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I had fun.
I played axis since allied seemed constantly overpopulated. I was only infantry and I loved all the combat within towns. Jumping into outside of towns was just as fun.
My big problems was not getting much help from other players in the game. It seemed like hardly anyone was wiling to help much less respond. Any combat in the woods was very hard for me because it was hard for me to spot targets. I'm sure its a new player thing.
When it came time for me to actually start playing, I chose not too. The reason was because as a mmo player. I just could not see a reason to pay for this game. Sure its fun but most of the time, I had no idea what was going on except porting to defenses. I hated traveling so long to get to a target only to get killed instantly.
If this game was free then I would keep playing it for the city defenses only.
Comments
I've played this game on and off for years. It's always fun to go back to for a few months on the side of whatever other MMO I'm playing at the time.
The problem I saw the last time I played....which keeps me from going back again, is that during prime time, the Allied side gets absolutely flooded with new-skool MMORPG players, and COD / Battlefield players who spam immature trash and zerg the crap out of the hopelessly underpop Axis.
Didn't used to be like this, but sadly I don't expect it to change, and I'll not be playing as long as it's the case.
As to your feeling lost and not knowing what's going on....that's common for the first month or so. It takes a while to understand the ebb and flow of the combat on a large scale...to recognise what needs to be done, and to know how to do it. Joining a clan / guild helps a LOT.
Also, as a "green name", you are basically a liability, in most people's eyes. You don't know how to effectively use cover yet, and how to not attract fire. People will see you on the overlay and avoid going anywhere near you. You can't identify and report enemy contacts effectively, and tend to die a lot....which lowers the pool of available resources for the location you are spawing at.
Experienced players get really mad at newer players who waste tanks, SMGs and LMGs, and don't realise how costly their actions can be on the overall war effort.
This is yet another reason to find a group of people to play with. Many guilds have open recruiting messages displayed on a frequent basis.
ummm.....get a better squad. Dunno what else to tell ya, there.
It´s good to read, that you have fun when playing this game.
Don´t worry about a bad K/D rate in the first time, you can check out K/Ds from other players, we all started with an awful K/D rate and as a "greentag" we all had problems with marking contacts (who is believing a greentag?), sending warnings about "lots of EI inb from xy - possible EMS there" and so on. Don´t get annoyed when you don´t get help or others don´t take you with them for a spec.OP - like blowing an FB.
Let me explain a bit on the FB-example:
When you check the map (m) and mark a FB with your mouse, then type .own into the chat-bar, you will see the damage state of this FB (enemies - specially HCs are doing the same). For blowing a FB, you can do this only with Sappers (each of them carries 4 HE Satchels) - usually you will need 8 Satchels for the Inf-spawn and 8 Satchels (whent placed outside on the vehicles tent-walls - but only 4 Satchels when placed inside the tent. That means you will need 3 Sappers for a FB to blow - shure, unguarded FBs can be blown by 1 Sapper (reammo at a truck).
The difference is - when the FB is guarded, as soon as the first Satchel is getting placed on a spawn with a click and goes boom, the guards know, that hostile Sappers are at their FB - and they for shure are calling for help. Can you imagine, how much Sappers your Brigade will loose, when the guards are aware, that enemy inf is close to their FB - and how mayn Sappers you (as a ML) can save, when instead - even on a guarded FB the guards didn´t know that Sappers already are hiding for the final command to sap the FB simultaniously by surprise?
I bet, you can imagine, that the second option to blow a FB is more effectively, because your side will suffer much less looses. Now imagine, a "green" rifleman is joining such a "Sappergroup" and is firing at a guard (because he needs kills) - guards will get their "red allert" and spawning tanks too for searching the truck and Sappers. So you see, sometimes you need some kind of discipline for having success in a "sneaky attack" (with only few people, while an open attack with ten times more peoples can fail and losses of units may cause a lost town, because when sappers are "wasted" at the FB, you will have none or just too few left, when the enemy is attacking with heavy tanks. Supply will come back after 7 hours at minimum when it was lost in a fight.
Another thing is - (just same FB ) - a "greentag" is driving the truck and don´t know whats audio-range the truck will have. - With lots of fresh guts and good motivation our greentag is driving on road or cross country to that fb and is wondering why after he deployed the MS, the first inf he will see is also the last inf, because its a FB-guard. Vets do know most of the terrain to the FB and the also know where to shift in neutral and cut off the engine and "coast" the last 700 meters into the hiding spot......
I think, every player will agree with the advise i´d like to give to you - join a squad and work in a team, then you can get most of possible fun out of the game.
Maybe you´ve read about my complaints over TOEs and such stuff. Oki, let me explain why:
Tanking is so much different from playing inf - you have to face foes, sometimes you only can scratch their paint, and sometimes your tank is the most valuable "trophy" for the enemy when they can get you down. In the first time of the game, i choosed inf and got shot without getting another kill. So after a while i thought - crap, inf-game is nothing for me, lets try tanks. Regardless which tank i´ve choosen, i always got killed long before i even saw the enemy.
Finally after i joined a squad, a comrade took me out and we went with two tanks for supply-cutting. Shure, we didn´t got a long kill list, but we survived and with only a tiny reserve of ammo we returned to base. I´ve learned all that things a tanker needs to know (flanking, finding good ambush position, moving in hostile terrain - with own engine noise covered by planes and so on). Of course you can do this in the game now too, but in a very decreased way - tank vs. tank battles are very rare after TOEs and the chances to engage a hostile tank and survive are by far less now that it was before.
You may ask why? - Well, the answer is very easy -
Equipment now is attached to brigades and can be moved "virtually" in each town by HC. There is no need now to bring tanks for defending or attacking a town from a rear town into the frontline town - therefore no manual resuply and no resuply cutting. It is simply wortheless to go into a good abush position and wait for manual resuply - none will come, because HC is just moving the entire fresh brigade into that frontline town. Not, that i am a player who don´t have any patience - i was sitting with my tank sometimes for hours in a good spot and waiting for a "juicy target" - but after TOEs, you can sit there for days and nothing will come along the road. That is taking much fun out of the game.
Wall of text.
Ha.
Either way, I wasn't looking for tips or how to find another squad. I thought the title was pretty clear. Either way, I did have fun playing infantry but just was too loose to feel like the game is worth paying monthly.
For anyone interested... There's a dedicated help channel that's usually got people in it to help out. Click on the channel, any of them from F1 to F6 and select the purple channel with the ? to tune it IIRC.
Find a squad or a player with an All caps name.
Use the help channel.
Our community is generally full of helpful and enthusiastic players who are always willing to help out new meat.
Don't give up, it takes some time to get used to the whole feel of the game.
S!
You mean... the game was too sandbox?
Haha, this isn't COD.
Wont give ya a wall of text.
I have played all the big MMO:s out there and WW2online is the only one that manage to get me resubing year after year. Stick around for a while and try a good squad.
You wont regrett it.
LOL I remember when The Axis overpop ruled the game completely and went Allied because of it. I suppose the better weaponsets increased the Allied player fun and Axis players have to be hardcore underdog players like we were back in the old Allied underpop days.
Your best bet is to find a teaching squad with a trainer. There are only a few of them so you need to ask on the help. The other best way to learn the games depth is of course to join the High Command (HC). I know I will get slammed for this but really that is where the core players are and that is where you actually get to command the game. Yes command the game. You have to learn the basics from an HC trainer but then you get increasing command to command movement of units and movement of supply via the units.
I wished they had put in a different method of supply movement rather than the shifting of entire units with full supply but it is of course a reality that a new unit may enter a battle for town to reinforce so it holds validity in the reality arena. The only other thing that would have been better is a way to increase/divert supply from one unit to another. In reality a unit in combat consumes 4 times as much supplies than a unit no engaged and logistic officers had to be aware. That way you did not have to move a unit off the front in another town to create supplies for an engaged unit.
When you as an HC player move a unit all of a sudden all the players in the fighting lose their missions with all their setup of reports , objective signals and even chat are lost. When they want to respawn there is a GUI tedious bounce and click around for a mission or unit to get back to the same fight and they have to start all over again figuring out where they spawn and what the tactical objective is. It is completely confusing to the effort that appeared to be fun just minutes ago before you were finally hit. Many player just give up and try something different but if you do find a mission to be on then you have to reorientate to what is the best way to approach the target objective and it makes the game play flow awful during the most increased action part of playing.
Again though really the depth of HC behind the lines play can be amazing to a player that has not seen a game where the players actually command the movement objectives, supply. Yes it takes players to spawn in but you would be amazed at the morale increase or decrease (which increases spawning in by players) has on a few good manuvers by the HC to attack an objective and win it causing a breakout into the enemy lines. The intense fight by the opposite side to manuver its units to cut off the breakthrough salient.
If you are into realistic WWII games or a true Wargammer then there is no other avenue to try in this game. The basic fact to guard against is that as with any coordination group there are politics. And this is world wide politics behind a keyboard which can become rapidly rabid for no reason at all by players of the military disciplined minded sort.
Day 1 player here.
Here's the deal. WWIIOL is very much a squad centered game. Best thing to do is join any squad in the game. Seriously, just join any one you see. Log into the game, then go onto the side chat and let the players know you are looking to join a squad, that you need to be taught, and you want to learn how to play the game.
Also, buy a joy stick if you don't have one. You'll need it to effectively play anything but the infantry.
My desktop computer is down right now so I can't log into the game. I have a new water pump on order. When it gets here, I'll be in game. PM imsneaky every time you get in game to see if I am there. If I am, I will teach you as much as I know. Not trying to brag but I was one of the better Brit tankers in the game. Totally suck at air combat. Suck at AAA guns. Very good at Anti-tank guns, just don;t play them as much because I am a motorhead and go for the tanks. Infantry I can be very good at also but again, I go for the tanks every chance I get.
The game does require travel at times but if you are in a squad, it's not as bad because you are coking and joking the whole time. If you get killed quickly, such as on a paratrooper mission, that's not uncommon. But you can usually join the fight pretty quickly.
Personally, I would say to give it a year and squad hop until you find a squad that has what you are looking for. One thing I don't like in WWIIOL right now is that there are a lot of older squads with an average of 4 or 5 players online. 15 to 20 online is good but it is better if these guys like to be on the same mission as much as possible. Personally, i think they need to get these guys to merge squads so that they have 15 to 20 online. even 10 online is good if you are working together on the same mission. Not much point if two guys are on destroyers on the coast of France, 4 guys are in aircraft in around one town, two guys in airfract in another town, 2 guys in tanks in a third town and 4 guys are infantry in a 4th town.
Skill > Grind
i played this game for 2 years, and this game is style related game
if you play CoD / BF2 that kind of smaller scale FPS, you won't get used to this game
this game takes a long time to get into even with tutorial now, and this game is vast, so vast compare to other shooting game
I used to play infantry, but flying is so real like sim game, but you are fighting against real person, and that's y i spend 300 buck to get my joystick controller set
flying is awesome and so challenging
for new players, join a squad is 2nd, get on TS and ask the vets questiions about the game is the most important, it really jump starts you much faster
developer has host TS separately for each side, and it's free for TS, so you can ask until you understand
and believe me, if you like sandbox style MMOFPS, you will love this game
if you like BF2 / COD / Unreal, this isn't for you