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Terrific pet classes!

wondersmithwondersmith Member UncommonPosts: 27

As one of the old Mythos beta testers, I'm eagerly looking forward to the return of this game for one specific reason:  It had great pet classes!  I've always loved pet classes and always choose them when playing MMOs, but few of these games allow me to play "minion master" or "zookeeper" builds, where the player commands a swarm of pets.  The Necromancer in Diablo II with his squad of skeletons, hireling, golem, and revived monsters is a great example of this.

One of the features of Mythos that truly set it apart was that there was a zookeeper build for EVERY class, if the player chose the appropriate skills.  Bloodletters (my personal favorite) could turn enemy corpses into tank or archery minions.  Pyromancers summoned fire minions that could scorch enemies as well as invoke a single super-tough tank.  Gadgeteers could toss out minions that slowed enemies or zapped them with lightning.  My friends and I all played zookeeper builds and together we were a veritable army!

Keeping my fingers crossed that the Hanbitsoft/Redbana version of Mythos retains this unique feature!

Comments

  • rhinokrhinok Member UncommonPosts: 1,798

    Originally posted by wondersmith

    As one of the old Mythos beta testers, I'm eagerly looking forward to the return of this game for one specific reason:  It had great pet classes!  I've always loved pet classes and always choose them when playing MMOs, but few of these games allow me to play "minion master" or "zookeeper" builds, where the player commands a swarm of pets.  The Necromancer in Diablo II with his squad of skeletons, hireling, golem, and revived monsters is a great example of this.

    One of the features of Mythos that truly set it apart was that there was a zookeeper build for EVERY class, if the player chose the appropriate skills.  Bloodletters (my personal favorite) could turn enemy corpses into tank or archery minions.  Pyromancers summoned fire minions that could scorch enemies as well as invoke a single super-tough tank.  Gadgeteers could toss out minions that slowed enemies or zapped them with lightning.  My friends and I all played zookeeper builds and together we were a veritable army!

    Keeping my fingers crossed that the Hanbitsoft/Redbana version of Mythos retains this unique feature!

    Those were really pet classes, per se.  Yes, you could spawn minions, but I don't recall being able to control/command them.  They were basically just AI bots, no? That's not to say they weren't cool, bit it's not like being a Mastermind in City of Villlians...

    ~Ripper

  • wondersmithwondersmith Member UncommonPosts: 27

    Originally posted by rhinok

    Those were really pet classes, per se.  Yes, you could spawn minions, but I don't recall being able to control/command them.  They were basically just AI bots, no? That's not to say they weren't cool, bit it's not like being a Mastermind in City of Villlians...

    ~Ripper

    Agreed.  I seem to recall Mythos had a way to order all minions to focus on one target of the player's choosing, but that was all the control we had over them.  Most of the time I simply let them roam as they pleased, and often chose my path based on which direction most of my pets were headed.  I myself prefer minions who act on their own--AI bots as you call them--but I do understand that CoV's Mastermind is a delight to play if you enjoy more individual control.

  • sschruppsschrupp Member UncommonPosts: 694

    I like the Zookeeper AI bot type classes too. In DAoC I loved the Bonedancer. Not a ton of pets to really make it a zookeeper, but having multiple pets causing mayhem is just oodles of fun.

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