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Correct me if i'm wrong but the core of the adventuring is finishing guildleves(quests) to be rewarded with an eatherite that refills your life and mana. Without eatherites there is barely any mana regeneration.
So where does that leave the discoverers among us, the people that prefer to travel to the distant parts of every zon just to see if there is any interesting stuff there. Without eatherites on their paths they are doomed.
So is this what we can expect : Questing in open zones, but with only me and my team able to see the mobs needed to finish the quest.
Sounds an awesome lot like a themepark to me, while i was orriginally expecting asomewhat more open gameworld.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
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Yes, the game is a themepark indeed. With some sandbox elements of course.
The aetherytes have been placed so that you can venture out to see what secrets lie ahead.
This is actually encouraged, because you need to find said aetherytes before you can use them and do quests there. From aetherytes you can access any place in the world..
But to be honest, the aggro systems are not like in any other MMO. You can actually sneak past monsters depending on what they aggro to. If you go behind an enemy that aggroes to sight, you are safe. As you learn how far monsters hear you, you can also avoid those kind of mobs. In the end you can do a lot of adventuring without fighting, and the mana you have will be enough for the times you have no other choice.
This is not something I'd be worried about, really.
Thanks mate, that sounds a lot more promissing then my own expectations, i don;t mind themeparks if they are good games, but some sandbox elements are a must to me.
The way you describe it, I must wayt till i experience the traveling to and from new aetherites, and maybe it can actually become a challenge to travel through the wilds again.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
i really hate the use of Forced in mmos. It seems very immature to say someone is forcing you to do something just because the other options are lack luster.
anyway, from what i have read there are different aetherites all over the game world, so as long as you know where the closest one to you is, u should be ok. They are tinkering with mana juices and foods also. Most importantly, know that when you group grind in this game, you will always be on the move, due to the way mobs pop and agro, so there wont be many camping situations going on.
Nothing says you have to do LeveQuests. If you want to grind the mobs will be there.
I'm pretty sure you don't need to actually DO the leves to use the aetherites. You just have to interact with one in the world to get the MP refill. Also there are other ways to recover MP, they're just not designed to be relied upon at all times. I imagine some players will start using more self-reliant builds when they want to explore as well; either incorporating MP recovery skills/traits or simply avoiding the use of MP altogether.
The way I see it the leves are the means to advance your character but you are completely free to explore the world and do as you wish.
Of course you're not worried about it! This game is perfect! It's the best game ever! No matter what is in the game, it's exactly how the devs wanted it, and they only wanted it for our enjoyment, because they are good and kind and wonderful and they love us!
/yawn
I'm sensing a little bit of sarcasm in what you said.
You sure seem to be lost.
Honestly, nay saying the game, and posting hater / troll garbage in response to one of the biggest contributers in this forum is hardly the way to express your objective thoughts regarding the outcome of this game.
I left FFXI because I felt that SE had locked themselves into a game system, that was successful in it's own right, but was to much of a grind for me (granted leveling a Galka to 75 in two magic based classes, and bard to boot, was probably my own fault). Now I've left WoW just at the thought that SE has improved on the system, learning from the past, and adding in elements that have made other games successful, without sacrificing the core of their IP. This is an achievement that should be lauded, even if they fall a little short initially, that's what patches, updates and expansions are for.
And yes, I know that I'm just inviting a good wholesome flaming, but whatever, we're all adults here... right?
Edit: Was a tad to "honest" in there.
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I think that was a little unnecessary, there's nothing unreasonably fanboyish in that post like you seem to be getting at... What Hyanmen said is correct and by what we know of the game systems so far the OP really doesn't need to worry about that.
Something is in the air today, people seem to be getting worked up over little things. I vote everyone takes the rest of the day off work!
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~V
Hell, I have my valid concerns about this game.
This potential issue in particular is just not one of them.
But damn, I try to be honest with you guys. The worst thing that can happen is being overhyped- it's setting yourself up for disappointment. If there are flaws, accept it and enjoy the strengths of the game even more after.. or move on. I will just lay down the facts for y'all.
But hell, is it unreasonable to think that this game has more strengths to it than flaws? I don't think so.
Looks like somebody does though.
Well, if it bothers someone, I'm just basically saying that there's an extremely high chance for X than Y.
It's certain that I can't possible -know- for sure what's going to happen, but I don't think I need to tell it every time I say something.
"Just don't get your hopes up" is what I'm saying, basically.
You must have been reading my mind (looks around for mind reading devices). I did enjoy the first FF online, but I am looking forward to the "fixes" you mention (and more). If many of the shortcomings of the original experience are addressed, I won't hesitate to grab this from the shelf and give it a whirl. I won't go into what I think FFXI's shortcomings were, but I will agree with your take on learning from past design "mistakes". Is SE capable of that? I guess we will come Sept, eh?
In the end, you are right. It is about making the game more accessible while maintaining their IP.
You only need to look so far as to XI itself to see if they have learned or not .
Now we only need to see in what scope they can apply it to XIV as well.
He sure seems to dislike ravening fanboys.
Stupid stuff aside, asian = themepark. Always has been always will be. Because they like to be in control and on top of things.
The people and the friends that we have lost, and the dreams that have faded, never forget them~
I have to admit that I have pre ordered the game, I have no expectations but as is with the industry right now, for my mindset, there is hardly any decent MMO game to play.
I do have my mind set on some other titles but as far as I know, this game is the first runner up for release.
Edit: Fantasy and imagination has severely lessened over the years, it's a shame really. Regardless, these are companies that obtain investors and roll around a lot of money, and the risks they take are for us, the players. Well, at least for the companies that produce games not for the money alone, but for the people. They can't just take any and every risk, and we can't expect them to do so either.
To me, FFXI was a horrible grindfest, plain and simple. I hope FFXIV has gone a bit further with things.
The people and the friends that we have lost, and the dreams that have faded, never forget them~