It looks like you're new here. If you want to get involved, click one of these buttons!
Seems to me, now days, we are giving Developers Too Much Space to Dodge Criticism Bullets, like Neo in Matrix movie or something.
Developer seem to constantly release piles of crap.
But had the community exposed this crap, before release, would the game release in a better state?
Philosophy of MMO Game Design
Comments
The mainstream gamer doesn't care what they are playing as long as nothing changes. And you spoon feed their fun.
On afew games i´ve been beta testing the beta boards has been full of bugreports/exploits and people begging the developers to adress this before the game launches. But they rarely get delayed and if they do it´s usually by 2 weeks or something silly like that.
I don´t know if the developers shoot for the stars and then realize they actually got a budget and a releasedate to hold. It´s gone towards, and over, the point where most of us just expekt faulty releases and that will hurt the developers soonor or later with bad retention rates.
All statements I make is from my point of view unless stated otherwise.
Yes, because we all know there isn't enough complaining on the forums about games.
Vote with your wallets.
Lol. The content of the OP shows a significant lack of comprehension of the inner workings of game development & design, publishing and project management, as can be expected looking at it with the view of an outsider that a customer or gamer in reality is.
But sure, power to the people! (still, I voted 'no' because of irrelevance and because the poll didn't address the heart of the matter)
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
So from your own personal experience inside the gaming industry you have come up with the conclusion that no one is to blame for these shitty games.
Not talking about complaining i´m talking about bugreports, you know that thing called beta that´s supposed to be there to "iron" out the major issues of the game?
When the game is released there´s alot of complaining yes but a beta forum is made for reporting issues. And there are quite afew people, usually, that has really put in alot of time to duplicate results, formulate reports to show the developers the major problems they´ve found and still it goes unrecognized.
That for me is a mindbender. Why have a beta if you´re not going to fix the issues?
All statements I make is from my point of view unless stated otherwise.
Like many others will say, vote with your wallet.
Rubbish game? Don't buy it. The only reason companies can get away with releasing swill is if we go down to the trough.
From my own personal experience I have come up with the conclusion that wondering whether 'Developers Are Giving Too Much Space to Dodge Criticism Bullets' is the wrong angle to the cause of the 'shitty games' the last couple of years.
Bit of an Inquisition or Salem Witchhunt, burning the wrong witches where the cause of the perceived problem and hence its solution lay elsewhere.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Right on point, need a few more dramatic "non-successes" like STO to get the developers to put the G back in MMORPG and realize that it has to be the first priority. Not the cost of the "development model" or building a game around a Cash shop.
And they should realize that people will stop buying crap, eventually.
Wow. cyphers summoned it pretty well. I would only add, what, exactly, do you think you can do besides provide negative criticism and/or not purchase a game you dislike? Both pretty much take place in abundance already. Where is this supposed "Space" people are giving to developers and how exactly do you have control over reducing it? Picket outside their houses? Upload game-changing viruses? Something involving whips and shackles?
It's just my morbid curiosity, I'd like to hear how you feel you can better exert your control over a completely independent group of creative designers.
The morning sun has vanquished the horrible night.
Yeah, this post about sums it up.
With millions of gamers constantly whining about games on forums, the idea that developers aren't coming under enough criticism is preposterous.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
But if we were to stop playing altogether (Blessed those with no brains) investors would think investing in MMOs to be wasting money and MMORPGs would cease to be developed.
What we need is a developer with a vision and the guts, intelligence and charisma to convince developers that MMOs need to change as a genre.
I didn't vote because it is not our fault we don't get good games, it is because we incapable of doing so (Those of us who do not plan to enter the industry).
This is what I was going to say. Put yourself in the shoes of an investor. You likely no nothing to little about the industry and you certainly don't sit all day reading our posts here. If they see MMO's stop bringing in returns they are going to stop risking their money.
Sent me an email if you want me to mail you some pizza rolls.
Criticism should be professional, productive, and have civilized form.
Imagine for a second: you are developer (professional) of something, you spent years of hard work on it. I am your customer (not-professional, and understand not much it technical details of your production). I bought your product and say exactly the following – you are lazy, understand nothing, greedy, etc. Are you going to listen to me?
I cannot vote: the present quality of our “criticism” in all aspects is so low that makes the poll question not valid.
Don’t like, don’t buy.
Most of the time the bullets need to be aimed at the Publisher not necessarilly the developer. The Publisher holds the purse strings and therefore call the shots on what needs to be done by what time. That's not bad all of the time though. Sometimes it's horrible since a lot of times it's the polish that ends up getting cut out of the development schedule.
Everyone is so quick to bad-mouth devs instead of seeing if it's actually the big bosses fault (Publisher)
But would Warhammer had done better had criticism reached the developers and forums?
If Forums support wouldnt, have shielded the develpers so much, maybe Publisher would see past the green colored glasses, and push for better products.
Philosophy of MMO Game Design
Please define "we"
Forever looking for employment. Life is rather dull without it.
I hate to argue, but it's their fault for agreeing with the publisher. (Yes, keeping a game up is agreeing with the publisher. If they don't agree with the publisher, they would HAVE to shut it down. They either can agree or the Publisher will find someone else.)
Everquest II and WoW are going overboard in my opinion. People say both of them are not adding anything but cosmetics. If you took the time to google, you will found stat changing things. I have it all posted in one lil topic for easy access.
http://www.mmorpg.com/discussion2.cfm/thread/284283/P2P-going-to-be-extinct-Did-it-ever-exist-Complete.html
people need to send the only criticism that counts, dont buy or dont re-subscribe. so i said no.
as has been said a few time here... vote with your wallet.
IF THE ONLY DEFENCE FOR CRITICISM OF A GAME IS CALLING SOMEONE A TROLL OR HATER, THAT SAYS A LOT ABOUT THE QUALITY OF THE GAME
How thats going to solve anything? Hype train crashes at some point.
Yet this never stoped developers from releasing crap.
Philosophy of MMO Game Design
Not everyone will quit. Just isn't going to happen.
Developers read the forums. Developers have their own internal data. Developers make a proposal to the investors with data about what went wrong in the past and how their new approach solves those issues. Thus information gets to the investors.
Plus, if I was an investor, I'd know something about what I was investing in or the track record of the person I'm investing in.
Forever looking for employment. Life is rather dull without it.
I have to say i think the op is a tad bit wrong. A lof of these beta's as we call them are publicity stuns.
I can point at some like sto, nothing changed until after release. I can also point out the beta for shadows of mirkwood, I watched that released with a good 32 bugs that I reported.
So even if we were alowed to break the NDA's I see that most of the stuff that is found makes it to live, and a have to say thats even worse.
I have a fealing other beta testers can say they probably had the same type of experiances.
it will stop them from releasing crap again, if anything, because in the unemployment line there isnt much game developing...
there has been not enough hype train crashes imo, otherwise e game quality would have rised a few notchs by now