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Star Wars Galaxies: Leader Boards On The Way

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

The latest Producer's Note for Star Wars Galaxies is an extensive one and outlines a boatload of changes coming soon. Among the changes is the implementation of new leader boards for individuals, guilds and cities in the ongoing battle between the Empire and the Rebel Alliance.

For individuals, the game will track each character's contribution to the GCW score for the week. When the weekly tracking period ends, the top 10 contributors for each faction will be displayed on the "Previous Week" leader board. The "Current Week" leader board will display the running list of top 25 contributors for each faction for the current week to let you know where you stand, and how much more you need to work to get to the top end before the week ends. Those who made the "Previous Week" top 10 list, get a cool title to display until the next week's cycle. We'll be putting up a forum post to get your suggestions for these titles. There will also be some rules on which PvP kills contribute to the ranking score to make sure that players are PvPing out in the open where they are at risk. For cities and guilds, if they are factionally aligned, whenever a character contributes to the GCW score, if he/she is the same faction as his/her city/guild, that city/guild will get "credit" for the GCW score contribution. These leader boards will have a "Previous Week" and "Current Week" display similar to the individual. We're still finalizing the details but we'd also like to add some rewards, badges, and collections for incentive. The system that we are developing will support these if we want to add them in the future.

The rest of the letter talks about the upcoming Fan Faire in Las Vegas and players' opportunities to meet face-to-face with the SWG dev team; a sneaky look at some new content; the rare loot system soon to deploy; news about the public test server; SWG's seventh anniversary; and the announcement of an official Facebook SWG page.

Sit back, relax and read the rest at the official site. In the meantime, check out this screen and figure out what new conent it implies:

image


¯\_(ツ)_/¯ 


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Comments

  • Grand_NagusGrand_Nagus Member UncommonPosts: 335

    SWG = LOL! :D

  • RaganaRagana Member Posts: 458

    I am actually thinking of ressubing. Still a great game.

    Veni, Vidi, Vici

  • Bob_BlawblawBob_Blawblaw Member Posts: 1,278

    Originally posted by SBFord

    In the meantime, check out this screen and figure out what new conent it implies:

    image

    From the looks of that pic, (aside from the logo) it looks like they've finally gotten rid of that pesky Star Wars in Star Wars Galaxies. Mission accomplished SOE!  /golfclap

  • JestorRodoJestorRodo Member UncommonPosts: 2,642

    Originally posted by SBFord

    The latest Producer's Note for Star Wars Galaxies is an extensive one and outlines a boatload of changes coming soon. Among the changes is the implementation of new leader boards for individuals, guilds and cities in the ongoing battle between the Empire and the Rebel Alliance.

    For individuals, the game will track each character's contribution to the GCW score for the week. When the weekly tracking period ends, the top 10 contributors for each faction will be displayed on the "Previous Week" leader board. The "Current Week" leader board will display the running list of top 25 contributors for each faction for the current week to let you know where you stand, and how much more you need to work to get to the top end before the week ends. Those who made the "Previous Week" top 10 list, get a cool title to display until the next week's cycle. We'll be putting up a forum post to get your suggestions for these titles. There will also be some rules on which PvP kills contribute to the ranking score to make sure that players are PvPing out in the open where they are at risk. For cities and guilds, if they are factionally aligned, whenever a character contributes to the GCW score, if he/she is the same faction as his/her city/guild, that city/guild will get "credit" for the GCW score contribution. These leader boards will have a "Previous Week" and "Current Week" display similar to the individual. We're still finalizing the details but we'd also like to add some rewards, badges, and collections for incentive. The system that we are developing will support these if we want to add them in the future.

        You mean the top 25 Lifeless Souls that are holding out all hope that this game will once be come popular again for each faction. Its Good to know them by name, it makes praying for them alot easier.

     

    Unaware of the Jestor?
    http://about.me/JestorRodo/

    Friends enjoy his classic Vblog - https://www.facebook.com/GoodOldReliableNathan

  • Macius34Macius34 Member Posts: 4

    Man... kickin SWG is just too cheap a hit now, like taking a hot poker to a puppy and watchin him whimper, so i'm not gonna bite this time. Seriously, if you give it some slack and don't think too hard about days pre NGE it isn't a bad game. I recently resubbed and was genuinely surprised that it still held more of an "open world" and  "sandbox" feel than many of its contemporaries.

    And no i'm not a post NGE fanboi, beta tested this game back in the day and have an elder Jedi and two other level 90's ( so I hurt with the rest when NGE hit).

    That said...NGE was a very long time ago, and the game is getting better, ifor those that give it another go.

  • dirtysidedirtyside Member UncommonPosts: 153

    swg is probably the best game out there still but no one plays it            ...............

  • depaindepain Member Posts: 263

    This game literally put an end to the greatest in-game crafting system. This game literally put an end to the making of hybrid classes. This game literally put an end to anything that was unique.

    No more hustle & bustle player cities. No more clan cantinas. No more giant shopping malls. No more anything but the same old linear garbage that we see in every other game.

    SOE = Worst Developers of all Time.

  • depaindepain Member Posts: 263

    The ONLY way I would ever come back is if they end up releasing a graphically enhanced classic version of SWG. We all clearly know that will never happen.

     

    Until then, I won't touch this pile of bantha poo.

  • Freemind101Freemind101 Member Posts: 16

    This game is getting old and SOE has driven off most of their fan base for this game with the changes they have made. Regardless of the changes they make now, as soon as The Old Republic comes out this game will be done. All the die hard Star Wars fans will jump ship. Though TOR will be nothing like pre-NGE/pre-cu SWG, it will still be a much better type of MMO than SWG is trying to be now.

  • ObraikObraik Member, Newbie CommonPosts: 7,261

    Originally posted by Bob_Blawblaw

    Originally posted by SBFord

    In the meantime, check out this screen and figure out what new conent it implies:

    image

    From the looks of that pic, (aside from the logo) it looks like they've finally gotten rid of that pesky Star Wars in Star Wars Galaxies. Mission accomplished SOE!  /golfclap

     Huh...and here I thought Nightsisters and Singing Mountain Clan NPCs had been ingame since launch...

    image

    image

  • ObraikObraik Member, Newbie CommonPosts: 7,261

    Originally posted by depain

    This game literally put an end to the greatest in-game crafting system. This game literally put an end to the making of hybrid classes. This game literally put an end to anything that was unique.

    No more hustle & bustle player cities. No more clan cantinas. No more giant shopping malls. No more anything but the same old linear garbage that we see in every other game.

    SOE = Worst Developers of all Time.

     Um, no.

    Crafting still plays as much an important role in the game as it did at launch.  You cannot competently play the game without throwing the crafters on your server a boatload of credits to spend time attempting to make you the best items.  Pretty everything you use comes from a crafter - and the crafting functionality has not changed since launch.  Player Cities, guild cantinas/buff houses and shopping malls are still a feature in the game today.

    It's a little ironic to see claims of "SWG being dead" in threads like these which are announcing a bunch of new things coming for the game.  Going by the defenition of "dead", wouldn't that mean the game wouldn't be recieving things like is mentioned in the OP?  Or am I just crazy for looking at a dictionary?

    image

    image

  • ValeranValeran Member Posts: 925

    Originally posted by Obraik

    Originally posted by depain

    This game literally put an end to the greatest in-game crafting system. This game literally put an end to the making of hybrid classes. This game literally put an end to anything that was unique.

    No more hustle & bustle player cities. No more clan cantinas. No more giant shopping malls. No more anything but the same old linear garbage that we see in every other game.

    SOE = Worst Developers of all Time.

     Um, no.

    Crafting still plays as much an important role in the game as it did at launch.  You cannot competently play the game without throwing the crafters on your server a boatload of credits to spend time attempting to make you the best items.  Pretty everything you use comes from a crafter - and the crafting functionality has not changed since launch.  Player Cities, guild cantinas/buff houses and shopping malls are still a feature in the game today.

    It's a little ironic to see claims of "SWG being dead" in threads like these which are announcing a bunch of new things coming for the game.  Going by the defenition of "dead", wouldn't that mean the game wouldn't be recieving things like is mentioned in the OP?  Or am I just crazy for looking at a dictionary?

    It's not dead...only mostly dead.

    --------
    Ten Golden Rules Of Videogame Fanboyism

    "SOE has probably united more gamers in hatred than Blizzard has subs"...daelnor

  • SwaneaSwanea Member UncommonPosts: 2,401

    Which game has more people, Warhammer or SWG?

  • NoyjitatNoyjitat Member Posts: 39

    SWG getting leaderboards sigh.... What happened to planetside SOE? We've been waiting on you to restore and fix our damn leaderboards now for years. A 100% pvp game without functioning leaderboards is bullshit.

    image,image

  • BurntvetBurntvet Member RarePosts: 3,465

    Originally posted by Freemind101

    This game is getting old and SOE has driven off most of their fan base for this game with the changes they have made. Regardless of the changes they make now, as soon as The Old Republic comes out this game will be done. All the die hard Star Wars fans will jump ship. Though TOR will be nothing like pre-NGE/pre-cu SWG, it will still be a much better type of MMO than SWG is trying to be now.

    I have to agree with this one. It is not hard to envision that when having a choice between a bad semi-WoW clone (SWG, in the current post NGE form) and a good, new semi-WoW clone (SWTOR), the people that will play an MMO just because it is SW, will take the new shiny.

    And SOE has done it to themselves, let them rot.

  • CujoSWAoACujoSWAoA Member UncommonPosts: 1,781

    Originally posted by Burntvet

    Originally posted by Freemind101

    This game is getting old and SOE has driven off most of their fan base for this game with the changes they have made. Regardless of the changes they make now, as soon as The Old Republic comes out this game will be done. All the die hard Star Wars fans will jump ship. Though TOR will be nothing like pre-NGE/pre-cu SWG, it will still be a much better type of MMO than SWG is trying to be now.

    I have to agree with this one. It is not hard to envision that when having a choice between a bad semi-WoW clone (SWG, in the current post NGE form) and a good, new semi-WoW clone (SWTOR), the people that will play an MMO just because it is SW, will take the new shiny.

    And SOE has done it to themselves, let them rot.

    I'd rather play SWG.

    Why?

    Because SWTOR is set in a horribly shitty timeline. A timeline that has no depth or interesting heart.

    SWG is set in the original trilogy timeline.

    Its better.

  • Asmiroth20Asmiroth20 Member Posts: 346

    Originally posted by CujoSWAoA

    Originally posted by Burntvet

    Originally posted by Freemind101

    This game is getting old and SOE has driven off most of their fan base for this game with the changes they have made. Regardless of the changes they make now, as soon as The Old Republic comes out this game will be done. All the die hard Star Wars fans will jump ship. Though TOR will be nothing like pre-NGE/pre-cu SWG, it will still be a much better type of MMO than SWG is trying to be now.

    I have to agree with this one. It is not hard to envision that when having a choice between a bad semi-WoW clone (SWG, in the current post NGE form) and a good, new semi-WoW clone (SWTOR), the people that will play an MMO just because it is SW, will take the new shiny.

    And SOE has done it to themselves, let them rot.

    I'd rather play SWG.

    Why?

    Because SWTOR is set in a horribly shitty timeline. A timeline that has no depth or interesting heart.

    SWG is set in the original trilogy timeline.

    Its better.

         SWG is a poor representation of a Star Wars game, it plays as crappy as it looks in action.  Servers have a hard time keeping up with the data flowing through them resulting in how bad the game plays (lag).  The gamespeed, animations and targetting system are enough to suck all the immersion out of the game.

     

        Yes, the Galactic Civil War was awesome.  However, SWG fails to deliver on it due to how the game looks and feels.  At least Bioware has pretty much free-reign on the Old Republic timeline and can do it right.  TOR even looks like it plays slicker than SWG and isn't even set to release this year.  SOE's SWG team is just pretty piss poor.

  • Trident9259Trident9259 Member UncommonPosts: 860

    LOL TOP 25 CONTRIBUTORS

     

     

    EVERYONE ON EACH SERVER  WILL BE ACKNOWLEDGED

     

    and they might need to include smedley in the list as well if they want to complete it.  

  • BurntvetBurntvet Member RarePosts: 3,465

    Originally posted by Valeran

    Originally posted by Obraik

    Crafting still plays as much an important role in the game as it did at launch.  You cannot competently play the game without throwing the crafters on your server a boatload of credits to spend time attempting to make you the best items.  Pretty everything you use comes from a crafter - and the crafting functionality has not changed since launch.  Player Cities, guild cantinas/buff houses and shopping malls are still a feature in the game today.

    It's a little ironic to see claims of "SWG being dead" in threads like these which are announcing a bunch of new things coming for the game.  Going by the defenition of "dead", wouldn't that mean the game wouldn't be recieving things like is mentioned in the OP?  Or am I just crazy for looking at a dictionary?

    It's not dead...only mostly dead.

    Undead, if you prefer.

    And anyone that says that crafting is as relevant now as in the begining, is lying or deluded.

     

    Let's see, back then:

    Virtually all items decayed, including pets

    No TCG scam to put items in the game

    Loot was not king, although some of the loot components were very desirable

    Useful craftable items by all crafting proffs at all levels

    Plenty of crafting options for "non-pure" crafting proffs (smuggler,ranger, etc.)

    At least 10X the population so many more crafters were needed.

     

    In Current SWG:

    Virtually nothing decays, buy a capped set of armor once and a capped weapon, and you are set, forever. Same with houses, vehicles, ships, pets, droids and everything else, buy one and done. Plus with the appearance tab, you can look any way you want without regard to needing any additional armor

    TCG scam puts in the best items. Ships, structures, decorations, vehicles, buff items, pets, almost anything and everything new that is "cool" or "useful" goes in by way of the TCG, requiring buying card packs for RL cash to have any reasonable chance at any of these, because you sub is just not enough for SOE anymore. One need only go surf the various trade forums to see the truth of this.

    Loot is much, much more important than in the old days, and the devs have come out and said it was done on purpose. Clollections spurred this. Also high end quest rewards. All at the expense of crafting and crafters

    Not only can one not "compete" in the very limited remaining crafting market unless one is max level with a finished crafting suit, a crafter MUST have capped or nearly capped resources to sell anything in the current No Decay market. If something never wears out, why buy less than the best? On top of that, some of old crafting profs are next to useless. Ask any chef these days how important food/drink is, compared to the old days. Now, any food/drink buff is almost irrelevant, when there are 40-50 other buffs available, back then, 4-6.

    Now, there is no crafting at all for "non-crafters". No rangers, no smugglers. Even the few items that some profs can provide, officer stims for example, drop from the sky at the push of a button. There is a little consumable crafting for beast masters, but to sell any of that stuff, you need the same maxed everything, as mentioned in the previous section. In the old days, medical item crafting was the third biggest market, after armor and weapons, and now it is totally gone. Med stims either "drop from the sky" or are given out free at GCW bases. Med buffs are now "magic" instead of requiring crafted buff packs in the old days.

    With so few people playing on a majority of servers, very, very few crafters are needed. It is a simple matter of mathmatics: if 1 armorsmith can support 200-400 players (because of small makets and no decay) how many are needed on a server? 2 maybe? Same for the other proffs. Few players means fewer needed crafters. No decay means fewer crafters. TCG means fewer crafters. High quality loot and quest rewards mean fewer crafters. And there are fewer crafters.

     

    So, maybe in Obraik's SWG tm crafting is as good as the old days, but it is certainly not in the SWG I saw in the last vet trial.

     

  • Trident9259Trident9259 Member UncommonPosts: 860

    Originally posted by CujoSWAoA

    Originally posted by Burntvet


    Originally posted by Freemind101

    This game is getting old and SOE has driven off most of their fan base for this game with the changes they have made. Regardless of the changes they make now, as soon as The Old Republic comes out this game will be done. All the die hard Star Wars fans will jump ship. Though TOR will be nothing like pre-NGE/pre-cu SWG, it will still be a much better type of MMO than SWG is trying to be now.

    I have to agree with this one. It is not hard to envision that when having a choice between a bad semi-WoW clone (SWG, in the current post NGE form) and a good, new semi-WoW clone (SWTOR), the people that will play an MMO just because it is SW, will take the new shiny.

    And SOE has done it to themselves, let them rot.

    I'd rather play SWG.

    Why?

    Because SWTOR is set in a horribly shitty timeline. A timeline that has no depth or interesting heart.

    SWG is set in the original trilogy timeline.

    Its better.

     

     

    swg is set on whenever the devs want it to be set (originally between episodes 4-5)

     

    it has lost its identity ever since the nge. 

     

    jedi galore - check

     

    mutated ewoks with wings - check

     

    undead - check

     

    jedi temples and meditation rooms scattered all over the world - check

     

    vehicles, spaceships and armor remnant of the clone wars not seen in the OT - check

     

    banthas equipped with medieval armor featuring gems - check

     

    battle for echo base (before the actual battle for echo base) - check

     

    join obi-wan in a mustafarian crusade - check

     

    jedi hunt for a pre-historic sith lord long forgotten in a time when jedi are "on the run" - check

     

    ....

  • KyBoKyBo Member UncommonPosts: 140

         First of all, hats off to the dev team.  With the VERY limited resources that they have to work with, and some of them pulling double duty on SWG and DCUO, and just the small number of devs even being assigned to SWG, they are putting through more content than prior dev teams over the last few years.  It's true that SWG is slowly fading, as every MMO ultimately does.  But it isn't dead yet. 

        If it can survive the initial launch of SW:TOR, it could actually bode well for the game.  TOR, like any game, will not be everyone's brand of vodka.   New MMO Players that are Star Wars fans not satisfied with TOR may give SWG a shot, and those who leave SWG and are let down will likely return as they have done before.

         To the CU/NGE whining that never fails to follow any post about SWG, people really need to face the fact that Pre-CU wasn't all that special.  The NGE only accelerated what was already a severe bleeding of subscriptions.  Pre-CU appealed to a niche audience, and had the NGE not been so horribly mismanaged, could have actually been successful, though I doubt enough to compete with WoW.  Pre-CU was a buggy mess, laden with exploitable systems, and the combat system was nonsensical and unappealing to many.  Punching people from 20m away and easily winning a fight using DKD was laughable, though on the flip side, penalties for just running around and shooting your blaster were realistic.     

         I personally believe that as a subscription MMO, Pre-CU would not have made it as far as NGE has.  The lack of overall content, a panned combat system, and all the games that have come out since 2003 would have brought down Pre-CU SWG by now.  NGE SWG is nowhere near perfect, but has more ability to survive in the market now than Pre-CU. 

         If SWG were to get a facelift, and SOE spent the resources on re-coding the game to remove all of the old code buried under the current code, many of the complaints about the game currently would be addressed.  If they were to beef up the Dev team a bit so that new content could be added rather than rewriting existing content, and add in cool new loot through the game rather than the TCG, the game would start to really draw interest again.   The game still has potential, as it always has, unfortunately, it's up to SOE to tap into it, so don't hold your breath.

  • WewaWewa Member UncommonPosts: 19

    SWG is by far best MMO in market.

  • ValeranValeran Member Posts: 925

    Originally posted by Wewa

    SWG is by far best MMO in market.

    They gonna do server transfers and close servers AGAIN soon?

    --------
    Ten Golden Rules Of Videogame Fanboyism

    "SOE has probably united more gamers in hatred than Blizzard has subs"...daelnor

  • BurntvetBurntvet Member RarePosts: 3,465

    Originally posted by Wewa

    SWG is by far best MMO in market.

    One simple question then: Why aren't more people playing? (And they aren't...)

     

  • ObraikObraik Member, Newbie CommonPosts: 7,261

    Originally posted by Burntvet

    Originally posted by Valeran


    Originally posted by Obraik



    Crafting still plays as much an important role in the game as it did at launch.  You cannot competently play the game without throwing the crafters on your server a boatload of credits to spend time attempting to make you the best items.  Pretty everything you use comes from a crafter - and the crafting functionality has not changed since launch.  Player Cities, guild cantinas/buff houses and shopping malls are still a feature in the game today.

    It's a little ironic to see claims of "SWG being dead" in threads like these which are announcing a bunch of new things coming for the game.  Going by the defenition of "dead", wouldn't that mean the game wouldn't be recieving things like is mentioned in the OP?  Or am I just crazy for looking at a dictionary?

    It's not dead...only mostly dead.

    Undead, if you prefer.

    And anyone that says that crafting is as relevant now as in the begining, is lying or deluded.

     

    Let's see, back then:

    Virtually all items decayed, including pets

    No TCG scam to put items in the game

    Loot was not king, although some of the loot components were very desirable

    Useful craftable items by all crafting proffs at all levels

    Plenty of crafting options for "non-pure" crafting proffs (smuggler,ranger, etc.)

    At least 10X the population so many more crafters were needed.

     

    In Current SWG:

    Virtually nothing decays, buy a capped set of armor once and a capped weapon, and you are set, forever. Same with houses, vehicles, ships, pets, droids and everything else, buy one and done. Plus with the appearance tab, you can look any way you want without regard to needing any additional armor

    TCG scam puts in the best items. Ships, structures, decorations, vehicles, buff items, pets, almost anything and everything new that is "cool" or "useful" goes in by way of the TCG, requiring buying card packs for RL cash to have any reasonable chance at any of these, because you sub is just not enough for SOE anymore. One need only go surf the various trade forums to see the truth of this.

    Loot is much, much more important than in the old days, and the devs have come out and said it was done on purpose. Clollections spurred this. Also high end quest rewards. All at the expense of crafting and crafters

    Not only can one not "compete" in the very limited remaining crafting market unless one is max level with a finished crafting suit, a crafter MUST have capped or nearly capped resources to sell anything in the current No Decay market. If something never wears out, why buy less than the best? On top of that, some of old crafting profs are next to useless. Ask any chef these days how important food/drink is, compared to the old days. Now, any food/drink buff is almost irrelevant, when there are 40-50 other buffs available, back then, 4-6.

    Now, there is no crafting at all for "non-crafters". No rangers, no smugglers. Even the few items that some profs can provide, officer stims for example, drop from the sky at the push of a button. There is a little consumable crafting for beast masters, but to sell any of that stuff, you need the same maxed everything, as mentioned in the previous section. In the old days, medical item crafting was the third biggest market, after armor and weapons, and now it is totally gone. Med stims either "drop from the sky" or are given out free at GCW bases. Med buffs are now "magic" instead of requiring crafted buff packs in the old days.

    With so few people playing on a majority of servers, very, very few crafters are needed. It is a simple matter of mathmatics: if 1 armorsmith can support 200-400 players (because of small makets and no decay) how many are needed on a server? 2 maybe? Same for the other proffs. Few players means fewer needed crafters. No decay means fewer crafters. TCG means fewer crafters. High quality loot and quest rewards mean fewer crafters. And there are fewer crafters.

     

    So, maybe in Obraik's SWG tm crafting is as good as the old days, but it is certainly not in the SWG I saw in the last vet trial.

     

    You should probably stick to commenting on games you actually play.

    Nothing decays, but crafted items are biolinked.  When people change professions, change expertise, change their minds or just change, they have to come back to a crafter for a new weapon and many of the new suits of armour as these can't be resold anymore.  With no decay, people are willing to spend more per purchase.

    TCG items are only fancier appearances for items already in the game. You do not need anything from the TCG to play the game and nothing from the TCG will give you an advantage.

    Loot that could compete with crafted items is always added in a diluted form.  The loot will then have an option to be constructed into a schematic for which can than be taken to a crafter to be made into a vastly superior version.  Using loot in its raw form is hindering yourself, but I guess it's an option if you have no credits...

    Crafting has always been a difficult field to get into when everyone else has capped supplies - this is no different than any other point in SWG. I can't give you numbers on how many crafters are on each server, but I do know there's a healthy population of them on my own server that compete against me.

    image

    image

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