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Does Posting about SWG Make Us Want to Go Back?

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  • Bob_BlawblawBob_Blawblaw Member Posts: 1,278

    Originally posted by Obee

    Originally posted by TUX426


    Originally posted by Obee

    It happens about every six months or so, usually a few weeks following a vet trial promotion ends.  That has always made the 'The only reason you make negative comments about the game is because you haven't tried it recently' extra humorous.  It is always proceeded by a thread on the OBoard wondering how to increase the number of players...

     

     

    At which point one of the players will make a suggestion that perhaps SOE should make a change in this way or that way, followed by the rest of the parasitic cannibalistic community telling said poster to GTFO and never come back for daring say anything contradictory to SOE... then they go back to wondering why thier community is shrinking.

  • JerYnkFanJerYnkFan Member UncommonPosts: 342

    Originally posted by aleos

    I've accepted the fact that the game is gone and never coming back. Therefor i have no reason to login. i played from the beginning until quite some time after NGE. Game is dead to me.

    Same here

  • DracusDracus Member Posts: 1,449

    Originally posted by Erythrocyte

    ...

    Just an observation, I'm not against or for slamming SOE or SWG, it's all interesting reading :-).

    Well, the more popular Sci-Fi IP virtual world was litterially destroyed, and to some, by The Empire, in which millions ... ok, hundreds of thousands of voices cried out.

    And as of now, SWG is just a shell of what it could have been.

    It takes a great feat to screw up a live virtual world based on the most popular Sci-Fi IP.  Had this been of some other IP, I believe there would not be much discussion taking place and mostly just a dead ghost forum... something like Tabula Rasa.

    And that is why...

    Conservatives' pessimism is conducive to their happiness in three ways. First, they are rarely surprised -- they are right more often than not about the course of events. Second, when they are wrong they are happy to be so. Third, because pessimistic conservatives put not their faith in princes -- government -- they accept that happiness is a function of fending for oneself. They believe that happiness is an activity -- it is inseparable from the pursuit of happiness.

  • EchobeEchobe Member Posts: 262

    I will be so glad when SWG finally closes. Yes, it is a selfish desire, sorry. Actually, I am not so sorry. SWG is a cancer. It is the poster child for MMO developer incompetence. It's the design document for what not to do with a game.

    A once vibrant, player created community is now a Chernobyl-esque wasteland, with the radiated corpses of potential and idea lying in a blackened, scorched crater of what once was a Star Wars Galaxy. It's an unnatural abomination. Kind of like a Lich. All living things hate it because it goes against nature.

    As a side thought, I wonder whatever happened to that lying scumbag, Thunderheart.

  • Bama1267Bama1267 Member UncommonPosts: 1,822

    Hardly, I've seen and played what SWG has to offer now ........ IMO its trash. It's a bad version of WoW with a Star Wars skin.

  • sienosieno Member Posts: 119

    sooo  tell how you really feel about swg   hahahaha  funny thing is the clown head game  would of been better than  what it is now  but on a good note  I got my life back been mmo free 4 years  kinda sad every game been one big disapointment after another maybey one day someone will wake up and make a indepth game  but everyone wants to follow wow still tell us how different the game is when its not 

    You want loot? Go kill some npcs, you wanna visit hades? come find ME, and dont forget to bring coins for the ferryman,

  • WarmakerWarmaker Member UncommonPosts: 2,246

    "Does Posting about SWG Make Us Want to Go Back?"

    Depends on what you're trying to get at.

    If you mean going back to SWG the way it stands now, no way in freakin' hell.  The game is irrecovably and completely different from the version that I loved (Pre-CU).  Not to mention we're talking about SOE here.  Their handling of the once very tight knit and interdependent player community was atrocious.  They were willing to change the game completely knowing full well they would lose many of its then-current playerbase in the hopes of getting new and more numerous players by simplifying the game.  They were willing to forsake the community and already paying customers in trying to get a piece of Blizzard's WoW Pie.

    F**k SOE.  When I left SWG due to the NGE, I swore I'd never touch an SOE product again, and I have held true to that.  I was curious about Vanguard then I heard that SOE got a hold of it.  Glad I never went that way.  Same thing with Pirates of the Burning Sea.

    Now, if you mean that I'd like to go back to the Pre-CU days of SWG?  Yes.  I very much would love to play that again.  I get reminded of it when I play subsequent MMOs since Pre-CU SWG.  I miss the depth of character development and the freedom I had in skills due to the Skillpoint / Template System.  I miss how crafting and trade was as much a deep form of gameplay as combat.  I miss how non-combat gameplay was as valid and fun a form of gameplay as combat.

    No MMORPG ever since Pre-CU SWG has ever, EVER been comparable or come close to that.  No MMORPG has had things like players solely playing as crafters / merchants, entertainers (purely social), etc., and those players were absolutely content in playing only that, and never having lifted a weapon in serious combat.  And us combat folks were having fun out there in the wilds or in PvP.  The player economy was among the best in MMOs, period.

    But the community is something SOE completely destroyed.  A respectably large playerbase that was tight knit and dependent on another.  Players needed one another for various functions in gameplay.  Entertainers and Merchants / Crafters were just as important to the game as Combat oriented.  Players socialized.  Grouping was the norm and not the exception... it's not like the game forced you to group, but it was just the normal style of play and how social people were in that game.

    I'm sure the vets here remember those hunting expeditions.  Remember those days of Hunting Groups on Dathomir and the other "Death Worlds?"  And the rests at player made camps every now and then?  How long those groups lasted?  Miss those days of gaming.

    Or how about the Cantinas and how packed they could be with players just hanging around talking and watching / listening to their favorite player Entertainers?  How about the once densely packed Cantinas at Coronet, Mos Eisley, Bestine, and Theed?  So many players hanging around there.  But that's all gone now.

    Again, I do want to go back to that kind of gameplay and community.  But it will not be with SWG, since SOE utterly destroyed the game and the community.  It doesn't help that MMOs ever since those days of MMO releases just are the same and boring.  IMO, it's not a stretch to say MMOs these days are the same, just different skins and maybe a gimmick or two.

    "I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)

  • ZeletorZeletor Member Posts: 150

    No. Never. Not even for a second.

     

    Of course, I was a Creature Handler...so that might be part of the reason why...

    Currently playing: LOTRO, Guild Wars 2.
    Have played: EVE Online; Champions Online; Age of Conan; City of Heroes/Villains; Star Wars Galaxies (pre-CU, pre-NGE); World of Warcraft (Vanilla to Cataclysm); Hellgate: London; Warhammer Online; Lord of the Rings Online; Vanguard: Saga of Heroes; Star Wars: The Old Republic
    Wishlist: Mass Effect Online

  • MaughannMaughann Member Posts: 139

    The amount of selective memory regarding the pre-CU game always amuses me.  People forget that at the time the community was already decimated by the holocron grind.  PvP was killed by imbalances in the skill system and the game was riddled with horrific bugs.

    Yes, the NGE was bad but don't make pre-CU the golden age it never was.

  • MazinMazin Member Posts: 640

    Originally posted by Maughann

    The amount of selective memory regarding the pre-CU game always amuses me.  People forget that at the time the community was already decimated by the holocron grind.  PvP was killed by imbalances in the skill system and the game was riddled with horrific bugs.

    Yes, the NGE was bad but don't make pre-CU the golden age it never was.

    Most pre-cu players will not argue with you that there were alot of things wrong.  But SOE went and screwed up the things that were right and still didn't fix what was wrong.

    I personally could have lived with the CU, but the NGE was horrific.

  • BurntvetBurntvet Member RarePosts: 3,465

    Originally posted by Mazin

    Originally posted by Maughann

    The amount of selective memory regarding the pre-CU game always amuses me.  People forget that at the time the community was already decimated by the holocron grind.  PvP was killed by imbalances in the skill system and the game was riddled with horrific bugs.

    Yes, the NGE was bad but don't make pre-CU the golden age it never was.

    Most pre-cu players will not argue with you that there were alot of things wrong.  But SOE went and screwed up the things that were right and still didn't fix what was wrong.

    I personally could have lived with the CU, but the NGE was horrific.

    And to add to that, I think if another game had come along with many of the elements people liked in pre-cu, many more may have moved on. But there has been nothing comparable to the orignal/CU in almost 5 years. A few went to EvE, a few went to Rysom, but most of the folks I know have not found a replacement for SWG.

    SWG was ahead of its time, in many ways, and was certainly released before its time. Yes, there were plenty of warts and bugs in SWG, and incomplete stuff, but all the good stuff in there made up for that for many of us.

    Until SOE labotomized it.

  • SandboxGamerSandboxGamer Member Posts: 13

    Just imagine where the Pre-CU might have been with 7 years of polish, refinement, fixes, and additions.

    Hell, imagine the CU with 5 years of the same. 

    I don't think there is any possible argument at this point that the game would not only be far better than it is now, but that it wouldn't have one foot in the grave with the other resting on a bananna peel like it is today.

     

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