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MMORPG.com's Thomas Allegood takes a look at the Disciples of the Hand and the new crafting system that will be introduced in Final Fantasy XIV. Check it out!
Once again, we delve into the world of Eorzea to find out more about the new crafting system. Unlike many MMORPGs where crafting and gathering are side jobs, Square-Enix has brought these jobs into the mainstream, by actually making them playable classes. Let's see what they have in store for us using this new and somewhat controversial system.
Read the rest of the FFXIV crafting preview.
Comments
Too bad the article doesn't touch on the mechanics of crafting which are quite complex for a themepark.
But that's still under NDA, so can't help it.
Yeah, if I could have talked about it I would have. As soon as the NDA is lifted I'll begin adding more information about the actual mechanics of how the crafting system works.
Ex-SWG Correspondent
Currently playing: FFXI, SWTOR
Awaiting: FFXIV 2.0
I am excited about being a Culinarian. I love to cook in real life and in FFXI food was huge and always used. I think this will be a solid implementation of a food system and give good rewards for crafting it.
so now when you need something done you go and "talk to the hand..." =x
now: GW2 (11 80s).
Dark Souls 2.
future: Mount&Blade 2 BannerLord.
"Bro, do your even fractal?"
Recommends: Guild Wars 2, Dark Souls, Mount&Blade: Warband, Kingdoms of Amalur: Reckoning.
Hmm, not sure I missed it, but does any craft make heavy armor?
These are not all crafters.... last week 3 others where announced. Woodworker, Armourer, and Goldsmith...
Those would make up the 8 crafters at release.
There is absolutely no news vallue in this article... I am accustomed to so much better here over at MMORPG.com
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
At the very end of his article it states "Tune in next time where I examine more of the Disciples of the Hand, the Armorer, the Woodworker, and the Goldsmith."
I will agree on the news worthiness though. I can get all of this information from viewing the official site. I was hoping for a little more information about how the system works.
I hated the FFXI crafting system there is no recipe book you have to remember recipes or get them from NPCs or websites.
I like the way other MMOs do and just have a recipe book where you select the recipe and select the quantity.
At least make recipes mysterious but once you successfully make something it records to your Recipe book. Or make it you can learn recipies from scrolls or NPCs which are record to a book.
Aion
Final Fantasy XI
Shin Megami Tensei: Imagine Online
There is a recipe book.
But heeyyyy, let's talk about the game 5 years ago? I remember WoW Beta was laggy as hell!
No Fisherman Class? /cry
The second biggest thing I did while not fighting monsters was fishing in FFXI. First was cooking. I hope fishing is atleast included with Culinarian, or there's a totally different class for it. In combat you could fight with fishing poles and hooks "GET OVER HERE!" LOL
fisherman class belongs to Disciples of the Land
my punches are as strong as kicks
"Square-Enix has brought these jobs into the mainstream, by actually making them playable classes"
You seem to forget that only one character per account makes the content of this statement a bit silly. Sure some people will invest in multiple accounts or pay for extra character slots, but for the most part I doubt many will make a strictly trade character unless of course they make the silly requirement that a tradeskill is a main profession.
Since when is a blacksmith not an armorer? Another dumb example of adding too many trade skills to a game. Blacksmiths deal in anything metal except for the finer things like jewelry.
About all this article does is basically list the trade classes. It seems that little information is available to discuss what they can make. You could have done that in a few paragraphs. I did not find this article very illuminating at all.
Where is your discussion on gathering, you put it in the title and then nary a mention in the article?
All this article does is raise questions, it certainly does not answer many.
I don't know, I liked the FFXI crafting system. I found it refreshingly different from what else was out at the time. My interest and desire for the release date is still strong.
END OF LINE_
~V
my punches are as strong as kicks
Because Star Wars Galaxies didn't have this 7 years ago, right?
SWG had one character per server aswell and people still played straight crafter.
I thought that eventhough you can only have 1 character per server (you can purchase more) that character can switch professions just by equipping a different weapon or tool. So if you equip your bow, you'll start leveling up along the archer path but if you decide to equip a staff, you'll start leveling one of the mage classes. Then, if you decide work on your crafting, you switch to your blacksmithing hammer and your character starts to level up his crafting.
In other words, you don't need to make a strictly trade character. You make whatever character you want and work on whatever trade skills you want. Then if you want to switch, you just equip a tool belonging to a different trade and you start working on that trade.
Yep, I was a Chef and had no time for adventuring anyways, that process was so complicated, lol
What article? There is only 1 paragraph and it talks about nothing at all.
Yes, but in SWG you could have as many characters as you wanted, just on different servers, heck I had at least 6 in SWG, while that is not the case with FFXIV, you get one character and have to pay for additional ones.
That is good that they don't limit having multiple skills, so you can mix trade with other skills if you have time. It would have been nice if the article mentioned that important fact. My bone of contention was the poor article, not the game. I have some good friends that swear by the previous generation of the game and they are avidly looking forward to this one.
"Lets see what they have in store for us using this new and somewhat controversial system."
Its not controversial. its commercial. they did it so people would have to buy more slots...
Why would you have to have more slots? You can switch tools and be a blacksmith, then equip a bow and be an archer. Why would you need another slot?
I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve. - J.R.R. Tolkien
I know plenty of people that are pretty much obsessed with making new characters.
Its about freedom to play the game the way You want to. WoW is a HUGE succes because of that freedom (YES we have to compare to WoW once more). Some people only pvp. Others play only for the raids. Some like the casual n00b experience and play those levels over and over. But if You are restricted to 1 char then the game pretty much force You to keep leveling - Its pretty hard to transfer money and items when You only have 1 char... That is taking some of the freedom away from the players. And most players dont react well to loosing their freedom...
And some people, like myself, wish other companies adopted SE's model of being able to level every class on 1 character.
Everyone on the server knows your name. Your reputation actually means something when you can't hide behind the anonymity of 10 different characters.
My character actually means something to me this way, rather than just another alt "toon".
God i hate the term "toon", but that's another topic.
So, could one say the crafting system is more like that of EQ2, where you actually get involved with the crafting....problems, happen, and you have crafting skills to deal with them?
Frank 'Spankybus' Mignone
www.spankybus.com
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