Well, being from europe, this finally kills Vanguard for me.
I am not going to accept the bad ping of an US server.
Our guild has many Euro players. Ping was never an issue, it was raid times etc. We ended up doing 10am raids on weekends that worked good for both US and Euro players.
In fact, a UK friend and I both played the same class. We spent a lot of time duoing mobs to hone our skills, share intel and compare damage parses. Ping was something we looked at and on average he was 20-50ms higher than me.
I'm happy for the UK friend, but unfortunately my latency was always noticeably worse on the US servers. So I do believe this will be an issue for at least some players.
For me it was 250-350ms on the US servers. Too much, sadly. Would like to play, but most probably won't because of that.
I'm European, but I've always been playing on US Servers because Europeans tend to be incapable of speaking proper English.
As for the merger, single servers are always superior to several servers, as they make the world look united and shared by all players of the game. The only problem here is PR, but the practice itself is admirable. I anticipated Vanguard in 2007, but was scared away by the criticism. Now, I'm going to give it a try.
I'm European, but I've always been playing on US Servers because Europeans tend to be incapable of speaking proper English.
As for the merger, single servers are always superior to several servers, as they make the world look united and shared by all players of the game. The only problem here is PR, but the practice itself is admirable. I anticipated Vanguard in 2007, but was scared away by the criticism. Now, I'm going to give it a try.
while this may be true when you think about it sense but in reality, a single server means that the game is dying because if WoW just example had only 1 server like u proclaim is awesome there would be so much LAG because 11million people connecting to one server will bogg that server down so bad. 2000 is the limit EQ let people know that because thats when EQ used to show the people logged in amount for each server
I'm European, but I've always been playing on US Servers because Europeans tend to be incapable of speaking proper English.
As for the merger, single servers are always superior to several servers, as they make the world look united and shared by all players of the game. The only problem here is PR, but the practice itself is admirable. I anticipated Vanguard in 2007, but was scared away by the criticism. Now, I'm going to give it a try.
Ehm depends where in europe you come from..so dont blame everyone.
Comments
For me it was 250-350ms on the US servers. Too much, sadly. Would like to play, but most probably won't because of that.
I'm European, but I've always been playing on US Servers because Europeans tend to be incapable of speaking proper English.
As for the merger, single servers are always superior to several servers, as they make the world look united and shared by all players of the game. The only problem here is PR, but the practice itself is admirable. I anticipated Vanguard in 2007, but was scared away by the criticism. Now, I'm going to give it a try.
while this may be true when you think about it sense but in reality, a single server means that the game is dying because if WoW just example had only 1 server like u proclaim is awesome there would be so much LAG because 11million people connecting to one server will bogg that server down so bad. 2000 is the limit EQ let people know that because thats when EQ used to show the people logged in amount for each server
How many people are playing Vanguard?
All I hear is how massive the game is would it not make sense to just reduce the servers all the way down to two or three (due to rulesets)?
Wouldnt that massive world be better with 20-30k players on it? instead of them being spread throughout 5+?
Playing: Rift, LotRO
Waiting on: GW2, BP
Ehm depends where in europe you come from..so dont blame everyone.