It looks like you're new here. If you want to get involved, click one of these buttons!
Bioware is making change, and its just hard for people deal with change when they are so familiar with the old and inferior ways, its for the better and you just have to deal with that, if epic storyline and voice acting scare you so much and the RPG in MMORPG offends you then continue to stick with the WoW clones
How many more failed sandboxes and WoW clones will we have to endure for people to realize that it is time for change
Comments
This game doesn't feature much *change* from the typical MMO formula, let alone past Bioware games at all.
This is just a chance to nip at sandbox games and nothing more.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
This sums pretty much all.
This aint SWG 2 :-/ Sad but true.
EvE doors
See the best doors on EvE-on!
You lost all credit after your first sentence. Darkfall is far from a failure. Here's why. Darkfall has, since launch, opened a second server, gotten its game globally distributed in game stores around the world, hired more developers, moved into a bigger office building, released 2 free expansions, set up a motion capture studio, and have a third expansion on the way within the month. Sure sounds like a huge failure to me. Considering the past 3 big MMORPG projects with huge budgets have fired developers and merged servers and gone bankrupt, it seems to be well off.
As for Bioware, they would have the capacity to change more than anyone else, they have a huge budget, it'd be much easier to do something new and innovative.
Instead, you say Bioware is paving the way for change?? I see little to no change at all. Voice acting isn't new. Cut scenes aren't new. Neither are new in MMORPGs either. And what else do they have other than a single player storyline tacked onto an MMORPG? Nothing.
Plus it's just the exact same reply from another thread copy-pasted so he gets the attention he feels he deserves...
You could have made your point there, but nooooo.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
What changes are BioWare making, care to enlighten us?
to OP:
Uhm... as noble as your post sounds, you do realize that SWG is trying to immitate WoW in most possible ways, right?
I don't mean this in a deragatory "zomg, wow clone!" way, I mean that they've officially said that they like the WoW model and consider it their model for successfully designing TOR.
Based on features and what has been shown of the design, SWTOR will offer the exact same gameplay experience as WoW, supplemented by BioWare's storyline elements in questing.
So as much I applaud you in waving the flag of freedom, you really should find out a bit about the game before you do.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
Tell that there's not enough change to the millions of whiners who think this is going to be a single player game, people are so scared of the change they dont know what to think, having quests that actually mean something and have multiple paths in just another MMO is eating people up inside
If thats not change, i dont know what is, i DO know change isent just making more lifeless sandbox games and WoW clones, if you think SWTOR is anyway like those games you need to do more reseearch or diss the fanboy mentality
This game isn't extremely innovative, yes it adds several new elements to the traditional themepark MMO, but it's not as fresh as something like APB(new setting, customization options, etc). I'll still probably be playing this game though...
I'm free on Friday.
What change?
It plays exactly like any Bioware RPG stuffed into a traditional themepark MMO's skin.
Plus, there is the giant crowd of fanbois and haters that don't have a single clue as to how they will really deal with the finished product until it launches, and it's gauranteed to see the same dropoff of any released game to date. No change there either.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
I can understand where you are coming from but, unfortunately you have just opened yourself up for lots of fanboi criticism.
So far the replies are correct. There is not much NEW or CHANGED in what has been offered up so far as gameplay from BioWare. Other than their stating that choices you make now will affect your game in the future concept ( fairly unique but, not really a Totally new concept ).
If I am going to refute those who come out against a game based upon hearsay and feelings I got to point out to you that your post is chok full of hearsay and feelings and based real loosely on facts that have been presented so far.
Sorry but, -1 post.
Say hello, To the things you've left behind. They are more a part of your life now that you can't touch them.
You must be a troll, ignoring all the other posts and screaming "Nope, its real change!"
Branching quests and changing the game world, again, is nothing new to MMORPGs. And since when is having a cutscene inside an instance a big interesting new thing?
A new thing would be, I don't know, innovation?
No MMO has as much rich storyline and dynamic quests that SWTOR is boasting to have, the only thing that could come close is FFXI and that was a fantastic game, that alone is enough to set it apart from everything else
SWTOR is not trying to reinvent the wheel, they are just taking the drab wow clones and turning them into what they should be, a game with epic interactive story aswell as the open world feeling of a mmo, and NO other mmo can come close to doing that except ffxi and if you wanna call ffxi a WoW clone you are a moron
If you are trying to reinvent the wheel, i ask you why you are trying to fix what isent broken, MMO's should never completely change from that basic formula they should only add more and better features to them, and that is exactly what SWTOR is doing and that is exactly what MMO's need right now, we dont need revolution we need evolution
Chnage is overated. A game done with a solid foundation and good level of design will beat anything that procliams to bring change. Give me a well designed and developed game over so called sandbox games that pretend to be change, but are just games piss poo developed. hell i think wow has more options in it for characters than most so called sandbox games.
Years ago Turbine added a couple of quests with choices in them to Asheron's Call. Unlike the majority of their other quests which are repeatable (so much better then the WoW style of each quest gets done once) these quests got done once and the choice effected rewards/titles etc. So your choice affected your character going forward.
People still cry about making what they now feel is the wrong choice and not being able to change it to this day.
As much as players say they always want this, they don't, and here's why. At some point once the initial excitement of a game wears off, players start looking at maximizing their character. If one choice you made earlier now restricts you from getting that 1 extra point of damage, you are forever gimped and angry. If the results of the choices are the same, and there is never a benefit from choosing one over another, then those decisions are now fake and no one cares about them. Either result can be annoying to a player. And if you go the route of choices do matter, once a couple players have analyzed the choices to see which one if better for the character in the long run, a guide gets made telling players which choices they need to make to make their character the best. Soon after all characters are making the same choice, which is the same as not having a choice to begin with.
This is the reason no games actually put such a feature in. My guess is SW ToR will go with the neither choice gives a benefit/detriment to your character so choices don't actually matter approach myself.
A WoW clone is more than just following the EverQuest model, its the philosophy behind the game. Gear as the primary focus, simple simple casual single player target audience, shallow crafting system, linear gameplay, shallow classes and game mechanics, overall focus of trying to appeal to the widest audience possible without having any real substance. That and I'm sure this game will have the lovely "!" over every NPC guiding you along the way.
What does FFXI have to do with this beyond being a defense tactic to keep fans of that game from bashing this one?
FFXI is an FF clone, menus and all.
SW:ToR is a WoW clone that also bites from Guild Wars. They are making smart moves for sure, but if you think any of it is some kind of *change* or some kind of manifest destiny for the entire genre, you are totally jaded.
~and I agree with SnarlingWolf's point, but that's neither here or there.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
Did you seriously just use "WoW" and "options" in the same sentence? I've lost my faith in these forums.
Given that SWTOR doesn't have ANY dynamic quests, this is clearly false. SWTOR's entire premise is having pre-written (that means "static") quests that are exactly the same for everyone 100% of the time. They just branch off in different ways, but the branches are also static. They wouldn't be able to have a good story the way they do if the quests were dynamic. Do you actually know what a dynamic quest is?
Can you define exactly what you mean by "WoW clone"? That way we're talking about the same thing.
Because "epic interactive story with open world MMO feel" is what 99% of existing MMOs have written on their boxes and what about 75% of them actually have. It's not really anything new.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
Could you humble person name me a dumb human all the NEW stuff which wasnt there before SWTOR?
As hard i try, i cant find anything NEW in SWTOR. They just do WoW plan.
They pick up best stuff from different games. Recycle it with new IP and voila. Mainstream MMO is born.
EvE doors
See the best doors on EvE-on!
Get abck to thinking sandbox games have more options. if you think midlessly FFA killing is more options and mindlessly hacking at a piece of wood for 10 hours is options. This is what people like you just dont get sandbox games and any other game has limits and rules. Sandbox games has rules set for its games, example GTA, you cant doa nything you ant. People seem to think sandbox is do anything you want. NO it is not.
If you think all sandbox games are mindless FFA PVP killing fields then you are clearly ignorant.
Can I build my own city in WoW? Hell, I can't even travel zone to zone in WoW without being funneled by invisible walls and level tiers.
Runescape is a sandbox, and clearly very successful.
People get over the lack of direction, and just *figure it out*.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
There's a theory about change in political studies. Do not change too much too quickly. If SW:TOR bring 2 or 3 news stuffs in the MMO industry it will succeed and people will like it. If this game is a TOTAL change, the chance of succeed are harder to predict...
<a href="http://www.enjin.com/" alt="swtor guild hosting"><img src="http://sigs.enjin.com/sig-swtor/23d3ae4fb19b441f.png"></a>
QFT
I've been uplinked and downloaded, I've been inputted and outsourced. I know the upside of downsizing, I know the downside of upgrading.
I'm a high-tech low-life. A cutting-edge, state-of-the-art, bi-coastal multi-tasker, and I can give you a gigabyte in a nanosecond.
I'm new-wave, but I'm old-school; and my inner child is outward-bound.
I'm a hot-wired, heat-seeking, warm-hearted cool customer; voice-activated and bio-degradable.
RIP George Carlin.
Darkfall failed? lol I'm having the most fun in a MMO in my 7+ years of playing MMOs. DFO is a very niche so it will never have the large playerbase these big themepark games have, but tbh I could care less. Less whiners and qqers around :-)
I've no problem finding pvp in DFO and the playerbase is currently healthy. Go to a player city and its obvious.. Me thinks you sir /fail lol
"I play Tera for the gameplay"