driven story instead of the game dictating it to you. Most normal people don't take the game politics personally, it's just part of the game.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville
Pepsi1028
PEPSI!!!!!
Get out of your box already...
You sir have never met me on a good saturday night out on the town I am the guy who talks to everyone . You make a good point though and I deffinatly have been doing some real searching since posting this thread. thanks for the encouragement and the luck its deffinatly appreciated!
What kind of socializing are you talking about? I played Lotro and despite my shyness, joined a guild. Met some wonderful people. A couple of guildies would log in and off we'd go! Half the time it wasn't even doing quests. We had a fun night playing hide 'n' go seek. What a riot.
I've also played Eq2. (still am and not in a guild) My boyfriend and I were questing one day and happened upon person who looked like they were having a difficult time and offered our help. When we helped him complete his quests, we thought he would go on his way. As it turned out, he had nothing better to do. We ran around all day together just exploring the country side. I spent one morning with a couple of people who were on a trial account from Wow. I answered questions and 'showed them the sights'.
My point to this long winded and boring story is that maybe it's what you, as a player choose to do with the game. I admit that some games and communities are friendlier than others making it easier or harder to be social.
I'm still pretty new to mmos and have only been playing for a couple of years. (my bf introduced this fabulous virtual world) I'm probably more social here than in the real world.
That kind of social? (or have I made myself look like some kind of nut? lol)
They are disappearing as MMORPGs have pretty much stopped being online worlds in favour of becoming competitive online games.
I hardly call playing with real life friends a social experience.
There has been a distinct shift in the way these games feel and work. In the 90s and early 00s the novelty of being online was still pretty fresh. MMORPGs were still "hardcore" and most of the people that played them were nerdy people who wanted to socialize. Now with the super casual MMOs you get the console xbox folks and housewives that just want to pop in and collect shinies or solo quests.
Biggest difference, early MMOs were virtual social changing worlds.
Modern MMOs are just games.
The last time that I just grouped up with someone for the hell of it, not to do quests, just to run around exploring and talking with a few total strangers was Vanguard, because it attracted a more oldschool mature audience. Pretty sure thats dead now.
They were replaced with progression and number crunching.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
Say what?
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
"what happened to community and adventure?"
(driveby)
They went out for pizza with exploration and team-oriented play sometime in 2006 and haven't been seen since.
(/driveby)
I can also roleplay the tower in a chess game and shout "is that a peasant at the horizon I see? I will smash it I will! Oh damn I broke one of my merlons!". -- maji
That would be you being wrong then. It certainly has been for the last few hundred thousand years, at the very least.
In terms of an MMORPG, a living breathing social virtual world has strangers interacting with eachother and making new friends meeting new people.
Pulling in a few real life friend and going through the content with 3 other people you already knew and not interacting with anyone else, does not cut it.
Either way, internet interacting is WAY DIFFERENT than real life interaction. (Especially since no one has the option to hide behind their computer to get away with things.)
There are pros and cons to both. A also agree with Garvon3, your only looking with no physical actions involved. This is expecially noticable with people who want to show they care about people. You can buy someone something virtual, but since you have no interactions with the person, your trust level balance is very low compared to real life interactions.
Nope thats basically exactly what Im talking about! Hide and go seek! one of the many things that doesnt involve grinding countless numbers of bad guys (or good guys) or purple gear or even a max level character!
Also I need to get you and my wife to hang out so you can get her into an mmo cause ive tried everything and wife aggro is becomming almost a nightly thing anymore!
I remember all too well when mmo's where all about the community and the adventure, but it would seem that all came to an end when wow was released. its a shame to see what the industry has become. endless amounts of games are now going free to play because of there dwindling success. mmo games no longer offer what they orriginally intended to. it all started with the intergration of companions into the guild wars titles, while guild wars wasnt exactly an mmo it was certainly the start of a new trend. now just about alll new mmo's bring with them some kind of npc companion basd system in one form or another, the mmo games of today have been watered down and made in such a way players can complete them and finish them solo!. i was a huge fan of mmo games about 8 years ago, but recently none of them are living upto the first orriginal titles. the games we are presented with tooday are no where near as good as the very first released titles.
now you can log into an mmo and play it start to finish all on your own with out having to socialise with other players or ask for help, that in my oppinion is not an mmo. ann mmo is about a community of player and a game world with no decernable end game content. they call them game worlds because they are supposed to be fantasy WORLDS!!! its virtual reality, mmo's are the cast off of the whole VR idea some 20 years ago.
mmo's for me are just normal single player titles that require an internet connection to play them. its really really really sad that the industry has been aloud to water these games and experiences down into nothing.
i no longer want to play mmo titles now due to them not being mmo's any more! sure slap an mmo label on it and im sure 80% of the online communitywill buy the lies and deciept. but the orriginal gamers know exactly whats wrong and the people that love these modern mmo games have absolutely no idea what they are missing out on.
vibrant player driven game worlds gave endless possibilities for game play, now all you get is linear grind fests or the lvl by lvl quest system. so very very very bland boreing and well, it inevitably ends!.
heres a clue for all you people who wish to read up more on mmo and what they are suposed to be or was supposed to be. an mmo wasnt meant to have an ending, they was supposed to be realistic living breathing and vibrant worlds that gave the players freedom to be what ever they wanted to be in a virtual reality fantasy world.
instead!!!! you have to choose a class which predetermines the out come of your end game which for any half sane inteligent person will be the same ending in every single game they will play from now on.
to sum it up, you lvl up aquire best items and geer, follow your main story arcs to end game dungeons and then pvp untill you die of boredom and cancel your subscriptions. mmo's today have lost that endlessness that they used to have about them. now all mmo's have end game seqeunces and it saddens me terrribly to see something decline and deteriate so much in such a small space of time, and its all due to money.
its better to sell a product to 2million people at 45 bucks each for the first 2 years of release and then sit on another 2 years of subscriptions. than it is for them to have a game that drags on for 5-6 years of subscriptions. reason is, they dont want to have to employ staff to keep servers clean and tidy and running smooth and releasing patchs on prodcuts they have already cashed in on. so instead they release crappy games that end and get old in just a couple of years. and while they are waiting for it to flop they are working on their next titles to repeat the process of player disatisfaction.
it has become such a trend now since wow that all new online game players are accustomed to this apauling attitude that has bisette the gameing industry online. our beloved games developers are in it purely for the money. i remember A time when the games developers where genuinely interested in the thoughts and tastes if their gamers. now they are not!. now we just have to stomach what they give us as if its the industry standard.
the standard of online gaming has declined dramatically over the last 10 years. online communitys are sensless and feeble and feed back and support for all titles today are more or less none existant.
i recently started playing war. now bare in mind i play lots of online games while in the search for the ultimate online games experiences. and after i downloaded war and tried to play it i had no sound at all. i have a top of the range system all specced to play old school titles too as well as new titles which it does commendably. but wouldnt play war with sound.
the war dev team had no idea what the problem was and insisted it was my pc and not their lack of support for their product. like i said i play all the top games with no fuss at all and all the old school games with no fuss. so why am i having trouble with war ??? the answer is simple, the game is small half made and rushed, it lacked driver support for all system types. upon searching my problem on their own forums i found many many posts of the same nature and problem and absolutely no dev feed back or support for the problem. they insisted that players update drivers to fix it.. which was so so very very very wrong. its not the drivers but an error in their voice over dialogue in the game. i had to remove the voice over file just to get sound fx. the game wouldnt play sound otherwise. and even presenting the evidence to them of the problem they was still bull headed enough to say it was my system. so if i moved their files around and deleted things in their product to make it work, then surely that means their files have issues. and i wasnt the first to have this problem.
their is no care put into these games no more. their is no after sales service or customer support and care, they have no want or desire for repeat business from loyal customers, and that people is why the new mmo titles see bare and empty and small.
the best mmo games ive played to date that still rate top with me are eve-online and starwars galaxies. these games have no ending and put the game and how it plays into the hands of the player. no no its not because its sandbox. its just because the people who orriginally created these games had the right idea and concepts.
example- eve and swg are far far far better games and deeper games and more involving than the lieks of wow or lord of the rings online. these games offer very little interms of imersion depth feel and creativity. the game play stinks they are boreing and linear and empty shells. pretty graphics dont make good games. the players make the game good if the developers give them the tools to use in the game. no tools for players = shoddy game.
haha just having to explain that shows this dude was socialy challenged to start with.
I understand what he was trying to say, the semantics of it were awkward though. He was talking about making new friends being more of a social experience (experiment?) than chatting with folks you already know.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
For a fleeting moment I honestly thought the title said "What Happened to Communist Adventure?", and I was really excited for this unique MMO concept I had never heard of!
As for the real, much more ordinary topic... Well, I'd say they've never materialized in the first place. Especially the latter. The only times I've really felt a sense of adventure were on PVP servers being hunted by other players (preferably higher level and greater in number) and trying to find a way out of it - and I'm not really that much into PVP! Also, exploring a gameworld for the first time is great, but almost no game implements mechanics to make that meaningful apart from the novelty inherent in the discovery itself, so it's a one-time thing for every game.
As for community... Well, again I'd say it had more to do with the feeling of discovering something fresh together (the MMO genre itself, in this case) - at least in my experience. Any niche that becomes mainstream seems to suffer the same fate.
Too many people wanting an easy button.
Too many people wanting "it" now, now, now.
Too many developers more interested in making money, than good games.
Too many gamers willing to buy anything, so long as it is new.
All of those factors have lead to the dual trends of lesser complexity (and quality, for that matter) and more emphasis on solo play. These lead directly to less need for community/player interdependency and more games that rely on flashy graphics at the expense of deep content (and thus adventure).
+1
Never been a better community. Sad most people never got to experience it.
Removed.
Damn dude, they brainwashed us all. They want us to buy games to only play for one or two months so they could bank on the preorders.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
To some players that is a large part of the games. Socializing isn't all about telling people how your day went. You can experiment with people and see how they react to what you say. And I'm not talking about shock value in Barrens chat either, I mean that different people react differently depending on the words you use. It certainly takes more skill than pushing some buttons and moving a mouse around on a table. It's almost a game in itself.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.